Whackamatt Allies -vs- dawgoneit Axis

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - British
                1 Infantry moved from Paris to Burgundy
                      French take Burgundy from Germans
                1 Transport moved from 20 Sea Zone to 18 Sea Zone
                1 Tank moved from Northern Ireland to 18 Sea Zone
                1 Infantry moved from Manchester to 18 Sea Zone
                1 Artillery and 1 Infantry moved from Dover to 20 Sea Zone
                1 Infantry moved from Dover to 20 Sea Zone
                1 Infantry, 1 Tank and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
                1 Artillery, 3 Infantrys and 1 Tank moved from 20 Sea Zone to Picardy
                1 Infantry moved from Paris to Picardy
                4 Fighters and 1 Tank moved from Paris to Picardy
                1 Fighter moved from Wales to Picardy
                1 Infantry moved from Italian East Africa to Nubia
                1 Infantry moved from Darfur to Kufra
                      British take Kufra from Italians
                1 Mech.Inf moved from Cairo to Nubia
                1 Artillery and 1 Infantry moved from Darfur to New Valley
                1 Artillery moved from Palestine to Syria
                2 Tanks moved from W.Iran to Syria
                6 Adv.Fighters and 3 Fighters moved from Cairo to Mersa Matruh
                2 Tanks moved from Lower Egypt to Mersa Matruh
                2 Cruisers, 2 Destroyers and 1 Submarine moved from 57 Sea Zone to 56 Sea Zone
                2 Transports moved from 57 Sea Zone to 56 Sea Zone
                1 Transport moved from 57 Sea Zone to 56 Sea Zone
                2 Infantrys moved from Koryakia to Kolyma
                2 Infantrys moved from Kolyma to Okhotsk
                1 Bomber moved from Paris to Provence
                2 Transports moved from 65 Sea Zone to 60 Sea Zone
                2 Infantrys and 2 Tanks moved from Madras to 60 Sea Zone
                2 Infantrys, 2 Tanks and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
                4 ArmoredCars and 1 Tank moved from Delhi to Assam
                1 Infantry and 2 Tanks moved from Burma to Assam
                2 Infantrys moved from Bihar to Assam
                2 Infantrys moved from Hyderabad to Calcutta
                2 Infantrys moved from Rajputana to Delhi
                2 Infantrys moved from Bombay to Rajputana
                1 Infantry moved from Rhodesia to Kenya
                5 Infantrys moved from Cairo to Lower Egypt
                2 Infantrys and 2 Tanks moved from 65 Sea Zone to Sumatra

    Purchase Units - British
                British buy 3 Carriers, 2 Destroyers and 16 Infantrys; Remaining resources: 0 PUs;

