1080 (axis) v sovietishcat (allies, no bid)

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from Burma to Siam
                1 tactical_bomber moved from Burma to Siam
                1 infantry moved from Ethiopia to Italian Somaliland
                1 fighter moved from Egypt to Italian Somaliland
                2 fighters moved from Egypt to Persia
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                2 infantry moved from Trans-Jordan to Egypt
                1 artillery moved from Alexandria to Tobruk
                      British take Tobruk from Italians

    Combat - British
                Battle in Siam
                    British attack with 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 mech_infantry and 1 tactical_bomber in Siam, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Siam, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Siam
                    British win with 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Italian Somaliland
                    British attack with 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in Italian Somaliland, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Italian Somaliland, round 2 :  0/1 hits
                        British roll dice for 1 fighter and 1 infantry in Italian Somaliland, round 3 :  0/2 hits
                        Italians roll dice for 1 infantry in Italian Somaliland, round 3 :  0/1 hits
                        British roll dice for 1 fighter and 1 infantry in Italian Somaliland, round 4 :  1/2 hits
                        Italians roll dice for 1 infantry in Italian Somaliland, round 4 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Italian Somaliland
                    British win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Italian Somaliland to Ethiopia
                7 fighters moved from Persia to Russia
                1 tactical_bomber moved from Siam to Yunnan
                3 infantry moved from Burma to Yunnan
                3 aaGuns moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from India to Yunnan
                2 infantry moved from Burma to Yunnan

    Place Units - British
                1 factory_minor placed in Iraq
                1 armour and 2 mech_infantrys placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,4,1,3,4,4,2
                British collect 26 PUs (7 lost to blockades); end with 26 PUs

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,4,4,3
                UK_Pacific collect 10 PUs (2 lost to blockades); end with 11 PUs
                Some Units in India change ownership: 1 mech_infantry

    triplea_41380_UK_5.tsvg

  • '19

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Italians

    triplea_41380_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Italians

    Purchase Units - Italians
                Italians buy 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Libya to Tobruk
                1 mech_infantry moved from Tunisia to Tobruk
                1 fighter moved from Southern Italy to Tobruk
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Alexandria
                1 infantry moved from 98 Sea Zone to Alexandria
                2 armour and 1 mech_infantry moved from Northern Italy to Romania
                2 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                1 artillery and 2 infantry moved from Bulgaria to Romania

    Combat - Italians
                Battle in Alexandria
                Battle in Tobruk
                    Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
                    British defend with 1 artillery
                        Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 1/3 hits, 0.83 expected hits
                        British roll dice for 1 artillery in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Tobruk
                    Italians win, taking Alexandria from British, taking Tobruk from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 artillery

    Non Combat Move - Italians
                1 fighter moved from Tobruk to Tunisia
                1 aaGun moved from Bessarabia to Western Ukraine

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                1 infantry and 1 mech_infantry placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    Italians : 0.17
        British : 0.67

    triplea_41380_Ita5.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 42 Sea Zone to 37 Sea Zone

    triplea_41380_ANZ5.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 42 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in Borneo

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_41380_ANZ5.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    triplea_41380_Fre5.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French

    triplea_41380_Fre5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 0 techTokens; 78 PUs;
                Germans buy 6 armour, 1 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians
                3 artilleries moved from Ukraine to Bryansk
                3 armour moved from Novgorod to Bryansk
                3 armour moved from Eastern Poland to Bryansk
                15 armour and 9 mech_infantrys moved from Caucasus to Rostov
                1 armour moved from Volgograd to Rostov
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                1 submarine moved from 94 Sea Zone to 98 Sea Zone
                1 submarine moved from 92 Sea Zone to 109 Sea Zone

    Combat - Germans

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
                1 fighter and 1 tactical_bomber moved from Gibraltar to Greece
                1 fighter moved from Southern Italy to Volgograd
                1 fighter and 3 tactical_bombers moved from Western Germany to Ukraine
                1 artillery and 1 infantry moved from Poland to Eastern Poland
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to Western Germany
                1 mech_infantry moved from Bryansk to Volgograd
                3 mech_infantrys moved from Bryansk to Volgograd
                3 aaGuns moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov

    Place Units - Germans
                3 tactical_bombers placed in Novgorod
                3 armour placed in Ukraine
                3 armour placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Rostov: 1 armour and 3 mech_infantrys
                EDIT: Adding units owned by Germans to Ukraine: 1 armour and 3 mech_infantrys
                EDIT: Turning off Edit Mode
                1 submarine placed in 93 Sea Zone
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs

    Combat Hit Differential Summary :

    triplea_41380_Ger8.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour and 2 mech_infantrys moved from Sikang to Kazakhstan

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 2 armour and 2 mech_infantrys
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 mech_infantry moved from Burma to West India

    Place Units - Russians
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs

    triplea_41380_Rus8.tsvg

  • '19

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Japanese

    triplea_41380_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Japanese

    Purchase Units - Japanese
                Japanese buy 1 fighter and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 21 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 21 Sea Zone
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 submarine and 1 transport
                    1 submarine owned by the ANZAC Submerged
                        1 transport owned by the ANZAC lost in 19 Sea Zone
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese win, taking 19 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer, 2 submarines and 1 transport
                        Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                        Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone
                    retreated to 25 Sea Zone
                    Americans win with 2 submarines remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 destroyer and 1 transport
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Shantung to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Japan
                11 infantry moved from Manchuria to Korea

