I don’t even miss the BM modifications… :O
BSD (Axis+6) vs Karl7 (Allies) BM3
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also what order of loss do you want?
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Subs stay and max defense.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters, 1 harbour, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
7 submarines moved from 22 Sea Zone to 20 Sea Zone
6 fighters moved from 22 Sea Zone to 20 Sea Zone
3 submarines moved from 6 Sea Zone to 20 Sea Zone
2 bombers and 2 fighters moved from Korea to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from Midway to 20 Sea ZoneCombat - Americans
Battle in Philippines
Battle in 20 Sea Zone
Americans attack with 2 bombers, 11 fighters, 10 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 1 transport
Japanese roll dice for 4 submarines in 20 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Americans roll dice for 9 submarines in 20 Sea Zone, round 2 : 4/9 hits
Units damaged: 4 carriers owned by the Japanese
Americans roll dice for 2 bombers, 11 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 6/14 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 4 tactical_bombers and 1 transport in 20 Sea Zone, round 2 : 6/15 hits
2 destroyers owned by the Japanese, 6 submarines owned by the Americans and 3 carriers owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 3 submarines in 20 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 4 submarines in 20 Sea Zone, round 3 : 0/4 hits
Americans roll dice for 2 bombers, 11 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 9/14 hits
Japanese roll dice for 4 fighters and 4 tactical_bombers in 20 Sea Zone, round 3 : 3/8 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 20 Sea Zone, round 3 : 0/2 hits
4 fighters owned by the Japanese, 4 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 20 Sea Zone
Americans roll dice for 3 submarines in 20 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 4 submarines in 20 Sea Zone, round 4 : 0/4 hits
Americans roll dice for 2 bombers, 8 fighters and 1 tactical_bomber in 20 Sea Zone, round 4 : 6/11 hits
Japanese roll dice for 1 battleship and 1 transport in 20 Sea Zone, round 4 : 0/1 hits
1 transport owned by the Japanese, 1 submarine owned by the Japanese and 1 battleship owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 3 submarines in 20 Sea Zone, round 5 : 1/3 hits
Japanese roll dice for 3 submarines in 20 Sea Zone, round 5 : 0/3 hits
Americans roll dice for 2 bombers, 8 fighters and 1 tactical_bomber in 20 Sea Zone, round 5 : 6/11 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 3 submarines in 20 Sea Zone, round 6 : 1/3 hits
Japanese roll dice for 2 submarines in 20 Sea Zone, round 6 : 0/2 hits
Americans roll dice for 2 bombers, 8 fighters and 1 tactical_bomber in 20 Sea Zone, round 6 : 7/11 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 3 submarines in 20 Sea Zone, round 7 : 2/3 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 7 : 0/1 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win, taking Philippines from Japanese, taking 20 Sea Zone from Japanese with 2 bombers, 8 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 143
Casualties for Americans: 3 fighters and 7 submarines
Casualties for Japanese: 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 1 transportNon Combat Move - Americans
1 tactical_bomber could not land in 20 Sea Zone and was removed
4 carriers and 4 destroyers moved from 22 Sea Zone to 21 Sea Zone
2 bombers moved from 20 Sea Zone to Korea
8 fighters moved from 20 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from French Central Africa to Suriname
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea ZonePlace Units - Americans
1 harbour placed in Korea
1 submarine placed in 6 Sea Zone
1 bomber and 1 tactical_bomber placed in Korea
2 fighters placed in 101 Sea Zone
1 bomber placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Guam: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters, 1 harbour, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
7 submarines moved from 22 Sea Zone to 20 Sea Zone
6 fighters moved from 22 Sea Zone to 20 Sea Zone
3 submarines moved from 6 Sea Zone to 20 Sea Zone
2 bombers and 2 fighters moved from Korea to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from Midway to 20 Sea ZoneCombat - Americans
Battle in Philippines
Battle in 20 Sea Zone
Americans attack with 2 bombers, 11 fighters, 10 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 1 transport
Japanese roll dice for 4 submarines in 20 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Americans roll dice for 9 submarines in 20 Sea Zone, round 2 : 4/9 hits
Units damaged: 4 carriers owned by the Japanese
