lionel v mike g40 GERMANY 1.tsvg this link should take you to the game. just make whatever decisions for me so you can finish your turn. after turn hit save upper left corner. name file or use suggestion. save. then go back to the thread and click blue reply button. just above large box is a row of 11 symbols. click far right one looks like sheet of paper with upper right corner folded down. select file you just saved hit open and it will put link in. type anything you want after. hit blue submit button. that should do it.
Rmorel vs. djensen (practice)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British repair damage of 2x factory, 6x factory; Remaining resources: 25 PUs;
British buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Libya to Algeria
British take Algeria from Germans
6 infantry moved from United Kingdom to 8 Sea Zone
6 infantry moved from 8 Sea Zone to France
British take France from Germans
1 armour moved from Russia to Szechwan
Americans take Szechwan from Japanese
2 fighters moved from Russia to India
1 cruiser moved from 17 Sea Zone to 35 Sea ZoneCombat - British
Non Combat Move - British
Place Units - British
3 infantry placed in India
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 infantry moved from Evenki National Okrug to Novosibirsk
Japanese take Novosibirsk from Russians
2 fighters moved from 36 Sea Zone to India
3 fighters moved from French Indo-China Thailand to India
8 infantry moved from Burma to India
2 armour moved from Burma to India
2 artilleries moved from Burma to India
1 bomber moved from Burma to India
1 bomber moved from Kwangtung to India
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
2 armour moved from French Indo-China Thailand to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 armour moved from 35 Sea Zone to India
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 22 Sea Zone to 10 Sea Zone
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 fighter moved from Japan to Buryatia S.S.R.
1 infantry moved from Evenki National Okrug to SinkiangCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 2 transports
British defend with 1 cruiser
Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 transports in 35 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 35 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Buryatia S.S.R.
Japanese attack with 1 fighter and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 fighter and 1 infantry in Buryatia S.S.R., round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Buryatia S.S.R., round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Buryatia S.S.R., round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Buryatia S.S.R., round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Buryatia S.S.R.
retreated to Buryatia S.S.R.
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 10 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 carrier, 1 destroyer and 4 transports
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier, 1 destroyer and 4 transports in 10 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Japanese lost in 10 Sea Zone
Americans win with 1 carrier, 1 destroyer and 4 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in India
Japanese attack with 4 armour, 2 artilleries, 2 bombers, 5 fighters and 8 infantry
British defend with 1 aaGun, 1 factory, 3 fighters and 13 infantry
AA fire in India : 1/3 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 4 armour, 2 artilleries, 2 bombers, 4 fighters and 8 infantry in India, round 2 : 8/20 hits, 7.67 expected hits
British roll dice for 1 aaGun, 3 fighters and 13 infantry in India, round 2 : 6/16 hits, 6.33 expected hits
6 infantry owned by the Japanese, 1 aaGun owned by the British and 7 infantry owned by the British lost in India
Japanese roll dice for 4 armour, 2 artilleries, 2 bombers, 4 fighters and 2 infantry in India, round 3 : 8/14 hits, 6.67 expected hits
British roll dice for 3 fighters and 6 infantry in India, round 3 : 7/9 hits, 4.00 expected hits
1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 armour owned by the Japanese, 2 fighters owned by the British and 6 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 2 bombers and 3 fighters in India, round 4 : 5/7 hits, 3.83 expected hits
British roll dice for 1 fighter in India, round 4 : 1/1 hits, 0.67 expected hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in India
Japanese win, taking India from British with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 3 armour, 2 artilleries, 2 fighters and 8 infantry
Casualties for British: 1 aaGun, 3 fighters and 13 infantryNon Combat Move - Japanese
2 fighters moved from India to 36 Sea Zone
1 fighter moved from India to French Indo-China Thailand
1 fighter moved from Buryatia S.S.R. to Kiangsu
1 bomber moved from India to Kiangsu
1 bomber moved from India to French Indo-China ThailandPlace Units - Japanese
1 destroyer placed in 62 Sea Zone
1 destroyer placed in 60 Sea Zone
1 infantry placed in French Indo-China Thailand
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 41 PUsCombat Hit Differential Summary :
British : 2.50
Americans : 0.33
Russians : -0.33
AA fire in India : : 0.50
Japanese : 2.33 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern Canada to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 artilleries and 2 infantry moved from 8 Sea Zone to Northwestern Europe
2 fighters moved from 8 Sea Zone to Northwestern Europe
1 bomber moved from United Kingdom to Karelia S.S.R.
