Simon33 (Axis+6) vs AetV (Allies) BM3

  • '19 '17 '16

    Update.

    Scramble from Gibraltar?


  • Yes please.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Italians
                1 artillery, 1 infantry and 1 marine moved from Southern Italy to 95 Sea Zone
                2 infantry moved from Rostov to Caucasus
                1 fighter moved from Ukraine to Caucasus
                1 fighter moved from Southern Italy to Holland Belgium
                1 bomber moved from Alexandria to 92 Sea Zone
                3 destroyers moved from 95 Sea Zone to 92 Sea Zone
                1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 mech_infantry moved from Northern Italy to Holland Belgium
                1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 armour moved from Northern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
                1 cruiser and 1 marine moved from 96 Sea Zone to 94 Sea Zone
                1 marine moved from 94 Sea Zone to Algeria
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                1 battleship moved from 98 Sea Zone to 96 Sea Zone
                1 cruiser moved from 98 Sea Zone to 96 Sea Zone
                1 fighter moved from Alexandria to Tunisia
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;

    Combat - Italians
                Americans scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in Tunisia
                    Italians attack with 1 armour, 1 fighter and 1 infantry
                    Americans defend with 1 mech_infantry
                        Italians roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
                        Italians roll dice for 1 armour, 1 fighter and 1 infantry in Tunisia, round 2 : 0/3 hits, 1.17 expected hits
                        Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 armour, 1 fighter and 1 infantry in Tunisia, round 3 : 1/3 hits, 1.17 expected hits
                        Americans roll dice for 1 mech_infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia
                    Italians win, taking Tunisia from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Malta
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 aaGun and 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1.17 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
                        1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
                    Italians win, taking Malta from British with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 aaGun and 1 infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber and 3 destroyers
                    Americans defend with 1 destroyer, 1 fighter and 1 submarine
                        Italians roll dice for 1 bomber and 3 destroyers in 92 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                        1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 92 Sea Zone
                        Italians roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                        Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                        1 destroyer owned by the Italians, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Italians: 3 destroyers
                    Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
                Battle in Algeria
                Battle in Caucasus
                    Italians attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Caucasus
                    Italians win, taking Algeria from Americans, taking Caucasus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Italians attack with 1 fighter and 1 mech_infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Italians win, taking Holland Belgium from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from 92 Sea Zone to Southern Italy
                1 fighter moved from Tunisia to Tobruk
                1 fighter moved from Holland Belgium to Western Germany
                1 fighter moved from Caucasus to Ukraine
                1 aaGun moved from Rostov to Caucasus
                1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to France

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery and 1 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs

    Combat Hit Differential Summary :

    Italians : -0.83
        British : 0.67
        Americans : 0.83
        Russians : -0.33

    triplea_41352_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - ANZAC
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the ANZAC lost in Sumatra
                        ANZAC roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 artillery in Sumatra, round 4 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 artillery in Sumatra, round 5 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Sumatra, round 5 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the ANZAC lost in Sumatra
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 cruiser and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
                2 fighters moved from Queensland to Hawaiian Islands

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -1,67
        Japanese : 0,67

