@Avner Still need your email to put into the game to get dice rolls
Odonis (allies) vs Simon33 (axis) BM3 G40L18
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Wow. That was a major miscalculation in Belarus.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from Japan to 35 Sea Zone
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Yunnan to Burma
1 infantry moved from Suiyuyan to Chahar
2 mech_infantrys moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to ChaharCombat - Japanese
Battle in Anhwe
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 2 mech_infantrys in Anhwe, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in Chahar
Japanese attack with 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 armour and 4 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 armour and 4 mech_infantrys in Burma, round 2 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 35 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 35 Sea Zone to Philippines
1 infantry moved from Kansu to Suiyuyan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to HunanPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Novgorod
1 armour, 3 fighters and 1 mech_infantry moved from Finland to Novgorod
1 artillery and 1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to OkinawaCombat - Americans
Battle in Okinawa
Battle in Novgorod
Americans attack with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 2 tactical_bombers
AA fire in Novgorod : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Novgorod
Americans roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Novgorod, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 aaGun, 3 armour and 2 tactical_bombers in Novgorod, round 2 : 1/5 hits, 2.50 expected hits
1 aaGun owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Americans lost in Novgorod
Americans roll dice for 1 armour, 1 bomber and 2 fighters in Novgorod, round 3 : 2/4 hits, 2.17 expected hits
Germans roll dice for 2 armour and 2 tactical_bombers in Novgorod, round 3 : 2/4 hits, 2.00 expected hits
2 armour owned by the Germans, 1 armour owned by the Americans and 1 fighter owned by the Americans lost in Novgorod
Americans roll dice for 1 bomber and 1 fighter in Novgorod, round 4 : 1/2 hits, 1.17 expected hits
Germans roll dice for 2 tactical_bombers in Novgorod, round 4 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in Novgorod
Americans roll dice for 1 bomber in Novgorod, round 5 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 tactical_bomber in Novgorod, round 5 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Novgorod
Germans win, taking Okinawa from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Germans: 1 aaGun, 3 armour and 1 tactical_bomber
Casualties for Americans: 1 armour, 1 bomber, 3 fighters and 1 mech_infantryNon Combat Move - Americans
3 transports moved from 123 Sea Zone to 106 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to Quebec
4 submarines moved from 25 Sea Zone to 19 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
3 armour placed in Norway
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 fighter and 1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
3 infantry moved from Szechwan to Yunnan
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Chinese creates battle in territory Kansu
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese retreated to Szechwan
Japanese win, taking Kansu from Japanese with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SikangPlace Units - Chinese
1 infantry placed in Jehol
Chinese undo move 1.
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUsPurchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 2 fighters and 1 infantry moved from India to Burma
1 bomber moved from Persia to Burma
3 artilleries, 5 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from Italians
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - British
Battle in Morocco
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 3/10 hits, 3.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Morocco from Germans, taking Anglo Egyptian Sudan from Italians with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Burma
British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 armour and 3 mech_infantrys
British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Burma, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 armour and 3 mech_infantrys in Burma, round 2 : 2/4 hits, 1.50 expected hits
3 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
retreated to Burma
Japanese win with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 3 mech_infantrysNon Combat Move - British
1 bomber and 2 fighters moved from Burma to India
1 armour and 1 artillery moved from Iraq to Persia
1 infantry moved from Nigeria to French Equatorial Africa
1 fighter moved from French West Africa to Belgian Congo
1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 artillery, 1 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
1 aaGun, 1 fighter and 2 infantry moved from United Kingdom to ScotlandPlace Units - British
1 destroyer and 1 transport placed in 109 Sea Zone
1 artillery and 1 fighter placed in United Kingdom
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Germans : -1.00
British : 0.67
Italians : 0.33
Americans : -1.33
Chinese : -1.33
Japanese : 1.83
AA fire in Novgorod : : 0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 submarine moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 91 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Italians
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to Egypt
2 infantry and 2 mech_infantrys moved from Syria to Iraq
1 armour moved from Syria to Iraq
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to EgyptPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 artilleries placed in Southern Italy
1 armour, 1 artillery and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 armour
ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Sumatra, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 41 Sea Zone
1 fighter and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Caroline Islands to GuamPlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : -0.50 -
Bump #1
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Sorry - on vacation and back on the 21st.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 mech_infantrys moved from Eastern Poland to Western Ukraine
6 armour and 4 mech_infantrys moved from Belarus to Karelia
1 tactical_bomber moved from Novgorod to Karelia
2 mech_infantrys moved from Poland to Western Ukraine
2 artilleries moved from Belarus to Archangel
2 artilleries moved from Belarus to Smolensk
1 artillery moved from Belarus to Archangel
1 fighter moved from Western Germany to KareliaCombat - Germans
Battle in Karelia
Germans attack with 6 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 4 artilleries and 4 infantry
Germans roll dice for 6 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 8/12 hits
Russians roll dice for 4 artilleries and 4 infantry in Karelia, round 2 : 2/8 hits
4 infantry owned by the Russians, 4 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 6 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 4 artilleries and 4 infantry
Battle in Western Ukraine
Germans attack with 8 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 8 mech_infantrys in Western Ukraine, round 2 : 2/8 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 8 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 3 artilleries
Russians defend with 1 infantry
Germans roll dice for 3 artilleries in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 3 artilleries in Archangel, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 artilleries
Russians defend with 1 infantry
Germans roll dice for 2 artilleries in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Karelia to Novgorod
1 mech_infantry moved from Poland to Western Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 2 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Southern France to Western Germany
