I thought inf was there intentionally, but it was strange for the tank, yes.
If you want, edit the tank back to Egypt and add one Italian unit (a casualty from the tank) to Alexandria?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
15 armour, 9 artilleries, 23 infantry and 8 mech_infantrys moved from Belarus to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Baltic States to Bryansk
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
EDIT: 1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
1 bomber and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry and 1 tactical_bomber moved from Eastern Poland to Smolensk
Purchase Units - Germans
Germans buy 6 artilleries, 1 carrier and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat - Germans
Battle in Bryansk
Germans attack with 15 armour, 9 artilleries, 23 infantry and 13 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 15 armour, 9 artilleries, 23 infantry and 13 mech_infantrys in Bryansk, round 2 : 20/60 hits, 18.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 15 armour, 9 artilleries, 22 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Western Ukraine, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 destroyer and 3 transports; French defend with 1 fighter; Americans defend with 1 carrier and 2 transports
Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
British roll dice for 1 carrier, 1 destroyer, 1 fighter and 5 transports in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
1 destroyer owned by the British, 2 fighters owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the French lost in 110 Sea Zone
3 transports owned by the British and 2 transports owned by the Americans lost in 110 Sea Zone
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Germans: 2 fighters
Casualties for British: 1 destroyer and 3 transports
Casualties for French: 1 fighter
Casualties for Americans: 1 carrier and 2 transports
Battle in Smolensk
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Smolensk to Novgorod
1 artillery and 9 infantry moved from Novgorod to Belarus
2 aaGuns moved from Belarus to Bryansk
1 aaGun moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Ukraine to Western Germany
3 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 1 tactical_bomber moved from Eastern Poland to Western Germany
2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 fighter moved from Greece to Western Germany
Place Units - Germans
1 carrier placed in 112 Sea Zone
3 artilleries placed in Novgorod
3 artilleries placed in France
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Germans collect 46 PUs (2 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 2.17
British : 0.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 0 PUs;
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
2 artilleries moved from Vologda to Russia
6 infantry moved from Novosibirsk to Vologda
1 aaGun and 8 infantry moved from Timguska to Novosibirsk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Rostov
1 aaGun and 4 infantry moved from Sakha to Amur
Place Units - Russians
10 artilleries placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
1 armour, 4 artilleries, 11 infantry and 2 mech_infantrys moved from Burma to India
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
1 bomber and 1 fighter moved from Japan to Anhwe
1 infantry moved from Shantung to Anhwe
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 3 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 2/8 hits, 4.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 3 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 3 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
retreated to Anhwe
Chinese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in India
Japanese attack with 1 armour, 4 artilleries, 11 infantry and 2 mech_infantrys
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 armour, 4 artilleries, 11 infantry and 2 mech_infantrys in India, round 2 : 5/18 hits, 4.67 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 4 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 artilleries and 1 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
1 aaGun moved from Yunnan to Burma
1 infantry moved from Yunnan to Szechwan
1 bomber moved from Anhwe to Shantung
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Philippines to French Indo China
3 artilleries and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Hunan to Yunnan
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
1 artillery placed in Japan
2 artilleries and 1 infantry placed in Shantung
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 61 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : 1.33
Chinese : 0.00
UK_Pacific : -0.33
Japanese : -5.33
Pretty happy with that turn. Now that I’ve said that, I’ll probably lose a Japanese fleet.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Americans
1 mech_infantry moved from Morocco to Algeria
1 bomber and 1 fighter moved from Gibraltar to Algeria
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
Purchase Units - Americans
Americans buy 1 carrier, 5 fighters and 4 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in Celebes
Battle in Algeria
Americans attack with 1 bomber, 1 fighter and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Algeria, round 2 : 2/3 hits, 1,33 expected hits
Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Algeria
Americans win, taking Celebes from Japanese, taking Algeria from Neutral_Axis with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 112 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 carrier, 1 submarine and 2 tactical_bombers
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 112 Sea Zone
Germans win with 1 carrier, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Algeria to Normandy Bordeaux
1 fighter moved from Algeria to Gibraltar
2 marines moved from Central United States to 101 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 carrier, 1 destroyer, 2 marines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 marines moved from 91 Sea Zone to Morocco
1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters and 1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
Place Units - Americans
3 fighters placed in Normandy Bordeaux
1 carrier and 4 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 mech_infantry
EDIT: Removing units owned by Americans from Holland Belgium: 1 mech_infantry