    Combat - British
                Strategic bombing raid in Provence
                    Bombing raid in Provence rolls: 2 and costs: 2 PUs.
                    Bombing raid costs 2 PUs
                Battle in Syria
                    British attack with 1 Artillery and 2 Tanks
                    Germans defend with 1 AAGun, 1 Factory and 2 Infantrys
                        British roll dice for 1 Artillery and 2 Tanks in Syria, round 2 : 1/3 hits, 1.33 expected hits
                        Germans roll dice for 2 Infantrys in Syria, round 2 : 2/2 hits, 0.67 expected hits
                        1 Tank owned by the British, 1 Infantry owned by the Germans and 1 Artillery owned by the British lost in Syria
                        British roll dice for 1 Tank in Syria, round 3 : 0/1 hits, 0.50 expected hits
                        Germans roll dice for 1 Infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 Tank in Syria, round 4 : 1/1 hits, 0.50 expected hits
                        Germans roll dice for 1 Infantry in Syria, round 4 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Germans lost in Syria
                    British win, taking Syria from Germans with 1 Tank remaining. Battle score for attacker is -5
                    Casualties for Germans: 2 Infantrys
                    Casualties for British: 1 Artillery and 1 Tank
                Battle in 56 Sea Zone
                    British attack with 2 Cruisers, 2 Destroyers, 1 Submarine and 3 Transports
                    Germans defend with 1 Destroyer and 2 Transports
                        British roll dice for 1 Submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        British roll dice for 2 Cruisers, 2 Destroyers and 3 Transports in 56 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                        Germans roll dice for 1 Destroyer and 2 Transports in 56 Sea Zone, round 2 : 1/3 hits, 0.67 expected hits
                        1 Transport owned by the British and 2 Transports owned by the Germans lost in 56 Sea Zone
                        British roll dice for 1 Submarine in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        Germans roll dice for 1 Destroyer in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        1 Destroyer owned by the Germans and 1 Transport owned by the British lost in 56 Sea Zone
                    British win with 2 Cruisers, 2 Destroyers, 1 Submarine and 1 Transport remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 Destroyer and 2 Transports
                    Casualties for British: 2 Transports
                Battle in Mersa Matruh
                    British attack with 6 Adv.Fighters, 3 Fighters and 2 Tanks
                    Italians defend with 9 Infantrys
                        British roll dice for 6 Adv.Fighters, 3 Fighters and 2 Tanks in Mersa Matruh, round 2 : 4/11 hits, 5.00 expected hits
                        Italians roll dice for 9 Infantrys in Mersa Matruh, round 2 : 4/9 hits, 3.00 expected hits
                        3 Fighters owned by the British, 1 Tank owned by the British and 4 Infantrys owned by the Italians lost in Mersa Matruh
                    1 Tank retreated to Lower Egypt
                    Italians win with 5 Infantrys remaining. Battle score for attacker is -21
                    Casualties for British: 3 Fighters and 1 Tank
                    Casualties for Italians: 4 Infantrys
                Battle in New Valley
                    British attack with 1 Artillery and 1 Infantry
                    Italians defend with 1 Infantry
                        British roll dice for 1 Artillery and 1 Infantry in New Valley, round 2 : 1/2 hits, 0.67 expected hits
                        Italians roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Italians and 1 Infantry owned by the British lost in New Valley
                    British win, taking New Valley from Italians with 1 Artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 Infantry
                    Casualties for Italians: 1 Infantry
                Battle in Nubia
                    British attack with 1 Infantry and 1 Mech.Inf
                    Italians defend with 1 Infantry
                        British roll dice for 1 Infantry and 1 Mech.Inf in Nubia, round 2 : 1/2 hits, 0.67 expected hits
                        Italians roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Italians lost in Nubia
                    British win, taking Nubia from Italians with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 Infantry

    Non Combat Move - British
                6 Adv.Fighters moved from Mersa Matruh to 56 Sea Zone
                3 Infantrys moved from Manchester to Dover
                1 AAGun moved from London to Dover
                1 Bomber moved from Provence to Paris
                1 Fighter moved from E.Morocco to Malta
                1 AAGun moved from Vancouver to British Columbia
                1 AAGun moved from Baluchistan to Punjab
                1 AAGun moved from Rhodesia to Kenya
                6 Adv.Fighters moved from 56 Sea Zone to Cairo

    Place Units - British
                3 Carriers placed in 56 Sea Zone
                    6 Adv.Fighters moved from Cairo to 56 Sea Zone
                2 Destroyers placed in 20 Sea Zone
                3 Infantrys placed in Cairo
                2 Infantrys placed in Wales
                5 Infantrys placed in Madras
                5 Infantrys placed in Delhi
                1 Infantry placed in W.Iran

    Turn Complete - British
                British collect 95 PUs; end with 95 PUs

    Combat Hit Differential Summary :

    Germans : 1.67
        British : 0.00
        Italians : 1.33

    triplea_41327_Bri4.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Anzac
                2 Transports moved from 67 Sea Zone to 113 Sea Zone
                3 Infantrys moved from Townsville to 113 Sea Zone
                1 Infantry moved from West Papua to 113 Sea Zone
                4 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
                4 Infantrys moved from 67 Sea Zone to Timor
                2 Cruisers moved from 67 Sea Zone to 70 Sea Zone
                1 Infantry moved from Tasmania to 70 Sea Zone
                2 Cruisers and 1 Infantry moved from 70 Sea Zone to 67 Sea Zone
                1 Elite moved from Broome to 67 Sea Zone
                1 Elite and 1 Infantry moved from 67 Sea Zone to Flores
                2 Infantrys moved from Western Australia to 67 Sea Zone
                2 Infantrys moved from 67 Sea Zone to Lombok
                3 Infantrys moved from Port Moresby to West Papua
                3 Infantrys moved from West Papua to Merauke

    Purchase Units - Anzac
                Anzac buy 1 Cruiser, 1 Destroyer, 2 Elites and 6 Infantrys; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Flores
                    Anzac attack with 1 Elite and 1 Infantry
                    Hisaichi defend with 1 Infantry
                        Anzac roll dice for 4 Cruisers in Flores, round 2 : 2/4 hits, 2.00 expected hits
                        1 Infantry owned by the Hisaichi lost in Flores
                    Anzac win, taking Flores from Hisaichi with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry

    Non Combat Move - Anzac

    Place Units - Anzac
                1 Cruiser and 1 Destroyer placed in 67 Sea Zone
                1 Elite placed in Broome
                1 Elite and 2 Infantrys placed in Townsville
                3 Infantrys placed in Port Moresby
                1 Infantry placed in Canberra

    Turn Complete - Anzac
                Anzac collect 38 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    Anzac : 0.00

    triplea_41327_Anz4.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Dutch
                1 Infantry and 1 Tank moved from Colombia to Central America

    Combat - Dutch
                Battle in Central America
                    Dutch attack with 1 Infantry and 1 Tank
                    Neutral defend with 1 Infantry
                        Dutch roll dice for 1 Infantry and 1 Tank in Central America, round 2 : 2/2 hits, 0.67 expected hits
                        Neutral roll dice for 1 Infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Neutral lost in Central America
                    Dutch loses 0 PUs for violating Central Americas neutrality.
                    Dutch win, taking Central America from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry

    Non Combat Move - Dutch

    Turn Complete - Dutch
                Dutch collect 20 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Neutral : -0.33
        Dutch : 1.33

    triplea_41327_Dut4.tsvg

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    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Finns
                2 Infantrys moved from Oulu to N.Karelia
                1 Artillery moved from Oulu to N.Karelia
                3 Infantrys moved from Oulu to Vyborg
                2 Infantrys moved from Oulu to Lapland
                1 Tank moved from Oulu to Lapland
                2 Artillerys, 1 Elite and 3 Infantrys moved from Tampere to Oulu
                2 Artillerys, 1 Elite and 3 Infantrys moved from Helsinki to Tampere

    Purchase Units - Finns
                Finns buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs;

    Combat - Finns
                Battle in Vyborg
                    Finns attack with 3 Infantrys
                    Russians defend with 1 Infantry
                        Finns roll dice for 3 Infantrys in Vyborg, round 2 :  0/3 hits
                        Russians roll dice for 1 Infantry in Vyborg, round 2 :  1/1 hits
                        1 Infantry owned by the Finns lost in Vyborg
                        Finns roll dice for 2 Infantrys in Vyborg, round 3 :  1/2 hits
                        Russians roll dice for 1 Infantry in Vyborg, round 3 :  0/1 hits
                        1 Infantry owned by the Russians lost in Vyborg
                    Finns win, taking Vyborg from Russians with 2 Infantrys remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 Infantry
                    Casualties for Finns: 1 Infantry
                Battle in Lapland
                    Finns attack with 2 Infantrys and 1 Tank
                    Russians defend with 1 Infantry
                        Finns roll dice for 2 Infantrys and 1 Tank in Lapland, round 2 :  2/3 hits
                        Russians roll dice for 1 Infantry in Lapland, round 2 :  0/1 hits
                        1 Infantry owned by the Russians lost in Lapland
                    Finns win, taking Lapland from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in N.Karelia
                    Finns attack with 1 Artillery and 2 Infantrys
                    Russians defend with 1 Infantry
                        Finns roll dice for 1 Artillery and 2 Infantrys in N.Karelia, round 2 :  0/3 hits
                        Russians roll dice for 1 Infantry in N.Karelia, round 2 :  1/1 hits
                        1 Infantry owned by the Finns lost in N.Karelia
                        Finns roll dice for 1 Artillery and 1 Infantry in N.Karelia, round 3 :  0/2 hits
                        Russians roll dice for 1 Infantry in N.Karelia, round 3 :  0/1 hits
                        Finns roll dice for 1 Artillery and 1 Infantry in N.Karelia, round 4 :  1/2 hits
                        Russians roll dice for 1 Infantry in N.Karelia, round 4 :  0/1 hits
                        1 Infantry owned by the Russians lost in N.Karelia
                    Finns win, taking N.Karelia from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 Infantry
                    Casualties for Finns: 1 Infantry

    Non Combat Move - Finns

    Place Units - Finns
                1 Elite and 5 Infantrys placed in Helsinki

    Turn Complete - Finns
                Finns collect 15 PUs; end with 15 PUs

    triplea_41327_Fin4.tsvg

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    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Romanians
                2 Artillerys, 1 Elite and 1 Infantry moved from E.Romania to Vinnytsia
                4 ArmoredCars moved from Bucharest to Vinnytsia