    Place Units - Japanese
                1 fighter and 1 submarine placed in 6 Sea Zone
                Japanese undo move 1.
                1 fighter placed in Japan
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4
                Japanese collect 16 PUs (2 lost to blockades); end with 17 PUs

    Combat Hit Differential Summary :

    Americans : 0.33
        Japanese : -0.00

    triplea_41380_Jap8.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 101 Sea Zone to 86 Sea Zone
                2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 carriers, 3 fighters and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
                1 fighter moved from French West Africa to 91 Sea Zone
                1 bomber moved from French West Africa to 92 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                8 bombers moved from Northwest Persia to Russia
                1 bomber moved from Egypt to Russia
                3 bombers moved from Eastern United States to French Equatorial Africa

    triplea_41380_Ame8.tsvg

  • '19

    Do you scramble on sz 92 or 91?


  • 92, against the 1 bomber, yes scramble.

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 101 Sea Zone to 86 Sea Zone
                2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 carriers, 3 fighters and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
                1 fighter moved from French West Africa to 91 Sea Zone
                1 bomber moved from French West Africa to 92 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                8 bombers moved from Northwest Persia to Russia
                1 bomber moved from Egypt to Russia
                3 bombers moved from Eastern United States to French Equatorial Africa

    triplea_41380_Ame8.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 101 Sea Zone to 86 Sea Zone
                2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 carriers, 3 fighters and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
                1 fighter moved from French West Africa to 91 Sea Zone
                1 bomber moved from French West Africa to 92 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                8 bombers moved from Northwest Persia to Russia
                1 bomber moved from Egypt to Russia
                3 bombers moved from Eastern United States to French Equatorial Africa

    Combat - Americans
                Italians scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in 91 Sea Zone
                    Americans attack with 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 2 transports
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 2 :  2/2 hits
                    Americans win with 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Midway
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield and 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Midway, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Midway, round 3 :  2/2 hits
                        Japanese roll dice for 1 infantry in Midway, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Midway
                    Americans win, taking Midway from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 fighter and 1 transport
                        Americans roll dice for 1 bomber in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter and 1 transport in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 92 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 fighter and 1 transport in 92 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber
                Battle in Morocco
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - Americans

    Place Units - Americans
                2 infantry placed in Eastern United States
                1 carrier and 1 submarine placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 bombers placed in Eastern United States
                1 submarine placed in 10 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
                Americans collect 61 PUs (1 lost to blockades); end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    triplea_41380_Ame8.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 artilleries and 3 infantry moved from Kiangsu to Shantung
                1 fighter moved from Anhwe to Shantung
                1 infantry moved from Anhwe to Shantung

    triplea_41380_Chi8.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 artilleries and 3 infantry moved from Kiangsu to Shantung
                1 fighter moved from Anhwe to Shantung
                1 infantry moved from Anhwe to Shantung

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 4 artilleries, 1 fighter and 4 infantry
                    Japanese defend with 1 aaGun, 1 factory_minor and 2 infantry
                        AA fire in Shantung :  0/1 hits
                        Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Shantung, round 2 :  5/9 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Shantung, round 2 :  2/2 hits
                        2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Shantung
                    Chinese win, taking Shantung from Japanese with 4 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - Chinese
                1 fighter moved from Shantung to Anhwe
                1 infantry moved from Yunnan to Kwangsi

    Place Units - Chinese
                1 infantry placed in Kansu
                3 artilleries and 3 infantry placed in Jehol
                Chinese undo move 2.
                1 artillery and 1 infantry placed in Shensi
                1 infantry placed in Suiyuyan
                1 artillery placed in Suiyuyan
                1 artillery and 1 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    triplea_41380_Chi8.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                2 armour moved from Northwest Persia to Caucasus
                1 artillery and 1 infantry moved from Egypt to Alexandria
                4 mech_infantrys moved from Northwest Persia to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 2 armour and 4 mech_infantrys
                    Germans defend with 3 mech_infantrys
                        British roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 2 :  2/6 hits
                        Germans roll dice for 3 mech_infantrys in Caucasus, round 2 :  1/3 hits
                        2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the British lost in Caucasus
                        British roll dice for 2 armour and 3 mech_infantrys in Caucasus, round 3 :  2/5 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for British: 1 mech_infantry
                Battle in Alexandria
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Alexandria, round 3 :  2/2 hits
                        Italians roll dice for 1 infantry in Alexandria, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 armour and 1 mech_infantry moved from Iraq to Egypt
                13 fighters moved from Northwest Persia to Russia
                2 mech_infantrys moved from Eastern Persia to Persia
                1 infantry moved from West India to Eastern Persia
                2 fighters moved from India to Persia
                3 mech_infantrys moved from Northwest Persia to Iraq
                1 mech_infantry moved from Iraq to Egypt
                5 infantry moved from Szechwan to Sikang
                3 aaGuns moved from Szechwan to Sikang
                2 infantry moved from Shan State to Yunnan

    Place Units - British
                1 armour and 2 mech_infantrys placed in Iraq
                1 armour and 1 fighter placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,1,1,1,4,5,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,4,5
                British collect 22 PUs (11 lost to blockades); end with 22 PUs

    Place Units - UK_Pacific
                2 fighters and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 20 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 2 fighters and 1 mech_infantry

    triplea_41380_UK_8.tsvg

  • '19

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Italians

    triplea_41380_Ita8.tsvg

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