Good luck @SuperbattleshipYamato , please post G1 save here!
Olilam vs GrozBul 1942.2
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 1 fighter, 5 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 17 Sea Zone to 34 Sea Zone
2 infantry moved from Anglo-Egyptian Sudan to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 17 Sea Zone to 35 Sea Zone
1 cruiser moved from 17 Sea Zone to 35 Sea Zone
1 destroyer moved from 17 Sea Zone to 35 Sea Zone
2 artilleries moved from Burma to French Indo-China Thailand
6 armour moved from Burma to Szechwan
Americans take Yunnan from Japanese
1 fighter moved from Persia to Szechwan
1 fighter moved from India to French Indo-China Thailand
1 fighter moved from India to French Indo-China Thailand
1 fighter moved from Persia to Szechwan
1 fighter moved from Persia to West Russia
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
1 artillery moved from 8 Sea Zone to Northwestern EuropeCombat - British
Battle in French Indo-China Thailand
British attack with 2 artilleries and 2 fighters
Japanese defend with 1 artillery
British roll dice for 2 artilleries and 2 fighters in French Indo-China Thailand, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in French Indo-China Thailand, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in French Indo-China Thailand
British win, taking French Indo-China Thailand from Japanese with 2 artilleries and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Szechwan
British attack with 6 armour and 2 fighters
Japanese defend with 1 bomber and 3 fighters
British roll dice for 6 armour and 2 fighters in Szechwan, round 2 : 4/8 hits
Japanese roll dice for 1 bomber and 3 fighters in Szechwan, round 2 : 2/4 hits
3 fighters owned by the Japanese, 1 bomber owned by the Japanese and 2 armour owned by the British lost in Szechwan
British win, taking Szechwan from Japanese with 4 armour and 2 fighters remaining. Battle score for attacker is 30
Casualties for British: 2 armour
Casualties for Japanese: 1 bomber and 3 fighters
Battle in 35 Sea Zone
British attack with 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport
Japanese defend with 1 carrier
British roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 carrier in 35 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Japanese and 1 submarine owned by the British lost in 35 Sea Zone
British win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 submarine
Casualties for Japanese: 1 carrierNon Combat Move - British
2 infantry moved from 35 Sea Zone to India
2 fighters moved from French Indo-China Thailand to India
2 fighters moved from Szechwan to RussiaPlace Units - British
1 transport placed in 8 Sea Zone
1 fighter and 2 infantry placed in India
3 infantry placed in United Kingdom
British undo move 3.
British undo move 2.
3 infantry placed in India
2 infantry placed in United Kingdom
1 fighter placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Manchuria
Japanese take Manchuria from Russians
1 artillery moved from Japan to 62 Sea Zone
1 artillery moved from 62 Sea Zone to Manchuria
1 fighter moved from Japan to Manchuria
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
5 infantry moved from Kazakh S.S.R. to CaucasusCombat - Japanese
Non Combat Move - Japanese
1 fighter moved from Manchuria to JapanPlace Units - Japanese
1 transport placed in 62 Sea Zone
1 armour and 2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Germany
2 armour moved from Eastern Canada to 10 Sea Zone
1 artillery moved from Eastern Canada to 10 Sea Zone
3 infantry moved from Eastern Canada to 10 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
3 transports moved from 8 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
6 infantry moved from Eastern United States to Eastern Canada
1 fighter moved from Eastern United States to 8 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
3 infantry moved from 8 Sea Zone to United Kingdom
1 artillery moved from 8 Sea Zone to United Kingdom
2 armour moved from 8 Sea Zone to United Kingdom
2 destroyers moved from 17 Sea Zone to 14 Sea Zone
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from India to West RussiaCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Germany to West RussiaPlace Units - Americans
1 transport placed in 11 Sea Zone
4 artilleries, 1 bomber and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 44 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from Anhwei to Sinkiang
Americans take Sinkiang from Japanese
1 infantry moved from Anhwei to Sinkiang
1 armour moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 armour moved from Kazakh S.S.R. to Caucasus
2 artilleries moved from Russia to Caucasus
5 infantry moved from Russia to Caucasus
2 fighters moved from West Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 1 armour, 2 artilleries, 2 fighters and 5 infantry
Germans defend with 1 artillery, 1 factory and 2 infantry; Japanese defend with 5 infantry
Russians roll dice for 1 armour, 2 artilleries, 2 fighters and 5 infantry in Caucasus, round 2 : 1/10 hits
Germans roll dice for 1 artillery and 7 infantry in Caucasus, round 2 : 1/8 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Russians roll dice for 1 armour, 2 artilleries, 2 fighters and 4 infantry in Caucasus, round 3 : 3/9 hits
