@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Olilam vs GrozBul 1942.2
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Russia to Kazakh S.S.R.
5 infantry moved from Russia to West Russia
2 artilleries moved from Russia to West Russia
1 infantry moved from Archangel to West Russia
1 fighter moved from Russia to West RussiaCombat - Russians
Non Combat Move - Russians
Place Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 38 PUs;
Germans buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 armour, 2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
2 artilleries and 6 infantry moved from Baltic States to Belorussia
1 fighter moved from Germany to Belorussia
12 infantry moved from Germany to Poland
3 artilleries moved from Germany to Baltic States
4 infantry moved from France to GermanyCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 2 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 4 : 0/1 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 4 : 0/1 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 5 : 0/1 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 5 : 0/1 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 6 : 0/1 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 6 : 1/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Trans-Jordan
Germans attack with 1 armour, 2 artilleries and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 2/4 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
Place Units - Germans
2 armour, 1 artillery and 7 infantry placed in Germany
Germans undo move 1.
3 infantry placed in Italy
2 armour, 1 artillery and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 3 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Ukraine S.S.R. to Bulgaria Romania
British take Bulgaria Romania from Germans
2 infantry moved from Morocco to 13 Sea Zone
2 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 submarine moved from 13 Sea Zone to 15 Sea Zone
1 cruiser moved from 13 Sea Zone to 15 Sea Zone
1 destroyer moved from 13 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Southern Europe
British take Southern Europe from Germans
1 infantry moved from India to Burma
British take Burma from Japanese
1 infantry moved from India to Persia
1 armour moved from India to French Indo-China Thailand
British take French Indo-China Thailand from Japanese
2 infantry moved from Rhodesia to Anglo-Egyptian Sudan
1 bomber moved from West Russia to Germany
1 infantry moved from Finland to Karelia S.S.R.
1 fighter moved from India to West RussiaCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.Non Combat Move - British
Place Units - British
3 armour placed in India
1 destroyer and 1 transport placed in 8 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
2 fighters moved from Egypt to Persia
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo-China Thailand
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 armour, 2 artilleries, 1 bomber, 3 fighters and 5 infantry moved from Yunnan to Burma
5 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from AmericansCombat - Japanese
Battle in French Indo-China Thailand
Japanese attack with 1 artillery and 1 infantry
British defend with 1 armour
Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 0/2 hits
British roll dice for 1 armour in French Indo-China Thailand, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 3 : 0/2 hits
British roll dice for 1 armour in French Indo-China Thailand, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in French Indo-China Thailand
Japanese roll dice for 1 artillery in French Indo-China Thailand, round 4 : 1/1 hits
British roll dice for 1 armour in French Indo-China Thailand, round 4 : 0/1 hits
1 armour owned by the British lost in French Indo-China Thailand
Japanese win, taking French Indo-China Thailand from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 5 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters and 5 infantry in Burma, round 2 : 4/12 hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Japanese attack with 2 fighters
British defend with 1 infantry
Japanese roll dice for 2 fighters in Persia, round 2 : 0/2 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in Persia, round 3 : 1/2 hits
British roll dice for 1 infantry in Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Persia
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters moved from Persia to Trans-Jordan
1 fighter moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 bomber moved from Burma to Yunnan
2 battleships, 1 carrier and 1 destroyer moved from 34 Sea Zone to 35 Sea Zone
2 battleships moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 transport placed in 60 Sea Zone
1 armour, 1 artillery and 5 infantry placed in Japan
