Good game! You kept it scary until the end.
Till next time ;).
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Egypt to Iraq
Italians take Iraq from British
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
Italians take Western Ukraine from Russians
1 mech_infantry moved from Slovakia Hungary to Belarus
Italians take Belarus from Russians
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 destroyer
Italians roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians lost in 91 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Non Combat Move - Italians
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Tunisia to Algeria
1 armour moved from Tunisia to Tobruk
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 aaGuns moved from Northern Italy to Southern Italy
1 armour moved from Slovakia Hungary to Eastern Poland
Place Units - Italians
1 armour, 1 artillery and 1 mech_infantry placed in Egypt
1 fighter and 1 mech_infantry placed in Southern Italy
Italians undo move 2.
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 fighter, 1 infantry and 1 marine moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
French take 39 Sea Zone from Japanese
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Baltic States to Smolensk
Germans take Smolensk from Russians
2 bombers moved from Western Germany to 125 Sea Zone
1 submarine moved from 105 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 125 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 submarine
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports; Russians defend with 1 tactical_bomber
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers and 1 fighter in 125 Sea Zone, round 2 : 3/3 hits
OOL in 125? 3 hits first round
Lose DD and CV.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Baltic States to Smolensk
Germans take Smolensk from Russians
2 bombers moved from Western Germany to 125 Sea Zone
1 submarine moved from 105 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 125 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 submarine
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports; Russians defend with 1 tactical_bomber
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers and 1 fighter in 125 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 125 Sea Zone, round 2 : 2/5 hits
1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 125 Sea Zone
Germans roll dice for 2 bombers in 125 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 125 Sea Zone, round 3 : 2/3 hits
1 tactical_bomber owned by the Russians, 1 cruiser owned by the Americans and 2 bombers owned by the Germans lost in 125 Sea Zone
Americans win with 1 fighter and 3 transports remaining. Battle score for attacker is 7
Casualties for Germans: 2 bombers, 1 fighter and 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser and 1 destroyer
Casualties for Russians: 1 tactical_bomber
Battle in 125 Sea Zone
Americans defend with 1 fighter and 3 transports
Americans win with 1 fighter and 3 transports remaining. Battle score for attacker is 7
Casualties for Germans: 2 bombers, 1 fighter and 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser and 1 destroyer
Casualties for Russians: 1 tactical_bomber
2 fighters owned by the Americans forced to land in Norway
Non Combat Move - Germans
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from France to Western Germany
2 armour and 4 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Romania to Eastern Poland
3 mech_infantrys moved from Baltic States to Eastern Poland
3 aaGuns, 2 armour, 8 artilleries, 14 infantry and 6 mech_infantrys moved from Baltic States to Novgorod
2 infantry moved from Syria to Iraq
2 infantry moved from Greece to 99 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 fighter and 2 tactical_bombers moved from Egypt to Yugoslavia
Place Units - Germans
1 artillery, 2 infantry and 3 mech_infantrys placed in Western Germany
6 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 fighter and 2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
15 artilleries and 17 infantry moved from Bryansk to Belarus
2 armour, 3 artilleries, 7 infantry and 2 mech_infantrys moved from Archangel to Belarus
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 3 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 2 armour, 18 artilleries, 24 infantry and 2 mech_infantrys
Italians defend with 1 mech_infantry
Russians roll dice for 2 armour, 18 artilleries, 24 infantry and 2 mech_infantrys in Belarus, round 2 : 22/46 hits, 14.33 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 2 armour, 18 artilleries, 24 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns moved from Archangel to Belarus
2 aaGuns moved from Bryansk to Belarus
1 fighter moved from Smolensk to Russia
1 fighter moved from Ukraine to Russia
3 infantry moved from Volgograd to Rostov
2 infantry moved from Samara to Tambov
4 infantry moved from Russia to Tambov
2 aaGuns and 18 infantry moved from Amur to Manchuria
1 infantry moved from Northwest Persia to Caucasus
Place Units - Russians
9 artilleries and 1 infantry placed in Russia
Russians undo move 1.