EDIT: Turning off Edit Mode
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Szechwan
1 infantry moved from Chahar to Jehol
1 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Szechwan
1 fighter moved from Chahar to Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 6 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Jehol, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Chahar
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Tsinghai
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Combat Move - British
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 mech_infantry moved from Belgian Congo to Egypt
1 bomber moved from Iraq to Egypt
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 33 PUs;
British buy 1 armour, 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Egypt
British attack with 1 bomber and 1 mech_infantry
Italians defend with 1 artillery and 1 harbour
British roll dice for 1 bomber and 1 mech_infantry in Egypt, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Egypt
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
1 bomber moved from Egypt to Persia
1 fighter and 1 tactical_bomber moved from Iraq to Persia
3 aaGuns, 1 armour and 14 infantry moved from West India to Eastern Persia
Place Units - British
1 armour and 2 artilleries placed in Persia
3 infantry placed in Iraq
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,83
British : 0,17
Italians : 0,67
Americans : 0,33
Chinese : 0,33
Neutral_Axis : -0,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Italians
1 mech_infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
2 armour moved from Bessarabia to Rostov
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
3 fighters moved from Southern Italy to 96 Sea Zone
1 mech_infantry moved from Alexandria to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
1 infantry moved from Greece to 97 Sea Zone
2 artilleries and 1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Americans defend with 1 submarine
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 99 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Crete
Battle in Cyprus
Battle in Rostov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Rostov, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Rostov
Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Crete from Neutral_Allies, taking Cyprus from British with 1 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 2 armour
Battle in Trans-Jordan
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 96 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 96 Sea Zone
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
3 fighters moved from 96 Sea Zone to Southern Italy
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Trans-Jordan to Greece
1 aaGun and 3 infantry moved from Bessarabia to Ukraine
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
Italians collect 14 PUs (1 lost to blockades); end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -3.67
British : 0.67
Americans : -0.33
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
2 aaGuns, 2 fighters and 1 mech_infantry moved from Queensland to New South Wales
1 submarine moved from 45 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Novgorod to Rostov
1 bomber moved from Western Germany to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 artillery moved from Novgorod to Archangel
1 artillery and 9 infantry moved from Belarus to Smolensk
15 armour, 9 artilleries, 21 infantry and 13 mech_infantrys moved from Bryansk to Smolensk
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
Purchase Units - Germans
Germans buy 8 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
retreated to Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 15 armour, 10 artilleries, 30 infantry and 13 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 15 armour, 10 artilleries, 30 infantry and 13 mech_infantrys in Smolensk, round 2 : 18/68 hits, 19.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 15 armour, 10 artilleries, 29 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Bryansk to Smolensk
1 mech_infantry moved from Western Ukraine to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 aaGun moved from Western Ukraine to Bryansk
3 armour moved from Eastern Poland to Smolensk
1 mech_infantry moved from Ukraine to Smolensk
1 tactical_bomber moved from Rostov to Ukraine
2 artilleries moved from Novgorod to Belarus
1 bomber moved from Archangel to Novgorod
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 mech_infantrys moved from Western Germany to Southern Italy
5 artilleries and 1 infantry moved from France to Western Germany
1 carrier moved from 112 Sea Zone to 127 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Novgorod
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Western Germany to Novgorod
Place Units - Germans
1 artillery and 2 mech_infantrys placed in Ukraine
3 artilleries placed in Novgorod
4 artilleries and 6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -1.67
Russians : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Archangel to Belarus
1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Belarus
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Bryansk
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in 96 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Russians lost in 96 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 artilleries
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 2 artilleries in Belarus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
retreated to Belarus
Germans win with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 aaGun moved from Vologda to Russia
1 infantry moved from Vologda to Archangel
5 infantry moved from Vologda to Russia
1 infantry moved from Novosibirsk to Vologda
7 infantry moved from Novosibirsk to Samara
1 aaGun moved from Novosibirsk to Samara
1 infantry moved from Tambov to Rostov
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0,33
Italians : 0,33
Russians : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
5 artilleries and 7 infantry moved from Shantung to Anhwe
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
1 bomber moved from Shantung to Kiangsu
1 fighter moved from French Indo China to Kweichow
1 bomber moved from French Indo China to Szechwan
1 infantry moved from Hunan to Kweichow
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 76 PUs;