1 infantry were produced but were not placedTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 5 infantry moved from Morocco to 13 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 13 Sea Zone to 8 Sea Zone
1 battleship moved from 13 Sea Zone to 8 Sea Zone
1 destroyer moved from 13 Sea Zone to 8 Sea Zone
2 fighters moved from 13 Sea Zone to France
1 carrier moved from 13 Sea Zone to 8 Sea Zone
5 infantry moved from 8 Sea Zone to France
1 artillery moved from 8 Sea Zone to France
2 infantry moved from Algeria to Libya
Americans take Libya from Germans
1 armour and 1 artillery moved from Algeria to Libya
1 armour moved from Libya to Egypt
British take Egypt from Germans
1 cruiser moved from 15 Sea Zone to 13 Sea Zone
1 artillery moved from Eastern United States to Eastern Canada
5 infantry moved from Eastern United States to Eastern Canada
2 armour moved from Eastern United States to Eastern Canada
1 destroyer and 3 transports moved from 11 Sea Zone to 10 Sea Zone
1 bomber moved from Buryatia S.S.R. to 60 Sea Zone
1 fighter moved from Kazakh S.S.R. to West RussiaCombat - Americans
Battle in 60 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 carrier and 1 transport
Americans roll dice for 1 bomber in 60 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 carrier and 1 transport in 60 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Japanese lost in 60 Sea Zone
1 transport owned by the Japanese lost in 60 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 1 carrier and 1 transport
Battle in France
Americans attack with 1 artillery, 2 fighters and 5 infantry
Germans defend with 1 aaGun and 3 infantry
AA fire in France : 2/2 hits
2 fighters owned by the Americans lost in France
Americans roll dice for 1 battleship in France, round 2 : 1/1 hits
Americans roll dice for 1 artillery and 5 infantry in France, round 2 : 2/6 hits
Germans roll dice for 1 aaGun and 3 infantry in France, round 2 : 1/3 hits
1 aaGun owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
Americans roll dice for 1 artillery and 4 infantry in France, round 3 : 1/5 hits
Germans roll dice for 1 infantry in France, round 3 : 0/1 hits
1 infantry owned by the Germans lost in France
Americans win, taking France from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Americans: 2 fighters and 1 infantryNon Combat Move - Americans
1 bomber moved from 60 Sea Zone to IndiaPlace Units - Americans
2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 47 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buryatia S.S.R. to Manchuria
Russians take Manchuria from Japanese
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Kazakh S.S.R. to Persia
1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
6 infantry moved from Russia to West Russia
2 infantry moved from Evenki National Okrug to ArchangelCombat - Russians
Non Combat Move - Russians
Place Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 armour, 2 artilleries and 1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
1 artillery moved from Belorussia to Ukraine S.S.R.
1 artillery moved from Baltic States to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
1 infantry moved from Poland to Bulgaria Romania
1 infantry moved from Germany to Southern Europe
1 infantry moved from Germany to Southern Europe
1 artillery moved from Germany to Southern Europe
1 infantry moved from Poland to Bulgaria Romania
1 infantry moved from Poland to Bulgaria Romania
1 infantry moved from Germany to Southern Europe
1 artillery moved from Baltic States to Karelia S.S.R.
1 infantry moved from Poland to Bulgaria RomaniaCombat - Germans
Battle in Egypt
Germans attack with 1 armour, 2 artilleries and 1 infantry
Americans defend with 1 armour
Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Egypt, round 2 : 2/4 hits
British roll dice for 1 armour in Egypt, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Egypt
Germans win, taking Egypt from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Bulgaria Romania
Germans attack with 4 infantry
British defend with 1 infantry
Germans roll dice for 4 infantry in Bulgaria Romania, round 2 : 2/4 hits
British roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits
1 infantry owned by the British lost in Bulgaria Romania
Germans win, taking Bulgaria Romania from British with 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern Europe
Germans attack with 1 artillery and 3 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Southern Europe, round 2 : 1/4 hits
British roll dice for 2 infantry in Southern Europe, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern Europe
1 artillery owned by the Germans and 2 infantry owned by the Germans retreated to Germany