Americans roll dice for 2 bombers, 11 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 6/14 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 4 tactical_bombers and 1 transport in 20 Sea Zone, round 2 : 6/15 hits
2 destroyers owned by the Japanese, 6 submarines owned by the Americans and 3 carriers owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 3 submarines in 20 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 4 submarines in 20 Sea Zone, round 3 : 0/4 hits
Americans roll dice for 2 bombers, 11 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 9/14 hits
Japanese roll dice for 4 fighters and 4 tactical_bombers in 20 Sea Zone, round 3 : 3/8 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 20 Sea Zone, round 3 : 0/2 hits
4 fighters owned by the Japanese, 4 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 20 Sea Zone
Americans roll dice for 3 submarines in 20 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 4 submarines in 20 Sea Zone, round 4 : 0/4 hits
Americans roll dice for 2 bombers, 8 fighters and 1 tactical_bomber in 20 Sea Zone, round 4 : 6/11 hits
Japanese roll dice for 1 battleship and 1 transport in 20 Sea Zone, round 4 : 0/1 hits
1 transport owned by the Japanese, 1 submarine owned by the Japanese and 1 battleship owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 3 submarines in 20 Sea Zone, round 5 : 1/3 hits
Japanese roll dice for 3 submarines in 20 Sea Zone, round 5 : 0/3 hits
Americans roll dice for 2 bombers, 8 fighters and 1 tactical_bomber in 20 Sea Zone, round 5 : 6/11 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 3 submarines in 20 Sea Zone, round 6 : 1/3 hits
Japanese roll dice for 2 submarines in 20 Sea Zone, round 6 : 0/2 hits
Americans roll dice for 2 bombers, 8 fighters and 1 tactical_bomber in 20 Sea Zone, round 6 : 7/11 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 3 submarines in 20 Sea Zone, round 7 : 2/3 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 7 : 0/1 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win, taking Philippines from Japanese, taking 20 Sea Zone from Japanese with 2 bombers, 8 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 143
Casualties for Americans: 3 fighters and 7 submarines
Casualties for Japanese: 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 1 transportNon Combat Move - Americans
1 tactical_bomber could not land in 20 Sea Zone and was removed
4 carriers and 4 destroyers moved from 22 Sea Zone to 21 Sea Zone
2 bombers moved from 20 Sea Zone to Korea
8 fighters moved from 20 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from French Central Africa to Suriname
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea ZonePlace Units - Americans
1 harbour placed in Korea
1 submarine placed in 6 Sea Zone
1 bomber and 1 tactical_bomber placed in Korea
2 fighters placed in 101 Sea Zone
1 bomber placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Guam: 1 fighter
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PUPurchase Units - British
British buy 1 airfield, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Burma to India
4 fighters moved from Egypt to Tanganyika Territory
3 mech_infantrys moved from Union of South Africa to Tanganyika Territory
1 cruiser and 1 destroyer moved from 72 Sea Zone to 70 Sea Zone
7 armour, 5 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian SudanPlace Units - British
1 airfield placed in Tanganyika Territory
1 artillery placed in Union of South Africa
1 infantry placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,5,1,1,2
British collect 26 PUs (2 lost to blockades); end with 26 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,3,4,3,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
ok, got some luck back. But is it enough in time? :lol:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters, 1 harbour, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
7 submarines moved from 22 Sea Zone to 20 Sea Zone
6 fighters moved from 22 Sea Zone to 20 Sea Zone
3 submarines moved from 6 Sea Zone to 20 Sea Zone
2 bombers and 2 fighters moved from Korea to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from Midway to 20 Sea ZoneCombat - Americans
Battle in Philippines
Battle in 20 Sea Zone
Americans attack with 2 bombers, 11 fighters, 10 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 1 transport
Japanese roll dice for 4 submarines in 20 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Americans roll dice for 9 submarines in 20 Sea Zone, round 2 : 4/9 hits
Units damaged: 4 carriers owned by the Japanese
Americans roll dice for 2 bombers, 11 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 6/14 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 4 tactical_bombers and 1 transport in 20 Sea Zone, round 2 : 6/15 hits