1 infantry moved from Buryatia S.S.R. to Manchuria
Americans take Manchuria from Japanese
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
1 fighter moved from 63 Sea Zone to 62 Sea Zone
1 submarine moved from 59 Sea Zone to 60 Sea Zone
1 fighter moved from 63 Sea Zone to 60 Sea ZoneCombat - Americans
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Karelia S.S.R. causes 0 damage total.
Battle in Northwestern Europe
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 2 artilleries
Americans roll dice for 1 cruiser in Northwestern Europe, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Northwestern Europe, round 2 : 1/6 hits, 2.33 expected hits
Germans roll dice for 2 artilleries in Northwestern Europe, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Germans lost in Northwestern Europe
Americans win, taking Northwestern Europe from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in 62 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 62 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 62 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 60 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 60 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 60 Sea Zone
retreated to 60 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from 60 Sea Zone to 63 Sea Zone
1 fighter moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Buryatia S.S.R. to Manchuria
2 infantry moved from Soviet Far East to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
1 destroyer moved from 57 Sea Zone to 63 Sea Zone
1 transport moved from 63 Sea Zone to 65 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
2 fighters moved from Northwestern Europe to 8 Sea Zone
1 aaGun, 2 artilleries and 4 infantry moved from Eastern United States to Eastern Canada
2 transports moved from 8 Sea Zone to 10 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
1 submarine moved from 11 Sea Zone to 19 Sea ZonePlace Units - Americans
1 bomber placed in Western United States
2 artilleries and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : -0.67
AA fire in Karelia S.S.R. : : 0.83
Americans : -0.50
Japanese : 1.33 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Russia to Novosibirsk
1 artillery and 1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
2 fighters moved from Russia to West Russia
1 artillery and 1 infantry moved from Russia to VologdaCombat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in West Russia
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in West Russia, round 2 : 1/5 hits, 1.83 expected hits
Germans roll dice for 2 infantry in West Russia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in West Russia, round 3 : 4/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in West Russia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from West Russia to Caucasus
1 artillery moved from Russia to Caucasus
14 infantry moved from Russia to Archangel
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Archangel
2 aaGuns moved from Russia to ArchangelPlace Units - Russians
1 armour, 2 artilleries and 1 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans : -1.33
Russians : 2.00
Japanese : 0.67 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Burma to Szechwan
1 armour moved from Italy to France
1 artillery moved from Italy to France
1 infantry moved from Italy to France
6 armour moved from Baltic States to France
1 fighter moved from Italy to Northwestern Europe
4 fighters moved from 5 Sea Zone to Northwestern Europe
1 infantry moved from Germany to Northwestern Europe
3 infantry moved from Germany to France
1 bomber moved from Germany to Northwestern Europe
1 bomber moved from Germany to FranceCombat - Germans
Battle in Northwestern Europe
Germans attack with 1 bomber, 5 fighters and 1 infantry
Americans defend with 2 artilleries and 2 infantry
Germans roll dice for 1 bomber, 5 fighters and 1 infantry in Northwestern Europe, round 2 : 5/7 hits, 3.33 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Northwestern Europe, round 2 : 1/4 hits, 1.33 expected hits
1 fighter owned by the Germans, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Northwestern Europe
Germans win, taking Northwestern Europe from Americans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 fighter
Casualties for Americans: 2 artilleries and 2 infantry
Battle in France
Germans attack with 7 armour, 1 artillery, 1 bomber and 4 infantry
British defend with 6 infantry
Germans roll dice for 7 armour, 1 artillery, 1 bomber and 4 infantry in France, round 2 : 3/13 hits, 5.33 expected hits
British roll dice for 6 infantry in France, round 2 : 3/6 hits, 2.00 expected hits
1 bomber owned by the Germans, 2 infantry owned by the Germans and 3 infantry owned by the British lost in France
Germans roll dice for 7 armour, 1 artillery and 2 infantry in France, round 3 : 6/10 hits, 4.33 expected hits
British roll dice for 3 infantry in France, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in France
Germans win, taking France from British with 7 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 bomber and 3 infantry
Casualties for British: 6 infantry
Battle in Szechwan
Germans attack with 1 bomber
British defend with 1 armour
Germans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Germans and 1 armour owned by the British lost in Szechwan
Americans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for British: 1 armourNon Combat Move - Germans
1 aaGun moved from Italy to France
1 aaGun moved from Germany to France
4 fighters moved from Northwestern Europe to 5 Sea Zone
1 bomber moved from Northwestern Europe to Germany
5 armour moved from Belorussia to Germany
1 infantry moved from Poland to Germany
1 artillery moved from Poland to Germany
1 infantry moved from Ukraine S.S.R. to BelorussiaPlace Units - Germans
1 armour placed in Italy
1 armour and 1 fighter placed in Karelia S.S.R.