Germans roll dice for 1 artillery and 6 infantry in Caucasus, round 3 : 4/7 hits
2 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Russians roll dice for 1 armour, 2 artilleries and 2 fighters in Caucasus, round 4 : 2/5 hits
Germans roll dice for 1 artillery and 3 infantry in Caucasus, round 4 : 3/4 hits
2 infantry owned by the Japanese, 1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Caucasus
retreated to Caucasus
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 2 artilleries and 5 infantry
Casualties for Japanese: 4 infantryNon Combat Move - Russians
1 fighter moved from Caucasus to West Russia
1 fighter moved from Caucasus to West RussiaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 31 PUs;
Germans buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Belorussia to Russia
1 fighter moved from Belorussia to Northwestern Europe
1 fighter moved from Italy to Northwestern Europe
1 fighter moved from Belorussia to Northwestern Europe
1 fighter moved from Belorussia to Northwestern Europe
1 fighter moved from Belorussia to Persia
1 fighter moved from Belorussia to Persia
1 infantry moved from France to Northwestern Europe
1 infantry moved from Italy to Southern Europe
Germans take Southern Europe from BritishCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Persia
Germans attack with 2 fighters
Russians defend with 1 infantry
Germans roll dice for 2 fighters in Persia, round 2 : 0/2 hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 fighter owned by the Germans lost in Persia
retreated to Persia
British win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Battle in Northwestern Europe
Germans attack with 4 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 4 fighters and 1 infantry in Northwestern Europe, round 2 : 3/5 hits
British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Northwestern Europe
Germans win with 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
24 infantry moved from Belorussia to Baltic States
12 armour moved from Belorussia to Baltic States
2 artilleries moved from Belorussia to Baltic States
1 armour moved from France to Baltic States
2 infantry moved from Germany to Baltic States
1 infantry moved from France to Germany
1 infantry moved from Italy to France
1 infantry moved from Italy to Germany
4 infantry moved from Ukraine S.S.R. to Poland
2 artilleries moved from Karelia S.S.R. to Baltic States
1 fighter moved from Persia to Caucasus
1 fighter moved from Northwestern Europe to Baltic States
3 fighters moved from Northwestern Europe to GermanyPlace Units - Germans
2 armour, 1 fighter and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 4 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo-China Thailand to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to Borneo
1 artillery moved from 47 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 47 Sea Zone
1 cruiser moved from 35 Sea Zone to 47 Sea Zone
1 artillery moved from French Indo-China Thailand to Malaya
British take Malaya from Japanese
1 armour moved from Szechwan to Kwangtung
British take Kwangtung from Japanese
3 armour moved from Szechwan to Burma
1 armour moved from Kwangtung to Szechwan
1 fighter moved from West Russia to United Kingdom
1 fighter moved from Russia to India
1 fighter moved from Russia to West Russia
4 infantry moved from India to Burma
1 armour moved from India to Burma
1 armour moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Northwestern Europe
1 armour moved from 8 Sea Zone to Northwestern Europe
1 artillery moved from 8 Sea Zone to Northwestern EuropeCombat - British
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
Place Units - British
1 armour, 1 artillery and 1 infantry placed in India
3 artilleries and 3 infantry placed in United Kingdom
1 transport placed in 8 Sea ZoneTurn Complete - British
British collect 45 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 bomber, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Manchuria to Anhwei
Japanese take Anhwei from Americans
1 armour moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Manchuria
3 artilleries moved from Japan to 62 Sea Zone
3 artilleries moved from 62 Sea Zone to Manchuria
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 fighter moved from Japan to Philippine Islands
1 fighter moved from Japan to Philippine Islands
1 fighter moved from Japan to 48 Sea Zone
2 battleships and 1 destroyer moved from 62 Sea Zone to 48 Sea Zone
1 fighter moved from 48 Sea Zone to Philippine IslandsCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 transport placed in 62 Sea Zone
1 bomber and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 22 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from West Russia to 62 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to Persia
1 destroyer moved from 14 Sea Zone to 8 Sea Zone
1 bomber moved from West Russia to Germany
1 bomber moved from United Kingdom to Germany
1 bomber moved from Eastern United States to United Kingdom
6 infantry moved from Eastern Canada to 10 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 4,3 and causes: 7 damage to unit: factory
Bombing raid in Germany causes 7 damage total.