    Purchase Units - Romanians
                Romanians buy 1 Factory and 3 Infantrys; Remaining resources: 0 PUs;

    Non Combat Move - Romanians

    Place Units - Romanians
                1 Factory placed in Vinnytsia
                3 Infantrys placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 16 PUs; end with 16 PUs

    triplea_41327_Rom4.tsvg

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    i think this one is the one i ment that you were kicking my but

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Thai
                1 Infantry moved from S.Thailand to Burma
                      Thai take Burma from British
                2 Transports moved from 110 Sea Zone to 105 Sea Zone
                1 Infantry moved from West Borneo to 110 Sea Zone
                1 Infantry moved from Bangkok to 105 Sea Zone
                1 Artillery moved from S.Thailand to 105 Sea Zone
                1 Transport moved from 105 Sea Zone to 110 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
                1 Artillery and 2 Infantrys moved from 110 Sea Zone to Java

    Purchase Units - Thai
                Thai buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in Java
                    Thai attack with 1 Artillery and 2 Infantrys
                    Anzac defend with 1 Artillery
                        Thai roll dice for 1 Artillery and 2 Infantrys in Java, round 2 :  0/3 hits
                        Dutch roll dice for 1 Artillery in Java, round 2 :  0/1 hits
                        Thai roll dice for 1 Artillery and 2 Infantrys in Java, round 3 :  1/3 hits
                        Dutch roll dice for 1 Artillery in Java, round 3 :  0/1 hits
                        1 Artillery owned by the Anzac lost in Java
                    Thai win, taking Java from Dutch with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Anzac: 1 Artillery

    Non Combat Move - Thai
                6 Infantrys moved from Malaya to S.Thailand

    Place Units - Thai
                6 Infantrys placed in Malaya
                1 Elite and 3 Infantrys placed in Bangkok

    Turn Complete - Thai
                Thai collect 24 PUs; end with 24 PUs

    triplea_41327_Tha4.tsvg

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    i think this one is the one i ment that you were kicking my but

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Americans
                1 Mech.Inf moved from Koryakia to Ayan
                1 Artillery and 1 Infantry moved from Okhotsk to Ayan
                1 Artillery and 2 Infantrys moved from Kolyma to Okhotsk
                1 Tank moved from Koryakia to Okhotsk
                1 Infantry and 2 Tanks moved from Jamaica to 25 Sea Zone
                1 Tank moved from Hispaniola to 25 Sea Zone
                1 Tank moved from Cuba to 25 Sea Zone
                1 Infantry moved from Hispaniola to 25 Sea Zone
                1 Artillery and 1 Infantry moved from E.Mexico to 25 Sea Zone
                1 Artillery, 2 B.Transports, 2 Destroyers, 3 Infantrys, 4 Tanks and 1 Transport moved from 25 Sea Zone to 32 Sea Zone
                1 Artillery, 3 Infantrys and 4 Tanks moved from 32 Sea Zone to Bahia
                1 Infantry moved from South Central USA to South Atlantic USA
                2 Infantrys moved from E.Mexico to Central America
                2 ArmoredCars moved from Yukon to Alaska
                1 Artillery and 1 Infantry moved from British Columbia to Yukon
                1 Artillery and 2 Infantrys moved from Wake to 88 Sea Zone
                2 Carriers, 1 Cruiser, 3 Destroyers, 1 Infantry and 3 Submarines moved from 88 Sea Zone to 72 Sea Zone
                4 Elites moved from San Francisco to 83 Sea Zone
                1 Elite and 3 Infantrys moved from Johnston to 91 Sea Zone
                1 Battleship, 1 Elite, 3 Infantrys, 1 Submarine and 2 Transports moved from 91 Sea Zone to 88 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 88 Sea Zone to 77 Sea Zone
                1 Elite and 3 Infantrys moved from 88 Sea Zone to Wake
                4 Elites and 2 Transports moved from 83 Sea Zone to 91 Sea Zone
                4 Elites moved from 91 Sea Zone to Johnston
                1 Destroyer moved from 71 Sea Zone to 72 Sea Zone

