G40 NT Snigg (Axis) vs. ShadowHAwk (Allies)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 destroyers and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Eastern Poland to Belarus
                2 armour and 1 mech_infantry moved from Western Ukraine to Belarus
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                      Italians take 97 Sea Zone from British
                2 fighters moved from Southern Italy to 92 Sea Zone
                1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Tobruk to Alexandria

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Alexandria
                    Italians attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
                    British defend with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; French defend with 1 infantry
                        Italians roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Alexandria, round 2 :  7/10 hits
                        British roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Alexandria, round 2 :  4/9 hits
                        1 mech_infantry owned by the British, 1 infantry owned by the French, 5 infantry owned by the British and 4 infantry owned by the Italians lost in Alexandria
                        Italians roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Alexandria, round 3 :  2/6 hits
                        British roll dice for 1 armour and 1 artillery in Alexandria, round 3 :  1/2 hits
                        1 artillery owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Alexandria
                    Italians win, taking Alexandria from British with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 17
                    Casualties for Italians: 5 infantry
                    Casualties for British: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
                    Casualties for French: 1 infantry
                Battle in Belarus
                    Italians attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Belarus, round 2 :  1/7 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Italians win, taking Belarus from Russians with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Eastern Poland to Western Ukraine
                1 artillery and 4 infantry moved from Northern Italy to Southern Italy
                2 fighters moved from 92 Sea Zone to Southern France
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Italians
                2 infantry placed in Southern France
                2 destroyers placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 armour, 3 artilleries and 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 9 infantry
        Belarus : 1 flag, 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
        Eastern Poland : 1 flag
        Western Ukraine : 1 flag, 2 aaGuns
        95 Sea Zone : 3 destroyers
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag
        98 Sea Zone : 1 flag

    triplea_41322_Ita4.tsvg

  • 22 21 20 17 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 fighters moved from Western Germany to 110 Sea Zone
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 mech_infantry moved from Eastern Poland to Smolensk
                      Germans take Smolensk from Russians

    Combat - Germans

    triplea_41322_Ger5.tsvg

  • 22 21 20 17 15

    Scramble 110?

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 fighters moved from Western Germany to 110 Sea Zone
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 mech_infantry moved from Eastern Poland to Smolensk
                      Germans take Smolensk from Russians

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer and 3 fighters
                    British defend with 1 destroyer
                        Germans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 :  2/4 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                8 infantry moved from Novgorod to Belarus
                1 artillery moved from Karelia to Novgorod
                1 artillery and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
                2 infantry moved from Bulgaria to Romania
                6 mech_infantrys moved from Germany to Eastern Poland
                3 fighters moved from 110 Sea Zone to Western Germany
                3 bombers moved from Western Germany to Western Ukraine

