@Booper Yeah definitely, very strong rolls for the Axis thus far other than Tunisia just now lol. Excited to see how this unfolds.
18L variance (axis) vs suprise attack (allies) BM3
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Anhwe to 5 Sea Zone
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Amur
1 bomber moved from Anhwe to Amur
1 armour moved from Suiyuyan to Kweichow
1 armour moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
2 fighters moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Kweichow
1 battleship moved from 97 Sea Zone to 93 Sea Zone
1 battleship, 3 carriers and 2 transports moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from Egypt to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
2 armour moved from Shantung to Kiangsi
1 mech_infantry moved from Anhwe to Kiangsi
2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsi
1 armour moved from Kiangsu to AnhweCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 94 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters in 94 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 93 Sea Zone
Japanese attack with 2 battleships, 3 carriers and 2 transports
Americans defend with 1 destroyer and 2 transports
Japanese roll dice for 2 battleships, 3 carriers and 2 transports in 93 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 93 Sea Zone
1 transport owned by the Americans lost in 93 Sea Zone
Japanese win, taking 93 Sea Zone from Americans with 2 battleships, 3 carriers and 2 transports remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in Kiangsi
Japanese attack with 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 5/7 hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 armour and 1 bomber
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Amur, round 2 : 2/2 hits
Americans roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kweichow
Japanese attack with 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 4/7 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
3 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kweichow to Anhwe
3 fighters moved from Kweichow to Anhwe
1 bomber moved from 5 Sea Zone to Japan
1 bomber moved from Amur to Japan
4 fighters moved from 94 Sea Zone to 93 Sea ZonePlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Shantung
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,1,5,4,4,2
Japanese collect 23 PUs (5 lost to blockades); end with 23 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 2 destroyers, 4 infantry, 1 mech_infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Soviet Far East to 4 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 cruiser and 1 destroyer moved from 4 Sea Zone to 5 Sea Zone
1 armour moved from Soviet Far East to Amur
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Kwangtung to Kiangsu
1 bomber moved from Philippines to Kiangsu
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kiangsu
1 carrier, 1 cruiser and 1 destroyer moved from 38 Sea Zone to 79 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 cruiser moved from 38 Sea Zone to 79 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 2 destroyers, 4 infantry, 1 mech_infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Soviet Far East to 4 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 cruiser and 1 destroyer moved from 4 Sea Zone to 5 Sea Zone
1 armour moved from Soviet Far East to Amur
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Kwangtung to Kiangsu
1 bomber moved from Philippines to Kiangsu
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kiangsu
1 carrier, 1 cruiser and 1 destroyer moved from 38 Sea Zone to 79 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 cruiser moved from 38 Sea Zone to 79 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Amur
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 1 cruiser in Amur, round 2 : 1/1 hits
Japanese roll dice for 1 armour in Amur, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kiangsu
Americans attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/6 hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Kiangsu, round 2 : 0/3 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsu
Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 3/6 hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 bomber moved from Kiangsu to Formosa
1 fighter moved from Kiangsu to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 cruiser and 2 destroyers moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsu to Kwangtung
1 bomber moved from Queensland to India
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Queensland
2 infantry moved from 54 Sea Zone to Queensland
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
1 armour, 3 infantry and 1 mech_infantry placed in Eastern United States
1 bomber placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUsDice Statistics:
Total
1 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.722
Median : 4.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18Americans Combat
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.538
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Japanese Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 4.200
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kansu to Tsinghai
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 artillery and 3 infantry moved from Hunan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kansu to Tsinghai
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 artillery and 3 infantry moved from Hunan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 armour and 1 mech_infantry
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Kweichow, round 2 : 2/3 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits
Japanese roll dice for 2 armour in Kweichow, round 3 : 1/2 hits
2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 7
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 armour and 1 mech_infantry
Battle in Tsinghai
Chinese attack with 2 artilleries and 2 infantry
Germans defend with 3 armour
Chinese roll dice for 2 artilleries and 2 infantry in Tsinghai, round 2 : 4/4 hits
Germans roll dice for 3 armour in Tsinghai, round 2 : 2/3 hits
2 infantry owned by the Chinese and 3 armour owned by the Germans lost in Tsinghai
Chinese win, taking Tsinghai from Germans with 2 artilleries remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
1 infantry placed in Sikang
1 infantry placed in Hunan
Chinese undo move 1.