British win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 2 artilleries and 1 infantry
British defend with 1 infantry; Russians defend with 1 factory
Germans roll dice for 2 artilleries and 1 infantry in Karelia S.S.R., round 2 : 2/3 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Ukraine S.S.R., round 2 : 1/3 hits
British roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the British lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 artillery moved from Baltic States to Belorussia
2 armour moved from Germany to Belorussia
4 infantry moved from Germany to Italy
6 infantry moved from Poland to BelorussiaPlace Units - Germans
1 armour, 1 artillery, 1 fighter and 4 infantry placed in Germany
1 infantry placed in ItalyTurn Complete - Germans
Germans collect 30 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Southern Europe to 15 Sea Zone
1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 15 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Trans-Jordan
1 fighter moved from West Russia to Trans-Jordan
1 fighter moved from West Russia to Trans-Jordan
5 armour moved from India to Burma
2 infantry moved from India to Burma
2 artilleries moved from India to Burma
1 armour moved from India to Burma
1 fighter moved from West Russia to Trans-JordanCombat - British
Battle in Burma
British attack with 6 armour, 2 artilleries and 2 infantry
Japanese defend with 1 armour, 2 artilleries and 5 infantry
British roll dice for 6 armour, 2 artilleries and 2 infantry in Burma, round 2 : 6/10 hits
Japanese roll dice for 1 armour, 2 artilleries and 5 infantry in Burma, round 2 : 1/8 hits
5 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 6 armour, 2 artilleries and 1 infantry in Burma, round 3 : 5/9 hits
Japanese roll dice for 1 armour and 1 artillery in Burma, round 3 : 1/2 hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 6 armour and 2 artilleries remaining. Battle score for attacker is 23
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour, 2 artilleries and 5 infantry
Battle in Trans-Jordan
British attack with 3 fighters and 1 infantry
Japanese defend with 2 fighters
British roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits
British roll dice for 3 fighters and 1 infantry in Trans-Jordan, round 2 : 3/4 hits
Germans roll dice for 2 fighters in Trans-Jordan, round 2 : 1/2 hits
2 fighters owned by the Japanese and 1 infantry owned by the British lost in Trans-Jordan
British win with 3 fighters remaining. Battle score for attacker is 17
Casualties for British: 1 infantry
Casualties for Japanese: 2 fightersNon Combat Move - British
1 fighter moved from Trans-Jordan to Persia
1 fighter moved from Trans-Jordan to Persia
1 fighter moved from Trans-Jordan to Persia
1 armour moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 armour moved from 8 Sea Zone to France
1 infantry moved from 8 Sea Zone to FrancePlace Units - British
1 armour and 2 fighters placed in India
1 armour, 1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Libya to Egypt
1 bomber moved from India to EgyptCombat - Americans
Battle in Egypt
Americans attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 armour and 2 artilleries
Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 3/4 hits
Germans roll dice for 1 armour and 2 artilleries in Egypt, round 2 : 0/3 hits
2 artilleries owned by the Germans and 1 armour owned by the Germans lost in Egypt
Americans win, taking Egypt from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 2 artilleriesNon Combat Move - Americans
1 bomber moved from Egypt to India
2 armour moved from Eastern Canada to 10 Sea Zone
1 artillery moved from Eastern Canada to 10 Sea Zone
3 infantry moved from Eastern Canada to 10 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
2 armour moved from 8 Sea Zone to France
3 infantry moved from 8 Sea Zone to France
1 artillery moved from 8 Sea Zone to France
3 transports moved from 8 Sea Zone to 10 Sea Zone
1 fighter moved from Eastern United States to 8 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
2 armour moved from Eastern United States to Eastern Canada
1 aaGun moved from Eastern United States to Eastern Canada
1 destroyer moved from 15 Sea Zone to 17 Sea Zone
1 destroyer moved from 15 Sea Zone to 17 Sea Zone
1 cruiser moved from 13 Sea Zone to 8 Sea ZonePlace Units - Americans
1 transport placed in 11 Sea Zone
1 bomber, 1 fighter and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 47 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Manchuria to Anhwei
Americans take Anhwei from Japanese
1 infantry moved from Persia to Trans-Jordan
British take Trans-Jordan from Germans
2 infantry moved from Archangel to West Russia
3 armour, 2 artilleries, 1 fighter and 6 infantry moved from Russia to West Russia
