@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Olilam vs GrozBul 1942.2
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Manchuria
Japanese take Manchuria from Russians
1 artillery moved from Japan to 62 Sea Zone
1 artillery moved from 62 Sea Zone to Manchuria
1 fighter moved from Japan to Manchuria
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
5 infantry moved from Kazakh S.S.R. to CaucasusCombat - Japanese
Non Combat Move - Japanese
1 fighter moved from Manchuria to JapanPlace Units - Japanese
1 transport placed in 62 Sea Zone
1 armour and 2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Germany
2 armour moved from Eastern Canada to 10 Sea Zone
1 artillery moved from Eastern Canada to 10 Sea Zone
3 infantry moved from Eastern Canada to 10 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
3 transports moved from 8 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
6 infantry moved from Eastern United States to Eastern Canada
1 fighter moved from Eastern United States to 8 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
3 infantry moved from 8 Sea Zone to United Kingdom
1 artillery moved from 8 Sea Zone to United Kingdom
2 armour moved from 8 Sea Zone to United Kingdom
2 destroyers moved from 17 Sea Zone to 14 Sea Zone
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from India to West RussiaCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Germany to West RussiaPlace Units - Americans
1 transport placed in 11 Sea Zone
4 artilleries, 1 bomber and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 44 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from Anhwei to Sinkiang
Americans take Sinkiang from Japanese
1 infantry moved from Anhwei to Sinkiang
1 armour moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 armour moved from Kazakh S.S.R. to Caucasus
2 artilleries moved from Russia to Caucasus
5 infantry moved from Russia to Caucasus
2 fighters moved from West Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 1 armour, 2 artilleries, 2 fighters and 5 infantry
Germans defend with 1 artillery, 1 factory and 2 infantry; Japanese defend with 5 infantry
Russians roll dice for 1 armour, 2 artilleries, 2 fighters and 5 infantry in Caucasus, round 2 : 1/10 hits
Germans roll dice for 1 artillery and 7 infantry in Caucasus, round 2 : 1/8 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Russians roll dice for 1 armour, 2 artilleries, 2 fighters and 4 infantry in Caucasus, round 3 : 3/9 hits
Germans roll dice for 1 artillery and 6 infantry in Caucasus, round 3 : 4/7 hits
2 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Russians roll dice for 1 armour, 2 artilleries and 2 fighters in Caucasus, round 4 : 2/5 hits
Germans roll dice for 1 artillery and 3 infantry in Caucasus, round 4 : 3/4 hits
2 infantry owned by the Japanese, 1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Caucasus
retreated to Caucasus
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 2 artilleries and 5 infantry
Casualties for Japanese: 4 infantryNon Combat Move - Russians
1 fighter moved from Caucasus to West Russia
1 fighter moved from Caucasus to West RussiaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 31 PUs;
Germans buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Belorussia to Russia
1 fighter moved from Belorussia to Northwestern Europe
1 fighter moved from Italy to Northwestern Europe
1 fighter moved from Belorussia to Northwestern Europe
1 fighter moved from Belorussia to Northwestern Europe
1 fighter moved from Belorussia to Persia
1 fighter moved from Belorussia to Persia
1 infantry moved from France to Northwestern Europe
1 infantry moved from Italy to Southern Europe
Germans take Southern Europe from BritishCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Persia
Germans attack with 2 fighters
Russians defend with 1 infantry
Germans roll dice for 2 fighters in Persia, round 2 : 0/2 hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 fighter owned by the Germans lost in Persia
retreated to Persia
British win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Battle in Northwestern Europe
Germans attack with 4 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 4 fighters and 1 infantry in Northwestern Europe, round 2 : 3/5 hits
British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Northwestern Europe
Germans win with 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
24 infantry moved from Belorussia to Baltic States
12 armour moved from Belorussia to Baltic States
2 artilleries moved from Belorussia to Baltic States
1 armour moved from France to Baltic States
2 infantry moved from Germany to Baltic States
1 infantry moved from France to Germany
1 infantry moved from Italy to France
1 infantry moved from Italy to Germany
4 infantry moved from Ukraine S.S.R. to Poland
2 artilleries moved from Karelia S.S.R. to Baltic States
1 fighter moved from Persia to Caucasus
1 fighter moved from Northwestern Europe to Baltic States
3 fighters moved from Northwestern Europe to GermanyPlace Units - Germans
2 armour, 1 fighter and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 4 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo-China Thailand to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to Borneo
