@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsG40 NT Snigg (Axis) vs. ShadowHAwk (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 51 PUs;
Japanese buy 2 destroyers, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
6 artilleries, 9 infantry and 1 mech_infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 armour moved from French Indo China to Burma
3 mech_infantrys moved from Kweichow to Burma
1 mech_infantry moved from Malaya to Burma
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
3 fighters moved from French Indo China to 20 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
3 mech_infantrys moved from Shantung to Manchuria
1 armour and 3 mech_infantrys moved from Buyant-Uhaa to Korea
1 fighter moved from Japan to Korea
2 submarines moved from 37 Sea Zone to 54 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
5 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from Kweichow to Manchuria
1 fighter moved from Japan to KoreaCombat - Japanese
Battle in Borneo
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 4/9 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 cruiser and 2 transports
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 cruiser and 2 transports in 54 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 cruiser and 2 transports in 54 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 cruiser and 2 transports in 54 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 cruiser and 2 transports in 54 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
ANZAC win with 1 cruiser and 2 transports remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarines
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 3 mech_infantrys and 2 tactical_bombers
Americans defend with 2 infantry; Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys and 2 tactical_bombers in Manchuria, round 2 : 3/5 hits
Chinese roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits
1 infantry owned by the Chinese, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Americans: 2 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Korea
Japanese attack with 1 armour, 2 fighters and 3 mech_infantrys
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Korea, round 2 : 1/6 hits
Americans roll dice for 2 infantry in Korea, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Korea
Japanese roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Korea, round 3 : 0/6 hits
Americans roll dice for 1 infantry in Korea, round 3 : 0/1 hits
Japanese roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Korea, round 4 : 2/6 hits
Americans roll dice for 1 infantry in Korea, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 armour, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
2 fighters moved from Korea to Japan
1 mech_infantry moved from Soviet Far East to Amur
2 tactical_bombers moved from Manchuria to Buyant-Uhaa
1 fighter moved from 19 Sea Zone to Japan
4 fighters and 2 tactical_bombers moved from Borneo to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to French Indo China
2 fighters moved from 20 Sea Zone to French Indo China
2 fighters moved from 20 Sea Zone to 36 Sea Zone
1 aaGun moved from Shan State to BurmaPlace Units - Japanese
1 infantry placed in French Indo China
1 destroyer and 1 transport placed in 36 Sea Zone
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Shantung
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,6,1,4,3,2,5,3,3,3,6,4,5,5,6,2,4,3,6,3,1,1,4,5,3,4,1,1,1,4,6,6,2
Japanese collect 44 PUs (21 lost to blockades); end with 45 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag, 1 harbour
Korea : 1 armour and 3 mech_infantrys
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 mech_infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 aaGun, 2 armour, 6 artilleries, 9 infantry and 5 mech_infantrys
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 mech_infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber
Celebes : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 transport
Olgiy : 1 flag
36 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport
Dzavhan : 1 flag
Central Mongolia : 1 flag
6 Sea Zone : 1 destroyer
Buyant-Uhaa : 1 flag, 2 tactical_bombers
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Urals : 1 flag -
97 & 6?
Can you tell me what the battles look like? I’m at work, and trying to determine the map from back posts.
Is 97 1 destroyer against 1 bomber only?
Is 6 1 destroyer against 2 subs only?
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97 = 2 subs + bomber vs 1 destroyer
6 = 2 subs 6 fighters 2 tacticals vs 1 destroyer
Scramble 97 please, nothing to 6.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 armour and 1 mech_infantry moved from Libya to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 1 armour and 1 mech_infantry
ANZAC defend with 2 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 0/2 hits
ANZAC roll dice for 2 infantry in Tobruk, round 2 : 1/2 hits
1 mech_infantry owned by the Italians lost in Tobruk
Italians roll dice for 1 armour in Tobruk, round 3 : 1/1 hits
ANZAC roll dice for 2 infantry in Tobruk, round 3 : 0/2 hits
1 infantry owned by the ANZAC lost in Tobruk
Italians roll dice for 1 armour in Tobruk, round 4 : 1/1 hits
ANZAC roll dice for 1 infantry in Tobruk, round 4 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Tobruk
ANZAC win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 0/4 hits
Americans roll dice for 1 armour in Southern France, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 3 : 1/3 hits
Americans roll dice for 1 armour in Southern France, round 3 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armourNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 artillery and 2 infantry moved from Bulgaria to YugoslaviaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 artilleries placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,1
Italians collect 11 PUs (5 lost to blockades); end with 11 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Northern Italy : 3 artilleries, 1 factory_major and 6 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Belarus : 1 flag
Bryansk : 1 flag
Western Ukraine : 1 flag
97 Sea Zone : 1 destroyer
Yugoslavia : 1 artillery and 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 15 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Novgorod to Norway
1 fighter moved from Western Germany to 125 Sea Zone
2 bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 armour and 2 mech_infantrys moved from Vologda to Kazakhstan
Germans take Kazakhstan from Russians
2 armour and 1 mech_infantry moved from Russia to Kazakhstan
7 armour moved from Volgograd to Caucasus
2 armour, 5 infantry and 1 mech_infantry moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 tactical_bombers moved from Russia to Caucasus -
Intercept in Normandy?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 15 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Novgorod to Norway
1 fighter moved from Western Germany to 125 Sea Zone
2 bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 armour and 2 mech_infantrys moved from Vologda to Kazakhstan
Germans take Kazakhstan from Russians
2 armour and 1 mech_infantry moved from Russia to Kazakhstan
7 armour moved from Volgograd to Caucasus
