Scramble to Holland?
Intercept in Moscow?
I don’t really like this scramble to land idea.
hmm hold on, thinking of NCM move edit
Nah, it’s good
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 bombers and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Szechwan to Kazakhstan
1 mech_infantry moved from Shensi to Tsinghai
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Shan State to Siam
1 mech_infantry moved from French Indo China to Siam
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to Philippines
1 bomber moved from Kwangsi to Siam
1 fighter and 1 tactical_bomber moved from Kweichow to Burma
1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
1 bomber moved from Kwangsi to Kazakhstan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from Japan to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 35 Sea Zone
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 3 submarines
Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/6 hits
Americans roll dice for 3 submarines in 20 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/6 hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 2 submarines owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 4 : 4/5 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Americans: 1 destroyer and 3 submarines
Casualties for Japanese: 1 destroyer
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Philippines
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Philippines, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Siam
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 artillery
Japanese roll dice for 1 bomber and 2 mech_infantrys in Siam, round 2 : 2/3 hits
UK_Pacific roll dice for 1 artillery in Siam, round 2 : 0/1 hits
1 artillery owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Tsinghai
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 battleship and 1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Shensi to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Chahar
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Kweichow
1 aaGun moved from Kwangsi to Hunan
1 fighter moved from 20 Sea Zone to Hunan
1 fighter and 1 tactical_bomber moved from Burma to Hunan
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Manchuria
1 infantry moved from Kiangsu to Anhwe
1 bomber moved from Kazakhstan to Kansu
1 bomber moved from Siam to Anhwe
1 fighter and 1 tactical_bomber moved from Tsinghai to Kansu
1 bomber moved from Philippines to Kwangtung
1 transport moved from 37 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 aaGun and 2 infantry placed in Kwangtung
3 infantry placed in Manchuria
3 bombers and 2 infantry placed in Japan
Japanese undo move 1.
Japanese undo move 2.
2 infantry placed in Kiangsu
1 aaGun and 2 infantry placed in Kwangtung
3 bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,5,3
Japanese collect 58 PUs (4 lost to blockades); end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
8 fighters moved from 21 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Korea to 35 Sea Zone
1 fighter moved from Guam to Philippines
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Korea to Kiangsu
1 carrier, 3 destroyers, 2 fighters and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Suriname to 91 Sea Zone
2 bombers moved from Western United States to 91 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in 35 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Philippines, round 2 : 2/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Philippines
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
1 fighter owned by the Americans retreated
Battle in 91 Sea Zone
Americans attack with 2 bombers, 1 carrier, 3 destroyers, 4 fighters and 5 submarines
Germans defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Americans roll dice for 5 submarines in 91 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 2 bombers, 1 carrier, 3 destroyers and 4 fighters in 91 Sea Zone, round 2 : 6/9 hits
Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 10/15 hits
5 submarines owned by the Americans, 1 carrier owned by the Americans, 2 submarines owned by the Germans, 3 destroyers owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Americans roll dice for 2 bombers and 4 fighters in 91 Sea Zone, round 3 : 4/6 hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 7/14 hits
2 bombers owned by the Americans, 2 carriers owned by the Germans, 2 destroyers owned by the Germans and 4 fighters owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -66
Casualties for Germans: 2 carriers, 3 destroyers and 2 submarines
Casualties for Americans: 2 bombers, 1 carrier, 3 destroyers, 4 fighters and 5 submarines
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 8 fighters
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Americans roll dice for 1 destroyer and 8 fighters in 42 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 2/5 hits
1 destroyer owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
Americans roll dice for 7 fighters in 42 Sea Zone, round 3 : 3/7 hits
Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 42 Sea Zone, round 3 : 2/2 hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 41
Casualties for Americans: 1 destroyer and 3 fighters
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
1 tactical_bomber owned by the Germans and 3 fighters owned by the Germans forced to land in Gibraltar
Non Combat Move - Americans
1 bomber moved from Kiangsu to Korea
1 submarine moved from 6 Sea Zone to 20 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from 35 Sea Zone to Guam
3 carriers moved from 21 Sea Zone to 44 Sea Zone
5 fighters moved from 42 Sea Zone to 44 Sea Zone
1 carrier moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 44 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
Place Units - Americans
2 submarines placed in 6 Sea Zone
1 fighter placed in Korea
1 carrier, 2 fighters, 4 submarines and 1 tactical_bomber placed in 101 Sea Zone
Americans undo move 3.
1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Hunan, round 2 : 2/3 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 aaGun, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Once again, you got SUPER SUPER lucky.
Nonetheless, you should consider changing your losses off Gib, i.e. whether you want to swap out planes for DD’s or CV’s
I will wait to move UK until you do.
Once again, you got SUPER SUPER lucky.
Nonetheless, you should consider changing your losses off Gib, i.e. whether you want to swap out planes for DD’s or CV’s
I will wait to move UK until you do.