1 artillery moved from 47 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 47 Sea Zone
1 cruiser moved from 35 Sea Zone to 47 Sea Zone
1 artillery moved from French Indo-China Thailand to Malaya
British take Malaya from Japanese
1 armour moved from Szechwan to Kwangtung
British take Kwangtung from Japanese
3 armour moved from Szechwan to Burma
1 armour moved from Kwangtung to Szechwan
1 fighter moved from West Russia to United Kingdom
1 fighter moved from Russia to India
1 fighter moved from Russia to West Russia
4 infantry moved from India to Burma
1 armour moved from India to Burma
1 armour moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Northwestern Europe
1 armour moved from 8 Sea Zone to Northwestern Europe
1 artillery moved from 8 Sea Zone to Northwestern EuropeCombat - British
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
Place Units - British
1 armour, 1 artillery and 1 infantry placed in India
3 artilleries and 3 infantry placed in United Kingdom
1 transport placed in 8 Sea ZoneTurn Complete - British
British collect 45 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 bomber, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Manchuria to Anhwei
Japanese take Anhwei from Americans
1 armour moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Manchuria
3 artilleries moved from Japan to 62 Sea Zone
3 artilleries moved from 62 Sea Zone to Manchuria
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 fighter moved from Japan to Philippine Islands
1 fighter moved from Japan to Philippine Islands
1 fighter moved from Japan to 48 Sea Zone
2 battleships and 1 destroyer moved from 62 Sea Zone to 48 Sea Zone
1 fighter moved from 48 Sea Zone to Philippine IslandsCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 transport placed in 62 Sea Zone
1 bomber and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 22 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from West Russia to 62 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to Persia
1 destroyer moved from 14 Sea Zone to 8 Sea Zone
1 bomber moved from West Russia to Germany
1 bomber moved from United Kingdom to Germany
1 bomber moved from Eastern United States to United Kingdom
6 infantry moved from Eastern Canada to 10 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 4,3 and causes: 7 damage to unit: factory
Bombing raid in Germany causes 7 damage total.
Battle in 62 Sea Zone
Americans attack with 1 bomber
Japanese defend with 6 transports
6 transports owned by the Japanese lost in 62 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 42
Casualties for Japanese: 6 transportsNon Combat Move - Americans
1 bomber moved from 62 Sea Zone to Buryatia S.S.R.
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 aaGun moved from Eastern Canada to 10 Sea Zone
1 aaGun, 6 infantry and 4 transports moved from 10 Sea Zone to 8 Sea Zone
6 infantry moved from 8 Sea Zone to United Kingdom
1 aaGun moved from 8 Sea Zone to United Kingdom
4 infantry moved from Eastern United States to Eastern Canada
4 artilleries moved from Eastern United States to Eastern Canada
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 destroyer moved from 14 Sea Zone to 8 Sea ZonePlace Units - Americans
1 transport placed in 11 Sea Zone
1 artillery, 2 bombers and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 44 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Caucasus
1 armour moved from West Russia to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 armour moved from Ukraine S.S.R. to Caucasus
2 armour moved from West Russia to Caucasus
1 infantry moved from Persia to Caucasus
1 fighter moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Caucasus
2 infantry moved from Sinkiang to NovosibirskCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 3 armour, 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory and 1 fighter; Japanese defend with 1 infantry
Russians roll dice for 3 armour, 1 fighter and 2 infantry in Caucasus, round 2 : 2/6 hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 2/3 hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Caucasus
Russians roll dice for 3 armour and 1 fighter in Caucasus, round 3 : 3/4 hits
Germans roll dice for 1 fighter in Caucasus, round 3 : 1/1 hits
1 armour owned by the Russians and 1 fighter owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 fighter
Casualties for Russians: 1 armour and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Caucasus to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 artillery moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
6 infantry moved from Russia to West RussiaPlace Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Germans
Germans repair damage of 7x factory; Remaining resources: 30 PUs;
Germans buy 3 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
9 infantry moved from Germany to Baltic States
2 armour moved from Germany to Baltic States
4 fighters moved from Germany to Baltic States
4 infantry moved from Poland to Baltic States
26 infantry moved from Baltic States to Karelia S.S.R.
