@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsG40 NT Snigg (Axis) vs. ShadowHAwk (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Malaya to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Shan State
2 fighters moved from Queensland to Caroline Islands
1 fighter moved from Midway to Caroline Islands
1 cruiser and 1 destroyer moved from 25 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Caroline Islands : 3 fighters
Shan State : 2 fighters
Queensland : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
33 Sea Zone : 1 cruiser and 1 destroyer
37 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 1 destroyer
Egypt : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Malaya to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Shan State
2 fighters moved from Queensland to Caroline Islands
1 fighter moved from Midway to Caroline Islands
1 cruiser and 1 destroyer moved from 25 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Move - French
2 infantry moved from Tunisia to LibyaNon Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for ANZAC and French :
Caroline Islands : 3 fighters
Shan State : 2 fighters
Queensland : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
33 Sea Zone : 1 cruiser and 1 destroyer
37 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 1 destroyer
Trans-Jordan : 2 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
Libya : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Volgograd to RostovCombat - Russians
Non Combat Move - Russians
1 infantry moved from Volgograd to Tambov
2 aaGuns and 18 infantry moved from Novosibirsk to SamaraPlace Units - Russians
1 infantry placed in Volgograd
1 artillery and 6 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUsTerritory Summary for Russians :
Rostov : 2 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major and 20 infantry
Tambov : 1 infantry
Volgograd : 1 factory_minor
Samara : 2 aaGuns and 18 infantry
105 Sea Zone : 1 submarine -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians -
Kami or scramble in sz6?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from ItaliansCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 2 destroyers and 2 submarines
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 bomber, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 3/9 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 2 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 28
Casualties for Japanese: 2 destroyers and 2 submarines
Battle in KoreaNon Combat Move - Americans
1 battleship, 3 carriers and 2 cruisers moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
1 armour and 4 mech_infantrys moved from Algeria to Libya
5 infantry moved from Algeria to Tunisia
3 transports moved from 91 Sea Zone to 89 Sea Zone
1 destroyer and 7 submarines moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Aleutian Islands to Midway
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
3 artilleries and 2 infantry placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Korea : 1 flag, 3 artilleries and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Aleutian Islands : 2 artilleries and 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 1 bomber, 1 fighter and 1 harbour
25 Sea Zone : 1 destroyer and 7 submarines
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 transports
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 7 artilleries and 7 infantry
Tunisia : 5 infantry
Libya : 1 armour and 4 mech_infantrys
93 Sea Zone : 1 flag, 2 submarines
92 Sea Zone : 1 destroyer
101 Sea Zone : 3 transports
Brazil : 1 flag
91 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 artillery and 8 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Chahar
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Hopei
Chinese attack with 1 artillery and 8 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 8 infantry in Hopei, round 2 : 4/9 hits
Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUsTerritory Summary for Chinese :
Suiyuyan : 1 fighter
Kweichow : 1 infantry
Hopei : 1 artillery and 8 infantry
Szechwan : 3 infantry
Chahar : 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus
8 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber moved from Shan State to French Indo China
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
2 fighters and 1 tactical_bomber moved from Malta to 95 Sea Zone
1 bomber moved from Malta to 95 Sea Zone
3 fighters moved from Gibraltar to 95 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone -
Scramble 95?