2 destroyers owned by the Japanese, 6 submarines owned by the Americans and 3 carriers owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 3 submarines in 20 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 4 submarines in 20 Sea Zone, round 3 : 0/4 hits
Americans roll dice for 2 bombers, 11 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 9/14 hits
Japanese roll dice for 4 fighters and 4 tactical_bombers in 20 Sea Zone, round 3 : 3/8 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 20 Sea Zone, round 3 : 0/2 hits
4 fighters owned by the Japanese, 4 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 20 Sea Zone
Americans roll dice for 3 submarines in 20 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 4 submarines in 20 Sea Zone, round 4 : 0/4 hits
Americans roll dice for 2 bombers, 8 fighters and 1 tactical_bomber in 20 Sea Zone, round 4 : 6/11 hits
Japanese roll dice for 1 battleship and 1 transport in 20 Sea Zone, round 4 : 0/1 hits
1 transport owned by the Japanese, 1 submarine owned by the Japanese and 1 battleship owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 3 submarines in 20 Sea Zone, round 5 : 1/3 hits
Japanese roll dice for 3 submarines in 20 Sea Zone, round 5 : 0/3 hits
Americans roll dice for 2 bombers, 8 fighters and 1 tactical_bomber in 20 Sea Zone, round 5 : 6/11 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 3 submarines in 20 Sea Zone, round 6 : 1/3 hits
Japanese roll dice for 2 submarines in 20 Sea Zone, round 6 : 0/2 hits
Americans roll dice for 2 bombers, 8 fighters and 1 tactical_bomber in 20 Sea Zone, round 6 : 7/11 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 3 submarines in 20 Sea Zone, round 7 : 2/3 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 7 : 0/1 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win, taking Philippines from Japanese, taking 20 Sea Zone from Japanese with 2 bombers, 8 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 143
Casualties for Americans: 3 fighters and 7 submarines
Casualties for Japanese: 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 1 transportNon Combat Move - Americans
1 tactical_bomber could not land in 20 Sea Zone and was removed
4 carriers and 4 destroyers moved from 22 Sea Zone to 21 Sea Zone
2 bombers moved from 20 Sea Zone to Korea
8 fighters moved from 20 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from French Central Africa to Suriname
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea ZonePlace Units - Americans
1 harbour placed in Korea
1 submarine placed in 6 Sea Zone
1 bomber and 1 tactical_bomber placed in Korea
2 fighters placed in 101 Sea Zone
1 bomber placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Guam: 1 fighter
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PUPurchase Units - British
British buy 1 airfield, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Burma to India
4 fighters moved from Egypt to Tanganyika Territory
3 mech_infantrys moved from Union of South Africa to Tanganyika Territory
1 cruiser and 1 destroyer moved from 72 Sea Zone to 70 Sea Zone
7 armour, 5 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian SudanPlace Units - British
1 airfield placed in Tanganyika Territory
1 artillery placed in Union of South Africa
1 infantry placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,5,1,1,2
British collect 26 PUs (2 lost to blockades); end with 26 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,3,4,3,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Korea: 1 bomber
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to Korea: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters, 1 harbour, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
7 submarines moved from 22 Sea Zone to 20 Sea Zone
6 fighters moved from 22 Sea Zone to 20 Sea Zone
3 submarines moved from 6 Sea Zone to 20 Sea Zone
2 bombers and 2 fighters moved from Korea to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from Midway to 20 Sea ZoneCombat - Americans
Battle in Philippines
Battle in 20 Sea Zone
Americans attack with 2 bombers, 11 fighters, 10 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 1 transport
Japanese roll dice for 4 submarines in 20 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Americans roll dice for 9 submarines in 20 Sea Zone, round 2 : 4/9 hits
Units damaged: 4 carriers owned by the Japanese
Americans roll dice for 2 bombers, 11 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 6/14 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 4 tactical_bombers and 1 transport in 20 Sea Zone, round 2 : 6/15 hits
