@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
1080 (axis) v sovietishcat (allies, no bid)
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here she is.
taxisvsovietishcat.tsvg -
Combat move UK
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Italy’s turn!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 cruiser and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Bessarabia
1 bomber moved from Southern Italy to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 armour and 1 bomber
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 bomber in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Bessarabia to Greece
1 artillery moved from Yugoslavia to Romania
2 aaGuns moved from Yugoslavia to RomaniaPlace Units - Italians
1 cruiser placed in 97 Sea Zone
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 11 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 11 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber moved from New South Wales to Queensland
1 artillery and 2 infantry moved from New South Wales to QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,6
ANZAC collect 9 PUs (1 lost to blockades); end with 20 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Bryansk
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
3 bombers moved from Eastern Poland to Russia
1 armour moved from Poland to Western Ukraine
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to BryanskCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 8,7,4 and causes: 19 damage to unit: factory_major
Bombing raid in Russia causes 19 damage total.
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/6 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 5/6 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 2 artilleries and 8 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 2 artilleries and 8 infantry in Western Ukraine, round 2 : 4/11 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber and 1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
3 bombers moved from Russia to Belarus
9 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
3 artilleries and 6 infantry moved from Poland to Eastern Poland
1 armour, 3 artilleries and 6 infantry moved from Germany to Poland
1 armour moved from Poland to Eastern Poland
1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 artillery moved from France to Western Germany
1 tactical_bomber moved from Southern Italy to BelarusPlace Units - Germans
3 artilleries placed in Novgorod
4 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Volgograd to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Volgograd to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits
1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour
Casualties for Russians: 1 tactical_bomberNon Combat Move - Russians
2 fighters moved from Ukraine to Russia
1 artillery moved from Volgograd to Samara
2 armour and 5 mech_infantrys moved from Iraq to Egypt
1 armour moved from Samara to Russia
1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Trans-JordanPlace Units - Russians
2 artilleries placed in Russia
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Volgograd to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits
1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour
Casualties for Russians: 1 tactical_bomberNon Combat Move - Russians
2 fighters moved from Ukraine to Russia
1 artillery moved from Volgograd to Samara
2 armour and 5 mech_infantrys moved from Iraq to Egypt
1 armour moved from Samara to Russia
1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Trans-JordanPlace Units - Russians
2 artilleries placed in Russia
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Persia: 2 infantry
EDIT: Removing units owned by Russians from Trans-Jordan: 1 infantry
EDIT: Removing units owned by Russians from Syria: 1 infantry
EDIT: Removing units owned by Russians from Egypt: 1 mech_infantry
EDIT: Adding units owned by Russians to Persia: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 2 destroyers, 1 fighter, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters moved from Japan to Manchuria
2 bombers moved from Japan to Manchuria
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
1 armour, 12 infantry and 1 mech_infantry moved from Jehol to Manchuria
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from Ceylon to 39 Sea Zone
2 artilleries moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 tactical_bomber moved from 42 Sea Zone to India
1 fighter moved from 39 Sea Zone to India
1 artillery and 2 infantry moved from Szechwan to Yunnan
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Shan State
2 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from 42 Sea Zone to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 tactical_bomber moved from Philippines to Manchuria
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 fighter moved from Philippines to ManchuriaCombat - Japanese
Battle in India
Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers
British defend with 1 aaGun and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
AA fire in India : 0/3 hits
Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits
Japanese roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in India, round 2 : 3/6 hits
UK_Pacific roll dice for 1 aaGun and 2 infantry in India, round 2 : 1/2 hits
1 artillery owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 aaGun and 2 infantry
Casualties for Japanese: 1 artillery
Battle in Manchuria
Japanese attack with 1 armour, 2 bombers, 5 fighters, 12 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 3 bombers; Russians defend with 2 aaGuns and 18 infantry
AA fire in Manchuria : 0/6 hits
Japanese roll dice for 1 armour, 2 bombers, 5 fighters, 12 infantry, 1 mech_infantry and 2 tactical_bombers in Manchuria, round 2 : 8/23 hits
Chinese roll dice for 2 aaGuns, 3 bombers and 18 infantry in Manchuria, round 2 : 5/21 hits
5 infantry owned by the Japanese, 3 infantry owned by the Russians, 2 aaGuns owned by the Russians and 3 bombers owned by the Americans lost in Manchuria
Japanese roll dice for 1 armour, 2 bombers, 5 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers in Manchuria, round 3 : 7/18 hits
Chinese roll dice for 15 infantry in Manchuria, round 3 : 4/15 hits
4 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 armour, 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Manchuria, round 4 : 5/14 hits
Chinese roll dice for 8 infantry in Manchuria, round 4 : 2/8 hits
2 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 armour, 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Manchuria, round 5 : 8/12 hits
Chinese roll dice for 3 infantry in Manchuria, round 5 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 2 bombers, 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 64
Casualties for Americans: 3 bombers
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Japanese: 12 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
British defend with 1 aaGun; Chinese defend with 5 infantry
AA fire in Yunnan : 0/3 hits
Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits
Chinese roll dice for 1 aaGun and 5 infantry in Yunnan, round 2 : 3/5 hits
3 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/5 hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun
Casualties for Chinese: 5 infantry
Casualties for Japanese: 4 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 tactical_bombers moved from India to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
1 battleship and 1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 aaGun moved from Jehol to Manchuria
2 bombers moved from Manchuria to Japan
3 fighters moved from Manchuria to Shantung
2 fighters and 2 tactical_bombers moved from Manchuria to Jehol
EDIT: 1 cruiser moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 submarine placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
2 infantry placed in Shantung
1 destroyer placed in 19 Sea Zone
Japanese undo move 4.
1 submarine placed in 19 Sea Zone
1 infantry placed in Shantung
1 bomber, 1 fighter and 1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Japanese undo move 6.
1 infantry placed in Japan
Japanese undo move 7.
1 destroyer placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
3 bombers moved from Burma to Malaya -
Do you scramble or submerge sub sz 6?
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no scramble, no submerge
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
3 bombers moved from Burma to Malaya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
3 bombers moved from Burma to MalayaCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 cruiser and 1 submarine
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 cruiser and 1 submarine remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Malaya
Americans attack with 3 bombers
Japanese defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 bombers in Malaya, round 2 : 2/3 hits
Japanese roll dice for 2 artilleries and 1 infantry in Malaya, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Malaya
Americans roll dice for 2 bombers in Malaya, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Malaya
Americans win with 1 bomber remaining. Battle score for attacker is -13
Casualties for Americans: 2 bombers
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - Americans
1 bomber moved from Malaya to Burma
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
3 carriers moved from 25 Sea Zone to 26 Sea Zone
1 battleship, 3 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
5 bombers moved from Western United States to QueenslandPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 submarines placed in 10 Sea Zone
3 destroyers placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,4,3,2
Americans collect 46 PUs (7 lost to blockades); end with 47 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Burma to Yunnan
1 fighter moved from Burma to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
3 infantry placed in Yunnan
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kwangsi: 1 infantry
EDIT: Removing units owned by Chinese from Kwangtung: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 fighters; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Russia to Bessarabia
2 infantry moved from Burma to India
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to India
1 fighter moved from Burma to Shan State