Not sure how I got lucky, TUV change was -4 off average.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Hunan, round 2 : 2/3 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 aaGun, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 carrier
EDIT: Removing units owned by Germans from Gibraltar: 1 fighter
EDIT: Removing units owned by Germans from Gibraltar: 2 fighters
EDIT: Adding units owned by Germans to 91 Sea Zone: 2 fighters
EDIT: Removing units owned by Germans from Gibraltar: 1 tactical_bomber
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
8 fighters moved from 21 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Korea to 35 Sea Zone
1 fighter moved from Guam to Philippines
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Korea to Kiangsu
1 carrier, 3 destroyers, 2 fighters and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Suriname to 91 Sea Zone
2 bombers moved from Western United States to 91 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in 35 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Philippines, round 2 : 2/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Philippines
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
1 fighter owned by the Americans retreated
Battle in 91 Sea Zone
Americans attack with 2 bombers, 1 carrier, 3 destroyers, 4 fighters and 5 submarines
Germans defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Americans roll dice for 5 submarines in 91 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 2 bombers, 1 carrier, 3 destroyers and 4 fighters in 91 Sea Zone, round 2 : 6/9 hits
Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 10/15 hits
5 submarines owned by the Americans, 1 carrier owned by the Americans, 2 submarines owned by the Germans, 3 destroyers owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Americans roll dice for 2 bombers and 4 fighters in 91 Sea Zone, round 3 : 4/6 hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 7/14 hits
2 bombers owned by the Americans, 2 carriers owned by the Germans, 2 destroyers owned by the Germans and 4 fighters owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -66
Casualties for Germans: 2 carriers, 3 destroyers and 2 submarines
Casualties for Americans: 2 bombers, 1 carrier, 3 destroyers, 4 fighters and 5 submarines
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 8 fighters
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Americans roll dice for 1 destroyer and 8 fighters in 42 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 2/5 hits
1 destroyer owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
Americans roll dice for 7 fighters in 42 Sea Zone, round 3 : 3/7 hits
Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 42 Sea Zone, round 3 : 2/2 hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 41
Casualties for Americans: 1 destroyer and 3 fighters
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
1 tactical_bomber owned by the Germans and 3 fighters owned by the Germans forced to land in Gibraltar
Non Combat Move - Americans
1 bomber moved from Kiangsu to Korea
1 submarine moved from 6 Sea Zone to 20 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from 35 Sea Zone to Guam
3 carriers moved from 21 Sea Zone to 44 Sea Zone
5 fighters moved from 42 Sea Zone to 44 Sea Zone
1 carrier moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 44 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
Place Units - Americans
2 submarines placed in 6 Sea Zone
1 fighter placed in Korea
1 carrier, 2 fighters, 4 submarines and 1 tactical_bomber placed in 101 Sea Zone
Americans undo move 3.
1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Hunan, round 2 : 2/3 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 aaGun, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 carrier
EDIT: Removing units owned by Germans from Gibraltar: 1 fighter
EDIT: Removing units owned by Germans from Gibraltar: 2 fighters
EDIT: Adding units owned by Germans to 91 Sea Zone: 2 fighters
EDIT: Removing units owned by Germans from Gibraltar: 1 tactical_bomber
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 fighter, 3 infantry and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from India to 37 Sea Zone
1 armour and 1 mech_infantry moved from India to Burma
3 artilleries moved from India to Burma
6 infantry moved from India to Burma
1 infantry moved from India to Burma
2 mech_infantrys moved from Tanganyika Territory to Anglo Egyptian Sudan
1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan
3 fighters moved from India to Burma
1 artillery moved from India to Burma
Combat - British
Battle in 37 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 1 armour, 4 artilleries, 3 fighters, 7 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 4 artilleries, 3 fighters, 7 infantry and 1 mech_infantry in Burma, round 2 : 4/16 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 armour, 4 artilleries, 3 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 armour
British roll dice for 1 fighter and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/3 hits
Germans roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Non Combat Move - British
3 fighters moved from Tanganyika Territory to India
1 mech_infantry moved from Tanganyika Territory to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 cruiser and 1 destroyer moved from 70 Sea Zone to 71 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to Rhodesia
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
1 fighter moved from United Kingdom to Iceland
3 fighters moved from Burma to India
1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
Place Units - British
3 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 submarine placed in 106 Sea Zone
Turn Complete - British
British collect 26 PUs; end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
@BSD:
Once again, you got SUPER SUPER lucky.
Nonetheless, you should consider changing your losses off Gib, i.e. whether you want to swap out planes for DD’s or CV’s
I will wait to move UK until you do.
Not sure how I got lucky, TUV change was -4 off average.
hmm, I have it at -20, so it was double accordingly? I was also including your route of US in the PHI>
rout*
But then losing 2 planes would even it up.
@BSD:
Once again, you got SUPER SUPER lucky.