1 armour and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 1.33
British : 1.00
Americans : 0.17 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to West Russia
2 infantry moved from Germany to France
1 infantry moved from Italy to France
1 artillery moved from Italy to France
1 fighter moved from Italy to France
2 infantry moved from Germany to Northwestern Europe
1 bomber moved from Germany to France
1 fighter moved from 5 Sea Zone to France
2 armour moved from Belorussia to West Russia
1 armour moved from Italy to Northwestern Europe
2 fighters moved from 5 Sea Zone to France
1 fighter moved from 5 Sea Zone to West Russia
3 armour moved from Baltic States to Northwestern Europe
1 armour moved from Baltic States to Northwestern Europe
1 bomber moved from Burma to West Russia
1 bomber moved from Germany to Northwestern EuropeCombat - Germans
Battle in France
Germans attack with 1 artillery, 1 bomber, 4 fighters and 3 infantry
British defend with 6 infantry
Germans roll dice for 1 artillery, 1 bomber, 4 fighters and 3 infantry in France, round 2 : 4/9 hits, 3.67 expected hits
British roll dice for 6 infantry in France, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Germans and 4 infantry owned by the British lost in France
Germans roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in France, round 3 : 5/7 hits, 3.33 expected hits
British roll dice for 2 infantry in France, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in France
Germans win, taking France from British with 1 artillery, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for British: 6 infantry
Battle in Northwestern Europe
Germans attack with 5 armour, 1 bomber and 2 infantry
Americans defend with 2 artilleries and 2 infantry
Germans roll dice for 5 armour, 1 bomber and 2 infantry in Northwestern Europe, round 2 : 5/8 hits, 3.50 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Northwestern Europe, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Northwestern Europe
Germans win, taking Northwestern Europe from Americans with 5 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 14
Casualties for Americans: 2 artilleries and 2 infantry
Battle in West Russia
Germans attack with 2 armour, 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 armour, 1 bomber, 1 fighter and 1 infantry in West Russia, round 2 : 1/5 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in West Russia, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in West Russia
Germans roll dice for 2 armour, 1 bomber, 1 fighter and 1 infantry in West Russia, round 3 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in West Russia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 2 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 bomber moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to 5 Sea Zone
3 armour moved from Belorussia to Karelia S.S.R.
2 armour moved from Baltic States to Karelia S.S.R.
1 infantry moved from Poland to Germany
1 artillery moved from Poland to Germany
1 bomber moved from Northwestern Europe to Karelia S.S.R.
1 bomber moved from France to Germany
1 fighter moved from France to 5 Sea Zone
1 fighter moved from France to Germany
2 fighters moved from France to 5 Sea ZonePlace Units - Germans
2 armour placed in Karelia S.S.R.
9 infantry placed in Germany
1 artillery and 1 infantry placed in ItalyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Baltic States: 1 infantry
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Removing units owned by Germans from Germany: 1 fighter
EDIT: Adding units owned by Germans to Karelia S.S.R.: 1 fighter
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.83
British : -0.67
Americans : -1.33
Russians : -1.67 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British repair damage of 2x factory; Remaining resources: 36 PUs;
British buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 4 infantry moved from United Kingdom to 8 Sea Zone
1 artillery and 4 infantry moved from 8 Sea Zone to France
2 fighters moved from 8 Sea Zone to France
1 infantry moved from Algeria to Morocco
British take Morocco from Germans
1 armour moved from Szechwan to Kwangtung
British take Kwangtung from Japanese
1 armour moved from Kwangtung to KiangsuCombat - British
Battle in France
British attack with 1 artillery, 2 fighters and 4 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 2 fighters and 4 infantry in France, round 2 : 3/7 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in France
British win, taking France from Germans with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kiangsu
British attack with 1 armour
Japanese defend with 1 bomber and 1 fighter
British roll dice for 1 armour in Kiangsu, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber and 1 fighter in Kiangsu, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the British lost in Kiangsu
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -6
Casualties for British: 1 armourNon Combat Move - British
2 fighters moved from France to 8 Sea Zone
1 infantry moved from Western Australia to Eastern AustraliaPlace Units - British
1 fighter placed in 8 Sea Zone
2 armour, 1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : -0.67
British : 0.33
Japanese : 0.17 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 2 PUs;Combat Move - Japanese
1 infantry moved from Sinkiang to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
2 fighters moved from Japan to Manchuria
1 fighter moved from Kiangsu to Manchuria
1 fighter moved from French Indo-China Thailand to 62 Sea Zone
2 fighters moved from 36 Sea Zone to Manchuria
1 bomber moved from Kiangsu to ManchuriaCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 62 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 1 bomber and 5 fighters
Americans defend with 4 infantry
Japanese roll dice for 1 bomber and 5 fighters in Manchuria, round 2 : 4/6 hits, 3.17 expected hits
Americans roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits, 1.33 expected hits
1 fighter owned by the Japanese and 4 infantry owned by the Americans lost in Manchuria
Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for Americans: 4 infantryNon Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 61 Sea Zone
1 fighter moved from 62 Sea Zone to Japan
2 fighters moved from Manchuria to 61 Sea Zone
1 cruiser moved from 35 Sea Zone to 61 Sea Zone
1 battleship moved from 35 Sea Zone to 61 Sea Zone
2 destroyers moved from 35 Sea Zone to 61 Sea Zone
1 transport moved from 35 Sea Zone to 46 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
2 fighters moved from Manchuria to Kiangsu
1 bomber moved from Manchuria to Karelia S.S.R.