2 armour, 5 infantry and 1 mech_infantry moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 tactical_bombers moved from Russia to CaucasusCombat - Germans
Air Battle in Normandy Bordeaux
Germans attacks with 2 units heading to Normandy Bordeaux
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 7 damage total. Damaged units is as follows: harbour = 3, factory_minor = 4
Battle in 125 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 1 fighter in 125 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British lost in 125 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 3 infantry
Americans defend with 3 artilleries
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 2 : 1/5 hits
Americans roll dice for 3 artilleries in Holland Belgium, round 2 : 2/3 hits
1 artillery owned by the Americans and 2 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/3 hits
Americans roll dice for 2 artilleries in Holland Belgium, round 3 : 1/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 bomber in Holland Belgium, round 4 : 1/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 3 artilleries
Battle in Norway
Germans attack with 1 bomber
British defend with 1 artillery
Germans roll dice for 1 bomber in Norway, round 2 : 1/1 hits
British roll dice for 1 artillery in Norway, round 2 : 0/1 hits
1 artillery owned by the British lost in Norway
Germans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Caucasus
Germans attack with 11 armour, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 11 armour, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 11/20 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 11 armour, 5 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 tactical_bombers moved from Caucasus to Volgograd
4 aaGuns moved from Russia to Samara
2 bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
1 bomber moved from Norway to Western GermanyPlace Units - Germans
2 fighters placed in Western Germany
1 transport placed in 115 Sea Zone
1 artillery and 2 infantry placed in France
8 infantry placed in Western Germany
5 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 bombers
EDIT: Adding units owned by Germans to Southern Italy: 4 bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,6
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Germans :
Tsinghai : 1 flag
Sikang : 1 flag
Kazakhstan : 1 flag, 4 armour and 3 mech_infantrys
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
Germany : 4 artilleries, 1 factory_major and 9 infantry
Holland Belgium : 1 artillery
Southern Italy : 4 bombers
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 2 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 11 armour, 5 infantry and 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 4 aaGuns
Bulgaria : 1 flag
Greece : 1 flag
115 Sea Zone : 1 transport
Yugoslavia : 1 flag, 1 airfield
Finland : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
2 armour and 5 mech_infantrys moved from Burma to Malaya
2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
2 tactical_bombers moved from Buyant-Uhaa to 6 Sea ZoneCombat - Japanese
Battle in Java
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Java from Americans with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters and 4 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 14/18 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Malaya
Japanese attack with 2 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
UK_Pacific defend with 1 factory_minor and 1 harbour; ANZAC defend with 1 artillery and 2 infantry
Japanese roll dice for 2 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 2/9 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 1/3 hits
2 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Malaya
Japanese roll dice for 2 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Malaya, round 3 : 2/8 hits
UK_Pacific roll dice for 1 artillery in Malaya, round 3 : 1/1 hits
1 artillery owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
1 fighter moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
1 aaGun, 6 artilleries and 9 infantry moved from Burma to Shan State
3 mech_infantrys moved from Shantung to Hunan
1 mech_infantry moved from Manchuria to Anhwe
1 armour and 3 mech_infantrys moved from Korea to Jehol
1 mech_infantry moved from Amur to Jehol
3 fighters moved from 6 Sea Zone to JapanPlace Units - Japanese
3 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2
Japanese collect 62 PUs (7 lost to blockades); end with 62 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag, 1 harbour
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Jehol : 1 flag, 1 armour and 4 mech_infantrys
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 3 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 1 aaGun, 6 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber
Burma : 1 flag
Malaya : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 transport
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
6 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters and 4 tactical_bombers
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Urals : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Southern France, round 2 : 3/5 hits
Americans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits
3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 3 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 artillery and 2 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Italians collect 11 PUs (4 lost to blockades); end with 11 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Northern Italy : 3 artilleries, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Belarus : 1 flag
Bryansk : 1 flag
Western Ukraine : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Caucasus to Northwest Persia
2 tactical_bombers moved from Volgograd to Northwest Persia
3 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Iraq
1 bomber moved from Southern Italy to Holland Belgium
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 3 damage to unit: harbour
Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total. Damaged units is as follows: harbour = 3, factory_minor = 3
Battle in Norway
Battle in Holland Belgium
Germans attack with 1 bomber, 3 fighters and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 3 infantry in Holland Belgium, round 2 : 1/7 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 3 : 3/6 hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Norway from British, taking Holland Belgium from Americans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Northwest Persia
Germans attack with 3 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 3 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 1/5 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Northwest Persia to Caucasus
4 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
1 bomber moved from Iraq to Caucasus
4 aaGuns moved from Samara to Volgograd
2 fighters moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Yugoslavia
2 bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Western Germany
2 artilleries and 8 infantry moved from Western Germany to France
4 artilleries and 7 infantry moved from Germany to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in France
Germans undo move 3.
