Whackamatt Allies -vs- dawgoneit Axis

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    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Romanians
                2 Artillerys, 1 Elite and 1 Infantry moved from E.Romania to Vinnytsia
                4 ArmoredCars moved from Bucharest to Vinnytsia

    Purchase Units - Romanians
                Romanians buy 1 Factory and 3 Infantrys; Remaining resources: 0 PUs;

    Non Combat Move - Romanians

    Place Units - Romanians
                1 Factory placed in Vinnytsia
                3 Infantrys placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 16 PUs; end with 16 PUs

    triplea_41327_Rom4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    i think this one is the one i ment that you were kicking my but

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Thai
                1 Infantry moved from S.Thailand to Burma
                      Thai take Burma from British
                2 Transports moved from 110 Sea Zone to 105 Sea Zone
                1 Infantry moved from West Borneo to 110 Sea Zone
                1 Infantry moved from Bangkok to 105 Sea Zone
                1 Artillery moved from S.Thailand to 105 Sea Zone
                1 Transport moved from 105 Sea Zone to 110 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
                1 Artillery and 2 Infantrys moved from 110 Sea Zone to Java

    Purchase Units - Thai
                Thai buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in Java
                    Thai attack with 1 Artillery and 2 Infantrys
                    Anzac defend with 1 Artillery
                        Thai roll dice for 1 Artillery and 2 Infantrys in Java, round 2 :  0/3 hits
                        Dutch roll dice for 1 Artillery in Java, round 2 :  0/1 hits
                        Thai roll dice for 1 Artillery and 2 Infantrys in Java, round 3 :  1/3 hits
                        Dutch roll dice for 1 Artillery in Java, round 3 :  0/1 hits
                        1 Artillery owned by the Anzac lost in Java
                    Thai win, taking Java from Dutch with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Anzac: 1 Artillery

    Non Combat Move - Thai
                6 Infantrys moved from Malaya to S.Thailand

    Place Units - Thai
                6 Infantrys placed in Malaya
                1 Elite and 3 Infantrys placed in Bangkok

    Turn Complete - Thai
                Thai collect 24 PUs; end with 24 PUs

    triplea_41327_Tha4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    i think this one is the one i ment that you were kicking my but

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Americans
                1 Mech.Inf moved from Koryakia to Ayan
                1 Artillery and 1 Infantry moved from Okhotsk to Ayan
                1 Artillery and 2 Infantrys moved from Kolyma to Okhotsk
                1 Tank moved from Koryakia to Okhotsk
                1 Infantry and 2 Tanks moved from Jamaica to 25 Sea Zone
                1 Tank moved from Hispaniola to 25 Sea Zone
                1 Tank moved from Cuba to 25 Sea Zone
                1 Infantry moved from Hispaniola to 25 Sea Zone
                1 Artillery and 1 Infantry moved from E.Mexico to 25 Sea Zone
                1 Artillery, 2 B.Transports, 2 Destroyers, 3 Infantrys, 4 Tanks and 1 Transport moved from 25 Sea Zone to 32 Sea Zone
                1 Artillery, 3 Infantrys and 4 Tanks moved from 32 Sea Zone to Bahia
                1 Infantry moved from South Central USA to South Atlantic USA
                2 Infantrys moved from E.Mexico to Central America
                2 ArmoredCars moved from Yukon to Alaska
                1 Artillery and 1 Infantry moved from British Columbia to Yukon
                1 Artillery and 2 Infantrys moved from Wake to 88 Sea Zone
                2 Carriers, 1 Cruiser, 3 Destroyers, 1 Infantry and 3 Submarines moved from 88 Sea Zone to 72 Sea Zone
                4 Elites moved from San Francisco to 83 Sea Zone
                1 Elite and 3 Infantrys moved from Johnston to 91 Sea Zone
                1 Battleship, 1 Elite, 3 Infantrys, 1 Submarine and 2 Transports moved from 91 Sea Zone to 88 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 88 Sea Zone to 77 Sea Zone
                1 Elite and 3 Infantrys moved from 88 Sea Zone to Wake
                4 Elites and 2 Transports moved from 83 Sea Zone to 91 Sea Zone
                4 Elites moved from 91 Sea Zone to Johnston
                1 Destroyer moved from 71 Sea Zone to 72 Sea Zone