Battle in 62 Sea Zone
Americans attack with 1 bomber
Japanese defend with 6 transports
6 transports owned by the Japanese lost in 62 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 42
Casualties for Japanese: 6 transportsNon Combat Move - Americans
1 bomber moved from 62 Sea Zone to Buryatia S.S.R.
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 aaGun moved from Eastern Canada to 10 Sea Zone
1 aaGun, 6 infantry and 4 transports moved from 10 Sea Zone to 8 Sea Zone
6 infantry moved from 8 Sea Zone to United Kingdom
1 aaGun moved from 8 Sea Zone to United Kingdom
4 infantry moved from Eastern United States to Eastern Canada
4 artilleries moved from Eastern United States to Eastern Canada
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 destroyer moved from 14 Sea Zone to 8 Sea ZonePlace Units - Americans
1 transport placed in 11 Sea Zone
1 artillery, 2 bombers and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 44 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Caucasus
1 armour moved from West Russia to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 armour moved from Ukraine S.S.R. to Caucasus
2 armour moved from West Russia to Caucasus
1 infantry moved from Persia to Caucasus
1 fighter moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Caucasus
2 infantry moved from Sinkiang to NovosibirskCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 3 armour, 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory and 1 fighter; Japanese defend with 1 infantry
Russians roll dice for 3 armour, 1 fighter and 2 infantry in Caucasus, round 2 : 2/6 hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 2/3 hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Caucasus
Russians roll dice for 3 armour and 1 fighter in Caucasus, round 3 : 3/4 hits
Germans roll dice for 1 fighter in Caucasus, round 3 : 1/1 hits
1 armour owned by the Russians and 1 fighter owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 fighter
Casualties for Russians: 1 armour and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Caucasus to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 artillery moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
6 infantry moved from Russia to West RussiaPlace Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Germans
Germans repair damage of 7x factory; Remaining resources: 30 PUs;
Germans buy 3 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
9 infantry moved from Germany to Baltic States
2 armour moved from Germany to Baltic States
4 fighters moved from Germany to Baltic States
4 infantry moved from Poland to Baltic States
26 infantry moved from Baltic States to Karelia S.S.R.
15 armour moved from Baltic States to Karelia S.S.R.
5 fighters moved from Baltic States to Karelia S.S.R.