1 bomber moved from French Indo-China Thailand to Karelia S.S.R.Place Units - Japanese
1 fighter and 2 infantry placed in India
1 bomber and 1 infantry placed in Japan
1 destroyer placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 38 PUsCombat Hit Differential Summary :
Americans : -0.33
Japanese : 0.83 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 bombers and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 4 infantry moved from Eastern Canada to 10 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
2 artilleries and 4 infantry moved from 8 Sea Zone to Northwestern Europe
2 fighters moved from 8 Sea Zone to Northwestern EuropeCombat - Americans
Battle in Northwestern Europe
Americans attack with 2 artilleries, 2 fighters and 4 infantry
Germans defend with 5 armour and 2 infantry
Americans roll dice for 1 cruiser in Northwestern Europe, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 2 fighters and 4 infantry in Northwestern Europe, round 2 : 1/8 hits, 2.67 expected hits
Germans roll dice for 5 armour and 2 infantry in Northwestern Europe, round 2 : 3/7 hits, 3.17 expected hits
1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Northwestern Europe
Americans roll dice for 2 artilleries, 2 fighters and 1 infantry in Northwestern Europe, round 3 : 2/5 hits, 2.00 expected hits
Germans roll dice for 5 armour and 1 infantry in Northwestern Europe, round 3 : 2/6 hits, 2.83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northwestern Europe
Americans roll dice for 1 artillery and 2 fighters in Northwestern Europe, round 4 : 1/3 hits, 1.33 expected hits
Germans roll dice for 4 armour in Northwestern Europe, round 4 : 2/4 hits, 2.00 expected hits
1 armour owned by the Germans, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Northwestern Europe
Germans win with 3 armour remaining. Battle score for attacker is -12
Casualties for Americans: 2 artilleries, 1 fighter and 4 infantry
Casualties for Germans: 2 armour and 2 infantry
1 fighter owned by the Americans retreatedNon Combat Move - Americans
1 fighter moved from Northwestern Europe to 8 Sea Zone
2 transports moved from 8 Sea Zone to 10 Sea Zone
2 artilleries and 6 infantry moved from Eastern United States to Eastern Canada
1 bomber moved from Western United States to United Kingdom
2 fighters moved from 63 Sea Zone to Archangel
1 destroyer moved from 63 Sea Zone to 59 Sea Zone
1 destroyer moved from 63 Sea Zone to 58 Sea Zone
1 battleship and 1 carrier moved from 63 Sea Zone to 65 Sea Zone
1 submarine moved from 19 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea ZonePlace Units - Americans
3 bombers placed in Eastern United States
1 destroyer placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : -1.00
Americans : -2.50 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Caucasus to India
2 fighters moved from Caucasus to India
3 artilleries moved from Caucasus to West Russia
3 infantry moved from Russia to West Russia
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 infantry moved from Caucasus to West Russia
1 artillery moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
16 infantry moved from Archangel to Karelia S.S.R.Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 16 infantry
Germans defend with 1 aaGun, 7 armour, 2 bombers, 1 factory, 1 fighter and 5 infantry; Japanese defend with 2 bombers
Russians roll dice for 16 infantry in Karelia S.S.R., round 2 : 2/16 hits, 2.67 expected hits
Germans roll dice for 1 aaGun, 7 armour, 4 bombers, 1 fighter and 5 infantry in Karelia S.S.R., round 2 : 3/17 hits, 6.50 expected hits
3 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 13 infantry in Karelia S.S.R., round 3 : 3/13 hits, 2.17 expected hits
Germans roll dice for 7 armour, 4 bombers, 1 fighter and 4 infantry in Karelia S.S.R., round 3 : 5/16 hits, 6.17 expected hits
5 infantry owned by the Russians, 2 bombers owned by the Japanese and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 8 infantry in Karelia S.S.R., round 4 : 1/8 hits, 1.33 expected hits
Germans roll dice for 7 armour, 2 bombers, 1 fighter and 3 infantry in Karelia S.S.R., round 4 : 3/13 hits, 5.50 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 5 infantry in Karelia S.S.R., round 5 : 1/5 hits, 0.83 expected hits
Germans roll dice for 7 armour, 2 bombers, 1 fighter and 2 infantry in Karelia S.S.R., round 5 : 3/12 hits, 5.17 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 2 infantry in Karelia S.S.R., round 6 : 0/2 hits, 0.33 expected hits
Germans roll dice for 7 armour, 2 bombers, 1 fighter and 1 infantry in Karelia S.S.R., round 6 : 5/11 hits, 4.83 expected hits
2 infantry owned by the Russians lost in Karelia S.S.R.