15 armour moved from Baltic States to Karelia S.S.R.
5 fighters moved from Baltic States to Karelia S.S.R.
4 artilleries moved from Baltic States to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
1 artillery moved from Germany to Baltic States
8 infantry moved from France to Germany
1 infantry moved from Southern Europe to GermanyCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 15 armour, 4 artilleries, 5 fighters and 27 infantry
Russians defend with 1 artillery, 1 factory and 1 infantry
Germans roll dice for 15 armour, 4 artilleries, 5 fighters and 27 infantry in Karelia S.S.R., round 2 : 14/51 hits
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 15 armour, 4 artilleries, 5 fighters and 27 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
5 fighters moved from Karelia S.S.R. to Baltic StatesPlace Units - Germans
3 armour and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 31 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 carrier, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
3 artilleries moved from United Kingdom to 8 Sea Zone
3 infantry moved from United Kingdom to 8 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 8 Sea Zone to 5 Sea Zone
3 destroyers moved from 8 Sea Zone to 5 Sea Zone
3 artilleries moved from 5 Sea Zone to Germany
3 infantry moved from 5 Sea Zone to Germany
1 artillery moved from Northwestern Europe to Germany
2 infantry moved from Northwestern Europe to Germany
1 armour moved from Northwestern Europe to Germany
2 fighters moved from United Kingdom to Germany
1 fighter moved from West Russia to GermanyCombat - British
Battle in Germany
British attack with 1 armour, 4 artilleries, 3 fighters and 5 infantry
Germans defend with 1 aaGun, 3 armour, 1 factory and 13 infantry
AA fire in Germany : 0/3 hits
British roll dice for 1 armour, 4 artilleries, 3 fighters and 5 infantry in Germany, round 2 : 1/13 hits
Germans roll dice for 1 aaGun, 3 armour and 13 infantry in Germany, round 2 : 5/16 hits
1 infantry owned by the Germans and 5 infantry owned by the British lost in Germany
British roll dice for 1 armour, 4 artilleries and 3 fighters in Germany, round 3 : 3/8 hits
Germans roll dice for 1 aaGun, 3 armour and 12 infantry in Germany, round 3 : 7/15 hits
3 infantry owned by the Germans, 4 artilleries owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in Germany
Germans win with 1 aaGun, 3 armour and 9 infantry remaining. Battle score for attacker is -45
Casualties for Germans: 4 infantry
Casualties for British: 1 armour, 4 artilleries, 2 fighters and 5 infantry
1 fighter owned by the British retreatedNon Combat Move - British
1 fighter moved from Germany to Northwestern Europe
1 artillery and 1 infantry moved from Borneo to 47 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 47 Sea Zone to 35 Sea Zone
4 armour and 4 infantry moved from Burma to Yunnan
1 armour moved from Szechwan to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 artillery moved from Malaya to French Indo-China Thailand
1 fighter moved from India to Yunnan
2 fighters moved from India to 35 Sea ZonePlace Units - British
1 carrier and 1 submarine placed in 35 Sea Zone
1 armour placed in India
1 artillery and 5 infantry placed in United KingdomTurn Complete - British
British collect 45 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Anhwei to Manchuria
2 battleships and 1 destroyer moved from 48 Sea Zone to 62 Sea Zone
3 fighters moved from Philippine Islands to Japan
2 armour moved from Manchuria to Buryatia S.S.R.