    Purchase Units - Americans
                Americans buy 1 B.Carrier, 2 B.Transports, 1 Cruiser, 2 Destroyers, 5 Elites and 2 Transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 72 Sea Zone
                    Americans attack with 2 Carriers, 1 Cruiser, 4 Destroyers, 1 Infantry and 3 Submarines
                    Yamamoto defend with 5 Destroyers and 2 Submarines
                        Americans roll dice for 3 Submarines in 72 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                        Yamamoto roll dice for 2 Submarines in 72 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        Americans roll dice for 2 Carriers, 1 Cruiser and 4 Destroyers in 72 Sea Zone, round 2 : 4/7 hits, 2.17 expected hits
                        Yamamoto roll dice for 5 Destroyers in 72 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                        3 Submarines owned by the Americans, 2 Submarines owned by the Yamamoto and 2 Destroyers owned by the Yamamoto lost in 72 Sea Zone
                        Americans roll dice for 2 Carriers, 1 Cruiser and 4 Destroyers in 72 Sea Zone, round 3 : 3/7 hits, 2.17 expected hits
                        Yamamoto roll dice for 3 Destroyers in 72 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                        3 Destroyers owned by the Yamamoto lost in 72 Sea Zone
                    Americans win with 2 Carriers, 1 Cruiser and 4 Destroyers remaining. Battle score for attacker is 33
                    Casualties for Yamamoto: 5 Destroyers and 2 Submarines
                    Casualties for Americans: 3 Submarines
                Battle in Bahia
                    Americans attack with 1 Artillery, 3 Infantrys and 4 Tanks
                    Neutral defend with 3 Infantrys and 1 Tank
                        Americans roll dice for 1 Artillery, 3 Infantrys and 4 Tanks in Bahia, round 2 : 4/8 hits, 3.00 expected hits
                        Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/4 hits, 1.50 expected hits
                        1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 3 Infantrys owned by the Neutral lost in Bahia
                    Americans loses 0 PUs for violating Bahias neutrality.
                    Americans win, taking Bahia from Neutral with 1 Artillery, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 9
                    Casualties for Neutral: 3 Infantrys and 1 Tank
                    Casualties for Americans: 1 Infantry
                Battle in Ayan
                    Americans attack with 1 Artillery, 1 Infantry and 1 Mech.Inf
                    Hisaichi defend with 2 Infantrys
                        Americans roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Ayan, round 2 : 1/3 hits, 1.00 expected hits
                        Hisaichi roll dice for 2 Infantrys in Ayan, round 2 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Hisaichi lost in Ayan
                        Americans roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Ayan, round 3 : 3/3 hits, 1.00 expected hits
                        Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Hisaichi lost in Ayan
                    Americans win, taking Ayan from Hisaichi with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 2 Infantrys

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 Infantry moved from 72 Sea Zone to Koryakia
                EDIT: 1 Artillery, 1 Infantry and 1 Transport moved from 77 Sea Zone to 72 Sea Zone
                1 Artillery and 1 Infantry moved from 72 Sea Zone to Koryakia
                1 Adv.Fighter moved from Pearl Harbor to 88 Sea Zone
                1 Adv.Fighter moved from 88 Sea Zone to Wake

    Place Units - Americans
                1 B.Carrier placed in 88 Sea Zone
                    1 Adv.Fighter moved from Wake to 88 Sea Zone
                1 Cruiser placed in 88 Sea Zone
                2 Destroyers placed in 91 Sea Zone
                2 B.Transports placed in 71 Sea Zone
                2 Transports placed in 83 Sea Zone
                4 Elites placed in San Francisco
                1 Elite placed in Alaska

    Turn Complete - Americans
                Americans collect 93 PUs; end with 93 PUs

    Combat Hit Differential Summary :

    Neutral : -0.50
        Hisaichi : -1.00
        Yamamoto : -0.33
        Americans : 4.67

    triplea_41327_Ame4.tsvg

  • 20 18 17 15

    @dawgoneit:

    i think this one is the one i ment that you were kicking my but

    Oh.  Yeah, i agree.  :-D  Any time you don’t take Paris down, it’s really tough to come back from that.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Whackamatt:

    @dawgoneit:

    i think this one is the one i ment that you were kicking my but

    Oh.  Yeah, i agree.  :-D  Any time you don’t take Paris down, it’s really tough to come back from that.

    well :x :wink: want to reset this one?
    i think its like trying to walk a dog with no legs  :-o :? :lol:

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    we dont have to.
    we can play it out a little if you want

  • 20 18 17 15

    We can start a new one.  You can be the Axis again. Go ahead and start it up. Send me a link

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    i hope your not disappointed in me over this one

  • 20 18 17 15

    I’m just happy to play.

    And the reason France stayed alive was that brilliant move I thought of to block your mechs…which is now something I’ll have to watch out for every time I play as Germany. I never realized how easy it was to stymie the German advance like that.  :-o

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