1 cruiser and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 carrier and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 carrier and 1 destroyer moved from 97 Sea Zone to 95 Sea ZonePlace Units - Germans
3 armour placed in Novgorod
3 armour and 4 mech_infantrys placed in Germany
1 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
2 artilleries, 3 fighters and 4 infantry moved from Ukraine to Western Ukraine
12 artilleries and 11 infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 12 artilleries and 11 infantry
Germans defend with 1 artillery
Russians roll dice for 12 artilleries and 11 infantry in Smolensk, round 2 : 7/23 hits, 7.67 expected hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 12 artilleries and 10 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries, 3 fighters and 6 infantry
Germans defend with 9 mech_infantrys
Russians roll dice for 2 artilleries, 3 fighters and 6 infantry in Western Ukraine, round 2 : 5/11 hits, 3.50 expected hits
Germans roll dice for 9 mech_infantrys in Western Ukraine, round 2 : 3/9 hits, 3.00 expected hits
3 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Western Ukraine
Russians roll dice for 2 artilleries, 3 fighters and 3 infantry in Western Ukraine, round 3 : 4/8 hits, 3.00 expected hits
Germans roll dice for 4 mech_infantrys in Western Ukraine, round 3 : 0/4 hits, 1.33 expected hits
4 mech_infantrys owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 27
Casualties for Germans: 9 mech_infantrys
Casualties for Russians: 3 infantryNon Combat Move - Russians
6 infantry moved from Rostov to Caucasus
3 fighters moved from Western Ukraine to UkrainePlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
4 artilleries, 3 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : -0.67
Russians : 1.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
2 fighters moved from Philippines to Shantung
1 mech_infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
2 mech_infantrys moved from Kiangsu to Shantung
2 mech_infantrys moved from French Indo China to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 armour moved from Burma to Szechwan
1 infantry moved from Korea to Amur
Japanese take Amur from RussiansCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 4 submarines and 1 transport
4 submarines owned by the Americans Submerged
Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shantung
Japanese attack with 2 fighters and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 mech_infantrys in Shantung, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Szechwan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
2 fighters moved from Shantung to Kiangsu
1 fighter moved from 19 Sea Zone to Japan
5 infantry moved from Korea to Amur
1 aaGun moved from Korea to Amur
3 infantry moved from Korea to AmurPlace Units - Japanese
3 fighters placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,4,4,1,5,3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,4,6,6,4,4,3,3,3,3,2
Japanese collect 30 PUs (16 lost to blockades); end with 30 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 destroyers, 3 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 5 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 19 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Midway to 6 Sea Zone
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
2 fighters moved from 6 Sea Zone to ShantungCombat Hit Differential Summary :
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Scramble and Kamikaze SZ6?
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kk but no Scramble
1 on each DD
3 on 1 CV -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 destroyers, 3 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 5 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 19 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Midway to 6 Sea Zone
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
2 fighters moved from 6 Sea Zone to ShantungCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1,3
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Battle in Korea
Battle in Shantung
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 mech_infantrys
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Shantung, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 2 mech_infantrys in Shantung, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
Americans win, taking Korea from Japanese, taking Shantung from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Anhwe
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Americans win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
2 fighters moved from Shantung to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 carrier and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Midway
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Finland to Norway
3 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 armour and 1 mech_infantry placed in Norway
2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Sikang to Szechwan
4 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 armour and 3 mech_infantrys
Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 3 mech_infantrys in Szechwan, round 2 : 0/4 hits, 1.50 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 3 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Szechwan, round 3 : 1/3 hits, 1.17 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 4 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Szechwan, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 15
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 3 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
1 infantry moved from Kansu to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUsPurchase Units - British
British buy 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 bomber and 2 fighters moved from India to Iraq
2 armour, 2 artilleries and 2 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
Battle in Iraq
British attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Italians defend with 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys
British roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Iraq, round 2 : 3/9 hits, 4.00 expected hits
Italians roll dice for 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys in Iraq, round 2 : 3/10 hits, 3.50 expected hits
1 artillery owned by the British, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Iraq
British roll dice for 2 armour, 1 artillery, 1 bomber and 2 fighters in Iraq, round 3 : 4/6 hits, 3.00 expected hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Iraq, round 3 : 2/7 hits, 2.50 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Iraq
British roll dice for 1 armour, 1 bomber and 2 fighters in Iraq, round 4 : 3/4 hits, 2.17 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Iraq, round 4 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Iraq
British win, taking Normandy Bordeaux from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is 10
Casualties for British: 2 armour, 2 artilleries and 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 6 infantry and 2 mech_infantrysNon Combat Move - British
1 battleship, 1 carrier and 2 cruisers moved from 81 Sea Zone to 80 Sea Zone
1 bomber moved from Iraq to West India
2 fighters moved from Iraq to 80 Sea Zone
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery, 1 fighter, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to Norway
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 aaGun and 1 infantry moved from Scotland to United Kingdom
1 fighter moved from Scotland to Norway
1 artillery and 1 infantry moved from India to BurmaPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 armour, 1 artillery and 1 infantry placed in Persia
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
British : 0.83
Italians : -1.17
Americans : 0.00
Chinese : 0.17
Japanese : -2.50 -
I concede - rematch?
Good game - I’ll get you one of these games!
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Happy to play again. Same sides or swap?
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Let’s swap please!
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https://www.axisandallies.org/forums/index.php?topic=41574.0
Scramble orders?