1 bomber moved from Japan to Buryatia S.S.R.Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 2 armour and 1 bomber
Americans defend with 1 bomber
Japanese roll dice for 2 armour and 1 bomber in Buryatia S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 bomber in Buryatia S.S.R., round 2 : 0/1 hits
1 bomber owned by the Americans lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomberNon Combat Move - Japanese
1 bomber moved from Buryatia S.S.R. to JapanPlace Units - Japanese
1 submarine and 2 transports placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 23 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 armour moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
9 infantry moved from United Kingdom to 8 Sea Zone
2 armour, 1 artillery, 9 infantry and 6 transports moved from 8 Sea Zone to 5 Sea Zone
2 armour moved from 5 Sea Zone to Germany
1 artillery moved from 5 Sea Zone to Germany
9 infantry moved from 5 Sea Zone to Germany
3 bombers moved from United Kingdom to Germany
2 fighters moved from 8 Sea Zone to Germany
1 battleship moved from 8 Sea Zone to 5 Sea Zone
1 cruiser moved from 8 Sea Zone to 5 Sea Zone
1 carrier moved from 8 Sea Zone to 5 Sea Zone
1 destroyer moved from 8 Sea Zone to 5 Sea Zone
2 artilleries moved from Eastern Canada to 10 Sea Zone
2 infantry moved from Eastern Canada to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to France
2 artilleries moved from 8 Sea Zone to France
2 bombers moved from Eastern United States to France
2 fighters moved from West Russia to Germany
2 infantry moved from Persia to Caucasus
1 artillery moved from Persia to Caucasus
1 transport moved from 11 Sea Zone to 10 Sea Zone
3 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern CanadaCombat - Americans
Battle in Germany
Americans attack with 2 armour, 1 artillery, 3 bombers, 4 fighters and 9 infantry
Germans defend with 1 aaGun, 3 armour, 1 factory and 9 infantry
AA fire in Germany : 1/3 hits
1 fighter owned by the Americans lost in Germany
Americans roll dice for 1 battleship and 1 cruiser in Germany, round 2 : 2/2 hits
Americans roll dice for 2 armour, 1 artillery, 3 bombers, 3 fighters and 9 infantry in Germany, round 2 : 4/18 hits
Germans roll dice for 1 aaGun, 3 armour and 9 infantry in Germany, round 2 : 5/12 hits
1 aaGun owned by the Germans, 5 infantry owned by the Germans and 5 infantry owned by the Americans lost in Germany
Americans roll dice for 2 armour, 1 artillery, 3 bombers, 3 fighters and 4 infantry in Germany, round 3 : 6/13 hits
Germans roll dice for 3 armour and 4 infantry in Germany, round 3 : 2/7 hits
4 infantry owned by the Germans, 2 armour owned by the Germans and 2 infantry owned by the Americans lost in Germany
Americans roll dice for 2 armour, 1 artillery, 3 bombers, 3 fighters and 2 infantry in Germany, round 4 : 4/11 hits
Germans roll dice for 1 armour in Germany, round 4 : 0/1 hits
1 armour owned by the Germans lost in Germany
Americans captures 31PUs while taking Germans capital
Americans win, taking Germany from Germans with 2 armour, 1 artillery, 3 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 aaGun, 3 armour and 9 infantry
Casualties for Americans: 1 fighter and 7 infantry
Battle in France
Americans attack with 2 artilleries, 2 bombers and 2 infantry
Germans defend with 2 artilleries
Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in France, round 2 : 4/6 hits
Germans roll dice for 2 artilleries in France, round 2 : 2/2 hits
2 artilleries owned by the Germans and 2 infantry owned by the Americans lost in France
Americans win, taking France from Germans with 2 artilleries and 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 fighter moved from Germany to 5 Sea Zone
1 fighter moved from Germany to 5 Sea Zone
1 fighter moved from Germany to Northwestern Europe
1 bomber moved from France to Northwestern Europe
1 bomber moved from France to Northwestern Europe
1 bomber moved from Germany to Northwestern Europe
2 bombers moved from Germany to Northwestern EuropePlace Units - Americans
2 bombers and 2 infantry placed in Eastern United States
1 carrier placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Caucasus to Bulgaria Romania
Russians take Bulgaria Romania from Germans
1 infantry moved from West Russia to Belorussia
2 fighters moved from West Russia to Karelia S.S.R.