2 destroyers owned by the Japanese, 6 submarines owned by the Americans and 3 carriers owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 3 submarines in 20 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 4 submarines in 20 Sea Zone, round 3 : 0/4 hits
Americans roll dice for 2 bombers, 11 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 9/14 hits
Japanese roll dice for 4 fighters and 4 tactical_bombers in 20 Sea Zone, round 3 : 3/8 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 20 Sea Zone, round 3 : 0/2 hits
4 fighters owned by the Japanese, 4 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 20 Sea Zone
Americans roll dice for 3 submarines in 20 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 4 submarines in 20 Sea Zone, round 4 : 0/4 hits
Americans roll dice for 2 bombers, 8 fighters and 1 tactical_bomber in 20 Sea Zone, round 4 : 6/11 hits
Japanese roll dice for 1 battleship and 1 transport in 20 Sea Zone, round 4 : 0/1 hits
1 transport owned by the Japanese, 1 submarine owned by the Japanese and 1 battleship owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 3 submarines in 20 Sea Zone, round 5 : 1/3 hits
Japanese roll dice for 3 submarines in 20 Sea Zone, round 5 : 0/3 hits
Americans roll dice for 2 bombers, 8 fighters and 1 tactical_bomber in 20 Sea Zone, round 5 : 6/11 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 3 submarines in 20 Sea Zone, round 6 : 1/3 hits
Japanese roll dice for 2 submarines in 20 Sea Zone, round 6 : 0/2 hits
Americans roll dice for 2 bombers, 8 fighters and 1 tactical_bomber in 20 Sea Zone, round 6 : 7/11 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 3 submarines in 20 Sea Zone, round 7 : 2/3 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 7 : 0/1 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win, taking Philippines from Japanese, taking 20 Sea Zone from Japanese with 2 bombers, 8 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 143
Casualties for Americans: 3 fighters and 7 submarines
Casualties for Japanese: 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 1 transportNon Combat Move - Americans
1 tactical_bomber could not land in 20 Sea Zone and was removed
4 carriers and 4 destroyers moved from 22 Sea Zone to 21 Sea Zone
2 bombers moved from 20 Sea Zone to Korea
8 fighters moved from 20 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from French Central Africa to Suriname
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea ZonePlace Units - Americans
1 harbour placed in Korea
1 submarine placed in 6 Sea Zone
1 bomber and 1 tactical_bomber placed in Korea
2 fighters placed in 101 Sea Zone
1 bomber placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Guam: 1 fighter
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PUPurchase Units - British
British buy 1 airfield, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Burma to India
4 fighters moved from Egypt to Tanganyika Territory
3 mech_infantrys moved from Union of South Africa to Tanganyika Territory
1 cruiser and 1 destroyer moved from 72 Sea Zone to 70 Sea Zone
7 armour, 5 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian SudanPlace Units - British
1 airfield placed in Tanganyika Territory
1 artillery placed in Union of South Africa
1 infantry placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,5,1,1,2
British collect 26 PUs (2 lost to blockades); end with 26 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,3,4,3,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Korea: 1 bomber
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to Korea: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 armour, 6 artilleries, 12 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to CaucasusCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 8 artilleries, 14 infantry and 1 mech_infantry
French defend with 2 infantry; British defend with 1 factory_minor and 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 2 armour, 8 artilleries, 14 infantry and 1 mech_infantry in Egypt, round 2 : 6/25 hits
British roll dice for 4 infantry in Egypt, round 2 : 3/4 hits
2 infantry owned by the ANZAC, 2 infantry owned by the French and 3 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 2 armour, 8 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 3 infantry
Casualties for ANZAC: 2 infantry
Battle in Caucasus
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Alexandria to Southern Italy
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
4 transports moved from 98 Sea Zone to 95 Sea Zone
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Alexandria to Southern Italy
1 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
2 aaGuns moved from Alexandria to EgyptPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
7 infantry and 2 mech_infantrys placed in Northern Italy
Italians undo move 2.
