Hopefully the last change there.
Simon33 (Axis+6) vs AetV (Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
1 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Bryansk
1 artillery and 1 mech_infantry moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Tambov
1 artillery and 1 mech_infantry moved from Rostov to Tambov
12 artilleries and 6 infantry moved from France to Normandy Bordeaux
3 fighters and 8 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from RussiansPurchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 12 artilleries, 3 fighters, 6 infantry, 10 mech_infantrys and 1 tactical_bomber
British defend with 2 aaGuns, 1 armour, 3 fighters, 6 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 1 armour, 1 factory_minor, 6 fighters, 1 harbour, 4 infantry, 2 marines and 1 mech_infantry
AA fire in Normandy Bordeaux : 0/4 hits, 0.67 expected hits
Germans roll dice for 12 artilleries, 3 fighters, 6 infantry, 10 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 11/32 hits, 10.83 expected hits
Americans roll dice for 3 aaGuns, 2 armour, 9 fighters, 10 infantry, 2 marines and 2 mech_infantrys in Normandy Bordeaux, round 2 : 10/25 hits, 11.67 expected hits
2 aaGuns owned by the British, 3 artilleries owned by the Germans, 1 aaGun owned by the Americans, 6 infantry owned by the Germans, 4 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 4 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 9 artilleries, 3 fighters, 9 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 7/22 hits, 8.17 expected hits
Americans roll dice for 2 armour, 9 fighters, 2 infantry, 2 marines and 2 mech_infantrys in Normandy Bordeaux, round 3 : 9/17 hits, 9.00 expected hits
1 mech_infantry owned by the British, 3 artilleries owned by the Germans, 1 armour owned by the Americans, 2 marines owned by the Americans, 6 mech_infantrys owned by the Germans, 2 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 6 artilleries, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 4 : 3/13 hits, 5.17 expected hits
Americans roll dice for 1 armour and 9 fighters in Normandy Bordeaux, round 4 : 3/10 hits, 6.50 expected hits
3 artilleries owned by the Germans, 2 fighters owned by the British and 1 armour owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 5 : 4/10 hits, 4.17 expected hits
Americans roll dice for 7 fighters in Normandy Bordeaux, round 5 : 5/7 hits, 4.67 expected hits
2 artilleries owned by the Germans, 4 fighters owned by the Americans and 3 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Normandy Bordeaux, round 6 : 0/5 hits, 2.50 expected hits
Americans roll dice for 3 fighters in Normandy Bordeaux, round 6 : 1/3 hits, 2.00 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 3 fighters and 1 tactical_bomber in Normandy Bordeaux, round 7 : 3/4 hits, 2.17 expected hits
Americans roll dice for 3 fighters in Normandy Bordeaux, round 7 : 2/3 hits, 2.00 expected hits
2 fighters owned by the Germans, 2 fighters owned by the Americans and 1 fighter owned by the British lost in Normandy Bordeaux
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Germans: 12 artilleries, 2 fighters, 6 infantry and 10 mech_infantrys
Casualties for British: 2 aaGuns, 1 armour, 3 fighters, 6 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGun, 1 armour, 6 fighters, 4 infantry, 2 marines and 1 mech_infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 mech_infantrys moved from Novgorod to Eastern Poland
2 aaGuns, 14 artilleries and 24 infantry moved from Archangel to Belarus
4 mech_infantrys moved from Ukraine to Volgograd
7 armour moved from Rostov to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
1 armour moved from Rostov to Volgograd
10 armour and 7 mech_infantrys moved from Rostov to Northwest Persia
1 tactical_bomber moved from Alexandria to Western Germany
3 mech_infantrys moved from Germany to Eastern Poland
1 carrier moved from 127 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Vologda to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 bomber moved from Tambov to UkrainePlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
3 artilleries placed in France
1 fighter, 1 infantry and 6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : -3.17
Americans : -5.83
AA fire in Normandy Bordeaux : : -0.67
Russians : -0.67 -
Wow. That Normandy assault had to succeed but I was thinking success meant a strafe with a positive TUV swing.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
2 artilleries and 2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to VologdaPurchase Units - Russians
Russians buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Tambov
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Tambov
Russians roll dice for 2 artilleries in Tambov, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 2 artilleries in Tambov, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 4 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Russians lost in Tambov
1 artillery owned by the Russians retreated to Russia
Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Smolensk
Russians attack with 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians retreated to Russia
Battle in Vologda
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians winGermans win with 1 infantry remaining with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Persia to RussiaPlace Units - Russians
4 armour, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : 0,67
Russians : -2,83 -
Wow. That Normandy assault had to succeed but I was thinking success meant a strafe with a positive TUV swing.