OOL for FIC? Max D or save bombers till after land units or something else?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from ItaliansCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 2 destroyers and 2 submarines
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 bomber, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 3/9 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 2 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 28
Casualties for Japanese: 2 destroyers and 2 submarines
Battle in KoreaNon Combat Move - Americans
1 battleship, 3 carriers and 2 cruisers moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
1 armour and 4 mech_infantrys moved from Algeria to Libya
5 infantry moved from Algeria to Tunisia
3 transports moved from 91 Sea Zone to 89 Sea Zone
1 destroyer and 7 submarines moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Aleutian Islands to Midway
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
3 artilleries and 2 infantry placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 artillery and 8 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Chahar
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Hopei
Chinese attack with 1 artillery and 8 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 8 infantry in Hopei, round 2 : 4/9 hits
Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUsPurchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus
8 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber moved from Shan State to French Indo China
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
2 fighters and 1 tactical_bomber moved from Malta to 95 Sea Zone
1 bomber moved from Malta to 95 Sea Zone
3 fighters moved from Gibraltar to 95 Sea Zone
2 fighters moved from United Kingdom to 125 Sea ZoneCombat - British
Battle in Sicily
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking Sicily from Italians, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in French Indo China
British attack with 8 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers
AA fire in French Indo China : 1/3 hits
1 fighter owned by the British lost in French Indo China
British roll dice for 8 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in French Indo China, round 2 : 10/18 hits
Japanese roll dice for 1 aaGun, 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers in French Indo China, round 2 : 9/15 hits
1 tactical_bomber owned by the Japanese, 4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 bombers owned by the Japanese, 1 aaGun owned by the Japanese, 1 artillery owned by the British and 8 infantry owned by the British lost in French Indo China
British roll dice for 7 artilleries, 1 fighter and 1 tactical_bomber in French Indo China, round 3 : 3/9 hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in French Indo China, round 3 : 4/6 hits
3 tactical_bombers owned by the Japanese and 4 artilleries owned by the British lost in French Indo China
British roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in French Indo China, round 4 : 2/5 hits
Japanese roll dice for 3 fighters in French Indo China, round 4 : 3/3 hits
2 fighters owned by the Japanese and 3 artilleries owned by the British lost in French Indo China
British roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 5 : 1/2 hits
Japanese roll dice for 1 fighter in French Indo China, round 5 : 0/1 hits
1 fighter owned by the Japanese lost in French Indo China
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 57
Casualties for British: 8 artilleries, 1 fighter and 8 infantry
Casualties for Japanese: 1 aaGun, 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers
Battle in Caucasus
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Caucasus
British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Caucasus
British win, taking Caucasus from Japanese with 1 armour remaining. Battle score for attacker is -5
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from French Indo China to India
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 infantry moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 armour and 3 mech_infantrys moved from Libya to Alexandria
2 artilleries and 2 infantry moved from Libya to Tobruk
1 bomber moved from 95 Sea Zone to Gibraltar
1 fighter moved from 95 Sea Zone to Malta
4 fighters moved from 95 Sea Zone to Malta
1 tactical_bomber moved from 95 Sea Zone to Malta
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from 125 Sea Zone to Scotland
2 aaGuns moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to ScotlandPlace Units - British
1 factory_minor placed in Iraq
1 fighter and 2 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in EgyptTurn Complete - British
British collect 34 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 aaGun and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,3,3,5,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 aaGun and 1 infantryTerritory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Korea : 1 flag, 3 artilleries and 3 infantry
Suiyuyan : 1 fighter
Kweichow : 1 infantry
Hopei : 1 artillery and 8 infantry
Szechwan : 3 infantry
Chahar : 2 infantry
Shan State : 3 aaGuns
India : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Aleutian Islands : 2 artilleries and 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 1 bomber, 1 fighter and 1 harbour
25 Sea Zone : 1 destroyer and 7 submarines
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 transports
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 3 armour and 3 mech_infantrys
Gibraltar : 1 airfield, 1 armour, 8 artilleries, 1 bomber, 1 fighter, 1 harbour and 7 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 artillery
Scotland : 2 aaGuns, 1 airfield, 2 fighters and 3 infantry
Malta : 1 aaGun, 5 fighters, 1 infantry and 1 tactical_bomber
United Kingdom : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Tunisia : 5 infantry
Tobruk : 1 flag, 2 artilleries and 2 infantry
Libya : 1 flag, 1 armour and 4 mech_infantrys
Sicily : 1 flag, 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 armour
125 Sea Zone : 1 flag, 1 destroyer
95 Sea Zone : 1 transport
106 Sea Zone : 1 flag
93 Sea Zone : 1 flag, 2 submarines
Eire : 1 flag
109 Sea Zone : 1 flag, 1 destroyer
99 Sea Zone : 1 flag
97 Sea Zone : 2 submarines
Iraq : 1 flag, 3 armour, 1 factory_minor and 1 infantry
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 artillery and 2 infantry
101 Sea Zone : 3 transports
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor, 1 fighter and 2 mech_infantrys
91 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Shan State to 36 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 36 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 fighter moved from Shan State to India
1 fighter moved from 36 Sea Zone to Shan State
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from Caroline Islands to Korea
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Korea : 3 fighters
Shan State : 1 fighter
India : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
6 Sea Zone : 1 cruiser and 1 destroyer
54 Sea Zone : 1 destroyer