4 artilleries moved from Baltic States to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
1 artillery moved from Germany to Baltic States
8 infantry moved from France to Germany
1 infantry moved from Southern Europe to GermanyCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 15 armour, 4 artilleries, 5 fighters and 27 infantry
Russians defend with 1 artillery, 1 factory and 1 infantry
Germans roll dice for 15 armour, 4 artilleries, 5 fighters and 27 infantry in Karelia S.S.R., round 2 : 14/51 hits
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 15 armour, 4 artilleries, 5 fighters and 27 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
5 fighters moved from Karelia S.S.R. to Baltic StatesPlace Units - Germans
3 armour and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 31 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 carrier, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
3 artilleries moved from United Kingdom to 8 Sea Zone
3 infantry moved from United Kingdom to 8 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 8 Sea Zone to 5 Sea Zone
3 destroyers moved from 8 Sea Zone to 5 Sea Zone
3 artilleries moved from 5 Sea Zone to Germany
3 infantry moved from 5 Sea Zone to Germany
1 artillery moved from Northwestern Europe to Germany
2 infantry moved from Northwestern Europe to Germany
1 armour moved from Northwestern Europe to Germany
2 fighters moved from United Kingdom to Germany
1 fighter moved from West Russia to GermanyCombat - British
Battle in Germany
British attack with 1 armour, 4 artilleries, 3 fighters and 5 infantry
Germans defend with 1 aaGun, 3 armour, 1 factory and 13 infantry
AA fire in Germany : 0/3 hits
British roll dice for 1 armour, 4 artilleries, 3 fighters and 5 infantry in Germany, round 2 : 1/13 hits
Germans roll dice for 1 aaGun, 3 armour and 13 infantry in Germany, round 2 : 5/16 hits
1 infantry owned by the Germans and 5 infantry owned by the British lost in Germany
British roll dice for 1 armour, 4 artilleries and 3 fighters in Germany, round 3 : 3/8 hits
Germans roll dice for 1 aaGun, 3 armour and 12 infantry in Germany, round 3 : 7/15 hits
3 infantry owned by the Germans, 4 artilleries owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in Germany
Germans win with 1 aaGun, 3 armour and 9 infantry remaining. Battle score for attacker is -45
Casualties for Germans: 4 infantry
Casualties for British: 1 armour, 4 artilleries, 2 fighters and 5 infantry
1 fighter owned by the British retreatedNon Combat Move - British
1 fighter moved from Germany to Northwestern Europe
1 artillery and 1 infantry moved from Borneo to 47 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 47 Sea Zone to 35 Sea Zone
4 armour and 4 infantry moved from Burma to Yunnan
1 armour moved from Szechwan to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 artillery moved from Malaya to French Indo-China Thailand
1 fighter moved from India to Yunnan
2 fighters moved from India to 35 Sea ZonePlace Units - British
1 carrier and 1 submarine placed in 35 Sea Zone
1 armour placed in India
1 artillery and 5 infantry placed in United KingdomTurn Complete - British
British collect 45 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Anhwei to Manchuria
2 battleships and 1 destroyer moved from 48 Sea Zone to 62 Sea Zone
3 fighters moved from Philippine Islands to Japan
2 armour moved from Manchuria to Buryatia S.S.R.
1 bomber moved from Japan to Buryatia S.S.R.Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 2 armour and 1 bomber
Americans defend with 1 bomber
Japanese roll dice for 2 armour and 1 bomber in Buryatia S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 bomber in Buryatia S.S.R., round 2 : 0/1 hits
1 bomber owned by the Americans lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomberNon Combat Move - Japanese
1 bomber moved from Buryatia S.S.R. to JapanPlace Units - Japanese
1 submarine and 2 transports placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 23 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 armour moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
9 infantry moved from United Kingdom to 8 Sea Zone
2 armour, 1 artillery, 9 infantry and 6 transports moved from 8 Sea Zone to 5 Sea Zone
2 armour moved from 5 Sea Zone to Germany
1 artillery moved from 5 Sea Zone to Germany
9 infantry moved from 5 Sea Zone to Germany
3 bombers moved from United Kingdom to Germany
2 fighters moved from 8 Sea Zone to Germany
1 battleship moved from 8 Sea Zone to 5 Sea Zone
1 cruiser moved from 8 Sea Zone to 5 Sea Zone
1 carrier moved from 8 Sea Zone to 5 Sea Zone
1 destroyer moved from 8 Sea Zone to 5 Sea Zone
2 artilleries moved from Eastern Canada to 10 Sea Zone
2 infantry moved from Eastern Canada to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to France
2 artilleries moved from 8 Sea Zone to France