1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.222
Median : 3.000
Variance : 0.343
Standard Deviation : 0.586
Total rolls : 36Germans Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.538
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Chinese Combat
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Japanese Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 mech_infantry moved from Ethiopia to Kenya
1 infantry moved from Persia to Iraq
British take Iraq from Italians
1 mech_infantry moved from Eastern Persia to Iraq
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Turkmenistan
1 artillery moved from Eastern Persia to Persia
1 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
2 infantry moved from India to West India
1 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from French Equatorial Africa to Belgian Congo
3 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 infantry moved from United Kingdom to Scotland -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 2 destroyers, 4 infantry, 1 mech_infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Soviet Far East to 4 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 cruiser and 1 destroyer moved from 4 Sea Zone to 5 Sea Zone
1 armour moved from Soviet Far East to Amur
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Kwangtung to Kiangsu
1 bomber moved from Philippines to Kiangsu
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kiangsu
1 carrier, 1 cruiser and 1 destroyer moved from 38 Sea Zone to 79 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 cruiser moved from 38 Sea Zone to 79 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Amur
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 1 cruiser in Amur, round 2 : 1/1 hits
Japanese roll dice for 1 armour in Amur, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kiangsu
Americans attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/6 hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Kiangsu, round 2 : 0/3 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsu
Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 3/6 hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 bomber moved from Kiangsu to Formosa
1 fighter moved from Kiangsu to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 cruiser and 2 destroyers moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsu to Kwangtung
1 bomber moved from Queensland to India
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Queensland
2 infantry moved from 54 Sea Zone to Queensland
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
1 armour, 3 infantry and 1 mech_infantry placed in Eastern United States
1 bomber placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kansu to Tsinghai
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 artillery and 3 infantry moved from Hunan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 armour and 1 mech_infantry
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Kweichow, round 2 : 2/3 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits
Japanese roll dice for 2 armour in Kweichow, round 3 : 1/2 hits
2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 7
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 armour and 1 mech_infantry
Battle in Tsinghai
Chinese attack with 2 artilleries and 2 infantry
Germans defend with 3 armour
Chinese roll dice for 2 artilleries and 2 infantry in Tsinghai, round 2 : 4/4 hits
Germans roll dice for 3 armour in Tsinghai, round 2 : 2/3 hits
2 infantry owned by the Chinese and 3 armour owned by the Germans lost in Tsinghai
Chinese win, taking Tsinghai from Germans with 2 artilleries remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
1 infantry placed in Sikang
1 infantry placed in Hunan
Chinese undo move 1.
1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsPurchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 mech_infantry moved from Ethiopia to Kenya
1 infantry moved from Persia to Iraq
British take Iraq from Italians
1 mech_infantry moved from Eastern Persia to Iraq
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Turkmenistan
1 artillery moved from Eastern Persia to Persia
1 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
2 infantry moved from India to West India
1 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from French Equatorial Africa to Belgian Congo
3 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 infantry moved from United Kingdom to ScotlandCombat - British
Battle in Holland Belgium
British attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belgian Congo
British attack with 2 armour, 1 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
British roll dice for 2 armour and 2 mech_infantrys in Belgian Congo, round 3 : 2/4 hits
Italians roll dice for 1 artillery in Belgian Congo, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Kenya
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 : 3/3 hits
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits
1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from India to Italian Somaliland
1 fighter moved from Holland Belgium to United KingdomPlace Units - British
1 artillery and 2 infantry placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Union of South Africa
1 destroyer and 1 submarine placed in 106 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transportDice Statistics:
Total
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.000
Median : 3.000
Variance : 1.088
Standard Deviation : 1.043
Total rolls : 58Germans Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 7 times
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 16Italians Combat
2 was rolled 2 times
3 was rolled 3 times
Average roll : 2.600
Median : 3.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Americans Combat
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.538
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Chinese Combat
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Japanese Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour and 1 mech_infantry moved from Caucasus to Iraq
2 fighters moved from Southern Italy to Iraq
1 armour moved from Kazakhstan to Sikang
1 infantry moved from Yugoslavia to Albania
Italians take Albania from Americans
1 artillery and 2 infantry moved from Romania to Bulgaria
1 infantry moved from Yugoslavia to BulgariaCombat - Italians
Battle in Sikang
Italians attack with 1 armour
Chinese defend with 1 infantry
Italians roll dice for 1 armour in Sikang, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 armour owned by the Italians lost in Sikang