I think you finally got it.
:-)Be more aggressive as Axis.
Good move Simon. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Szechwan to Shensi
Japanese take Shensi from Chinese
5 artilleries, 8 infantry and 1 mech_infantry moved from Hopei to Shensi
1 bomber moved from French Indo China to Borneo
1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
6 fighters and 2 tactical_bombers moved from 25 Sea Zone to Midway
1 submarine moved from 35 Sea Zone to 43 Sea ZonePurchase Units - Japanese
Japanese buy 5 artilleries, 4 infantry, 2 mech_infantrys and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 2 infantry in Borneo, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 mech_infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Szechwan to Hopei
1 mech_infantry moved from Szechwan to Kweichow
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Hunan
2 artilleries moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Shantung to Anhwe
2 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
1 mech_infantry moved from French Indo China to Yunnan
1 bomber moved from Borneo to French Indo China
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 3 submarines and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to French Indo ChinaPlace Units - Japanese
3 artilleries placed in India
1 infantry and 2 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in Shantung
6 submarines placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,3,4,5,2,3,2
Japanese collect 61 PUs (3 lost to blockades); end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans : 0.67
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 8 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;Non Combat Move - Americans
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 fighter and 2 infantry placed in Normandy Bordeaux
2 transports placed in 101 Sea Zone
3 infantry and 1 marine placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
3 infantry placed in Eastern United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Non Combat Move - Chinese
1 fighter and 5 infantry moved from Tsinghai to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsCombat Move - British
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship and 2 cruisers moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 43 Sea Zone
1 fighter moved from 39 Sea Zone to Sumatra
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraPurchase Units - British
British buy 1 armour, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat - British
Battle in Sumatra
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
British win, taking Sumatra from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 43 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from Sumatra to 37 Sea Zone
1 carrier and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
3 aaGuns, 2 armour, 2 artilleries and 21 infantry moved from West India to Eastern Persia
1 bomber moved from Persia to Eastern Persia
4 infantry moved from Iraq to Persia
2 armour moved from Eastern Persia to Persia
2 fighters moved from United Kingdom to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea ZonePlace Units - British
3 infantry placed in Persia
1 infantry placed in Iraq
1 armour and 1 mech_infantry placed in Union of South Africa
1 transport placed in 80 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0,83
Japanese : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Italians
1 marine moved from Algeria to 94 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 cruiser and 1 marine moved from 94 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Morocco
1 armour moved from Tunisia to Morocco
1 bomber moved from Southern Italy to MoroccoPurchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs;Combat - Italians
Battle in Syria
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 1 marine
Americans defend with 3 infantry
Italians roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 armour, 1 bomber and 1 marine in Morocco, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 3 infantry in Morocco, round 2 : 2/3 hits, 1.00 expected hits
1 marine owned by the Italians, 2 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Americans win, taking Syria from British with 1 infantry remaining. Battle score for attacker is -5
Casualties for Italians: 1 armour and 1 marine
Casualties for Americans: 2 infantry
1 bomber owned by the Italians retreatedNon Combat Move - Italians
1 bomber moved from Morocco to Tunisia
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 cruiser moved from 96 Sea Zone to 95 Sea Zone