2 bombers moved from Eastern United States to France
2 fighters moved from West Russia to Germany
2 infantry moved from Persia to Caucasus
1 artillery moved from Persia to Caucasus
1 transport moved from 11 Sea Zone to 10 Sea Zone
3 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern CanadaCombat - Americans
Battle in Germany
Americans attack with 2 armour, 1 artillery, 3 bombers, 4 fighters and 9 infantry
Germans defend with 1 aaGun, 3 armour, 1 factory and 9 infantry
AA fire in Germany : 1/3 hits
1 fighter owned by the Americans lost in Germany
Americans roll dice for 1 battleship and 1 cruiser in Germany, round 2 : 2/2 hits
Americans roll dice for 2 armour, 1 artillery, 3 bombers, 3 fighters and 9 infantry in Germany, round 2 : 4/18 hits
Germans roll dice for 1 aaGun, 3 armour and 9 infantry in Germany, round 2 : 5/12 hits
1 aaGun owned by the Germans, 5 infantry owned by the Germans and 5 infantry owned by the Americans lost in Germany
Americans roll dice for 2 armour, 1 artillery, 3 bombers, 3 fighters and 4 infantry in Germany, round 3 : 6/13 hits
Germans roll dice for 3 armour and 4 infantry in Germany, round 3 : 2/7 hits
4 infantry owned by the Germans, 2 armour owned by the Germans and 2 infantry owned by the Americans lost in Germany
Americans roll dice for 2 armour, 1 artillery, 3 bombers, 3 fighters and 2 infantry in Germany, round 4 : 4/11 hits
Germans roll dice for 1 armour in Germany, round 4 : 0/1 hits
1 armour owned by the Germans lost in Germany
Americans captures 31PUs while taking Germans capital
Americans win, taking Germany from Germans with 2 armour, 1 artillery, 3 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 aaGun, 3 armour and 9 infantry
Casualties for Americans: 1 fighter and 7 infantry
Battle in France
Americans attack with 2 artilleries, 2 bombers and 2 infantry
Germans defend with 2 artilleries
Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in France, round 2 : 4/6 hits
Germans roll dice for 2 artilleries in France, round 2 : 2/2 hits
2 artilleries owned by the Germans and 2 infantry owned by the Americans lost in France
Americans win, taking France from Germans with 2 artilleries and 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 fighter moved from Germany to 5 Sea Zone
1 fighter moved from Germany to 5 Sea Zone
1 fighter moved from Germany to Northwestern Europe
1 bomber moved from France to Northwestern Europe
1 bomber moved from France to Northwestern Europe
1 bomber moved from Germany to Northwestern Europe
2 bombers moved from Germany to Northwestern EuropePlace Units - Americans
2 bombers and 2 infantry placed in Eastern United States
1 carrier placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Caucasus to Bulgaria Romania
Russians take Bulgaria Romania from Germans
1 infantry moved from West Russia to Belorussia
2 fighters moved from West Russia to Karelia S.S.R.
37 infantry moved from West Russia to Karelia S.S.R.
11 artilleries moved from West Russia to Karelia S.S.R.
1 armour moved from Caucasus to Karelia S.S.R.Combat - Russians
Battle in Belorussia
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Karelia S.S.R.
Russians attack with 1 armour, 11 artilleries, 2 fighters and 37 infantry
Germans defend with 15 armour, 4 artilleries, 1 factory and 27 infantry
Russians roll dice for 1 armour, 11 artilleries, 2 fighters and 37 infantry in Karelia S.S.R., round 2 : 17/51 hits
Germans roll dice for 15 armour, 4 artilleries and 27 infantry in Karelia S.S.R., round 2 : 16/46 hits
16 infantry owned by the Russians and 17 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 armour, 11 artilleries, 2 fighters and 21 infantry in Karelia S.S.R., round 3 : 10/35 hits
Germans roll dice for 15 armour, 4 artilleries and 10 infantry in Karelia S.S.R., round 3 : 14/29 hits
14 infantry owned by the Russians and 10 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 armour, 11 artilleries, 2 fighters and 7 infantry in Karelia S.S.R., round 4 : 7/21 hits
Germans roll dice for 15 armour and 4 artilleries in Karelia S.S.R., round 4 : 7/19 hits
7 infantry owned by the Russians, 4 artilleries owned by the Germans and 3 armour owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 armour, 11 artilleries and 2 fighters in Karelia S.S.R., round 5 : 8/14 hits
Germans roll dice for 12 armour in Karelia S.S.R., round 5 : 6/12 hits
6 artilleries owned by the Russians and 8 armour owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 armour, 5 artilleries and 2 fighters in Karelia S.S.R., round 6 : 3/8 hits
Germans roll dice for 4 armour in Karelia S.S.R., round 6 : 2/4 hits
2 artilleries owned by the Russians and 3 armour owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 armour, 3 artilleries and 2 fighters in Karelia S.S.R., round 7 : 2/6 hits
Germans roll dice for 1 armour in Karelia S.S.R., round 7 : 0/1 hits