    triplea_41352_Fre7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Combat Move - Germans
                1 mech_infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from British
                1 infantry moved from Archangel to Vologda
                1 tactical_bomber moved from Novgorod to Vologda
                1 tactical_bomber moved from Novgorod to Bryansk
                1 artillery and 1 mech_infantry moved from Ukraine to Bryansk
                1 bomber moved from Ukraine to Tambov
                1 artillery and 1 mech_infantry moved from Rostov to Tambov
                12 artilleries and 6 infantry moved from France to Normandy Bordeaux
                3 fighters and 8 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
                2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
                1 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 12 artilleries, 3 fighters, 6 infantry, 10 mech_infantrys and 1 tactical_bomber
                    British defend with 2 aaGuns, 1 armour, 3 fighters, 6 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 1 armour, 1 factory_minor, 6 fighters, 1 harbour, 4 infantry, 2 marines and 1 mech_infantry
                        AA fire in Normandy Bordeaux : 0/4 hits, 0.67 expected hits
                        Germans roll dice for 12 artilleries, 3 fighters, 6 infantry, 10 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 11/32 hits, 10.83 expected hits
                        Americans roll dice for 3 aaGuns, 2 armour, 9 fighters, 10 infantry, 2 marines and 2 mech_infantrys in Normandy Bordeaux, round 2 : 10/25 hits, 11.67 expected hits
                        2 aaGuns owned by the British, 3 artilleries owned by the Germans, 1 aaGun owned by the Americans, 6 infantry owned by the Germans, 4 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 4 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 9 artilleries, 3 fighters, 9 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 7/22 hits, 8.17 expected hits
                        Americans roll dice for 2 armour, 9 fighters, 2 infantry, 2 marines and 2 mech_infantrys in Normandy Bordeaux, round 3 : 9/17 hits, 9.00 expected hits
                        1 mech_infantry owned by the British, 3 artilleries owned by the Germans, 1 armour owned by the Americans, 2 marines owned by the Americans, 6 mech_infantrys owned by the Germans, 2 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 6 artilleries, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 4 : 3/13 hits, 5.17 expected hits
                        Americans roll dice for 1 armour and 9 fighters in Normandy Bordeaux, round 4 : 3/10 hits, 6.50 expected hits
                        3 artilleries owned by the Germans, 2 fighters owned by the British and 1 armour owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 3 artilleries, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 5 : 4/10 hits, 4.17 expected hits
                        Americans roll dice for 7 fighters in Normandy Bordeaux, round 5 : 5/7 hits, 4.67 expected hits
                        2 artilleries owned by the Germans, 4 fighters owned by the Americans and 3 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Normandy Bordeaux, round 6 : 0/5 hits, 2.50 expected hits
                        Americans roll dice for 3 fighters in Normandy Bordeaux, round 6 : 1/3 hits, 2.00 expected hits
                        1 artillery owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 3 fighters and 1 tactical_bomber in Normandy Bordeaux, round 7 : 3/4 hits, 2.17 expected hits
                        Americans roll dice for 3 fighters in Normandy Bordeaux, round 7 : 2/3 hits, 2.00 expected hits
                        2 fighters owned by the Germans, 2 fighters owned by the Americans and 1 fighter owned by the British lost in Normandy Bordeaux
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 39
                    Casualties for Germans: 12 artilleries, 2 fighters, 6 infantry and 10 mech_infantrys
                    Casualties for British: 2 aaGuns, 1 armour, 3 fighters, 6 infantry and 1 mech_infantry
                    Casualties for Americans: 1 aaGun, 1 armour, 6 fighters, 4 infantry, 2 marines and 1 mech_infantry
                Battle in Bryansk
                    Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits, 1.17 expected hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Tambov
                    Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1.33 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Vologda
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 mech_infantrys moved from Novgorod to Eastern Poland
                2 aaGuns, 14 artilleries and 24 infantry moved from Archangel to Belarus
                4 mech_infantrys moved from Ukraine to Volgograd
                7 armour moved from Rostov to Volgograd
                2 mech_infantrys moved from Rostov to Volgograd
                1 armour moved from Rostov to Volgograd
                10 armour and 7 mech_infantrys moved from Rostov to Northwest Persia
                1 tactical_bomber moved from Alexandria to Western Germany
                3 mech_infantrys moved from Germany to Eastern Poland
                1 carrier moved from 127 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
                1 fighter moved from Normandy Bordeaux to 112 Sea Zone
                1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Vologda to Ukraine
                1 tactical_bomber moved from Bryansk to Ukraine
                1 bomber moved from Tambov to Ukraine

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Novgorod
                3 artilleries placed in France
                1 fighter, 1 infantry and 6 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs

    Combat Hit Differential Summary :

    Germans : -3.17
        Americans : -5.83
        AA fire in Normandy Bordeaux : : -0.67
        Russians : -0.67

    triplea_41352_Ger8.tsvg

  • '19 '17 '16

    Wow. That Normandy assault had to succeed but I was thinking success meant a strafe with a positive TUV swing.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                2 artilleries and 2 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Vologda