1 battleship moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 aaGun and 2 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Ukraine to Southern Italy
1 fighter moved from Tobruk to Western Germany
1 mech_infantry moved from Holland Belgium to France
1 artillery and 1 infantry moved from Northern Italy to FrancePlace Units - Italians
1 factory_minor placed in Egypt
1 destroyer placed in 95 Sea Zone
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Italians : 0.00
Americans : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 41 Sea Zone to 39 Sea Zone
2 destroyers moved from 62 Sea Zone to 30 Sea Zone
1 destroyer moved from 62 Sea Zone to 66 Sea Zone
1 fighter moved from Queensland to Hawaiian IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 marine placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to Western Australia: 1 mech_infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 fighter, 6 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
3 artilleries moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
1 bomber moved from Ukraine to Persia
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
2 tactical_bombers moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
7 armour and 5 mech_infantrys moved from Northwest Persia to PersiaPurchase Units - Germans
Germans buy 11 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Iraq
Germans attack with 3 armour and 3 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Iraq, round 2 : 1/6 hits, 2.00 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 2 fighters, 6 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 2 fighters and 1 infantry; French defend with 2 infantry; Americans defend with 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
AA fire in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
Germans roll dice for 3 artilleries, 2 fighters, 6 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 5/13 hits, 4.83 expected hits
Americans roll dice for 1 aaGun, 3 fighters and 7 infantry in Normandy Bordeaux, round 2 : 3/10 hits, 4.33 expected hits
1 aaGun owned by the British, 4 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 8/10 hits, 4.33 expected hits
Americans roll dice for 3 fighters and 3 infantry in Normandy Bordeaux, round 3 : 5/6 hits, 3.00 expected hits
2 artilleries owned by the Germans, 1 fighter owned by the Americans, 2 infantry owned by the French, 3 mech_infantrys owned by the Germans, 1 infantry owned by the British and 2 fighters owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 2 artilleries and 6 mech_infantrys
Casualties for British: 1 aaGun, 2 fighters and 1 infantry
Casualties for French: 2 infantry
Casualties for Americans: 1 fighter and 4 infantry
Battle in Bryansk
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 7 armour, 1 bomber and 5 mech_infantrys
British defend with 2 armour, 1 factory_minor and 11 infantry
Germans roll dice for 7 armour, 1 bomber and 5 mech_infantrys in Persia, round 2 : 6/13 hits, 5.00 expected hits
British roll dice for 2 armour and 11 infantry in Persia, round 2 : 7/13 hits, 4.67 expected hits
2 armour owned by the Germans, 5 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Persia
Germans roll dice for 5 armour and 1 bomber in Persia, round 3 : 4/6 hits, 3.17 expected hits
British roll dice for 2 armour and 5 infantry in Persia, round 3 : 0/7 hits, 2.67 expected hits
4 infantry owned by the British lost in Persia
Germans roll dice for 5 armour and 1 bomber in Persia, round 4 : 4/6 hits, 3.17 expected hits
British roll dice for 2 armour and 1 infantry in Persia, round 4 : 3/3 hits, 1.33 expected hits
3 armour owned by the Germans, 1 infantry owned by the British and 2 armour owned by the British lost in Persia
Germans win, taking Persia from British with 2 armour and 1 bomber remaining. Battle score for attacker is -5
Casualties for Germans: 5 armour and 5 mech_infantrys
Casualties for British: 2 armour and 11 infantryNon Combat Move - Germans
1 bomber moved from Persia to Northwest Persia
6 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery and 1 mech_infantry moved from Tambov to Volgograd
2 tactical_bombers moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Novgorod to BelarusPlace Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
3 artilleries placed in Volgograd
2 artilleries placed in France
2 fighters, 1 infantry and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUsCombat Hit Differential Summary :
Germans : 5.33
British : 1.00
Americans : 0.67
AA fire in Normandy Bordeaux : : -0.50
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Russia to Archangel
Russians take Smolensk from Germans