37 infantry moved from West Russia to Karelia S.S.R.
11 artilleries moved from West Russia to Karelia S.S.R.
1 armour moved from Caucasus to Karelia S.S.R.Combat - Russians
Battle in Belorussia
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Karelia S.S.R.
Russians attack with 1 armour, 11 artilleries, 2 fighters and 37 infantry
Germans defend with 15 armour, 4 artilleries, 1 factory and 27 infantry
Russians roll dice for 1 armour, 11 artilleries, 2 fighters and 37 infantry in Karelia S.S.R., round 2 : 17/51 hits
Germans roll dice for 15 armour, 4 artilleries and 27 infantry in Karelia S.S.R., round 2 : 16/46 hits
16 infantry owned by the Russians and 17 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 armour, 11 artilleries, 2 fighters and 21 infantry in Karelia S.S.R., round 3 : 10/35 hits
Germans roll dice for 15 armour, 4 artilleries and 10 infantry in Karelia S.S.R., round 3 : 14/29 hits
14 infantry owned by the Russians and 10 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 armour, 11 artilleries, 2 fighters and 7 infantry in Karelia S.S.R., round 4 : 7/21 hits
Germans roll dice for 15 armour and 4 artilleries in Karelia S.S.R., round 4 : 7/19 hits
7 infantry owned by the Russians, 4 artilleries owned by the Germans and 3 armour owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 armour, 11 artilleries and 2 fighters in Karelia S.S.R., round 5 : 8/14 hits
Germans roll dice for 12 armour in Karelia S.S.R., round 5 : 6/12 hits
6 artilleries owned by the Russians and 8 armour owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 armour, 5 artilleries and 2 fighters in Karelia S.S.R., round 6 : 3/8 hits
Germans roll dice for 4 armour in Karelia S.S.R., round 6 : 2/4 hits
2 artilleries owned by the Russians and 3 armour owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 armour, 3 artilleries and 2 fighters in Karelia S.S.R., round 7 : 2/6 hits
Germans roll dice for 1 armour in Karelia S.S.R., round 7 : 0/1 hits
1 armour owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 armour, 3 artilleries and 2 fighters remaining. Battle score for attacker is 44
Casualties for Germans: 15 armour, 4 artilleries and 27 infantry
Casualties for Russians: 8 artilleries and 37 infantryNon Combat Move - Russians
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
2 artilleries and 4 infantry moved from Russia to West Russia
1 artillery and 3 infantry moved from Novosibirsk to Evenki National OkrugPlace Units - Russians
1 armour, 1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Combat Move - Germans
1 artillery, 5 fighters and 13 infantry moved from Baltic States to GermanyCombat - Germans
Battle in Germany
Germans attack with 1 artillery, 5 fighters and 13 infantry
Americans defend with 2 armour, 1 artillery, 1 factory and 2 infantry
Germans roll dice for 1 artillery, 5 fighters and 13 infantry in Germany, round 2 : 10/19 hits
Americans roll dice for 2 armour, 1 artillery and 2 infantry in Germany, round 2 : 2/5 hits
2 infantry owned by the Germans, 2 armour owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Germany
Germans win, taking Germany from Americans with 1 artillery, 5 fighters and 11 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 2 infantry
Casualties for Americans: 2 armour, 1 artillery and 2 infantryNon Combat Move - Germans
5 fighters moved from Germany to ItalyTurn Complete - Germans
Germans collect 19 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 fighter moved from Karelia S.S.R. to Belorussia
1 fighter moved from Russia to Belorussia
1 infantry moved from Karelia S.S.R. to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
1 infantry moved from Archangel to West Russia
1 armour moved from Archangel to West Russia
1 artillery moved from Russia to West Russia
4 infantry moved from Russia to West Russia
3 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
2 armour moved from Russia to West RussiaCombat - Russians
Battle in Belorussia
Russians attack with 2 fighters and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 2 fighters and 3 infantry in Belorussia, round 2 : 1/5 hits
Germans roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 2 fighters and 3 infantry in Belorussia, round 3 : 1/5 hits
Germans roll dice for 2 infantry in Belorussia, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 2 fighters and 2 infantry in Belorussia, round 4 : 2/4 hits
Germans roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Russians attack with 3 armour, 3 artilleries and 9 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 3 armour, 3 artilleries and 9 infantry in West Russia, round 2 : 2/15 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 1/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Russians roll dice for 3 armour, 3 artilleries and 8 infantry in West Russia, round 3 : 4/14 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in West Russia, round 3 : 1/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 3 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Russia to West Russia