Germans win with 7 armour, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 16 infantry
Casualties for Germans: 1 aaGun and 4 infantry
Casualties for Japanese: 2 bombers
Battle in West Russia
Russians attack with 3 artilleries and 4 infantry
Germans defend with 2 armour and 1 infantry
Russians roll dice for 3 artilleries and 4 infantry in West Russia, round 2 : 2/7 hits, 2.17 expected hits
Germans roll dice for 2 armour and 1 infantry in West Russia, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in West Russia
Russians roll dice for 3 artilleries and 2 infantry in West Russia, round 3 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 armour in West Russia, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 2 armour and 1 infantry
Battle in India
Russians attack with 1 armour and 2 fighters
Japanese defend with 1 armour, 1 factory, 1 fighter and 3 infantry
Russians roll dice for 1 armour and 2 fighters in India, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour, 1 fighter and 3 infantry in India, round 2 : 2/5 hits, 2.17 expected hits
2 infantry owned by the Japanese and 2 fighters owned by the Russians lost in India
Russians roll dice for 1 armour in India, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in India, round 3 : 0/3 hits, 1.50 expected hits
Russians roll dice for 1 armour in India, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in India, round 4 : 2/3 hits, 1.50 expected hits
1 armour owned by the Russians lost in India
Japanese win with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -20
Casualties for Russians: 1 armour and 2 fighters
Casualties for Japanese: 2 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Russians roll dice for 1 artillery in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Kazakh S.S.R.
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
1 artillery and 1 infantry moved from Vologda to Russia
1 aaGun moved from Archangel to Russia
1 aaGun moved from Archangel to RussiaPlace Units - Russians
1 armour, 1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans : -8.00
Russians : -2.00
Japanese : -0.17 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 4 fighters; Remaining resources: 1 PUs;Combat Move - Germans
4 fighters moved from 5 Sea Zone to 8 Sea Zone
1 submarine moved from 5 Sea Zone to 8 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 carrier moved from 5 Sea Zone to 8 Sea Zone
1 bomber moved from Germany to 8 Sea Zone
1 fighter moved from Karelia S.S.R. to 8 Sea Zone
2 bombers moved from Karelia S.S.R. to 8 Sea Zone
9 infantry moved from Germany to France
3 armour moved from Northwestern Europe to France
1 artillery moved from Germany to France
1 artillery moved from Italy to France
1 infantry moved from Italy to FranceCombat - Germans
Battle in France
Germans attack with 3 armour, 2 artilleries and 10 infantry
British defend with 1 artillery and 4 infantry
Germans roll dice for 3 armour, 2 artilleries and 10 infantry in France, round 2 : 6/15 hits, 4.17 expected hits
British roll dice for 1 artillery and 4 infantry in France, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 4 infantry owned by the British lost in France
Germans win, taking France from British with 3 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 4 infantry
Battle in 8 Sea Zone
Germans attack with 3 bombers, 1 carrier, 5 fighters and 1 submarine
British defend with 2 carriers, 2 destroyers, 3 fighters and 3 transports; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports
Germans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers, 1 carrier and 5 fighters in 8 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
British roll dice for 3 carriers, 1 cruiser, 4 destroyers, 4 fighters and 6 transports in 8 Sea Zone, round 2 : 6/12 hits, 5.50 expected hits
2 destroyers owned by the British, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 4 fighters owned by the Germans, 1 carrier owned by the Germans and 2 carriers owned by the British lost in 8 Sea Zone
Germans roll dice for 3 bombers and 1 fighter in 8 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 6 transports in 8 Sea Zone, round 3 : 3/7 hits, 3.83 expected hits
1 destroyer owned by the Americans, 2 bombers owned by the Germans, 1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 8 Sea Zone
Germans roll dice for 1 bomber in 8 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
British roll dice for 1 cruiser, 4 fighters and 6 transports in 8 Sea Zone, round 4 : 3/5 hits, 3.17 expected hits
1 bomber owned by the Germans lost in 8 Sea Zone
British win with 1 cruiser, 4 fighters and 6 transports remaining. Battle score for attacker is -32
Casualties for Germans: 3 bombers, 1 carrier, 5 fighters and 1 submarine
Casualties for British: 2 carriers and 2 destroyers
Casualties for Americans: 1 carrier and 2 destroyers
1 fighter owned by the Americans and 3 fighters owned by the British forced to land in United KingdomNon Combat Move - Germans
1 infantry moved from Baltic States to Karelia S.S.R.