1 infantry placed in Volgograd
9 artilleries and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.33
Russians : 8.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 artilleries and 2 infantry moved from Burma to India
1 bomber moved from Kweichow to India
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 mech_infantrys moved from French Indo China to 36 Sea Zone
2 mech_infantrys and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from 35 Sea Zone to Philippines
3 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from French Indo China to Szechwan
1 infantry moved from Kweichow to Szechwan
2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Hunan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 infantry and 2 mech_infantrys
Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
Japanese roll dice for 1 infantry and 2 mech_infantrys in Philippines, round 2 : 1/3 hits
Americans roll dice for 1 mech_infantry in Philippines, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Szechwan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Szechwan, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 3 artilleries, 1 bomber and 2 infantry
British defend with 2 fighters and 4 infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 3 artilleries, 1 bomber and 2 infantry in India, round 2 : 2/6 hits
UK_Pacific roll dice for 3 fighters and 4 infantry in India, round 2 : 3/7 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in India
Japanese roll dice for 2 artilleries and 1 bomber in India, round 3 : 1/3 hits
UK_Pacific roll dice for 3 fighters and 2 infantry in India, round 3 : 3/5 hits
2 artilleries owned by the Japanese, 1 bomber owned by the Japanese and 1 infantry owned by the British lost in India
UK_Pacific win with 3 fighters and 1 infantry remaining. Battle score for attacker is -21
Casualties for British: 3 infantry
Casualties for Japanese: 3 artilleries, 1 bomber and 2 infantry
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 fighters
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 fighters in 19 Sea Zone, round 2 : 4/8 hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 2 : 5/10 hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 fighters in 19 Sea Zone, round 3 : 4/8 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 3 : 5/9 hits
1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers and 2 fighters in 19 Sea Zone, round 4 : 4/6 hits
Americans roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 19 Sea Zone, round 4 : 4/5 hits
1 cruiser owned by the Americans, 2 battleships owned by the Japanese, 3 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 19 Sea Zone
Japanese roll dice for 2 fighters in 19 Sea Zone, round 5 : 1/2 hits
Americans roll dice for 1 battleship and 1 transport in 19 Sea Zone, round 5 : 0/1 hits
1 battleship owned by the Americans lost in 19 Sea Zone
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers and 2 destroyers
Non Combat Move - Japanese
2 fighters moved from 19 Sea Zone to Japan
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in French Indo China
1 artillery, 3 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
Japanese collect 50 PUs (7 lost to blockades); end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
I’m attacking the 3 TTs in SZ35 with 1 US DD. Kamikaze?
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 1 factory_minor, 1 fighter, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
2 fighters moved from Finland to 112 Sea Zone
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 35 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in 112 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 112 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
3 fighters moved from 112 Sea Zone to Finland
1 armour, 1 artillery and 1 mech_infantry moved from Norway to Finland
3 transports moved from 125 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Midway
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
4 artilleries and 4 infantry placed in Eastern United States
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 fighter and 3 infantry moved from Sikang to Szechwan
2 infantry moved from Sikang to Tsinghai
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 87 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from French West Africa to French Equatorial Africa
British take French Central Africa from Neutral_Axis
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
British take Tanganyika Territory from Italians
1 artillery, 1 bomber and 1 infantry moved from Persia to Iraq
1 armour moved from Persia to Iraq
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
2 fighters and 1 infantry moved from India to Burma
Combat - British
Battle in Trans-Jordan
Battle in 91 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 transport
Germans defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win, taking Trans-Jordan from Italians with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Germans defend with 2 infantry; Italians defend with 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Iraq, round 2 : 3/4 hits, 1.83 expected hits
Italians roll dice for 2 infantry and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Italians, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
British win, taking Gibraltar from Germans, taking Iraq from Italians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Burma
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Burma to India
1 infantry moved from Eastern Persia to Persia
1 bomber moved from Iraq to Persia
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from French West Africa to Nigeria