Russians take Archangel from Germans
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Samara
Russians take Samara from GermansPurchase Units - Russians
Russians buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
20 infantry moved from Russia to Tambov
15 artilleries moved from Russia to Tambov
1 armour and 3 mech_infantrys moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Tambov
1 aaGun moved from Russia to TambovPlace Units - Russians
6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : -0,33
Russians : 1,00 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Japanese
1 artillery moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
6 artilleries, 8 infantry and 1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Kweichow to Kansu
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 bombers moved from French Indo China to Kansu
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 battleships moved from 6 Sea Zone to 25 Sea Zone
2 marines moved from Midway to 25 Sea Zone
2 battleships and 2 marines moved from 25 Sea Zone to 26 Sea Zone
2 artilleries, 8 carriers, 2 cruisers, 9 destroyers, 3 fighters, 2 infantry, 10 submarines, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 26 Sea Zone
3 tactical_bombers moved from Japan to 26 Sea Zone
6 fighters and 2 tactical_bombers moved from Midway to 26 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from 26 Sea Zone to Hawaiian IslandsPurchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 destroyer, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Combat Hit Differential Summary :
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Scramble from Hawaii?
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Yes please.
3x Anzak Ftrs.
Good luck!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Japanese
1 artillery moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
6 artilleries, 8 infantry and 1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Kweichow to Kansu
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 bombers moved from French Indo China to Kansu
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 battleships moved from 6 Sea Zone to 25 Sea Zone
2 marines moved from Midway to 25 Sea Zone
2 battleships and 2 marines moved from 25 Sea Zone to 26 Sea Zone
2 artilleries, 8 carriers, 2 cruisers, 9 destroyers, 3 fighters, 2 infantry, 10 submarines, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 26 Sea Zone
3 tactical_bombers moved from Japan to 26 Sea Zone
6 fighters and 2 tactical_bombers moved from Midway to 26 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from 26 Sea Zone to Hawaiian IslandsPurchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 destroyer, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Kansu
Japanese attack with 6 artilleries, 2 bombers, 8 infantry and 3 mech_infantrys
Chinese defend with 1 fighter and 17 infantry
Japanese roll dice for 6 artilleries, 2 bombers, 8 infantry and 3 mech_infantrys in Kansu, round 2 : 4/19 hits, 6.17 expected hits
Chinese roll dice for 1 fighter and 17 infantry in Kansu, round 2 : 12/18 hits, 6.33 expected hits
8 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Kansu
1 mech_infantry owned by the Japanese and 4 artilleries owned by the Japanese retreated to Shensi
Chinese win with 1 fighter and 13 infantry remaining. Battle score for attacker is -28
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 artilleries, 8 infantry and 2 mech_infantrys
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 9 destroyers, 9 fighters, 10 submarines, 8 tactical_bombers and 2 transports
Americans defend with 1 battleship, 6 carriers, 3 cruisers, 3 destroyers, 10 fighters and 14 submarines; ANZAC defend with 1 cruiser, 5 fighters and 1 submarine
Japanese roll dice for 10 submarines in 26 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 9 destroyers, 9 fighters, 8 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 16/30 hits, 15.17 expected hits
Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 15 submarines in 26 Sea Zone, round 2 : 2/15 hits, 2.50 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 6 carriers, 4 cruisers, 3 destroyers and 15 fighters in 26 Sea Zone, round 2 : 16/29 hits, 15.67 expected hits
Units damaged: 2 battleships owned by the Japanese
10 submarines owned by the Americans, 7 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 submarine owned by the ANZAC lost in 26 Sea Zone
Japanese roll dice for 10 submarines in 26 Sea Zone, round 3 : 3/10 hits, 3.33 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 7 destroyers, 9 fighters, 8 tactical_bombers and 2 transports in 26 Sea Zone, round 3 : 13/28 hits, 14.50 expected hits