1 infantry moved from Manchuria to AnhweiCombat - Russians
Non Combat Move - Russians
Place Units - Russians
1 armour, 2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 2 artilleries, 1 fighter and 7 infantry moved from Germany to France
8 infantry moved from Italy to France
1 artillery and 2 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Battle in France
Germans attack with 1 armour, 2 artilleries, 1 fighter and 15 infantry
British defend with 1 armour and 1 infantry; Americans defend with 2 armour, 2 artilleries and 7 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 fighter and 15 infantry in France, round 2 : 6/19 hits
Americans roll dice for 3 armour, 2 artilleries and 8 infantry in France, round 2 : 1/13 hits
1 infantry owned by the Germans, 5 infantry owned by the Americans and 1 infantry owned by the British lost in France
Germans roll dice for 1 armour, 2 artilleries, 1 fighter and 14 infantry in France, round 3 : 4/18 hits
Americans roll dice for 3 armour, 2 artilleries and 2 infantry in France, round 3 : 4/7 hits
4 infantry owned by the Germans, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in France
Germans roll dice for 1 armour, 2 artilleries, 1 fighter and 10 infantry in France, round 4 : 2/14 hits
Americans roll dice for 3 armour in France, round 4 : 1/3 hits
1 infantry owned by the Germans, 1 armour owned by the Americans and 1 armour owned by the British lost in France
Germans roll dice for 1 armour, 2 artilleries, 1 fighter and 9 infantry in France, round 5 : 1/13 hits
Americans roll dice for 1 armour in France, round 5 : 0/1 hits
1 armour owned by the Americans lost in France
Germans win, taking France from Americans with 1 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 32
Casualties for Germans: 6 infantry
Casualties for British: 1 armour and 1 infantry
Casualties for Americans: 2 armour, 2 artilleries and 7 infantryNon Combat Move - Germans
1 fighter moved from France to Italy
4 infantry moved from Bulgaria Romania to Ukraine S.S.R.Place Units - Germans
3 infantry placed in Italy
1 artillery and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 1 fighter, 5 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 17 Sea Zone to 34 Sea Zone
2 infantry moved from Anglo-Egyptian Sudan to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 17 Sea Zone to 35 Sea Zone
1 cruiser moved from 17 Sea Zone to 35 Sea Zone
1 destroyer moved from 17 Sea Zone to 35 Sea Zone
2 artilleries moved from Burma to French Indo-China Thailand
6 armour moved from Burma to Szechwan
Americans take Yunnan from Japanese
1 fighter moved from Persia to Szechwan
1 fighter moved from India to French Indo-China Thailand
1 fighter moved from India to French Indo-China Thailand
1 fighter moved from Persia to Szechwan
1 fighter moved from Persia to West Russia
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
1 artillery moved from 8 Sea Zone to Northwestern EuropeCombat - British
Battle in French Indo-China Thailand
British attack with 2 artilleries and 2 fighters
Japanese defend with 1 artillery
British roll dice for 2 artilleries and 2 fighters in French Indo-China Thailand, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in French Indo-China Thailand, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in French Indo-China Thailand
British win, taking French Indo-China Thailand from Japanese with 2 artilleries and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Szechwan
British attack with 6 armour and 2 fighters
Japanese defend with 1 bomber and 3 fighters
British roll dice for 6 armour and 2 fighters in Szechwan, round 2 : 4/8 hits
Japanese roll dice for 1 bomber and 3 fighters in Szechwan, round 2 : 2/4 hits
3 fighters owned by the Japanese, 1 bomber owned by the Japanese and 2 armour owned by the British lost in Szechwan
British win, taking Szechwan from Japanese with 4 armour and 2 fighters remaining. Battle score for attacker is 30
Casualties for British: 2 armour
Casualties for Japanese: 1 bomber and 3 fighters
Battle in 35 Sea Zone
British attack with 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport
Japanese defend with 1 carrier
British roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 carrier in 35 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Japanese and 1 submarine owned by the British lost in 35 Sea Zone
British win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 submarine
Casualties for Japanese: 1 carrierNon Combat Move - British
2 infantry moved from 35 Sea Zone to India
2 fighters moved from French Indo-China Thailand to India
2 fighters moved from Szechwan to RussiaPlace Units - British
1 transport placed in 8 Sea Zone
1 fighter and 2 infantry placed in India
3 infantry placed in United Kingdom
British undo move 3.