Japanese buy 7 artilleries, 1 carrier, 2 infantry, 2 marines, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 2/6 hits, 3.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 5 artilleries and 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 artilleries and 7 infantry in Anhwe, round 2 : 4/12 hits, 3.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 5 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 1/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kweichow to Shantung
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Marianas
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Kiangsu to Japan
2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 aaGun, 2 artilleries and 1 infantry moved from Burma to India
2 artilleries moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Anhwe
1 artillery, 1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
1 bomber, 1 fighter and 1 tactical_bomber moved from Szechwan to Shantung
Place Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
3 artilleries placed in India
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
2 artilleries and 1 infantry placed in Shantung
1 artillery and 2 marines placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 0.00
ANZAC : -0.17
Chinese : -0.33
Japanese : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber, 3 fighters and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2,33 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
1 bomber and 3 fighters moved from Holland Belgium to Normandy Bordeaux
2 marines moved from Morocco to 91 Sea Zone
2 marines and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 marines moved from 110 Sea Zone to Normandy Bordeaux
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 carrier and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
Americans undo move 3.
1 transport placed in 101 Sea Zone
Americans undo move 4.
1 submarine placed in 101 Sea Zone
1 transport placed in 110 Sea Zone
Americans undo move 5.
Americans undo move 4.
1 submarine placed in 110 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Chahar to Sikang
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
3 infantry moved from Hopei to Suiyuyan
5 infantry moved from Chahar to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
1 infantry placed in Szechwan
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Move - British
1 armour moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 armour moved from West India to Eastern Persia
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
Purchase Units - British
British repair damage of 3x factory_major, 6x airfield; Remaining resources: 30 PUs;
British buy 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - British
Battle in Egypt
Non Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 3 infantry moved from Persia to Eastern Persia
1 armour moved from Persia to Eastern Persia
4 infantry moved from Iraq to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Eastern Persia
2 fighters moved from Normandy Bordeaux to United Kingdom
Place Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
1 infantry placed in United Kingdom
2 infantry placed in Iraq
2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3,5,5
British collect 34 PUs (1 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33
Americans : -0,33
Chinese : -0,83
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Greece to 81 Sea Zone
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Alexandria to Egypt
1 battleship and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Rostov
2 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Egypt
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 infantry and 1 marine; Remaining resources: 2 PUs;
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Egypt
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 harbour and 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Rostov
Italians attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
1 fighter moved from Rostov to Ukraine
1 cruiser, 1 destroyer and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to Alexandria
1 bomber moved from 81 Sea Zone to Alexandria
1 mech_infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 cruiser, 3 destroyers and 1 transport moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 artillery, 1 infantry and 1 marine placed in Southern Italy
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : -0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 aaGuns, 3 fighters, 1 infantry and 2 mech_infantrys moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Smolensk to Vologda
1 tactical_bomber moved from Novgorod to Vologda
2 infantry moved from Smolensk to Bryansk
1 bomber and 1 tactical_bomber moved from Novgorod to Bryansk
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
3 fighters, 1 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium
3 artilleries and 6 infantry moved from Smolensk to Archangel
3 artilleries moved from Novgorod to Archangel
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer and 7 mech_infantrys; Remaining resources: 2 PUs;
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 6 artilleries and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 6 artilleries and 6 infantry in Archangel, round 2 : 3/12 hits, 4.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Vologda to Novgorod
4 mech_infantrys moved from Smolensk to Ukraine
1 artillery moved from Ukraine to Rostov
18 armour and 12 mech_infantrys moved from Smolensk to Rostov
1 tactical_bomber moved from Ukraine to Alexandria
1 tactical_bomber moved from Holland Belgium to Southern Italy
2 mech_infantrys moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Southern Italy to Western Germany
9 artilleries and 6 infantry moved from Western Germany to France
2 aaGuns moved from Western Germany to France
3 fighters moved from Holland Belgium to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 bomber moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Novgorod
2 aaGuns, 7 artilleries and 20 infantry moved from Smolensk to Archangel
1 artillery moved from Belarus to Archangel
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in France
1 destroyer placed in 113 Sea Zone
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : -0.33
Russians : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Russians
2 infantry moved from Samara to Vologda
1 fighter moved from Russia to Vologda