1 armour owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 armour, 3 artilleries and 2 fighters remaining. Battle score for attacker is 44
Casualties for Germans: 15 armour, 4 artilleries and 27 infantry
Casualties for Russians: 8 artilleries and 37 infantryNon Combat Move - Russians
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
2 artilleries and 4 infantry moved from Russia to West Russia
1 artillery and 3 infantry moved from Novosibirsk to Evenki National OkrugPlace Units - Russians
1 armour, 1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Combat Move - Germans
1 artillery, 5 fighters and 13 infantry moved from Baltic States to GermanyCombat - Germans
Battle in Germany
Germans attack with 1 artillery, 5 fighters and 13 infantry
Americans defend with 2 armour, 1 artillery, 1 factory and 2 infantry
Germans roll dice for 1 artillery, 5 fighters and 13 infantry in Germany, round 2 : 10/19 hits
Americans roll dice for 2 armour, 1 artillery and 2 infantry in Germany, round 2 : 2/5 hits
2 infantry owned by the Germans, 2 armour owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Germany
Germans win, taking Germany from Americans with 1 artillery, 5 fighters and 11 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 2 infantry
Casualties for Americans: 2 armour, 1 artillery and 2 infantryNon Combat Move - Germans
5 fighters moved from Germany to ItalyTurn Complete - Germans
Germans collect 19 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 fighter moved from Karelia S.S.R. to Belorussia
1 fighter moved from Russia to Belorussia
1 infantry moved from Karelia S.S.R. to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
1 infantry moved from Archangel to West Russia
1 armour moved from Archangel to West Russia
1 artillery moved from Russia to West Russia
4 infantry moved from Russia to West Russia
3 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
2 armour moved from Russia to West RussiaCombat - Russians
Battle in Belorussia
Russians attack with 2 fighters and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 2 fighters and 3 infantry in Belorussia, round 2 : 1/5 hits
Germans roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 2 fighters and 3 infantry in Belorussia, round 3 : 1/5 hits
Germans roll dice for 2 infantry in Belorussia, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 2 fighters and 2 infantry in Belorussia, round 4 : 2/4 hits
Germans roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Russians attack with 3 armour, 3 artilleries and 9 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 3 armour, 3 artilleries and 9 infantry in West Russia, round 2 : 2/15 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 1/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Russians roll dice for 3 armour, 3 artilleries and 8 infantry in West Russia, round 3 : 4/14 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in West Russia, round 3 : 1/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 3 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Russia to West Russia
1 aaGun moved from Caucasus to West Russia
1 submarine moved from 4 Sea Zone to 7 Sea Zone
2 fighters moved from Belorussia to Russia
1 armour moved from Caucasus to Szechwan
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Kazakh S.S.R. to SzechwanPlace Units - Russians
2 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 bomber moved from Germany to 7 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
2 submarines moved from 9 Sea Zone to 11 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Gibraltar
1 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
1 armour, 1 artillery, 1 fighter and 1 infantry moved from Ukraine S.S.R. to Belorussia
1 armour, 1 fighter and 2 infantry moved from Poland to Belorussia
1 armour and 1 infantry moved from Baltic States to Belorussia
1 armour moved from Bulgaria Romania to Belorussia
1 fighter moved from Bulgaria Romania to Belorussia
1 infantry moved from Ukraine S.S.R. to BelorussiaCombat - Germans
Battle in 11 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 11 Sea Zone
Germans roll dice for 1 submarine in 11 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 11 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 11 Sea Zone
2 transports owned by the Americans lost in 11 Sea Zone
Germans roll dice for 1 submarine in 11 Sea Zone, round 5 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 16
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 2 transports
Battle in 14 Sea Zone
Germans attack with 1 battleship and 1 transport
British defend with 1 cruiser
Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 cruiser in 14 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the British lost in 14 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 7 Sea Zone
Germans attack with 1 bomber, 2 fighters and 2 submarines
British defend with 1 battleship and 1 transport; Russians defend with 1 submarine
Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 fighters in 7 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians and 1 battleship owned by the British lost in 7 Sea Zone
1 transport owned by the British lost in 7 Sea Zone
Germans roll dice for 2 submarines in 7 Sea Zone, round 3 : 1/2 hits
Germans win with 1 bomber, 2 fighters and 2 submarines remaining. Battle score for attacker is 33
Casualties for British: 1 battleship and 1 transport
Casualties for Russians: 1 submarine
Battle in Gibraltar
Battle in Belorussia
Germans attack with 4 armour, 1 artillery, 3 fighters and 5 infantry
Russians defend with 2 infantry
Germans roll dice for 4 armour, 1 artillery, 3 fighters and 5 infantry in Belorussia, round 2 : 3/13 hits
Russians roll dice for 2 infantry in Belorussia, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
Germans win, taking Gibraltar from British, taking Belorussia from Russians with 4 armour, 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 armour moved from Germany to Belorussia
1 fighter moved from Germany to Belorussia
1 armour moved from Northwestern Europe to Baltic States
2 armour moved from France to Baltic States
2 infantry moved from Bulgaria Romania to Poland
1 infantry moved from Morocco to Algeria
1 armour moved from Libya to Algeria
2 fighters moved from 7 Sea Zone to Finland
1 bomber moved from 7 Sea Zone to Germany
4 fighters moved from Belorussia to Poland
1 artillery moved from Southern Europe to Bulgaria Romania
1 infantry moved from Southern Europe to Bulgaria Romania
3 infantry moved from Germany to Baltic States
1 aaGun moved from Italy to Germany
1 infantry moved from France to Germany
1 infantry moved from Northwestern Europe to Germany
1 armour moved from Italy to Baltic StatesPlace Units - Germans
1 destroyer placed in 15 Sea Zone
2 artilleries and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs
1 unit repaired. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
British buy 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 35 Sea Zone to 61 Sea Zone
1 cruiser moved from 35 Sea Zone to 61 Sea Zone
1 infantry moved from Western Canada to Eastern Canada
1 transport moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from United Kingdom to 5 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
1 infantry moved from Burma to India
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Eastern Australia to 39 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Persia to India
1 carrier and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Egypt to 33 Sea Zone
1 destroyer moved from 17 Sea Zone to 33 Sea ZoneCombat - British
Battle in France
British attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in France
British win, taking France from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in 5 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 bomber and 1 fighter in 5 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 cruiser and 1 transport
Casualties for British: 1 fighter
Battle in 61 Sea Zone
British attack with 1 cruiser and 1 fighter
Japanese defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 61 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 61 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser and 1 fighter in 61 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 61 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 61 Sea Zone
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 7 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 2 submarines
British roll dice for 1 destroyer and 1 fighter in 7 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the British and 2 submarines owned by the Germans lost in 7 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyerNon Combat Move - British
1 fighter moved from 7 Sea Zone to United Kingdom
1 bomber moved from 5 Sea Zone to United Kingdom
1 fighter moved from 61 Sea Zone to SzechwanPlace Units - British
1 bomber, 1 fighter and 1 infantry placed in India
2 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 2 destroyers and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 44 Sea Zone to 53 Sea Zone
1 fighter moved from 50 Sea Zone to 53 Sea Zone
1 fighter moved from Japan to 53 Sea Zone
1 cruiser moved from 50 Sea Zone to 53 Sea Zone
1 bomber moved from Japan to 53 Sea Zone
1 bomber moved from Japan to 61 Sea Zone
1 battleship moved from 60 Sea Zone to 61 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 61 Sea Zone
1 fighter moved from 61 Sea Zone to Yunnan
1 fighter moved from 61 Sea Zone to Yunnan
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 artillery, 1 fighter and 1 infantry moved from French Indo-China Thailand to Yunnan
1 fighter and 2 infantry moved from Manchuria to Anhwei
4 infantry moved from Kiangsu to AnhweiCombat - Japanese
Battle in 61 Sea Zone
Japanese attack with 2 battleships, 1 bomber and 1 carrier
British defend with 1 cruiser
Japanese roll dice for 2 battleships, 1 bomber and 1 carrier in 61 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 cruiser in 61 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 61 Sea Zone
Japanese win with 2 battleships, 1 bomber and 1 carrier remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Yunnan, round 2 : 0/5 hits
Americans roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Yunnan, round 3 : 2/5 hits
Americans roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
2 infantry owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Anhwei
Japanese attack with 1 fighter and 6 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 fighter and 6 infantry in Anhwei, round 2 : 2/7 hits
Americans roll dice for 2 infantry in Anhwei, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Anhwei
Japanese win, taking Anhwei from Americans with 1 fighter and 6 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 53 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 53 Sea Zone
Japanese roll dice for 1 bomber and 2 fighters in 53 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 cruiser in 53 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits
1 fighter owned by the Japanese lost in 53 Sea Zone
1 cruiser owned by the Japanese retreated to 52 Sea Zone
Americans win with 1 carrier, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is -16
Casualties for Japanese: 1 fighter and 1 submarineNon Combat Move - Japanese
1 transport moved from 60 Sea Zone to 48 Sea Zone
1 destroyer moved from 60 Sea Zone to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kwangtung
1 carrier moved from 50 Sea Zone to 52 Sea Zone
1 fighter moved from 53 Sea Zone to 52 Sea Zone
1 bomber moved from 53 Sea Zone to Wake Island
1 bomber moved from 61 Sea Zone to Kwangtung
1 fighter moved from Anhwei to Kwangtung
3 fighters moved from Yunnan to KwangtungPlace Units - Japanese
2 destroyers and 2 transports placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
1 infantry moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
1 fighter moved from 53 Sea Zone to Wake Island
1 fighter moved from Western United States to 52 Sea Zone
1 fighter moved from Hawaiian Islands to 52 Sea Zone
1 submarine moved from 53 Sea Zone to 52 Sea Zone
1 destroyer moved from 53 Sea Zone to 52 Sea Zone
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
1 fighter moved from Szechwan to West Russia
2 infantry moved from Szechwan to Kazakh S.S.R.
1 fighter moved from Eastern United States to 11 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 bomber moved from Eastern United States to ArchangelCombat - Americans
Battle in 11 Sea Zone
Americans attack with 1 cruiser and 1 fighter
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Battle in 52 Sea Zone
Americans attack with 1 battleship, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 carrier, 1 cruiser and 1 fighter
Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 2 destroyers, 2 fighters and 1 transport in 52 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 fighter in 52 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 carrier and 1 cruiser in 52 Sea Zone, round 2 : 0/2 hits
1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 52 Sea Zone
1 submarine owned by the Americans Submerged
Americans roll dice for 1 battleship, 2 destroyers, 2 fighters and 1 transport in 52 Sea Zone, round 3 : 3/5 hits
Japanese roll dice for 1 fighter in 52 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 52 Sea Zone
Americans winAmericans win with 1 cruiser and 1 fighter remaining with 1 battleship, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 28
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 carrier, 1 cruiser and 1 fighter
Battle in Wake Island
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 bomber and 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Wake Island, round 2 : 0/3 hits
Japanese roll dice for 1 bomber and 1 infantry in Wake Island, round 2 : 0/2 hits
Americans roll dice for 1 fighter and 2 infantry in Wake Island, round 3 : 1/3 hits
Japanese roll dice for 1 bomber and 1 infantry in Wake Island, round 3 : 1/2 hits
1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Americans roll dice for 1 fighter and 1 infantry in Wake Island, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Wake Island, round 4 : 0/1 hits
Americans roll dice for 1 fighter and 1 infantry in Wake Island, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Wake Island, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 bomber and 1 infantryNon Combat Move - Americans
1 carrier moved from 53 Sea Zone to 52 Sea Zone
1 fighter moved from 52 Sea Zone to Hawaiian Islands
1 fighter moved from Wake Island to 52 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 45 PUs
1 unit repaired.