    Purchase Units - Russians
                Russians buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
                        Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Tambov
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 artillery and 1 mech_infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 0/4 hits, 1,33 expected hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians lost in Tambov
                        Russians roll dice for 2 artilleries in Tambov, round 3 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits
                        Russians roll dice for 2 artilleries in Tambov, round 4 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 4 : 1/2 hits, 0,67 expected hits
                        1 artillery owned by the Russians lost in Tambov
                    1 artillery owned by the Russians retreated to Russia
                    Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Smolensk
                    Russians attack with 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,17 expected hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians retreated to Russia
                Battle in Vologda
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                        Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians winGermans win with 1 infantry remaining with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Bryansk to Russia
                1 tactical_bomber moved from Vologda to Russia
                1 fighter moved from Persia to Russia

    Place Units - Russians
                4 armour, 1 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    Germans : 0,67
        Russians : -2,83

    triplea_41352_Rus8.tsvg


  • @simon33:

    Wow. That Normandy assault had to succeed but I was thinking success meant a strafe with a positive TUV swing.

    I think you finally got it.
    :-)

    Be more aggressive as Axis.
    Good move Simon.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Japanese
                1 artillery moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 artillery moved from Szechwan to Shensi
                      Japanese take Shensi from Chinese
                5 artilleries, 8 infantry and 1 mech_infantry moved from Hopei to Shensi
                1 bomber moved from French Indo China to Borneo
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                6 fighters and 2 tactical_bombers moved from 25 Sea Zone to Midway
                1 submarine moved from 35 Sea Zone to 43 Sea Zone

    Purchase Units - Japanese
                Japanese buy 5 artilleries, 4 infantry, 2 mech_infantrys and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Borneo
                    Japanese attack with 1 bomber and 2 infantry
                    Americans defend with 1 mech_infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Borneo, round 2 : 1/3 hits, 1.00 expected hits
                        Americans roll dice for 1 mech_infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Borneo
                    Japanese win, taking Borneo from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Szechwan to Hopei
                1 mech_infantry moved from Szechwan to Kweichow
                1 artillery moved from Yunnan to Szechwan
                1 infantry moved from Anhwe to Hunan
                2 artilleries moved from Anhwe to Kweichow
                1 artillery and 2 infantry moved from Shantung to Anhwe
                2 infantry moved from Manchuria to Jehol
                2 infantry moved from Korea to Manchuria
                1 mech_infantry moved from French Indo China to Yunnan
                1 bomber moved from Borneo to French Indo China
                1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 3 submarines and 1 transport moved from 25 Sea Zone to 6 Sea Zone
                1 bomber moved from Japan to French Indo China

    Place Units - Japanese
                3 artilleries placed in India
                1 infantry and 2 mech_infantrys placed in French Indo China
                1 artillery and 2 infantry placed in Shantung
                6 submarines placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,3,4,5,2,3,2
                Japanese collect 61 PUs (3 lost to blockades); end with 62 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    Combat Hit Differential Summary :

    Americans : 0.67
        Japanese : -0.33

    triplea_41352_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Americans

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 8 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;

    Non Combat Move - Americans
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                5 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 fighter and 2 infantry placed in Normandy Bordeaux
                2 transports placed in 101 Sea Zone
                3 infantry and 1 marine placed in Eastern United States
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                3 infantry placed in Eastern United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Non Combat Move - Chinese
                1 fighter and 5 infantry moved from Tsinghai to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs

    Combat Move - British
                1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 battleship and 2 cruisers moved from 39 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 39 Sea Zone to 43 Sea Zone
                1 fighter moved from 39 Sea Zone to Sumatra
                1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra

    Purchase Units - British
                British buy 1 armour, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat - British
                Battle in Sumatra
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1,17 expected hits
                        Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
                    British win, taking Sumatra from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 43 Sea Zone
                    British attack with 1 tactical_bomber
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - British
                1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
                1 fighter moved from Sumatra to 37 Sea Zone
                1 carrier and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                3 aaGuns, 2 armour, 2 artilleries and 21 infantry moved from West India to Eastern Persia
                1 bomber moved from Persia to Eastern Persia
                4 infantry moved from Iraq to Persia
                2 armour moved from Eastern Persia to Persia
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from United Kingdom to 110 Sea Zone