7 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from New Guinea to GuamCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
2 aaGuns, 1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from New Guinea to GuamCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
2 aaGuns, 1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Move - French
1 fighter moved from Norway to United KingdomNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
6 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
3 armour moved from Trans-Jordan to Anglo Egyptian Sudan
4 fighters and 2 tactical_bombers moved from Trans-Jordan to Anglo Egyptian Sudan
4 bombers moved from Western Germany to Anglo Egyptian Sudan
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 mech_infantrys moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Ukraine to VolgogradCombat - Germans
Battle in Anglo Egyptian Sudan
Germans attack with 3 armour, 1 artillery, 4 bombers, 4 fighters, 1 infantry, 6 mech_infantrys and 2 tactical_bombers
British defend with 7 armour, 5 artilleries, 2 infantry and 1 mech_infantry
Germans roll dice for 3 armour, 1 artillery, 4 bombers, 4 fighters, 1 infantry, 6 mech_infantrys and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 10/21 hits
British roll dice for 7 armour, 5 artilleries, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 6/15 hits
4 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British, 2 armour owned by the British, 1 infantry owned by the Germans, 5 artilleries owned by the British, 1 artillery owned by the Germans and 2 infantry owned by the British lost in Anglo Egyptian Sudan
Germans roll dice for 3 armour, 4 bombers, 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Anglo Egyptian Sudan, round 3 : 6/15 hits
British roll dice for 5 armour in Anglo Egyptian Sudan, round 3 : 4/5 hits
2 mech_infantrys owned by the Germans, 5 armour owned by the British and 2 armour owned by the Germans lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 1 armour, 4 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 2 armour, 1 artillery, 1 infantry and 6 mech_infantrys
Casualties for British: 7 armour, 5 artilleries, 2 infantry and 1 mech_infantry
Battle in Volgograd
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
4 bombers moved from Anglo Egyptian Sudan to Egypt
4 fighters and 2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 95 Sea Zone to Gibraltar
1 tactical_bomber moved from 95 Sea Zone to Ukraine
2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Archangel
3 armour and 6 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Trans-Jordan to IraqPlace Units - Germans
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Novgorod
4 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
ok, got some luck back. But is it enough in time? :lol:
Big mistake on my part to give you that hit. I missed Midway air and forgot about the subs in SZ 6
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Volgograd
2 infantry moved from Bryansk to Rostov
1 fighter moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Rostov
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Smolensk
2 infantry moved from Russia to Vologda
2 armour, 2 artilleries and 8 infantry moved from Finland to Karelia
1 fighter moved from Bryansk to Vologda
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to VolgogradCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 4 : 0/3 hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 5 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 5 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 2 armour, 2 artilleries and 8 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 2 artilleries and 8 infantry in Karelia, round 2 : 3/12 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Bryansk
1 fighter moved from Belarus to Bryansk
1 fighter moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
2 infantry moved from Russia to Samara
2 artilleries and 4 infantry moved from Russia to Bryansk
1 fighter moved from Vologda to Bryansk
1 infantry moved from Samara to Kazakhstan
1 aaGun moved from Finland to KareliaPlace Units - Russians
2 armour, 1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Russians collect 28 PUs (3 lost to blockades); end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs -
hmm hold on, thinking of NCM move edit
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Nah, it’s good
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 bombers and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Szechwan to Kazakhstan
1 mech_infantry moved from Shensi to Tsinghai
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Shan State to Siam
1 mech_infantry moved from French Indo China to Siam
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to Philippines
1 bomber moved from Kwangsi to Siam
1 fighter and 1 tactical_bomber moved from Kweichow to Burma
1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
1 bomber moved from Kwangsi to Kazakhstan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from Japan to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 35 Sea Zone
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 3 submarines
Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/6 hits
Americans roll dice for 3 submarines in 20 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/6 hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 2 submarines owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 4 : 4/5 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Americans: 1 destroyer and 3 submarines
Casualties for Japanese: 1 destroyer
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Philippines
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Philippines, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Siam
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 artillery
Japanese roll dice for 1 bomber and 2 mech_infantrys in Siam, round 2 : 2/3 hits
UK_Pacific roll dice for 1 artillery in Siam, round 2 : 0/1 hits
1 artillery owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Tsinghai
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 battleship and 1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Shensi to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Chahar
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Kweichow
1 aaGun moved from Kwangsi to Hunan
1 fighter moved from 20 Sea Zone to Hunan
1 fighter and 1 tactical_bomber moved from Burma to Hunan
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Manchuria
1 infantry moved from Kiangsu to Anhwe
1 bomber moved from Kazakhstan to Kansu
1 bomber moved from Siam to Anhwe
1 fighter and 1 tactical_bomber moved from Tsinghai to Kansu
1 bomber moved from Philippines to Kwangtung
1 transport moved from 37 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 aaGun and 2 infantry placed in Kwangtung
3 infantry placed in Manchuria
3 bombers and 2 infantry placed in Japan
Japanese undo move 1.