Americans roll dice for 4 submarines in 26 Sea Zone, round 3 : 0/4 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 6 carriers, 4 cruisers, 3 destroyers and 15 fighters in 26 Sea Zone, round 3 : 13/29 hits, 15.67 expected hits
4 submarines owned by the Americans, 3 cruisers owned by the Americans, 3 destroyers owned by the Americans, 3 destroyers owned by the Japanese, 6 carriers owned by the Americans and 10 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 9 fighters, 8 tactical_bombers and 2 transports in 26 Sea Zone, round 4 : 13/25 hits, 13.50 expected hits
Americans roll dice for 1 battleship, 1 cruiser and 15 fighters in 26 Sea Zone, round 4 : 12/17 hits, 11.17 expected hits
4 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 3 destroyers owned by the Japanese and 10 fighters owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 2 transports in 26 Sea Zone, round 5 : 6/13 hits, 7.33 expected hits
Americans roll dice for 1 battleship and 3 fighters in 26 Sea Zone, round 5 : 1/4 hits, 2.67 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the ANZAC and 1 battleship owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 87
Casualties for ANZAC: 1 cruiser, 5 fighters and 1 submarine
Casualties for Americans: 1 battleship, 6 carriers, 3 cruisers, 3 destroyers, 10 fighters and 14 submarines
Casualties for Japanese: 7 carriers, 8 destroyers, 5 fighters, 10 submarines and 5 tactical_bombers
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 2 infantry and 2 marines
Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Japanese roll dice for 2 artilleries, 2 infantry and 2 marines in Hawaiian Islands, round 2 : 1/6 hits, 2.00 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in Hawaiian Islands, round 2 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 2 artilleries, 1 infantry and 2 marines in Hawaiian Islands, round 3 : 1/5 hits, 1.67 expected hits
Americans roll dice for 1 fighter in Hawaiian Islands, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 1 infantry and 2 marines remaining. Battle score for attacker is 18
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from 26 Sea Zone to Midway
1 submarine moved from 43 Sea Zone to 21 Sea Zone
2 bombers moved from Kansu to Shensi
1 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Chahar
2 infantry moved from Manchuria to Jehol
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to India
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Hunan to Kweichow
1 artillery moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
13 artilleries and 12 infantry moved from India to West India
2 bombers moved from Shensi to HopeiPlace Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
3 armour placed in India
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,1,5,1
Japanese collect 58 PUs (7 lost to blockades); end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans : -5.17
Chinese : 5.67
Japanese : -8.00 -
There you go. I think that’s it.
I had some luck at the end which definitely helped this outing. Particularly the first Normandy attack, but I didn’t win the game in Europe.
Is Axis+6 too much?
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I forgot to put up a blocker for 16 Simon…. :lol:
But like i said before, you improved your game in a good favour.
Keep it that way as Axis.Let’s see after we switched if Axis +6 is tooo much :wink:
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But i have to say i wasn’t happy that you didn’t ask me fr an Ool.
Please Keep asking me for battles like this for an Ool.
This game is yours, no doubt. Just for the future. And CMF is not my favorite 8-) -
@aequitas:
But i have to say i wasn’t happy that you didn’t ask me fr an Ool.
Please Keep asking me for battles like this for an Ool.
This game is yours, no doubt. Just for the future. And CMF is not my favorite 8-)I took Max D and it wasn’t enough for you. I’ll note your comments but I can’t see how it could possibly have turned out differently in this case.
Re: CMF, you aren’t the only one! I think it should really be one massive, combined phase of CM/Repair/Purchase. That’s what everyone does in live games isn’t it?
Re: 16 blocker, that would have delayed but not changed the final outcome.
Re: swapping, we’re already 1/1 with both games going to the Axis. Not sure I follow you.
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We finished 2 games this season, the last one with a bid.
I was thinking we swap sides with a different bid maybe?
What you think? -
I’ll give you 3 IPCs for Axis if you’re still up.