Nonetheless, you should consider changing your losses off Gib, i.e. whether you want to swap out planes for DD’s or CV’s
I will wait to move UK until you do.
Not sure how I got lucky, TUV change was -4 off average.
hmm, I have it at -20, so it was double accordingly? I was also including your route of US in the PHI>
-20 Is without scrambling.
doh! :lol:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 airfields, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Ukraine to Rostov
4 infantry moved from Egypt to Anglo Egyptian Sudan
5 artilleries moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 5 artilleries and 5 infantry
British defend with 1 mech_infantry
Italians roll dice for 5 artilleries and 5 infantry in Anglo Egyptian Sudan, round 2 : 2/10 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 5 artilleries and 4 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Rostov
Italians attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 3/4 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Italians and 2 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
7 infantry and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
7 infantry, 1 mech_infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
7 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 carrier, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
6 infantry moved from Egypt to Anglo Egyptian Sudan
2 armour, 3 artilleries and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Caucasus to Ukraine
1 mech_infantry moved from Northern Italy to Southern France
Place Units - Italians
1 airfield placed in Egypt
1 airfield placed in Ukraine
1 artillery and 2 infantry placed in Southern France
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 5 : 2/2 hits
Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Guam to Korea
1 fighter moved from Queensland to 35 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 5 : 2/2 hits
Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Guam to Korea
1 fighter moved from Queensland to 35 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 83 PUs;
Germans buy 1 artillery, 4 infantry, 2 marines, 2 tactical_bombers and 5 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
2 armour and 1 mech_infantry moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Samara
2 armour moved from Ukraine to Volgograd
2 mech_infantrys moved from Caucasus to Volgograd
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
Combat - Germans
Battle in French Madagascar
Battle in Volgograd
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 3 : 1/3 hits
Russians roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 5 : 1/3 hits
Russians roll dice for 1 infantry in Volgograd, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking French Madagascar from French, taking Volgograd from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Samara, round 2 : 1/5 hits
Russians roll dice for 3 infantry in Samara, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Germans roll dice for 2 armour and 2 mech_infantrys in Samara, round 3 : 2/4 hits
Russians roll dice for 2 infantry in Samara, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from Gibraltar to Normandy Bordeaux
4 fighters and 2 tactical_bombers moved from Egypt to Western Germany
4 bombers moved from Egypt to Western Germany
1 fighter and 2 tactical_bombers moved from Ukraine to Western Germany
4 armour moved from Germany to Western Germany
3 mech_infantrys moved from Germany to Baltic States
1 armour, 5 infantry and 2 mech_infantrys moved from Novgorod to Baltic States
2 mech_infantrys moved from Poland to Baltic States
1 infantry moved from Vyborg to Novgorod
1 aaGun and 2 infantry moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Caucasus to Ukraine
1 aaGun moved from Western Germany to France
Place Units - Germans
5 transports placed in 112 Sea Zone
1 artillery and 4 infantry placed in Western Germany
2 marines placed in Normandy Bordeaux
2 tactical_bombers placed in France
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Karelia to Novgorod
3 infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Bryansk
2 infantry moved from Bryansk to Tambov
3 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
2 fighters moved from Bryansk to Novgorod
2 armour moved from Russia to Samara
2 infantry moved from Vologda to Samara
2 infantry moved from Russia to Samara
1 fighter moved from Bryansk to Tambov
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Novgorod, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits
Italians roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 0/3 hits
1 infantry owned by the Italians lost in Rostov
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 3 : 2/5 hits
Italians roll dice for 2 artilleries in Rostov, round 3 : 0/2 hits
2 artilleries owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Samara
Russians attack with 2 armour and 7 infantry
Germans defend with 2 armour and 1 mech_infantry
Russians roll dice for 2 armour and 7 infantry in Samara, round 2 : 2/9 hits
Germans roll dice for 2 armour and 1 mech_infantry in Samara, round 2 : 0/3 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Germans lost in Samara
Russians roll dice for 2 armour and 7 infantry in Samara, round 3 : 3/9 hits
Germans roll dice for 1 armour in Samara, round 3 : 0/1 hits
1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 armour and 7 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 2 armour and 1 mech_infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Vyborg from Germans to Russians
EDIT: Turning off Edit Mode
1 infantry moved from Smolensk to Bryansk
1 artillery and 2 infantry moved from Russia to Bryansk
1 fighter moved from Tambov to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
1 fighter moved from Rostov to Bryansk
2 fighters moved from Novgorod to Finland
2 infantry moved from Norway to Finland
1 aaGun, 2 armour, 2 artilleries and 6 infantry moved from Karelia to Finland
Place Units - Russians
1 carrier and 1 destroyer placed in 112 Sea Zone
5 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 2 fighters
EDIT: Adding units owned by Russians to Russia: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Russians collect 29 PUs (2 lost to blockades); end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
I guess that factory paid off…. :-P