Japanese undo move 2.
2 infantry placed in Kiangsu
1 aaGun and 2 infantry placed in Kwangtung
3 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,5,3
Japanese collect 58 PUs (4 lost to blockades); end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
8 fighters moved from 21 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Korea to 35 Sea Zone
1 fighter moved from Guam to Philippines
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Korea to Kiangsu
1 carrier, 3 destroyers, 2 fighters and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Suriname to 91 Sea Zone
2 bombers moved from Western United States to 91 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in 35 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Philippines, round 2 : 2/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Philippines
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
1 fighter owned by the Americans retreated
Battle in 91 Sea Zone
Americans attack with 2 bombers, 1 carrier, 3 destroyers, 4 fighters and 5 submarines
Germans defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Americans roll dice for 5 submarines in 91 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 2 bombers, 1 carrier, 3 destroyers and 4 fighters in 91 Sea Zone, round 2 : 6/9 hits
Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 10/15 hits
5 submarines owned by the Americans, 1 carrier owned by the Americans, 2 submarines owned by the Germans, 3 destroyers owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Americans roll dice for 2 bombers and 4 fighters in 91 Sea Zone, round 3 : 4/6 hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 7/14 hits
2 bombers owned by the Americans, 2 carriers owned by the Germans, 2 destroyers owned by the Germans and 4 fighters owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -66
Casualties for Germans: 2 carriers, 3 destroyers and 2 submarines
Casualties for Americans: 2 bombers, 1 carrier, 3 destroyers, 4 fighters and 5 submarines
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 8 fighters
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Americans roll dice for 1 destroyer and 8 fighters in 42 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 2/5 hits
1 destroyer owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
Americans roll dice for 7 fighters in 42 Sea Zone, round 3 : 3/7 hits
Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 42 Sea Zone, round 3 : 2/2 hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 41
Casualties for Americans: 1 destroyer and 3 fighters
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
1 tactical_bomber owned by the Germans and 3 fighters owned by the Germans forced to land in GibraltarNon Combat Move - Americans
1 bomber moved from Kiangsu to Korea
1 submarine moved from 6 Sea Zone to 20 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from 35 Sea Zone to Guam
3 carriers moved from 21 Sea Zone to 44 Sea Zone
5 fighters moved from 42 Sea Zone to 44 Sea Zone
1 carrier moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 44 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea ZonePlace Units - Americans
2 submarines placed in 6 Sea Zone
1 fighter placed in Korea
1 carrier, 2 fighters, 4 submarines and 1 tactical_bomber placed in 101 Sea Zone
Americans undo move 3.
1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Hunan, round 2 : 2/3 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 aaGun, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs -
Once again, you got SUPER SUPER lucky.
Nonetheless, you should consider changing your losses off Gib, i.e. whether you want to swap out planes for DD’s or CV’s
I will wait to move UK until you do.