    Place Units - British
                3 infantry placed in Persia
                1 infantry placed in Iraq
                1 armour and 1 mech_infantry placed in Union of South Africa
                1 transport placed in 80 Sea Zone
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    British : 0,83
        Japanese : 0,67

    triplea_41352_UK_8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Italians
                1 marine moved from Algeria to 94 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                1 cruiser and 1 marine moved from 94 Sea Zone to 92 Sea Zone
                1 marine moved from 92 Sea Zone to Morocco
                1 armour moved from Tunisia to Morocco
                1 bomber moved from Southern Italy to Morocco

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs;

    Combat - Italians
                Battle in Syria
                Battle in Morocco
                    Italians attack with 1 armour, 1 bomber and 1 marine
                    Americans defend with 3 infantry
                        Italians roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                        Italians roll dice for 1 armour, 1 bomber and 1 marine in Morocco, round 2 : 1/3 hits, 1.50 expected hits
                        Americans roll dice for 3 infantry in Morocco, round 2 : 2/3 hits, 1.00 expected hits
                        1 marine owned by the Italians, 2 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
                    Americans win, taking Syria from British with 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Italians: 1 armour and 1 marine
                    Casualties for Americans: 2 infantry
                    1 bomber owned by the Italians retreated

    Non Combat Move - Italians
                1 bomber moved from Morocco to Tunisia
                1 transport moved from 94 Sea Zone to 95 Sea Zone
                1 cruiser moved from 96 Sea Zone to 95 Sea Zone
                1 battleship moved from 96 Sea Zone to 99 Sea Zone
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 aaGun and 2 infantry moved from Caucasus to Northwest Persia
                1 fighter moved from Ukraine to Southern Italy
                1 fighter moved from Tobruk to Western Germany
                1 mech_infantry moved from Holland Belgium to France
                1 artillery and 1 infantry moved from Northern Italy to France

    Place Units - Italians
                1 factory_minor placed in Egypt
                1 destroyer placed in 95 Sea Zone
                2 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    Italians : 0.00
        Americans : 1.00

    triplea_41352_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs;

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 transport moved from 41 Sea Zone to 39 Sea Zone
                2 destroyers moved from 62 Sea Zone to 30 Sea Zone
                1 destroyer moved from 62 Sea Zone to 66 Sea Zone
                1 fighter moved from Queensland to Hawaiian Islands

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 marine placed in New South Wales
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
                EDIT: Adding units owned by ANZAC to Western Australia: 1 mech_infantry
                EDIT: Removing units owned by ANZAC from Queensland: 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41352_Fre8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Combat Move - Germans
                1 fighter, 6 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                3 artilleries moved from France to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
                2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
                1 bomber moved from Ukraine to Persia
                1 armour moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Volgograd
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Volgograd
                2 tactical_bombers moved from Ukraine to Bryansk
                1 infantry moved from Smolensk to Bryansk
                1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
                7 armour and 5 mech_infantrys moved from Northwest Persia to Persia