1 fighter moved from 91 Sea Zone to French West Africa
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,5
British collect 35 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : 0.50
British : 1.17
Italians : 0.00
Americans : -0.83
Chinese : 1.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Tobruk to Egypt
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
3 infantry and 1 mech_infantry moved from 99 Sea Zone to Syria
1 armour and 1 mech_infantry moved from Egypt to Syria
2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Eastern Poland to Western Ukraine
Place Units - Italians
2 armour and 1 mech_infantry placed in Egypt
1 fighter and 2 infantry placed in Southern Italy
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in Celebes
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 fighter and 2 tactical_bombers moved from Yugoslavia to Belarus
4 armour, 7 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
1 armour, 8 artilleries, 15 infantry and 6 mech_infantrys moved from Novgorod to Belarus
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
1 infantry moved from Egypt to 98 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
Combat - Germans
Battle in Gibraltar
Germans attack with 2 infantry
British defend with 1 harbour and 2 infantry
Germans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
British roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Gibraltar
Germans roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits
British roll dice for 2 infantry in Gibraltar, round 3 : 2/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Gibraltar
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Ukraine, round 4 : 1/1 hits
1 artillery owned by the Germans lost in Ukraine
Russians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 6 armour, 8 artilleries, 1 fighter, 22 infantry, 14 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 2 armour, 18 artilleries, 24 infantry and 2 mech_infantrys
AA fire in Belarus : 1/3 hits
1 fighter owned by the Germans lost in Belarus
Germans roll dice for 6 armour, 8 artilleries, 22 infantry, 14 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 13/52 hits
Russians roll dice for 4 aaGuns, 2 armour, 18 artilleries, 24 infantry and 2 mech_infantrys in Belarus, round 2 : 11/46 hits
9 infantry owned by the Russians, 11 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Belarus
Germans roll dice for 6 armour, 8 artilleries, 11 infantry, 14 mech_infantrys and 2 tactical_bombers in Belarus, round 3 : 17/41 hits
Russians roll dice for 2 armour, 18 artilleries, 15 infantry and 2 mech_infantrys in Belarus, round 3 : 11/37 hits
2 mech_infantrys owned by the Russians, 15 infantry owned by the Russians and 11 infantry owned by the Germans lost in Belarus
Germans roll dice for 6 armour, 8 artilleries, 14 mech_infantrys and 2 tactical_bombers in Belarus, round 4 : 7/30 hits
Russians roll dice for 2 armour and 18 artilleries in Belarus, round 4 : 4/20 hits
7 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 6 armour, 8 artilleries, 10 mech_infantrys and 2 tactical_bombers in Belarus, round 5 : 7/26 hits
Russians roll dice for 2 armour and 11 artilleries in Belarus, round 5 : 7/13 hits
7 artilleries owned by the Russians, 1 artillery owned by the Germans and 6 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 6 armour, 7 artilleries, 4 mech_infantrys and 2 tactical_bombers in Belarus, round 6 : 10/19 hits
Russians roll dice for 2 armour and 4 artilleries in Belarus, round 6 : 2/6 hits
2 armour owned by the Russians, 4 artilleries owned by the Russians and 2 artilleries owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 6 armour, 5 artilleries, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Germans: 3 artilleries, 1 fighter, 22 infantry and 10 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 18 artilleries, 24 infantry and 2 mech_infantrys
Non Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
2 aaGuns moved from Novgorod to Belarus
2 tactical_bombers moved from Belarus to Novgorod
6 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from Neutral_Axis
2 artilleries and 2 infantry moved from Western Germany to Germany
1 carrier and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
Place Units - Germans
3 armour placed in Novgorod
1 fighter placed in Western Germany
1 artillery and 1 infantry placed in Western Germany
5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Bryansk
1 fighter moved from Russia to Bryansk
2 fighters moved from Russia to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
4 artilleries and 4 infantry moved from Finland to Karelia
Russians take Karelia from Germans
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 3/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 fighters
Italians defend with 1 armour
Russians roll dice for 1 artillery and 2 fighters in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Archangel from Germans to Russians
EDIT: Turning off Edit Mode
3 infantry moved from Rostov to Ukraine
1 fighter moved from Bryansk to Ukraine
2 fighters moved from Western Ukraine to Ukraine
4 infantry moved from Tambov to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Caucasus to Rostov
1 infantry moved from Smolensk to Archangel
Place Units - Russians
3 infantry placed in Ukraine
5 artilleries and 5 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
2 artilleries and 1 infantry placed in Ukraine
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians : -1.17
Russians : 2.00
Wow. That was a major miscalculation in Belarus.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters moved from Japan to 35 Sea Zone