    Purchase Units - Americans
                Americans buy 1 B.Carrier, 2 B.Transports, 1 Cruiser, 2 Destroyers, 5 Elites and 2 Transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 72 Sea Zone
                    Americans attack with 2 Carriers, 1 Cruiser, 4 Destroyers, 1 Infantry and 3 Submarines
                    Yamamoto defend with 5 Destroyers and 2 Submarines
                        Americans roll dice for 3 Submarines in 72 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                        Yamamoto roll dice for 2 Submarines in 72 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        Americans roll dice for 2 Carriers, 1 Cruiser and 4 Destroyers in 72 Sea Zone, round 2 : 4/7 hits, 2.17 expected hits
                        Yamamoto roll dice for 5 Destroyers in 72 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                        3 Submarines owned by the Americans, 2 Submarines owned by the Yamamoto and 2 Destroyers owned by the Yamamoto lost in 72 Sea Zone
                        Americans roll dice for 2 Carriers, 1 Cruiser and 4 Destroyers in 72 Sea Zone, round 3 : 3/7 hits, 2.17 expected hits
                        Yamamoto roll dice for 3 Destroyers in 72 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                        3 Destroyers owned by the Yamamoto lost in 72 Sea Zone
                    Americans win with 2 Carriers, 1 Cruiser and 4 Destroyers remaining. Battle score for attacker is 33
                    Casualties for Yamamoto: 5 Destroyers and 2 Submarines
                    Casualties for Americans: 3 Submarines
                Battle in Bahia
                    Americans attack with 1 Artillery, 3 Infantrys and 4 Tanks
                    Neutral defend with 3 Infantrys and 1 Tank
                        Americans roll dice for 1 Artillery, 3 Infantrys and 4 Tanks in Bahia, round 2 : 4/8 hits, 3.00 expected hits
                        Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/4 hits, 1.50 expected hits
                        1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 3 Infantrys owned by the Neutral lost in Bahia
                    Americans loses 0 PUs for violating Bahias neutrality.
                    Americans win, taking Bahia from Neutral with 1 Artillery, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 9
                    Casualties for Neutral: 3 Infantrys and 1 Tank
                    Casualties for Americans: 1 Infantry
                Battle in Ayan
                    Americans attack with 1 Artillery, 1 Infantry and 1 Mech.Inf
                    Hisaichi defend with 2 Infantrys
                        Americans roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Ayan, round 2 : 1/3 hits, 1.00 expected hits
                        Hisaichi roll dice for 2 Infantrys in Ayan, round 2 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Hisaichi lost in Ayan
                        Americans roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Ayan, round 3 : 3/3 hits, 1.00 expected hits
                        Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Hisaichi lost in Ayan
                    Americans win, taking Ayan from Hisaichi with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 2 Infantrys

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 Infantry moved from 72 Sea Zone to Koryakia
                EDIT: 1 Artillery, 1 Infantry and 1 Transport moved from 77 Sea Zone to 72 Sea Zone
                1 Artillery and 1 Infantry moved from 72 Sea Zone to Koryakia
                1 Adv.Fighter moved from Pearl Harbor to 88 Sea Zone
                1 Adv.Fighter moved from 88 Sea Zone to Wake

    Place Units - Americans
                1 B.Carrier placed in 88 Sea Zone
                    1 Adv.Fighter moved from Wake to 88 Sea Zone
                1 Cruiser placed in 88 Sea Zone
                2 Destroyers placed in 91 Sea Zone
                2 B.Transports placed in 71 Sea Zone
                2 Transports placed in 83 Sea Zone
                4 Elites placed in San Francisco
                1 Elite placed in Alaska

    Turn Complete - Americans
                Americans collect 93 PUs; end with 93 PUs

    Combat Hit Differential Summary :

    Neutral : -0.50
        Hisaichi : -1.00
        Yamamoto : -0.33
        Americans : 4.67

    triplea_41327_Ame4.tsvg

  • 20 18 17 15

    @dawgoneit:

    i think this one is the one i ment that you were kicking my but

    Oh.  Yeah, i agree.  :-D  Any time you don’t take Paris down, it’s really tough to come back from that.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Whackamatt:

    @dawgoneit:

    i think this one is the one i ment that you were kicking my but

    Oh.  Yeah, i agree.  :-D  Any time you don’t take Paris down, it’s really tough to come back from that.

    well :x :wink: want to reset this one?
    i think its like trying to walk a dog with no legs  :-o :? :lol:

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    we dont have to.
    we can play it out a little if you want

  • 20 18 17 15

    We can start a new one.  You can be the Axis again. Go ahead and start it up. Send me a link

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    i hope your not disappointed in me over this one

  • 20 18 17 15

    I’m just happy to play.

    And the reason France stayed alive was that brilliant move I thought of to block your mechs…which is now something I’ll have to watch out for every time I play as Germany. I never realized how easy it was to stymie the German advance like that.  :-o

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