7 armour moved from Karelia S.S.R. to Germany
1 aaGun moved from Italy to France
1 aaGun moved from Germany to FrancePlace Units - Germans
4 fighters placed in GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : 0.67
British : -1.17 -
Going to rewind the game to USA4 to see if with a better plan the Allies can win this one.
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Buryatia S.S.R. to Manchuria
Americans take Manchuria from Japanese
1 submarine moved from 59 Sea Zone to 60 Sea Zone
2 infantry moved from Soviet Far East to 63 Sea Zone
1 infantry moved from Buryatia S.S.R. to 63 Sea Zone
1 fighter moved from 63 Sea Zone to 60 Sea Zone
3 infantry and 2 transports moved from 63 Sea Zone to 59 Sea Zone
3 infantry moved from 59 Sea Zone to Iwo Jima
1 battleship moved from 63 Sea Zone to 59 Sea Zone
1 fighter moved from 63 Sea Zone to Iwo Jima
1 carrier and 2 destroyers moved from 63 Sea Zone to 59 Sea Zone
1 destroyer moved from 57 Sea Zone to 59 Sea ZoneCombat - Americans
Battle in 60 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 60 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 60 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Iwo Jima, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 fighter and 3 infantry in Iwo Jima, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from 60 Sea Zone to 59 Sea Zone
1 fighter moved from Iwo Jima to 59 Sea Zone
2 artilleries and 2 infantry moved from Eastern Canada to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 artilleries and 2 infantry moved from 8 Sea Zone to France
1 fighter moved from 8 Sea Zone to 9 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from 9 Sea Zone to 8 Sea Zone
1 destroyer and 1 submarine moved from 11 Sea Zone to 10 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
2 transports moved from 8 Sea Zone to 10 Sea Zone
4 infantry moved from Eastern United States to Eastern Canada
2 artilleries moved from Eastern United States to Eastern Canada
1 aaGun moved from Eastern United States to Eastern Canada
1 aaGun moved from Western United States to Western CanadaPlace Units - Americans
2 artilleries, 1 bomber and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Americans : -0.50
Japanese : 0.33 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour and 1 fighter; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
2 fighters moved from Russia to West Russia
2 artilleries and 2 infantry moved from Russia to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in West Russia, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 2 infantry in West Russia, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 artillery moved from Russia to Archangel
2 fighters moved from West Russia to Persia
1 aaGun moved from Russia to Caucasus
2 infantry moved from Russia to Archangel
4 infantry moved from Russia to Caucasus
7 infantry moved from Russia to ArchangelPlace Units - Russians
3 armour and 1 fighter placed in CaucasusTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans : 1.00
Russians : -0.17 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 4 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Karelia S.S.R. to West Russia
1 bomber moved from Burma to West Russia
1 armour moved from Belorussia to West Russia
1 fighter moved from Italy to France
1 armour moved from Italy to France
1 artillery moved from Italy to France
1 infantry moved from Italy to France
4 infantry moved from Germany to France
2 bombers moved from Germany to France
2 artilleries moved from Northwestern Europe to France
3 fighters moved from 5 Sea Zone to France
1 fighter moved from 5 Sea Zone to France
6 armour moved from Baltic States to FranceCombat - Germans
Battle in West Russia
Germans attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 2 artilleries
Germans roll dice for 1 armour, 1 bomber and 2 infantry in West Russia, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 artilleries in West Russia, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in France
Germans attack with 7 armour, 3 artilleries, 2 bombers, 5 fighters and 5 infantry
British defend with 6 infantry; Americans defend with 2 artilleries and 2 infantry
Germans roll dice for 7 armour, 3 artilleries, 2 bombers, 5 fighters and 5 infantry in France, round 2 : 10/22 hits, 9.67 expected hits
British roll dice for 2 artilleries and 8 infantry in France, round 2 : 2/10 hits, 3.33 expected hits
2 infantry owned by the Germans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 6 infantry owned by the British lost in France
Germans win, taking France from British with 7 armour, 3 artilleries, 2 bombers, 5 fighters and 3 infantry remaining. Battle score for attacker is 26
Casualties for Germans: 2 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for British: 6 infantryNon Combat Move - Germans
4 fighters moved from France to 5 Sea Zone
1 fighter moved from France to Karelia S.S.R.