    Place Units - Germans
                3 armour placed in Novgorod
                6 mech_infantrys placed in Germany
                2 infantry placed in France
                1 destroyer placed in 112 Sea Zone
                Germans undo move 3.
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
        Romania : 2 infantry
        Germany : 1 factory_major and 6 mech_infantrys
        Belarus : 8 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 6 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 1 infantry
        Western Ukraine : 3 aaGuns, 13 armour, 8 artilleries, 3 bombers, 17 infantry, 17 mech_infantrys and 5 tactical_bombers
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_minor and 1 harbour
        Smolensk : 1 flag, 1 mech_infantry
        112 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    triplea_41322_Ger5.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 5 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 submarine moved from 43 Sea Zone to 42 Sea Zone
                1 armour and 2 mech_infantrys moved from Chahar to Hopei
                3 mech_infantrys moved from Shantung to Kweichow
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                1 artillery moved from Hunan to Kwangsi
                1 destroyer moved from 38 Sea Zone to 43 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                3 fighters moved from Japan to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from 38 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                1 bomber moved from Kwangtung to Kweichow
                1 bomber moved from Siam to Kweichow
                3 tactical_bombers moved from Kwangtung to Kweichow
                1 fighter and 1 tactical_bomber moved from Siam to 43 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in French Indo China
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 2 :  2/5 hits
                        UK_Pacific roll dice for 1 infantry in French Indo China, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 bombers, 3 mech_infantrys and 3 tactical_bombers
                    Chinese defend with 5 infantry
                        Japanese roll dice for 2 bombers, 3 mech_infantrys and 3 tactical_bombers in Kweichow, round 2 :  2/8 hits
                        Chinese roll dice for 5 infantry in Kweichow, round 2 :  0/5 hits
                        2 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 2 bombers, 3 mech_infantrys and 3 tactical_bombers in Kweichow, round 3 :  5/8 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 3 :  2/3 hits
                        2 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 bombers, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Chinese: 5 infantry
                    Casualties for Japanese: 2 mech_infantrys
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    British defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 :  2/3 hits
                        British roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the British lost in 43 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in Hopei
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Hopei, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Hopei
                        Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kwangsi
                    Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery, 1 harbour and 4 infantry
                        Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 :  2/5 hits
                        Chinese roll dice for 1 artillery and 4 infantry in Kwangsi, round 2 :  2/5 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 :  1/3 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 :  1/3 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 4 :  1/2 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 :  0/2 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 5 :  1/2 hits
                        Chinese roll dice for 1 artillery in Kwangsi, round 5 :  0/1 hits
                        1 artillery owned by the Chinese lost in Kwangsi
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Chinese: 1 artillery and 4 infantry
                    Casualties for Japanese: 2 artilleries and 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 3 fighters in 19 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 19 Sea Zone
                    Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                3 fighters moved from 19 Sea Zone to Japan
                2 aaGuns and 2 infantry moved from Manchuria to Jehol
                3 tactical_bombers moved from Kweichow to Anhwe
                1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
                2 battleships, 2 carriers, 2 cruisers and 2 transports moved from 38 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from French Indo China to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
                2 bombers moved from Kweichow to Shantung

    Place Units - Japanese
                1 artillery and 2 infantry placed in Malaya
                1 artillery and 2 infantry placed in Kwangtung
                3 mech_infantrys placed in Shantung
                1 infantry placed in Japan
                1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag, 2 bombers, 1 factory_minor and 3 mech_infantrys
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
        Jehol : 1 flag, 2 aaGuns and 2 infantry
        Manchuria : 1 flag
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag
        Hopei : 1 flag, 1 armour and 1 mech_infantry
        Chahar : 1 flag
        Anhwe : 1 flag, 1 fighter and 4 tactical_bombers
        Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Borneo : 1 flag, 2 infantry
        Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Yenisey : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        42 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 flag, 1 destroyer
        37 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports
        36 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        19 Sea Zone : 1 destroyer
        Central Mongolia : 1 flag
        6 Sea Zone : 1 destroyer and 2 submarines
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag

    triplea_41322_Jap5.tsvg

  • 22 21 20 17 15

    Well, this game is not going well at all…

  • 22 21 20 17 15

    I yield…losing that fleet off Malaya was too much.  Should have counted out the potential attack vs. winging it.  I would have blocked.  Things were already going bad…Japan totally messing up Asia and that blunder with Russia for Italian/Germans really means I’m fighting uphill where Allies hold all the cards now.

    good game.

  • 22 21 20 17 15

    Yep  :-D

    The moscow thing if I moved forward you should have more than enough between Belarus and Moscow to pincer the troops.  I don’t have any Italians to can open on the front anymore, so no planes for defense if I moved…

  • 22 21 20 17 15

    Yeah, there are supposed to be strategies that gives the Axis an edge (since they have the initiative to start and pieces).  However, if they stall the Allies have the money to outspend them in the long run usually.  If the Axis don’t get their money up fast enough though due to whatever, they’re sunk.

    I’ve always felt the game was a lot more balanced than the league folks give it credit.

    The “balanced mod” is pretty much a gimme for the Allies in my mind.  America can get SO big finicially its not even funny.  I’m in a game on like round 29 right now where America is well over half the Allies income and I started strong, but not sure I can get to Egypt in time as he’s picking away at my edges now.

  • 22 21 20 17 15

    Going to be out this afternoon, but maybe another game?

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