@Jacob16 All good, feel free to take your time on this game.
BSD (Axis+3) vs Simon (Allies)
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Kami SZ20?
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yes, spend 2 kamis
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Manchuria to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to OkinawaCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 5,1
Battle in Java
Battle in Okinawa
Battle in 20 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 submarine
1 submarine owned by the Japanese SubmergedNon Combat Move - ANZAC
2 fighters moved from 20 Sea Zone to Manchuria
2 fighters moved from Caroline Islands to Manchuria
2 aaGuns and 5 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
1 destroyer moved from 75 Sea Zone to 78 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 infantry moved from Rostov to Tambov
1 tactical_bomber moved from Ukraine to Tambov
1 fighter moved from Ukraine to Tambov
1 armour and 2 mech_infantrys moved from Poland to Novgorod
1 bomber moved from Caucasus to Novgorod
6 armour moved from Persia to West India
Germans take Eastern Persia from British
Germans take West India from UK_PacificCombat - Germans
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Novgorod, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
6 mech_infantrys moved from Persia to West India
2 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
3 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
6 armour moved from Persia to West India
1 fighter and 1 tactical_bomber moved from Iraq to Persia
8 mech_infantrys moved from Caucasus to Ukraine
1 aaGun, 4 artilleries and 16 infantry moved from Volgograd to Caucasus
1 bomber moved from Novgorod to Poland
4 mech_infantrys moved from Poland to Bessarabia
3 infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Poland
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Volgograd to CaucasusPlace Units - Germans
3 fighters placed in France
3 infantry placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
1 artillery and 2 infantry moved from Vyborg to Novgorod
1 fighter moved from Russia to Tambov
1 infantry moved from Samara to Tambov
14 artilleries and 20 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from GermansCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 3 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
retreated to Tambov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery and 1 fighter in Volgograd, round 4 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Volgograd to Russia
2 fighters moved from Tambov to Russia
1 aaGun moved from Samara to Kazakhstan
1 armour moved from Samara to Bryansk
8 artilleries and 2 infantry moved from Russia to Bryansk
1 aaGun moved from Vologda to Russia
1 armour moved from Vologda to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 aaGun moved from Finland to VyborgPlace Units - Russians
2 armour, 4 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Russians collect 28 PUs (2 lost to blockades); end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 0.33
Russians : -4.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 fighters and 6 infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 artilleries and 6 infantry moved from Philippines to 35 Sea Zone
4 artilleries, 6 infantry and 6 transports moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
4 artilleries and 8 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 12 infantry moved from Korea to Manchuria
3 fighters and 2 tactical_bombers moved from Japan to Manchuria
5 fighters and 4 tactical_bombers moved from 35 Sea Zone to Manchuria
2 fighters and 1 tactical_bomber moved from Philippines to Manchuria
2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to Manchuria
1 marine moved from Philippines to 35 Sea Zone
2 battleships, 1 cruiser and 1 marine moved from 35 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Manchuria
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 4 artilleries, 2 bombers, 13 fighters, 20 infantry, 1 marine and 9 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry; Americans defend with 1 artillery, 12 fighters and 1 infantry; ANZAC defend with 4 fighters; Chinese defend with 1 fighter and 4 infantry
AA fire in Manchuria : 0/6 hits
Japanese roll dice for 2 battleships and 1 cruiser in Manchuria, round 2 : 2/3 hits
Japanese roll dice for 4 artilleries, 2 bombers, 13 fighters, 20 infantry, 1 marine and 9 tactical_bombers in Manchuria, round 2 : 20/49 hits
Chinese roll dice for 2 aaGuns, 1 artillery, 17 fighters and 23 infantry in Manchuria, round 2 : 16/41 hits
16 infantry owned by the Japanese, 1 infantry owned by the Chinese, 2 aaGuns owned by the Russians, 1 infantry owned by the Americans and 18 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 4 artilleries, 2 bombers, 13 fighters, 4 infantry, 1 marine and 9 tactical_bombers in Manchuria, round 3 : 21/33 hits
Chinese roll dice for 1 artillery, 17 fighters and 3 infantry in Manchuria, round 3 : 11/21 hits
4 infantry owned by the Japanese, 1 fighter owned by the Chinese, 4 artilleries owned by the Japanese, 3 infantry owned by the Chinese, 3 fighters owned by the Japanese, 1 artillery owned by the Americans, 12 fighters owned by the Americans and 4 fighters owned by the ANZAC lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers, 10 fighters, 1 marine and 9 tactical_bombers remaining. Battle score for attacker is 147
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Americans: 1 artillery, 12 fighters and 1 infantry
Casualties for ANZAC: 4 fighters
Casualties for Chinese: 1 fighter and 4 infantry
Casualties for Japanese: 4 artilleries, 3 fighters and 20 infantryNon Combat Move - Japanese
2 bombers moved from Manchuria to Japan
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Yunnan to Szechwan
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from French Indo China to Hunan
5 carriers, 5 destroyers and 4 submarines moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
5 fighters and 5 tactical_bombers moved from Manchuria to 19 Sea Zone
1 fighter moved from Manchuria to Japan
4 fighters and 4 tactical_bombers moved from Manchuria to KoreaPlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
6 fighters placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs -
Axis win. I should have made blocking SZ20 a 100% outcome rather than a dice dependant one.
I also should have hit SZ20 as USA even if it was with 1DD. Would have been difficult for you to use Kamikazes on that one.
Germany will take India.
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GG WP
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Shall we play a tie breaker?
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