2 bombers moved from France to Karelia S.S.R.
1 aaGun moved from Germany to France
1 aaGun moved from Italy to France
1 artillery moved from Poland to Germany
1 infantry moved from Poland to Germany
4 armour moved from Belorussia to Karelia S.S.R.
1 bomber moved from West Russia to Karelia S.S.R.
1 infantry moved from Ukraine S.S.R. to BelorussiaPlace Units - Germans
2 armour placed in Karelia S.S.R.
Germans undo move 1.
2 infantry placed in Karelia S.S.R.
4 armour, 1 artillery and 2 infantry placed in Germany
2 infantry placed in ItalyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : 0.83
British : -1.33
Russians : -0.67 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Algeria to Morocco
British take Morocco from GermansCombat - British
Non Combat Move - British
2 destroyers moved from 8 Sea Zone to 13 Sea Zone
1 carrier moved from 8 Sea Zone to 13 Sea Zone
2 fighters moved from 8 Sea Zone to 13 Sea Zone
1 artillery and 4 infantry moved from United Kingdom to 8 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 8 Sea Zone to 13 Sea Zone
1 artillery and 4 infantry moved from 13 Sea Zone to Morocco
1 armour moved from Szechwan to PersiaPlace Units - British
1 destroyer placed in 6 Sea Zone
3 fighters placed in 8 Sea Zone
British undo move 2.
2 fighters placed in 8 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 2 PUs;Combat Move - Japanese
1 armour moved from India to Persia
1 fighter moved from French Indo-China Thailand to Persia
1 bomber moved from French Indo-China Thailand to Persia
1 bomber moved from Kiangsu to Persia
2 fighters moved from 36 Sea Zone to Persia
1 infantry moved from Novosibirsk to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 infantry moved from Sinkiang to AnhweiCombat - Japanese
Battle in Persia
Japanese attack with 1 armour, 2 bombers and 3 fighters
British defend with 1 armour; Russians defend with 2 fighters
Japanese roll dice for 1 armour, 2 bombers and 3 fighters in Persia, round 2 : 5/6 hits, 3.33 expected hits
British roll dice for 1 armour and 2 fighters in Persia, round 2 : 2/3 hits, 1.83 expected hits
2 fighters owned by the Japanese, 2 fighters owned by the Russians and 1 armour owned by the British lost in Persia
Japanese win, taking Persia from British with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 2 fighters
Casualties for British: 1 armour
Casualties for Russians: 2 fightersNon Combat Move - Japanese
1 fighter moved from Persia to India
1 bomber moved from Persia to French Indo-China Thailand
1 bomber moved from Persia to Burma
1 carrier moved from 36 Sea Zone to 48 Sea Zone
1 battleship moved from 35 Sea Zone to 48 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kiangsu
1 destroyer moved from 35 Sea Zone to 48 Sea Zone
1 cruiser moved from 35 Sea Zone to 48 Sea Zone
1 transport moved from 35 Sea Zone to 48 Sea Zone
1 destroyer moved from 35 Sea Zone to 48 Sea Zone
1 destroyer moved from 62 Sea Zone to 51 Sea ZonePlace Units - Japanese
1 destroyer placed in 60 Sea Zone
3 submarines placed in 62 Sea Zone
1 fighter placed in Japan
1 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 40 PUs; end with 42 PUsCombat Hit Differential Summary :
British : 0.17
Japanese : 1.67 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 bombers; Remaining resources: 6 PUs;Combat Move - Americans
2 fighters moved from 59 Sea Zone to Kiangsu
1 infantry moved from Manchuria to Kiangsu
1 battleship moved from 59 Sea Zone to 60 Sea Zone
1 destroyer moved from 59 Sea Zone to 60 Sea Zone
2 infantry moved from Eastern Canada to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Northwestern Europe
Americans take Northwestern Europe from GermansCombat - Americans
Battle in 60 Sea Zone
Americans attack with 1 battleship and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship and 1 destroyer in 60 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 60 Sea Zone
Americans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kiangsu
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 fighter and 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 : 0/2 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Americans roll dice for 2 fighters and 1 infantry in Kiangsu, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 fighter in Kiangsu, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 fighter moved from Kiangsu to Manchuria
3 infantry moved from Iwo Jima to 59 Sea Zone
3 infantry and 2 transports moved from 59 Sea Zone to 62 Sea Zone
3 infantry moved from 62 Sea Zone to Manchuria
2 destroyers moved from 59 Sea Zone to 57 Sea Zone
1 carrier moved from 59 Sea Zone to 57 Sea Zone
1 bomber moved from Eastern United States to Alaska