2 infantry moved from Volgograd to Caucasus
1 fighter moved from Russia to Caucasus
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
2 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Purchase Units - Russians
Russians buy 6 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Russians
2 infantry moved from Samara to Vologda
1 fighter moved from Russia to Vologda
2 infantry moved from Volgograd to Caucasus
1 fighter moved from Russia to Caucasus
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
2 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Purchase Units - Russians
Russians buy 6 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Bryansk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 3 fighters and 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Caucasus to Persia
1 aaGun and 4 infantry moved from Amur to Sakha
1 aaGun and 5 infantry moved from Samara to Russia
1 infantry moved from Russia to Tambov
1 artillery moved from Volgograd to Tambov
Place Units - Russians
6 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0,83
Russians : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 2 marines moved from Japan to 6 Sea Zone
5 artilleries, 7 infantry and 1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 bomber moved from Shantung to Szechwan
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
2 fighters moved from Shantung to 25 Sea Zone
1 fighter moved from Marianas to 25 Sea Zone
1 artillery, 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 infantry, 2 marines, 3 submarines, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 25 Sea Zone to Midway
1 bomber moved from Japan to Jehol
EDIT: 1 mech_infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from Shantung to Jehol
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Shantung to Jehol
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 2 destroyers, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 6 fighters, 3 submarines, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 6 fighters, 3 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Jehol
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 0/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Jehol, round 3 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Midway from Americans, taking Jehol from Chinese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Szechwan, round 2 : 3/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kweichow to Hopei
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Shantung to Anhwe
1 bomber moved from Szechwan to French Indo China
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery moved from Hunan to Kweichow
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from French Indo China to Szechwan
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Marianas to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Jehol to Japan
1 bomber moved from Jehol to Japan
2 infantry moved from Korea to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 35 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
3 artilleries placed in India
1 artillery and 2 infantry placed in Shantung
2 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 2.
1 artillery and 1 infantry placed in Japan
2 artilleries and 1 infantry placed in India
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 1.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Normandy Bordeaux to Germany
3 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
Purchase Units - Americans
Americans buy 4 fighters, 3 infantry, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in Borneo
Battle in Holland Belgium
Americans attack with 5 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 5 fighters and 1 infantry in Holland Belgium, round 2 : 3/6 hits, 2,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Borneo from Japanese, taking Holland Belgium from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
3 fighters placed in Normandy Bordeaux
2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 fighter, 1 infantry and 1 mech_infantry placed in Western United States
5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Non Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
10 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Move - British
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 35 PUs;
British buy 1 destroyer and 9 infantry; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
3 aaGuns, 2 armour, 2 artilleries and 20 infantry moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
Place Units - British
1 destroyer placed in 110 Sea Zone
2 infantry placed in United Kingdom
1 infantry placed in United Kingdom
3 infantry placed in Persia
3 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 32 PUs (1 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33
Americans : 0,33
AA fire in Germany : : 0,83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
1 artillery, 1 infantry and 1 marine moved from Southern Italy to 95 Sea Zone
2 infantry moved from Rostov to Caucasus
1 fighter moved from Ukraine to Caucasus
1 fighter moved from Southern Italy to Holland Belgium
1 bomber moved from Alexandria to 92 Sea Zone
3 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Northern Italy to Holland Belgium
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
1 cruiser and 1 marine moved from 96 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Algeria
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 battleship moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Alexandria to Tunisia
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 4 PUs;
Combat - Italians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
1 artillery, 1 infantry and 1 marine moved from Southern Italy to 95 Sea Zone
2 infantry moved from Rostov to Caucasus
1 fighter moved from Ukraine to Caucasus
1 fighter moved from Southern Italy to Holland Belgium
1 bomber moved from Alexandria to 92 Sea Zone
3 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Northern Italy to Holland Belgium
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
1 cruiser and 1 marine moved from 96 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Algeria
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 battleship moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Alexandria to Tunisia
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;
Combat - Italians
Combat Hit Differential Summary :