3 artilleries and 5 infantry placed in Germany
3 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Germans collect 61 PUs (5 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUsTerritory Summary for Germans :
Tsinghai : 1 flag
Sikang : 1 flag
Kazakhstan : 1 flag
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 12 infantry
Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Germany : 3 artilleries, 1 factory_major and 5 infantry
Norway : 2 infantry
Holland Belgium : 2 infantry
Southern Italy : 2 fighters
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 4 aaGuns, 1 factory_minor and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 15 armour, 1 bomber, 2 infantry, 5 mech_infantrys and 2 tactical_bombers
Smolensk : 1 flag
Samara : 1 flag
113 Sea Zone : 1 transport
Bulgaria : 1 flag
Greece : 1 flag
Northwest Persia : 1 flag, 3 infantry
Yugoslavia : 1 flag, 1 airfield and 1 fighter
Finland : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 57 PUs;
Japanese buy 2 destroyers and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 unit repaired.
1 fighter moved from Shan State to 43 Sea Zone
2 armour and 3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from Hunan to Burma
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
6 artilleries and 9 infantry moved from Shan State to Burma
2 fighters moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/7 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 2 armour, 6 artilleries, 9 infantry and 6 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 6 artilleries, 9 infantry and 6 mech_infantrys in Burma, round 2 : 5/23 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour, 6 artilleries, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 6/8 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 aaGun moved from Shan State to Burma
3 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 fighter moved from 43 Sea Zone to Malaya
4 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from 19 Sea Zone to Japan
1 mech_infantry moved from Anhwe to Yunnan
1 armour and 4 mech_infantrys moved from Jehol to Hunan
3 mech_infantrys moved from Shantung to HunanPlace Units - Japanese
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
Japanese collect 57 PUs (8 lost to blockades); end with 62 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag, 1 harbour
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 armour and 7 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 3 infantry
Burma : 1 flag, 1 aaGun, 2 armour, 6 artilleries, 8 infantry and 6 mech_infantrys
Malaya : 1 flag, 1 factory_minor, 1 fighter, 1 harbour and 3 mech_infantrys
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Olgiy : 1 flag
36 Sea Zone : 1 flag, 1 destroyer
Dzavhan : 1 flag
20 Sea Zone : 1 destroyer
19 Sea Zone : 1 destroyer
Central Mongolia : 1 flag
6 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 6 fighters and 4 tactical_bombers
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Urals : 1 flag -
Sorry, busy weekend…scramble 36. Germans stay put for land battle.
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Battle went horrible, and im not sure if i can keep you out of the middle east now anyway.
So will take a long time but i think you will win eventualy.So ill concede this game.
Hate it when dice throw it in, but yeah. I saw the MARTI dice and the turn on the first round of combat really hurt.
Good game.
Would you like to play again? Swap sides?
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No worries. Just let me know.
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Yeah…I couldn’t ask for better dice in either 110 or 111. I was hoping to get a few of the Luftwaffe, but that was great.
Not at home right now, but will do Russia this evening.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Baltic States to Belarus
1 artillery and 6 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Russia to Bryansk
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
1 armour and 1 mech_infantry moved from Russia to UkraineCombat - Russians
Non Combat Move - Russians
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
2 aaGuns moved from Russia to Bryansk
1 submarine moved from 127 Sea Zone to 124 Sea ZonePlace Units - Russians
3 armour placed in Novgorod
3 armour placed in UkraineTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUsTerritory Summary for Russians :
Buryatia : 2 aaGuns and 18 infantry
Belarus : 1 artillery and 11 infantry
Bryansk : 2 aaGuns, 1 artillery and 1 infantry
Rostov : 2 infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 5 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
Western Ukraine : 1 artillery and 5 infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
124 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Guam
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 26 Sea Zone to 12 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Eastern United States
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Southeast Mexico
1 bomber moved from Central United States to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 carrier and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 1 fighter
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 carrier, 2 submarines and 1 transport
54 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_minor
Southeast Mexico : 1 armour, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Szechwan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Kweichow to SzechwanPlace Units - Chinese
3 artilleries placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Suiyuyan : 1 fighter and 1 infantry
Szechwan : 3 artilleries and 8 infantry
Chahar : 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - British
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Scotland to 97 Sea Zone