1 aaGun moved from Caucasus to West Russia
1 submarine moved from 4 Sea Zone to 7 Sea Zone
2 fighters moved from Belorussia to Russia
1 armour moved from Caucasus to Szechwan
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Kazakh S.S.R. to SzechwanPlace Units - Russians
2 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 bomber moved from Germany to 7 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
2 submarines moved from 9 Sea Zone to 11 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Gibraltar
1 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
1 armour, 1 artillery, 1 fighter and 1 infantry moved from Ukraine S.S.R. to Belorussia
1 armour, 1 fighter and 2 infantry moved from Poland to Belorussia
1 armour and 1 infantry moved from Baltic States to Belorussia
1 armour moved from Bulgaria Romania to Belorussia
1 fighter moved from Bulgaria Romania to Belorussia
1 infantry moved from Ukraine S.S.R. to BelorussiaCombat - Germans
Battle in 11 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 11 Sea Zone
Germans roll dice for 1 submarine in 11 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 11 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 11 Sea Zone
2 transports owned by the Americans lost in 11 Sea Zone
Germans roll dice for 1 submarine in 11 Sea Zone, round 5 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 16
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 2 transports
Battle in 14 Sea Zone
Germans attack with 1 battleship and 1 transport
British defend with 1 cruiser
Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 cruiser in 14 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the British lost in 14 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 7 Sea Zone
Germans attack with 1 bomber, 2 fighters and 2 submarines
British defend with 1 battleship and 1 transport; Russians defend with 1 submarine
Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 fighters in 7 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians and 1 battleship owned by the British lost in 7 Sea Zone
1 transport owned by the British lost in 7 Sea Zone
Germans roll dice for 2 submarines in 7 Sea Zone, round 3 : 1/2 hits
Germans win with 1 bomber, 2 fighters and 2 submarines remaining. Battle score for attacker is 33
Casualties for British: 1 battleship and 1 transport
Casualties for Russians: 1 submarine
Battle in Gibraltar
Battle in Belorussia
Germans attack with 4 armour, 1 artillery, 3 fighters and 5 infantry
Russians defend with 2 infantry
Germans roll dice for 4 armour, 1 artillery, 3 fighters and 5 infantry in Belorussia, round 2 : 3/13 hits
Russians roll dice for 2 infantry in Belorussia, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
Germans win, taking Gibraltar from British, taking Belorussia from Russians with 4 armour, 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 armour moved from Germany to Belorussia
1 fighter moved from Germany to Belorussia
1 armour moved from Northwestern Europe to Baltic States
2 armour moved from France to Baltic States
2 infantry moved from Bulgaria Romania to Poland
1 infantry moved from Morocco to Algeria
1 armour moved from Libya to Algeria
2 fighters moved from 7 Sea Zone to Finland
1 bomber moved from 7 Sea Zone to Germany
4 fighters moved from Belorussia to Poland
1 artillery moved from Southern Europe to Bulgaria Romania
1 infantry moved from Southern Europe to Bulgaria Romania
3 infantry moved from Germany to Baltic States
1 aaGun moved from Italy to Germany
1 infantry moved from France to Germany
1 infantry moved from Northwestern Europe to Germany
1 armour moved from Italy to Baltic StatesPlace Units - Germans
1 destroyer placed in 15 Sea Zone
2 artilleries and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs
1 unit repaired. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
British buy 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 35 Sea Zone to 61 Sea Zone
1 cruiser moved from 35 Sea Zone to 61 Sea Zone
1 infantry moved from Western Canada to Eastern Canada
1 transport moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from United Kingdom to 5 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
1 infantry moved from Burma to India
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Eastern Australia to 39 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Persia to India
1 carrier and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Egypt to 33 Sea Zone
1 destroyer moved from 17 Sea Zone to 33 Sea ZoneCombat - British