British undo move 2.
3 infantry placed in India
2 infantry placed in United Kingdom
1 fighter placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Manchuria
Japanese take Manchuria from Russians
1 artillery moved from Japan to 62 Sea Zone
1 artillery moved from 62 Sea Zone to Manchuria
1 fighter moved from Japan to Manchuria
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
5 infantry moved from Kazakh S.S.R. to CaucasusCombat - Japanese
Non Combat Move - Japanese
1 fighter moved from Manchuria to JapanPlace Units - Japanese
1 transport placed in 62 Sea Zone
1 armour and 2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Germany
2 armour moved from Eastern Canada to 10 Sea Zone
1 artillery moved from Eastern Canada to 10 Sea Zone
3 infantry moved from Eastern Canada to 10 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
3 transports moved from 8 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
6 infantry moved from Eastern United States to Eastern Canada
1 fighter moved from Eastern United States to 8 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
3 infantry moved from 8 Sea Zone to United Kingdom
1 artillery moved from 8 Sea Zone to United Kingdom
2 armour moved from 8 Sea Zone to United Kingdom
2 destroyers moved from 17 Sea Zone to 14 Sea Zone
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from India to West RussiaCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Germany to West RussiaPlace Units - Americans
1 transport placed in 11 Sea Zone
4 artilleries, 1 bomber and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 44 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from Anhwei to Sinkiang
Americans take Sinkiang from Japanese
1 infantry moved from Anhwei to Sinkiang
1 armour moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 armour moved from Kazakh S.S.R. to Caucasus
2 artilleries moved from Russia to Caucasus
5 infantry moved from Russia to Caucasus
2 fighters moved from West Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 1 armour, 2 artilleries, 2 fighters and 5 infantry
Germans defend with 1 artillery, 1 factory and 2 infantry; Japanese defend with 5 infantry
Russians roll dice for 1 armour, 2 artilleries, 2 fighters and 5 infantry in Caucasus, round 2 : 1/10 hits
Germans roll dice for 1 artillery and 7 infantry in Caucasus, round 2 : 1/8 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Russians roll dice for 1 armour, 2 artilleries, 2 fighters and 4 infantry in Caucasus, round 3 : 3/9 hits
Germans roll dice for 1 artillery and 6 infantry in Caucasus, round 3 : 4/7 hits
2 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Russians roll dice for 1 armour, 2 artilleries and 2 fighters in Caucasus, round 4 : 2/5 hits
Germans roll dice for 1 artillery and 3 infantry in Caucasus, round 4 : 3/4 hits
2 infantry owned by the Japanese, 1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Caucasus
retreated to Caucasus
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 2 artilleries and 5 infantry
Casualties for Japanese: 4 infantryNon Combat Move - Russians
1 fighter moved from Caucasus to West Russia
1 fighter moved from Caucasus to West RussiaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 31 PUs;
Germans buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Belorussia to Russia
1 fighter moved from Belorussia to Northwestern Europe
1 fighter moved from Italy to Northwestern Europe
1 fighter moved from Belorussia to Northwestern Europe
1 fighter moved from Belorussia to Northwestern Europe
1 fighter moved from Belorussia to Persia
1 fighter moved from Belorussia to Persia
1 infantry moved from France to Northwestern Europe
1 infantry moved from Italy to Southern Europe
Germans take Southern Europe from BritishCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Persia
Germans attack with 2 fighters
Russians defend with 1 infantry
Germans roll dice for 2 fighters in Persia, round 2 : 0/2 hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 fighter owned by the Germans lost in Persia
retreated to Persia
British win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Battle in Northwestern Europe
Germans attack with 4 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 4 fighters and 1 infantry in Northwestern Europe, round 2 : 3/5 hits