Trans-Jordan : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Shan State to 36 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 36 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 fighter moved from Shan State to India
1 fighter moved from 36 Sea Zone to Shan State
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from Caroline Islands to Korea
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Libya to TobrukTurn Complete - French
Territory Summary for ANZAC and French :
Korea : 3 fighters
Shan State : 1 fighter
India : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
6 Sea Zone : 1 cruiser and 1 destroyer
54 Sea Zone : 1 destroyer
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Tobruk : 2 infantry
Iraq : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns and 17 infantry moved from Samara to VolgogradTurn Complete - Russians
Territory Summary for Russians :
Kazakhstan : 1 infantry
Rostov : 2 infantry
Tambov : 1 infantry
Volgograd : 2 aaGuns, 1 factory_minor and 17 infantry
105 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 carrier, 1 factory_minor, 3 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Korea to Manchuria
1 bomber moved from Midway to Manchuria
1 artillery and 1 infantry moved from Korea to ManchuriaCombat - Americans
Battle in Manchuria
Americans attack with 3 artilleries, 1 bomber and 3 infantry
Japanese defend with 4 infantry
Americans roll dice for 3 artilleries, 1 bomber and 3 infantry in Manchuria, round 2 : 2/7 hits
Japanese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans roll dice for 3 artilleries, 1 bomber and 2 infantry in Manchuria, round 3 : 3/6 hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Japanese: 4 infantryNon Combat Move - Americans
1 bomber moved from Manchuria to Buryatia
1 fighter moved from Midway to Korea
3 submarines moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 4 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 artilleries and 2 infantry moved from Aleutian Islands to 8 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 8 Sea Zone to 4 Sea Zone
2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far East
1 armour and 4 mech_infantrys moved from Libya to Alexandria
5 infantry moved from Tunisia to Libya
3 transports moved from 91 Sea Zone to 89 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from Western United States to 4 Sea Zone
3 submarines moved from 25 Sea Zone to 19 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea ZonePlace Units - Americans
1 airfield and 1 factory_minor placed in Korea
1 carrier and 2 submarines placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Korea : 1 flag, 1 airfield, 1 factory_minor and 1 fighter
Manchuria : 3 artilleries and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 1 harbour
Soviet Far East : 2 artilleries and 2 infantry
Buryatia : 1 bomber
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier and 2 submarines
19 Sea Zone : 3 submarines
17 Sea Zone : 1 flag
4 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 2 transports
6 Sea Zone : 1 flag, 4 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Alexandria : 1 armour and 4 mech_infantrys
Gibraltar : 10 artilleries and 10 infantry
Libya : 5 infantry
93 Sea Zone : 1 flag, 2 submarines
92 Sea Zone : 1 destroyer
101 Sea Zone : 3 transports
Brazil : 1 flag
91 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 artillery and 8 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
1 fighter moved from Suiyuyan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 9 infantry
Japanese defend with 2 artilleries and 4 infantry
Chinese roll dice for 1 artillery, 1 fighter and 9 infantry in Anhwe, round 2 : 1/11 hits
Japanese roll dice for 2 artilleries and 4 infantry in Anhwe, round 2 : 4/6 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Anhwe, round 3 : 1/7 hits
Japanese roll dice for 2 artilleries and 3 infantry in Anhwe, round 3 : 2/5 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 4 : 4/5 hits
Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 4 : 3/4 hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for Chinese: 9 infantry
Casualties for Japanese: 2 artilleries and 4 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
2 infantry moved from Szechwan to KweichowPlace Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUsTerritory Summary for Chinese :
Jehol : 1 infantry
Kweichow : 2 infantry
Hunan : 1 infantry
Hopei : 1 fighter and 3 infantry
Szechwan : 1 infantry
Anhwe : 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 carrier, 1 factory_minor, 3 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Korea to Manchuria
1 bomber moved from Midway to Manchuria
1 artillery and 1 infantry moved from Korea to ManchuriaCombat - Americans
Battle in Manchuria
Americans attack with 3 artilleries, 1 bomber and 3 infantry
Japanese defend with 4 infantry
Americans roll dice for 3 artilleries, 1 bomber and 3 infantry in Manchuria, round 2 : 2/7 hits
Japanese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans roll dice for 3 artilleries, 1 bomber and 2 infantry in Manchuria, round 3 : 3/6 hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Japanese: 4 infantryNon Combat Move - Americans
1 bomber moved from Manchuria to Buryatia
1 fighter moved from Midway to Korea
3 submarines moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 4 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 artilleries and 2 infantry moved from Aleutian Islands to 8 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 8 Sea Zone to 4 Sea Zone
2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far East
1 armour and 4 mech_infantrys moved from Libya to Alexandria
5 infantry moved from Tunisia to Libya
3 transports moved from 91 Sea Zone to 89 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from Western United States to 4 Sea Zone
3 submarines moved from 25 Sea Zone to 19 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea ZonePlace Units - Americans
1 airfield and 1 factory_minor placed in Korea
1 carrier and 2 submarines placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 artillery and 8 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
1 fighter moved from Suiyuyan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 9 infantry
Japanese defend with 2 artilleries and 4 infantry
Chinese roll dice for 1 artillery, 1 fighter and 9 infantry in Anhwe, round 2 : 1/11 hits
Japanese roll dice for 2 artilleries and 4 infantry in Anhwe, round 2 : 4/6 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Anhwe, round 3 : 1/7 hits
Japanese roll dice for 2 artilleries and 3 infantry in Anhwe, round 3 : 2/5 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 4 : 4/5 hits
Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 4 : 3/4 hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for Chinese: 9 infantry
Casualties for Japanese: 2 artilleries and 4 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
2 infantry moved from Szechwan to KweichowPlace Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUsPurchase Units - British
British buy 1 airfield, 1 artillery, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Gibraltar to Southern France
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to BurmaCombat - British
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern France causes 5 damage total.