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Chinese: 1 infantry
Battle in Bulgaria
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Bulgaria, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Bulgaria
Italians win, taking Bulgaria from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Iraq
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
British defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Iraq, round 2 : 1/4 hits
British roll dice for 1 infantry and 1 mech_infantry in Iraq, round 2 : 2/2 hits
1 mech_infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
retreated to Iraq
British win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Iraq to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 aaGuns moved from Romania to Bulgaria
1 infantry moved from Yugoslavia to Northern Italy
1 armour moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,4
Italians collect 20 PUs (8 lost to blockades); end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 cruiser and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Formosa to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kiangsi
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 fighter moved from India to Kiangsi
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 79 Sea Zone to 76 Sea Zone
ANZAC take 80 Sea Zone from Japanese
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from West India to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 cruiser and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Formosa to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kiangsi
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 fighter moved from India to Kiangsi
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 79 Sea Zone to 76 Sea Zone
ANZAC take 80 Sea Zone from Japanese
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from West India to Eastern PersiaCombat - ANZAC
Battle in Kiangsi
ANZAC attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 armour and 1 mech_infantry
ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 2/4 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits
1 armour owned by the Japanese, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Kiangsi
ANZAC roll dice for 1 armour, 1 artillery and 1 fighter in Kiangsi, round 3 : 3/3 hits
Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 artillery owned by the ANZAC lost in Kiangsi
ANZAC win, taking Kiangsi from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 armour and 1 mech_infantryNon Combat Move - ANZAC
1 fighter moved from Kiangsi to Kwangtung
1 armour and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.091
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.714
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Tobruk to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 cruiser and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Formosa to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kiangsi
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 fighter moved from India to Kiangsi
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 79 Sea Zone to 76 Sea Zone
ANZAC take 80 Sea Zone from Japanese
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from West India to Eastern PersiaCombat - ANZAC
Battle in Kiangsi
ANZAC attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 armour and 1 mech_infantry
ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 2/4 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits
1 armour owned by the Japanese, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Kiangsi
ANZAC roll dice for 1 armour, 1 artillery and 1 fighter in Kiangsi, round 3 : 3/3 hits
Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 artillery owned by the ANZAC lost in Kiangsi
ANZAC win, taking Kiangsi from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 armour and 1 mech_infantryNon Combat Move - ANZAC
1 fighter moved from Kiangsi to Kwangtung
1 armour and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.091
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.714
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 armour moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
1 armour moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 armour moved from Sikang to Shensi
Germans take Shensi from Chinese
1 armour moved from Kazakhstan to Sikang
1 armour moved from Sikang to Szechwan
Germans take Szechwan from Chinese
2 armour moved from Northwest Persia to Iraq
3 bombers moved from Southern France to 91 Sea Zone
1 infantry moved from Karelia to Finland
Germans take Finland from Russians
1 artillery moved from Western Germany to Holland Belgium
10 infantry moved from Western Germany to Holland Belgium
7 infantry moved from Southern France to Normandy Bordeaux
6 artilleries moved from Southern France to Normandy Bordeaux
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Urals
6 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
5 artilleries moved from France to Normandy BordeauxCombat - Germans
Battle in Iraq
Germans attack with 2 armour
British defend with 1 mech_infantry
Germans roll dice for 2 armour in Iraq, round 2 : 0/2 hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits
Germans roll dice for 2 armour in Iraq, round 3 : 2/2 hits
British roll dice for 1 mech_infantry in Iraq, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 3 bombers
Americans defend with 1 carrier, 1 destroyer, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 3 bombers in 91 Sea Zone, round 3 : 2/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer and 2 transports in 91 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 bombers in 91 Sea Zone, round 4 : 2/2 hits
Americans roll dice for 1 carrier and 2 transports in 91 Sea Zone, round 4 : 0/1 hits
1 carrier owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 26
Casualties for Germans: 1 bomber
Casualties for Americans: 1 carrier, 1 destroyer and 2 transports
Battle in Holland Belgium
Germans attack with 2 artilleries and 10 infantry
British defend with 3 infantry
Germans roll dice for 2 artilleries and 10 infantry in Holland Belgium, round 2 : 2/12 hits
British roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans roll dice for 2 artilleries and 9 infantry in Holland Belgium, round 3 : 5/11 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 artilleries and 9 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 11 artilleries and 13 infantry