    Purchase Units - Germans
                Germans buy 11 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Iraq
                    Germans attack with 3 armour and 3 mech_infantrys
                    British defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 3 armour and 3 mech_infantrys in Iraq, round 2 : 1/6 hits, 2.00 expected hits
                        British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Iraq
                    Germans win, taking Iraq from British with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 3 artilleries, 2 fighters, 6 mech_infantrys and 2 tactical_bombers
                    British defend with 1 aaGun, 2 fighters and 1 infantry; French defend with 2 infantry; Americans defend with 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
                        AA fire in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
                        Germans roll dice for 3 artilleries, 2 fighters, 6 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 5/13 hits, 4.83 expected hits
                        Americans roll dice for 1 aaGun, 3 fighters and 7 infantry in Normandy Bordeaux, round 2 : 3/10 hits, 4.33 expected hits
                        1 aaGun owned by the British, 4 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 3 artilleries, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 8/10 hits, 4.33 expected hits
                        Americans roll dice for 3 fighters and 3 infantry in Normandy Bordeaux, round 3 : 5/6 hits, 3.00 expected hits
                        2 artilleries owned by the Germans, 1 fighter owned by the Americans, 2 infantry owned by the French, 3 mech_infantrys owned by the Germans, 1 infantry owned by the British and 2 fighters owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for Germans: 2 artilleries and 6 mech_infantrys
                    Casualties for British: 1 aaGun, 2 fighters and 1 infantry
                    Casualties for French: 2 infantry
                    Casualties for Americans: 1 fighter and 4 infantry
                Battle in Bryansk
                    Germans attack with 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 2 tactical_bombers in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Persia
                    Germans attack with 7 armour, 1 bomber and 5 mech_infantrys
                    British defend with 2 armour, 1 factory_minor and 11 infantry
                        Germans roll dice for 7 armour, 1 bomber and 5 mech_infantrys in Persia, round 2 : 6/13 hits, 5.00 expected hits
                        British roll dice for 2 armour and 11 infantry in Persia, round 2 : 7/13 hits, 4.67 expected hits
                        2 armour owned by the Germans, 5 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Persia
                        Germans roll dice for 5 armour and 1 bomber in Persia, round 3 : 4/6 hits, 3.17 expected hits
                        British roll dice for 2 armour and 5 infantry in Persia, round 3 : 0/7 hits, 2.67 expected hits
                        4 infantry owned by the British lost in Persia
                        Germans roll dice for 5 armour and 1 bomber in Persia, round 4 : 4/6 hits, 3.17 expected hits
                        British roll dice for 2 armour and 1 infantry in Persia, round 4 : 3/3 hits, 1.33 expected hits
                        3 armour owned by the Germans, 1 infantry owned by the British and 2 armour owned by the British lost in Persia
                    Germans win, taking Persia from British with 2 armour and 1 bomber remaining. Battle score for attacker is -5
                    Casualties for Germans: 5 armour and 5 mech_infantrys
                    Casualties for British: 2 armour and 11 infantry

    Non Combat Move - Germans
                1 bomber moved from Persia to Northwest Persia
                6 mech_infantrys moved from Eastern Poland to Ukraine
                1 artillery and 1 mech_infantry moved from Tambov to Volgograd
                2 tactical_bombers moved from Bryansk to Volgograd
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                3 mech_infantrys moved from Novgorod to Belarus

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 artilleries placed in Novgorod
                3 artilleries placed in Volgograd
                2 artilleries placed in France
                2 fighters, 1 infantry and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
                Germans collect 63 PUs; end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs

    Combat Hit Differential Summary :

    Germans : 5.33
        British : 1.00
        Americans : 0.67
        AA fire in Normandy Bordeaux : : -0.50
        Russians : -0.33

    triplea_41352_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Russia to Archangel
                      Russians take Smolensk from Germans
                      Russians take Archangel from Germans
                2 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 infantry moved from Russia to Samara
                      Russians take Samara from Germans

    Purchase Units - Russians
                Russians buy 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 2,00 expected hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                2 fighters and 1 tactical_bomber moved from Bryansk to Russia
                20 infantry moved from Russia to Tambov
                15 artilleries moved from Russia to Tambov
                1 armour and 3 mech_infantrys moved from Russia to Tambov
                1 artillery and 1 infantry moved from Russia to Tambov
                1 artillery and 1 infantry moved from Russia to Tambov
                1 aaGun moved from Russia to Tambov

    Place Units - Russians
                6 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs

    Combat Hit Differential Summary :

    Germans : -0,33
        Russians : 1,00

    triplea_41352_Rus9.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Japanese
                1 artillery moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                6 artilleries, 8 infantry and 1 mech_infantry moved from Shensi to Kansu
                1 mech_infantry moved from Hopei to Kansu
                1 mech_infantry moved from Kweichow to Kansu
                1 artillery moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                2 bombers moved from French Indo China to Kansu
                1 armour moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from West India to India
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 battleships moved from 6 Sea Zone to 25 Sea Zone
                2 marines moved from Midway to 25 Sea Zone
                2 battleships and 2 marines moved from 25 Sea Zone to 26 Sea Zone
                2 artilleries, 8 carriers, 2 cruisers, 9 destroyers, 3 fighters, 2 infantry, 10 submarines, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                3 tactical_bombers moved from Japan to 26 Sea Zone
                6 fighters and 2 tactical_bombers moved from Midway to 26 Sea Zone
                2 artilleries, 2 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 artilleries, 1 destroyer, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese

    Combat Hit Differential Summary :

    triplea_41352_Jap9.tsvg

  • '19 '17 '16

    Scramble from Hawaii?


  • Yes please.

    3x Anzak Ftrs.

    Good luck!

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Japanese
                1 artillery moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                6 artilleries, 8 infantry and 1 mech_infantry moved from Shensi to Kansu
                1 mech_infantry moved from Hopei to Kansu
                1 mech_infantry moved from Kweichow to Kansu
                1 artillery moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                2 bombers moved from French Indo China to Kansu
                1 armour moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from West India to India
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 battleships moved from 6 Sea Zone to 25 Sea Zone
                2 marines moved from Midway to 25 Sea Zone
                2 battleships and 2 marines moved from 25 Sea Zone to 26 Sea Zone
                2 artilleries, 8 carriers, 2 cruisers, 9 destroyers, 3 fighters, 2 infantry, 10 submarines, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                3 tactical_bombers moved from Japan to 26 Sea Zone
                6 fighters and 2 tactical_bombers moved from Midway to 26 Sea Zone
                2 artilleries, 2 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 artilleries, 1 destroyer, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Battle in Kansu
                    Japanese attack with 6 artilleries, 2 bombers, 8 infantry and 3 mech_infantrys
                    Chinese defend with 1 fighter and 17 infantry
                        Japanese roll dice for 6 artilleries, 2 bombers, 8 infantry and 3 mech_infantrys in Kansu, round 2 : 4/19 hits, 6.17 expected hits
                        Chinese roll dice for 1 fighter and 17 infantry in Kansu, round 2 : 12/18 hits, 6.33 expected hits
                        8 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Kansu
                    1 mech_infantry owned by the Japanese and 4 artilleries owned by the Japanese retreated to Shensi
                    Chinese win with 1 fighter and 13 infantry remaining. Battle score for attacker is -28
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 2 artilleries, 8 infantry and 2 mech_infantrys
                Battle in 26 Sea Zone
                    Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 9 destroyers, 9 fighters, 10 submarines, 8 tactical_bombers and 2 transports
                    Americans defend with 1 battleship, 6 carriers, 3 cruisers, 3 destroyers, 10 fighters and 14 submarines; ANZAC defend with 1 cruiser, 5 fighters and 1 submarine
                        Japanese roll dice for 10 submarines in 26 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits
                    Units damaged: 2 carriers owned by the Americans
                        Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 9 destroyers, 9 fighters, 8 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 16/30 hits, 15.17 expected hits
                    Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans
                        Americans roll dice for 15 submarines in 26 Sea Zone, round 2 : 2/15 hits, 2.50 expected hits
                    Units damaged: 2 carriers owned by the Japanese
                        Americans roll dice for 1 battleship, 6 carriers, 4 cruisers, 3 destroyers and 15 fighters in 26 Sea Zone, round 2 : 16/29 hits, 15.67 expected hits
                    Units damaged: 2 battleships owned by the Japanese
                        10 submarines owned by the Americans, 7 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 submarine owned by the ANZAC lost in 26 Sea Zone