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 artillery and 2 infantry moved from Eastern Persia to West India
2 mech_infantrys moved from Persia to West India
1 fighter moved from Persia to India
3 armour moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
1 armour moved from Caucasus to Persia
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
3 armour and 3 mech_infantrys moved from Alexandria to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 2 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern France to Sicily
1 tactical_bomber moved from Malta to Sicily
3 fighters moved from Malta to Sicily
1 fighter moved from Malta to Sicily
1 fighter moved from Malta to Gibraltar
2 aaGuns, 2 fighters and 3 infantry moved from Scotland to United Kingdom
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea ZonePlace Units - British
3 mech_infantrys placed in Persia
1 airfield placed in Sicily
1 submarine placed in 98 Sea Zone
1 artillery and 1 infantry placed in IraqTurn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantryTerritory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Korea : 1 flag, 1 airfield, 1 factory_minor and 1 fighter
Jehol : 1 infantry
Manchuria : 3 artilleries and 1 infantry
Kweichow : 2 infantry
Hunan : 1 infantry
Hopei : 1 fighter and 3 infantry
Szechwan : 1 infantry
Anhwe : 1 artillery
Burma : 2 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 1 harbour
Soviet Far East : 2 artilleries and 2 infantry
Buryatia : 1 bomber
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier and 2 submarines
19 Sea Zone : 3 submarines
17 Sea Zone : 1 flag
4 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 2 transports
6 Sea Zone : 1 flag, 4 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
West India : 1 artillery, 2 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 armour, 1 artillery, 2 infantry and 3 mech_infantrys
Alexandria : 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
Gibraltar : 1 airfield, 1 armour, 11 artilleries, 2 fighters, 1 harbour and 10 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 artillery
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag, 5 infantry
Sicily : 1 flag, 1 airfield, 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 1 flag, 2 submarines
Eire : 1 flag
109 Sea Zone : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 2 submarines
Iraq : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 3 armour
101 Sea Zone : 3 transports
Brazil : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 armour, 1 factory_minor and 3 mech_infantrys
98 Sea Zone : 1 submarine
91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 transports
110 Sea Zone : 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
2 fighters moved from Queensland to Dutch New GuineaCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 3/3 hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC :
Korea : 3 fighters
India : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 2 fighters
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer
54 Sea Zone : 2 transports
Trans-Jordan : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
2 fighters moved from Queensland to Dutch New GuineaCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 3/3 hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Tobruk to AlexandriaTurn Complete - French
Territory Summary for ANZAC and French :
Korea : 3 fighters
India : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 2 fighters
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer
54 Sea Zone : 2 transports
Trans-Jordan : 1 infantry
Alexandria : 2 infantry
United Kingdom : 2 infantry
Northwest Persia : 2 infantry -
No scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Kazakhstan to Samara
Russians take Samara from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns and 17 infantry moved from Volgograd to CaucasusTurn Complete - Russians
Territory Summary for Russians :
Volgograd : 1 factory_minor
Caucasus : 2 aaGuns and 17 infantry
Samara : 1 infantry
105 Sea Zone : 1 submarine