Battle in France
British attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in France
British win, taking France from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in 5 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 bomber and 1 fighter in 5 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 cruiser and 1 transport
Casualties for British: 1 fighter
Battle in 61 Sea Zone
British attack with 1 cruiser and 1 fighter
Japanese defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 61 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 61 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser and 1 fighter in 61 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 61 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 61 Sea Zone
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 7 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 2 submarines
British roll dice for 1 destroyer and 1 fighter in 7 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the British and 2 submarines owned by the Germans lost in 7 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyerNon Combat Move - British
1 fighter moved from 7 Sea Zone to United Kingdom
1 bomber moved from 5 Sea Zone to United Kingdom
1 fighter moved from 61 Sea Zone to SzechwanPlace Units - British
1 bomber, 1 fighter and 1 infantry placed in India
2 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 2 destroyers and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 44 Sea Zone to 53 Sea Zone
1 fighter moved from 50 Sea Zone to 53 Sea Zone
1 fighter moved from Japan to 53 Sea Zone
1 cruiser moved from 50 Sea Zone to 53 Sea Zone
1 bomber moved from Japan to 53 Sea Zone
1 bomber moved from Japan to 61 Sea Zone
1 battleship moved from 60 Sea Zone to 61 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 61 Sea Zone
1 fighter moved from 61 Sea Zone to Yunnan
1 fighter moved from 61 Sea Zone to Yunnan
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 artillery, 1 fighter and 1 infantry moved from French Indo-China Thailand to Yunnan
1 fighter and 2 infantry moved from Manchuria to Anhwei
4 infantry moved from Kiangsu to AnhweiCombat - Japanese
Battle in 61 Sea Zone
Japanese attack with 2 battleships, 1 bomber and 1 carrier
British defend with 1 cruiser
Japanese roll dice for 2 battleships, 1 bomber and 1 carrier in 61 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 cruiser in 61 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 61 Sea Zone
Japanese win with 2 battleships, 1 bomber and 1 carrier remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Yunnan, round 2 : 0/5 hits
Americans roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Yunnan, round 3 : 2/5 hits
Americans roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
2 infantry owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Anhwei
Japanese attack with 1 fighter and 6 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 fighter and 6 infantry in Anhwei, round 2 : 2/7 hits
Americans roll dice for 2 infantry in Anhwei, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Anhwei
Japanese win, taking Anhwei from Americans with 1 fighter and 6 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 53 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 53 Sea Zone
Japanese roll dice for 1 bomber and 2 fighters in 53 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 cruiser in 53 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits
1 fighter owned by the Japanese lost in 53 Sea Zone
1 cruiser owned by the Japanese retreated to 52 Sea Zone
Americans win with 1 carrier, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is -16
Casualties for Japanese: 1 fighter and 1 submarineNon Combat Move - Japanese
1 transport moved from 60 Sea Zone to 48 Sea Zone
1 destroyer moved from 60 Sea Zone to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kwangtung
1 carrier moved from 50 Sea Zone to 52 Sea Zone
1 fighter moved from 53 Sea Zone to 52 Sea Zone
1 bomber moved from 53 Sea Zone to Wake Island
1 bomber moved from 61 Sea Zone to Kwangtung
1 fighter moved from Anhwei to Kwangtung
3 fighters moved from Yunnan to KwangtungPlace Units - Japanese
2 destroyers and 2 transports placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
1 infantry moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
1 fighter moved from 53 Sea Zone to Wake Island
1 fighter moved from Western United States to 52 Sea Zone
1 fighter moved from Hawaiian Islands to 52 Sea Zone
1 submarine moved from 53 Sea Zone to 52 Sea Zone
1 destroyer moved from 53 Sea Zone to 52 Sea Zone
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
1 fighter moved from Szechwan to West Russia
2 infantry moved from Szechwan to Kazakh S.S.R.