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Yunnan to Burma
1 infantry moved from Suiyuyan to Chahar
2 mech_infantrys moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Chahar
Combat - Japanese
Battle in Anhwe
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 2 mech_infantrys in Anhwe, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in Chahar
Japanese attack with 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 armour and 4 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 armour and 4 mech_infantrys in Burma, round 2 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 35 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 35 Sea Zone to Philippines
1 infantry moved from Kansu to Suiyuyan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Novgorod
1 armour, 3 fighters and 1 mech_infantry moved from Finland to Novgorod
1 artillery and 1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
Combat - Americans
Battle in Okinawa
Battle in Novgorod
Americans attack with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 2 tactical_bombers
AA fire in Novgorod : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Novgorod
Americans roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Novgorod, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 aaGun, 3 armour and 2 tactical_bombers in Novgorod, round 2 : 1/5 hits, 2.50 expected hits
1 aaGun owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Americans lost in Novgorod
Americans roll dice for 1 armour, 1 bomber and 2 fighters in Novgorod, round 3 : 2/4 hits, 2.17 expected hits
Germans roll dice for 2 armour and 2 tactical_bombers in Novgorod, round 3 : 2/4 hits, 2.00 expected hits
2 armour owned by the Germans, 1 armour owned by the Americans and 1 fighter owned by the Americans lost in Novgorod
Americans roll dice for 1 bomber and 1 fighter in Novgorod, round 4 : 1/2 hits, 1.17 expected hits
Germans roll dice for 2 tactical_bombers in Novgorod, round 4 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in Novgorod
Americans roll dice for 1 bomber in Novgorod, round 5 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 tactical_bomber in Novgorod, round 5 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Novgorod
Germans win, taking Okinawa from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Germans: 1 aaGun, 3 armour and 1 tactical_bomber
Casualties for Americans: 1 armour, 1 bomber, 3 fighters and 1 mech_infantry
Non Combat Move - Americans
3 transports moved from 123 Sea Zone to 106 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to Quebec
4 submarines moved from 25 Sea Zone to 19 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
Place Units - Americans
3 armour placed in Norway
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 fighter and 1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
3 infantry moved from Szechwan to Yunnan
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese retreated to Szechwan
Japanese win, taking Kansu from Japanese with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
1 infantry placed in Jehol
Chinese undo move 1.
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 2 fighters and 1 infantry moved from India to Burma
1 bomber moved from Persia to Burma
3 artilleries, 5 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from Italians
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - British
Battle in Morocco
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 3/10 hits, 3.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Morocco from Germans, taking Anglo Egyptian Sudan from Italians with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Burma
British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 armour and 3 mech_infantrys
British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Burma, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 armour and 3 mech_infantrys in Burma, round 2 : 2/4 hits, 1.50 expected hits
3 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
retreated to Burma
Japanese win with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - British
1 bomber and 2 fighters moved from Burma to India
1 armour and 1 artillery moved from Iraq to Persia
1 infantry moved from Nigeria to French Equatorial Africa
1 fighter moved from French West Africa to Belgian Congo
1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 artillery, 1 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
1 aaGun, 1 fighter and 2 infantry moved from United Kingdom to Scotland
Place Units - British
1 destroyer and 1 transport placed in 109 Sea Zone
1 artillery and 1 fighter placed in United Kingdom
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : -1.00
British : 0.67
Italians : 0.33
Americans : -1.33
Chinese : -1.33
Japanese : 1.83
AA fire in Novgorod : : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 submarine moved from 95 Sea Zone to 91 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 91 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Italians
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to Egypt
2 infantry and 2 mech_infantrys moved from Syria to Iraq
1 armour moved from Syria to Iraq
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Egypt
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 artilleries placed in Southern Italy
1 armour, 1 artillery and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 armour
ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Sumatra, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 41 Sea Zone
1 fighter and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Caroline Islands to Guam
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : -0.50