British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Northwestern Europe
Germans win with 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
24 infantry moved from Belorussia to Baltic States
12 armour moved from Belorussia to Baltic States
2 artilleries moved from Belorussia to Baltic States
1 armour moved from France to Baltic States
2 infantry moved from Germany to Baltic States
1 infantry moved from France to Germany
1 infantry moved from Italy to France
1 infantry moved from Italy to Germany
4 infantry moved from Ukraine S.S.R. to Poland
2 artilleries moved from Karelia S.S.R. to Baltic States
1 fighter moved from Persia to Caucasus
1 fighter moved from Northwestern Europe to Baltic States
3 fighters moved from Northwestern Europe to GermanyPlace Units - Germans
2 armour, 1 fighter and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 4 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo-China Thailand to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to Borneo
1 artillery moved from 47 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 47 Sea Zone
1 cruiser moved from 35 Sea Zone to 47 Sea Zone
1 artillery moved from French Indo-China Thailand to Malaya
British take Malaya from Japanese
1 armour moved from Szechwan to Kwangtung
British take Kwangtung from Japanese
3 armour moved from Szechwan to Burma
1 armour moved from Kwangtung to Szechwan
1 fighter moved from West Russia to United Kingdom
1 fighter moved from Russia to India
1 fighter moved from Russia to West Russia
4 infantry moved from India to Burma
1 armour moved from India to Burma
1 armour moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Northwestern Europe
1 armour moved from 8 Sea Zone to Northwestern Europe
1 artillery moved from 8 Sea Zone to Northwestern EuropeCombat - British
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
Place Units - British
1 armour, 1 artillery and 1 infantry placed in India
3 artilleries and 3 infantry placed in United Kingdom
1 transport placed in 8 Sea ZoneTurn Complete - British
British collect 45 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 bomber, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Manchuria to Anhwei
Japanese take Anhwei from Americans
1 armour moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Manchuria
3 artilleries moved from Japan to 62 Sea Zone
3 artilleries moved from 62 Sea Zone to Manchuria
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 fighter moved from Japan to Philippine Islands
1 fighter moved from Japan to Philippine Islands
1 fighter moved from Japan to 48 Sea Zone
2 battleships and 1 destroyer moved from 62 Sea Zone to 48 Sea Zone
1 fighter moved from 48 Sea Zone to Philippine IslandsCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 transport placed in 62 Sea Zone
1 bomber and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 22 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from West Russia to 62 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to Persia
1 destroyer moved from 14 Sea Zone to 8 Sea Zone
1 bomber moved from West Russia to Germany
1 bomber moved from United Kingdom to Germany
1 bomber moved from Eastern United States to United Kingdom
6 infantry moved from Eastern Canada to 10 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 4,3 and causes: 7 damage to unit: factory
Bombing raid in Germany causes 7 damage total.
Battle in 62 Sea Zone
Americans attack with 1 bomber
Japanese defend with 6 transports
6 transports owned by the Japanese lost in 62 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 42
Casualties for Japanese: 6 transportsNon Combat Move - Americans
1 bomber moved from 62 Sea Zone to Buryatia S.S.R.
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 aaGun moved from Eastern Canada to 10 Sea Zone
1 aaGun, 6 infantry and 4 transports moved from 10 Sea Zone to 8 Sea Zone
6 infantry moved from 8 Sea Zone to United Kingdom
1 aaGun moved from 8 Sea Zone to United Kingdom
4 infantry moved from Eastern United States to Eastern Canada
4 artilleries moved from Eastern United States to Eastern Canada
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 destroyer moved from 14 Sea Zone to 8 Sea ZonePlace Units - Americans
1 transport placed in 11 Sea Zone
1 artillery, 2 bombers and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 44 PUs; end with 44 PUs