1 fighter moved from Eastern United States to 11 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 bomber moved from Eastern United States to ArchangelCombat - Americans
Battle in 11 Sea Zone
Americans attack with 1 cruiser and 1 fighter
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Battle in 52 Sea Zone
Americans attack with 1 battleship, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 carrier, 1 cruiser and 1 fighter
Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 2 destroyers, 2 fighters and 1 transport in 52 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 fighter in 52 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 carrier and 1 cruiser in 52 Sea Zone, round 2 : 0/2 hits
1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 52 Sea Zone
1 submarine owned by the Americans Submerged
Americans roll dice for 1 battleship, 2 destroyers, 2 fighters and 1 transport in 52 Sea Zone, round 3 : 3/5 hits
Japanese roll dice for 1 fighter in 52 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 52 Sea Zone
Americans winAmericans win with 1 cruiser and 1 fighter remaining with 1 battleship, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 28
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 carrier, 1 cruiser and 1 fighter
Battle in Wake Island
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 bomber and 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Wake Island, round 2 : 0/3 hits
Japanese roll dice for 1 bomber and 1 infantry in Wake Island, round 2 : 0/2 hits
Americans roll dice for 1 fighter and 2 infantry in Wake Island, round 3 : 1/3 hits
Japanese roll dice for 1 bomber and 1 infantry in Wake Island, round 3 : 1/2 hits
1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Americans roll dice for 1 fighter and 1 infantry in Wake Island, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Wake Island, round 4 : 0/1 hits
Americans roll dice for 1 fighter and 1 infantry in Wake Island, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Wake Island, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 bomber and 1 infantryNon Combat Move - Americans
1 carrier moved from 53 Sea Zone to 52 Sea Zone
1 fighter moved from 52 Sea Zone to Hawaiian Islands
1 fighter moved from Wake Island to 52 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 45 PUs
1 unit repaired. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
6 infantry moved from West Russia to Belorussia
2 artilleries moved from West Russia to Belorussia
3 armour moved from West Russia to Belorussia
2 armour moved from Russia to Belorussia
1 fighter moved from Russia to Belorussia
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
1 armour moved from Szechwan to Caucasus
2 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Szechwan to Kazakh S.S.R.Combat - Russians
Battle in Belorussia
Russians attack with 5 armour, 2 artilleries, 1 fighter and 6 infantry
Germans defend with 6 armour, 1 artillery and 3 infantry
Russians roll dice for 5 armour, 2 artilleries, 1 fighter and 6 infantry in Belorussia, round 2 : 5/14 hits
Germans roll dice for 6 armour, 1 artillery and 3 infantry in Belorussia, round 2 : 7/10 hits
6 infantry owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia
Russians roll dice for 5 armour, 1 artillery and 1 fighter in Belorussia, round 3 : 3/7 hits
Germans roll dice for 5 armour in Belorussia, round 3 : 3/5 hits
2 armour owned by the Russians, 1 artillery owned by the Russians and 3 armour owned by the Germans lost in Belorussia
3 armour owned by the Russians retreated to West Russia
Germans win with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 4 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 armour, 2 artilleries and 6 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 2/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 armour and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Belorussia to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
3 infantry moved from Russia to West RussiaPlace Units - Russians
1 armour, 1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs





