@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
1080 (axis) v sovietishcat (allies, no bid)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 2 mech_infantrys moved from Sikang to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 mech_infantry moved from Burma to West IndiaPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 fighter and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 19 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer, 2 submarines and 1 transport
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone
retreated to 25 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 9
Casualties for Americans: 1 destroyer and 1 transport
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
11 infantry moved from Manchuria to KoreaPlace Units - Japanese
1 fighter and 1 submarine placed in 6 Sea Zone
Japanese undo move 1.
1 fighter placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4
Japanese collect 16 PUs (2 lost to blockades); end with 17 PUsCombat Hit Differential Summary :
Americans : 0.33
Japanese : -0.00 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 3 fighters and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from French West Africa to 91 Sea Zone
1 bomber moved from French West Africa to 92 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 transports moved from 102 Sea Zone to 101 Sea Zone
8 bombers moved from Northwest Persia to Russia
1 bomber moved from Egypt to Russia
3 bombers moved from Eastern United States to French Equatorial Africa -
Do you scramble on sz 92 or 91?
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92, against the 1 bomber, yes scramble.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 3 fighters and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from French West Africa to 91 Sea Zone
1 bomber moved from French West Africa to 92 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 transports moved from 102 Sea Zone to 101 Sea Zone
8 bombers moved from Northwest Persia to Russia
1 bomber moved from Egypt to Russia
3 bombers moved from Eastern United States to French Equatorial Africa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 3 fighters and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from French West Africa to 91 Sea Zone
1 bomber moved from French West Africa to 92 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 transports moved from 102 Sea Zone to 101 Sea Zone
8 bombers moved from Northwest Persia to Russia
1 bomber moved from Egypt to Russia
3 bombers moved from Eastern United States to French Equatorial AfricaCombat - Americans
Italians scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 91 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 2 transports
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits
Americans win with 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Midway
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Midway, round 3 : 2/2 hits
Japanese roll dice for 1 infantry in Midway, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 fighter and 1 transport
Americans roll dice for 1 bomber in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 transport in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 fighter and 1 transport in 92 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Americans lost in 92 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Morocco
Moving scrambled unit from 92 Sea Zone back to originating territory: GibraltarNon Combat Move - Americans
Place Units - Americans
2 infantry placed in Eastern United States
1 carrier and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 bombers placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
Americans collect 61 PUs (1 lost to blockades); end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 artilleries and 3 infantry moved from Kiangsu to Shantung
1 fighter moved from Anhwe to Shantung
1 infantry moved from Anhwe to Shantung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 artilleries and 3 infantry moved from Kiangsu to Shantung
1 fighter moved from Anhwe to Shantung
1 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 4 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 2 infantry
AA fire in Shantung : 0/1 hits
Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Shantung, round 2 : 5/9 hits
Japanese roll dice for 1 aaGun and 2 infantry in Shantung, round 2 : 2/2 hits
2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 4 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
1 fighter moved from Shantung to Anhwe
1 infantry moved from Yunnan to KwangsiPlace Units - Chinese
1 infantry placed in Kansu
3 artilleries and 3 infantry placed in Jehol
Chinese undo move 2.
1 artillery and 1 infantry placed in Shensi
1 infantry placed in Suiyuyan
1 artillery placed in Suiyuyan
1 artillery and 1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
2 armour moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Egypt to Alexandria
4 mech_infantrys moved from Northwest Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 2 armour and 4 mech_infantrys
Germans defend with 3 mech_infantrys
British roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 2 : 2/6 hits
Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits
2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the British lost in Caucasus
British roll dice for 2 armour and 3 mech_infantrys in Caucasus, round 3 : 2/5 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 mech_infantry
Battle in Alexandria
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 2/2 hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Egypt
13 fighters moved from Northwest Persia to Russia
2 mech_infantrys moved from Eastern Persia to Persia
1 infantry moved from West India to Eastern Persia
2 fighters moved from India to Persia
3 mech_infantrys moved from Northwest Persia to Iraq
1 mech_infantry moved from Iraq to Egypt
5 infantry moved from Szechwan to Sikang
3 aaGuns moved from Szechwan to Sikang
2 infantry moved from Shan State to YunnanPlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 1 fighter placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,1,1,1,4,5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,4,5
British collect 22 PUs (11 lost to blockades); end with 22 PUsPlace Units - UK_Pacific
2 fighters and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 fighters and 1 mech_infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from Algeria to Morocco
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Southern Italy to Morocco
1 fighter moved from Gibraltar to Morocco
2 infantry moved from 92 Sea Zone to Morocco
2 armour and 1 mech_infantry moved from Volgograd to Samara
Italians take Samara from Russians
2 armour and 1 mech_infantry moved from Samara to Vologda
Italians take Vologda from Russians
2 infantry moved from Smolensk to Vologda
1 artillery and 2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Volgograd
1 fighter moved from Volgograd to Greece
1 transport moved from 95 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Morocco, round 2 : 3/5 hits, 2.00 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Morocco, round 3 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Morocco to Gibraltar
1 aaGun and 1 infantry moved from Northern Italy to Southern France
1 aaGun and 1 infantry moved from Tambov to VolgogradPlace Units - Italians
1 airfield placed in Greece
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : 1.17
Americans : -0.67 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Shan State to Okinawa
2 bombers moved from Queensland to Okinawa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Shan State to Okinawa
2 bombers moved from Queensland to OkinawaCombat - ANZAC
ANZAC creates battle in territory 19 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 bomber placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 mech_infantry moved from Manchuria to Buryatia
1 mech_infantry moved from West India to Turkmenistan
1 armour and 1 mech_infantry moved from Malaya to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 mech_infantry moved from Manchuria to Buryatia
1 mech_infantry moved from West India to Turkmenistan
1 armour and 1 mech_infantry moved from Malaya to BurmaNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 factory_minor, 6 infantry and 4 transports; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 109 Sea Zone
2 bombers moved from France to United Kingdom
1 bomber moved from France to United Kingdom
1 bomber moved from France to United Kingdom
1 infantry moved from Russia to Samara
3 tactical_bombers moved from Rostov to SamaraCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 8,4,3 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom causes 18 damage total. Damaged units is as follows: factory_major = 14, airfield = 4
Battle in Samara
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Samara, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win with 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
3 tactical_bombers moved from Samara to Bryansk
4 armour moved from Volgograd to Bryansk
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Volgograd
1 infantry moved from Ukraine to Rostov
6 armour and 1 artillery moved from Rostov to Bryansk
2 infantry moved from Russia to Bryansk
4 bombers moved from United Kingdom to Western Germany
3 infantry moved from France to Western Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from France to 112 Sea Zone
2 tactical_bombers moved from France to Western GermanyPlace Units - Germans
1 factory_minor placed in Western Ukraine
3 infantry placed in Ukraine
3 infantry placed in Russia
3 armour placed in Novgorod
1 carrier and 4 transports placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Holland Belgium: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : 0.33
Russians : 0.67
AA fire in United Kingdom : : -0.67