                        Japanese roll dice for 10 submarines in 26 Sea Zone, round 3 : 3/10 hits, 3.33 expected hits
                        Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 7 destroyers, 9 fighters, 8 tactical_bombers and 2 transports in 26 Sea Zone, round 3 : 13/28 hits, 14.50 expected hits
                        Americans roll dice for 4 submarines in 26 Sea Zone, round 3 : 0/4 hits, 0.67 expected hits
                        Americans roll dice for 1 battleship, 6 carriers, 4 cruisers, 3 destroyers and 15 fighters in 26 Sea Zone, round 3 : 13/29 hits, 15.67 expected hits
                        4 submarines owned by the Americans, 3 cruisers owned by the Americans, 3 destroyers owned by the Americans, 3 destroyers owned by the Japanese, 6 carriers owned by the Americans and 10 submarines owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 9 fighters, 8 tactical_bombers and 2 transports in 26 Sea Zone, round 4 : 13/25 hits, 13.50 expected hits
                        Americans roll dice for 1 battleship, 1 cruiser and 15 fighters in 26 Sea Zone, round 4 : 12/17 hits, 11.17 expected hits
                        4 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 3 destroyers owned by the Japanese and 10 fighters owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 2 transports in 26 Sea Zone, round 5 : 6/13 hits, 7.33 expected hits
                        Americans roll dice for 1 battleship and 3 fighters in 26 Sea Zone, round 5 : 1/4 hits, 2.67 expected hits
                        1 tactical_bomber owned by the Japanese, 3 fighters owned by the ANZAC and 1 battleship owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 87
                    Casualties for ANZAC: 1 cruiser, 5 fighters and 1 submarine
                    Casualties for Americans: 1 battleship, 6 carriers, 3 cruisers, 3 destroyers, 10 fighters and 14 submarines
                    Casualties for Japanese: 7 carriers, 8 destroyers, 5 fighters, 10 submarines and 5 tactical_bombers
                Battle in Hawaiian Islands
                    Japanese attack with 2 artilleries, 2 infantry and 2 marines
                    Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
                        Japanese roll dice for 2 artilleries, 2 infantry and 2 marines in Hawaiian Islands, round 2 : 1/6 hits, 2.00 expected hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in Hawaiian Islands, round 2 : 1/2 hits, 1.17 expected hits
                        1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hawaiian Islands
                        Japanese roll dice for 2 artilleries, 1 infantry and 2 marines in Hawaiian Islands, round 3 : 1/5 hits, 1.67 expected hits
                        Americans roll dice for 1 fighter in Hawaiian Islands, round 3 : 0/1 hits, 0.67 expected hits
                        1 fighter owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 1 infantry and 2 marines remaining. Battle score for attacker is 18
                    Casualties for Americans: 1 fighter and 1 tactical_bomber
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from 26 Sea Zone to Midway
                1 submarine moved from 43 Sea Zone to 21 Sea Zone
                2 bombers moved from Kansu to Shensi
                1 infantry moved from Jehol to Chahar
                1 artillery and 2 infantry moved from Anhwe to Hopei
                1 artillery and 2 infantry moved from Shantung to Anhwe
                1 infantry moved from Jehol to Chahar
                2 infantry moved from Manchuria to Jehol
                1 infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Yunnan to India
                1 infantry moved from French Indo China to Yunnan
                1 artillery moved from Hunan to Kweichow
                1 artillery moved from Kweichow to Shensi
                1 artillery moved from Kweichow to Shensi
                1 artillery moved from Kweichow to Shensi
                13 artilleries and 12 infantry moved from India to West India
                2 bombers moved from Shensi to Hopei

    Place Units - Japanese
                1 destroyer and 3 submarines placed in 6 Sea Zone
                3 armour placed in India
                1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
                1 artillery and 2 infantry placed in Shantung
                1 artillery and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,1,5,1
                Japanese collect 58 PUs (7 lost to blockades); end with 58 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 71 PUs

    Combat Hit Differential Summary :

    Americans : -5.17
        Chinese : 5.67
        Japanese : -8.00

    triplea_41352_Jap9.tsvg

  • '19 '17 '16

    There you go. I think that’s it.

    I had some luck at the end which definitely helped this outing. Particularly the first Normandy attack, but I didn’t win the game in Europe.

    Is Axis+6 too much?


  • I forgot to put up a blocker for 16 Simon…. :lol:

    But like i said before, you improved your game in a good favour.
    Keep it that way as Axis.

    Let’s see after we switched if Axis +6 is tooo much :wink:

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