2 artilleries and 2 infantry moved from Eastern Canada to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
2 artilleries and 2 infantry moved from 13 Sea Zone to Morocco
2 artilleries and 6 infantry moved from Eastern United States to Eastern Canada
2 transports moved from 8 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea ZonePlace Units - Americans
3 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 46 PUs; end with 52 PUsCombat Hit Differential Summary :
Americans : -0.33
Japanese : -1.00 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Archangel to West Russia
10 infantry moved from Archangel to West Russia
1 artillery moved from Vologda to Evenki National Okrug
Russians take Evenki National Okrug from Japanese
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
1 fighter moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Persia
1 armour moved from Caucasus to Bulgaria Romania
Russians take Ukraine S.S.R. from Germans
Russians take Bulgaria Romania from Germans
3 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Caucasus to Persia
1 armour moved from Caucasus to Persia
1 armour moved from Caucasus to Poland
Russians take Poland from GermansCombat - Russians
Battle in Persia
Russians attack with 1 armour and 3 infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour and 3 infantry in Persia, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Persia
Russians roll dice for 1 armour and 2 infantry in Persia, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Persia
Russians win, taking Persia from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in West Russia
Russians attack with 1 artillery and 10 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 1 artillery and 10 infantry in West Russia, round 2 : 2/11 hits, 2.17 expected hits
Germans roll dice for 1 armour and 2 infantry in West Russia, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 artillery and 9 infantry in West Russia, round 3 : 2/10 hits, 2.00 expected hits
Germans roll dice for 1 armour in West Russia, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 2 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 fighter moved from Kazakh S.S.R. to Manchuria
1 aaGun moved from Caucasus to Persia
1 infantry moved from Caucasus to Ukraine S.S.R.Place Units - Russians
4 infantry placed in Russia
3 infantry placed in CaucasusTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : 0.33
Russians : -1.00
Japanese : -0.33 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 3 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 carriers moved from 5 Sea Zone to 6 Sea Zone
3 bombers moved from Karelia S.S.R. to Manchuria
1 infantry moved from Germany to Northwestern Europe
4 fighters moved from 5 Sea Zone to Northwestern Europe
1 fighter moved from Karelia S.S.R. to 6 Sea ZoneCombat - Germans
Battle in 6 Sea Zone
Germans attack with 2 carriers, 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 carriers and 1 fighter in 6 Sea Zone, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 6 Sea Zone
Germans win with 2 carriers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Manchuria
Germans attack with 3 bombers
Americans defend with 1 fighter and 3 infantry; Russians defend with 1 fighter
Germans roll dice for 3 bombers in Manchuria, round 2 : 2/3 hits, 2.00 expected hits
Americans roll dice for 2 fighters and 3 infantry in Manchuria, round 2 : 3/5 hits, 2.33 expected hits
3 bombers owned by the Germans and 2 infantry owned by the Americans lost in Manchuria
Americans win with 2 fighters and 1 infantry remaining. Battle score for attacker is -30
Casualties for Germans: 3 bombers
Casualties for Americans: 2 infantry
Battle in Northwestern Europe
Germans attack with 4 fighters and 1 infantry
Americans defend with 2 infantry
Germans roll dice for 4 fighters and 1 infantry in Northwestern Europe, round 2 : 3/5 hits, 2.17 expected hits
Americans roll dice for 2 infantry in Northwestern Europe, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Northwestern Europe
Germans win, taking Northwestern Europe from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Germans
4 fighters moved from Northwestern Europe to Italy
1 fighter moved from 6 Sea Zone to Germany
3 artilleries moved from France to Germany
7 armour moved from France to Italy
3 infantry moved from France to Germany
1 aaGun moved from France to Italy
1 aaGun moved from France to Germany
1 infantry moved from Belorussia to Karelia S.S.R.Place Units - Germans
1 armour and 2 fighters placed in Italy
1 infantry placed in Germany
2 armour placed in Karelia S.S.R.Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : 0.67
British : -0.33
Americans : -0.00