British defend with 5 artilleries, 1 factory_minor, 1 harbour and 8 infantry
Germans roll dice for 11 artilleries and 13 infantry in Normandy Bordeaux, round 2 : 8/24 hits
British roll dice for 5 artilleries and 8 infantry in Normandy Bordeaux, round 2 : 4/13 hits
4 infantry owned by the Germans and 8 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 11 artilleries and 9 infantry in Normandy Bordeaux, round 3 : 4/20 hits
British roll dice for 5 artilleries in Normandy Bordeaux, round 3 : 3/5 hits
3 infantry owned by the Germans and 4 artilleries owned by the British lost in Normandy Bordeaux
Germans roll dice for 11 artilleries and 6 infantry in Normandy Bordeaux, round 4 : 5/17 hits
British roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 11 artilleries and 6 infantry remaining. Battle score for attacker is 23
Casualties for Germans: 7 infantry
Casualties for British: 5 artilleries and 8 infantryNon Combat Move - Germans
2 bombers moved from 91 Sea Zone to Southern France
1 armour moved from France to Greater Southern Germany
1 armour moved from Western Germany to Poland
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 aaGun and 3 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 aaGun and 3 infantry moved from Samara to Kazakhstan
4 armour and 3 mech_infantrys moved from Russia to Kazakhstan
3 armour and 1 mech_infantry moved from Novgorod to Bryansk
4 fighters and 2 tactical_bombers moved from France to CaucasusPlace Units - Germans
2 armour and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
2 armour and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Shantung to Hopei
1 armour moved from Anhwe to Hunan
1 infantry moved from Shantung to Kiangsu
2 bombers moved from Japan to Amur
1 fighter moved from Japan to Amur
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
2 fighters moved from Anhwe to Kiangsu
1 mech_infantry moved from Suiyuyan to AnhweCombat - Japanese
Battle in Amur
Japanese attack with 2 bombers and 1 fighter
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 2 bombers and 1 fighter in Amur, round 2 : 3/3 hits
Americans roll dice for 1 armour and 1 infantry in Amur, round 2 : 2/2 hits
1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Amur
Japanese win with 1 bomber remaining. Battle score for attacker is -13
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 bomber and 1 fighter
Battle in Kiangsu
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 4/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Kiangsu to Anhwe
3 fighters moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 bomber moved from Amur to AnhwePlace Units - Japanese
1 bomber placed in Japan
1 armour and 2 mech_infantrys placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,4,1,3,5,6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,1,1,1,4,1,3,3,1,4,1,1
Japanese collect 11 PUs (15 lost to blockades); end with 11 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 4 infantry, 2 mech_infantrys, 5 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 cruisers and 1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 fighter moved from Queensland to 39 Sea Zone
1 carrier moved from 79 Sea Zone to 39 Sea Zone
1 bomber moved from India to Hunan
1 fighter moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 bomber moved from Formosa to Kiangsu
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 5 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 armour and 1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 4 infantry, 2 mech_infantrys, 5 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 cruisers and 1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 fighter moved from Queensland to 39 Sea Zone
1 carrier moved from 79 Sea Zone to 39 Sea Zone
1 bomber moved from India to Hunan
1 fighter moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 bomber moved from Formosa to Kiangsu
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 5 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 armour and 1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Morocco to AlgeriaCombat - Americans
Battle in Hunan
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 armour
Americans roll dice for 1 bomber and 1 fighter in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Hunan
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kiangsu
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kiangsu, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Hunan to Kwangtung
1 bomber moved from Kiangsu to Formosa
2 destroyers moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 carrier, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 bomber moved from Hunan to India
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
3 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 armour, 1 infantry and 1 mech_infantry placed in Eastern United States
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
1 infantry placed in Central United States
1 transport placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
2 destroyers, 4 submarines and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUsDice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.571
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 artillery moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 artillery moved from Tsinghai to Shensi -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 artillery moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 artillery moved from Tsinghai to ShensiCombat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Sikang
Battle in Shensi
Chinese attack with 2 artilleries and 1 infantry
Germans defend with 1 armour
Chinese roll dice for 2 artilleries and 1 infantry in Shensi, round 2 : 3/3 hits
Germans roll dice for 1 armour in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 armour owned by the Germans lost in Shensi
Chinese win, taking Hunan from Japanese, taking Sikang from Germans, taking Shensi from Germans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Kwangsi to YunnanPlace Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Tsinghai
1 infantry placed in Kansu
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.636
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 artillery moved from Persia to Iraq
1 armour moved from Eastern Persia to Iraq
1 infantry moved from Eastern Persia to Persia
2 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 mech_infantry moved from Kenya to Ethiopia
1 fighter moved from Italian Somaliland to Ethiopia
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone





