18L variance (axis) vs suprise attack (allies) BM3


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 armour moved from Southern France to 93 Sea Zone
                1 armour and 1 transport moved from 93 Sea Zone to 99 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 101 Sea Zone to 86 Sea Zone
                2 destroyers moved from 54 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Burma to Kiangsi
                2 mech_infantrys moved from Morocco to Tunisia

    triplea_41310_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 armour moved from Southern France to 93 Sea Zone
                1 armour and 1 transport moved from 93 Sea Zone to 99 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 101 Sea Zone to 86 Sea Zone
                2 destroyers moved from 54 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Burma to Kiangsi
                2 mech_infantrys moved from Morocco to Tunisia

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 2 destroyers
                    Japanese defend with 1 cruiser
                        Americans roll dice for 2 destroyers in 42 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers in 42 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 cruiser in 42 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 cruiser
                Battle in Kiangsi
                    Americans attack with 1 fighter
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 fighter in Kiangsi, round 2 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kiangsi
                    Americans win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Americans
                1 fighter moved from Kiangsi to Hunan
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from 93 Sea Zone to Southern France
                1 armour moved from 99 Sea Zone to Greece
                      Americans take Greece from Neutral_Allies
                2 fighters moved from 93 Sea Zone to Southern France
                1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                1 artillery and 2 infantry placed in Southern France
                1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States
                1 destroyer and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3,5,6
                Americans collect 61 PUs (2 lost to blockades); end with 63 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.056
            Standard Deviation : 1.027
            Total rolls : 19

    Null / Other
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.286
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Americans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.286
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    triplea_41310_Ame5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Chahar
                2 infantry moved from Shensi to Hopei
                2 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                2 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Kweichow to Hopei
                1 fighter moved from Burma to Hopei

    triplea_41310_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Chahar
                2 infantry moved from Shensi to Hopei
                2 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                2 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Kweichow to Hopei
                1 fighter moved from Burma to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Chahar, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Chahar, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Chahar, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Chahar, round 5 :  1/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Kweichow

    Place Units - Chinese
                1 infantry placed in Hunan
                1 infantry placed in Kweichow
                1 infantry placed in Hunan
                1 artillery placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 11 times
                5 was rolled 7 times
                6 was rolled 11 times
            Average roll : 4.171
            Median : 4.000
            Variance : 2.225
            Standard Deviation : 1.492
            Total rolls : 41

    Null / Other
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4.750
            Median : 5.000
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 12

    Americans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.417
            Median : 4.000
            Variance : 1.636
            Standard Deviation : 1.279
            Total rolls : 12

    Japanese Combat
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4.750
            Median : 5.000
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 12

    triplea_41310_Chi5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      British take Holland Belgium from Germans
                1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from India to West India
                1 fighter and 1 tactical_bomber moved from Burma to India
                1 destroyer moved from 116 Sea Zone to 108 Sea Zone
                1 armour moved from Normandy Bordeaux to Southern France
                1 artillery moved from Normandy Bordeaux to Southern France

    triplea_41310_Bri5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 armour moved from Southern France to 93 Sea Zone
                1 armour and 1 transport moved from 93 Sea Zone to 99 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 101 Sea Zone to 86 Sea Zone
                2 destroyers moved from 54 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Burma to Kiangsi
                2 mech_infantrys moved from Morocco to Tunisia

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 2 destroyers
                    Japanese defend with 1 cruiser
                        Americans roll dice for 2 destroyers in 42 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers in 42 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 cruiser in 42 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 cruiser
                Battle in Kiangsi
                    Americans attack with 1 fighter
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 fighter in Kiangsi, round 2 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kiangsi
                    Americans win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Americans
                1 fighter moved from Kiangsi to Hunan
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from 93 Sea Zone to Southern France
                1 armour moved from 99 Sea Zone to Greece
                      Americans take Greece from Neutral_Allies
                2 fighters moved from 93 Sea Zone to Southern France
                1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                1 artillery and 2 infantry placed in Southern France
                1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States
                1 destroyer and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3,5,6
                Americans collect 61 PUs (2 lost to blockades); end with 63 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Chahar
                2 infantry moved from Shensi to Hopei
                2 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                2 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Kweichow to Hopei
                1 fighter moved from Burma to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Chahar, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Chahar, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Chahar, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Chahar, round 5 :  1/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Kweichow

    Place Units - Chinese
                1 infantry placed in Hunan
                1 infantry placed in Kweichow
                1 infantry placed in Hunan
                1 artillery placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      British take Holland Belgium from Germans
                1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from India to West India
                1 fighter and 1 tactical_bomber moved from Burma to India
                1 destroyer moved from 116 Sea Zone to 108 Sea Zone
                1 armour moved from Normandy Bordeaux to Southern France
                1 artillery moved from Normandy Bordeaux to Southern France

    Combat - British
                Battle in Egypt
                    British attack with 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys
                    Germans defend with 1 fighter; Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
                        British roll dice for 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Egypt, round 2 :  2/10 hits
                        Italians roll dice for 1 armour, 2 artilleries, 3 fighters and 5 infantry in Egypt, round 2 :  7/11 hits
                        4 mech_infantrys owned by the British, 1 artillery owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
                    3 armour owned by the British retreated to Anglo Egyptian Sudan
                    Italians win with 1 armour, 2 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is -20
                    Casualties for British: 1 artillery, 2 infantry and 4 mech_infantrys
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo
                1 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun moved from Burma to India
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Siam to Shan State
                2 infantry moved from Malaya to Shan State

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                2 artilleries and 5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,4,6,6,6,5,5,1,6,5,6,1,2
                British collect 31 PUs (2 lost to blockades); end with 31 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
                Some Units in India change ownership: 1 artillery and 2 infantry

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 6 times
                3 was rolled 12 times
                4 was rolled 14 times
                5 was rolled 17 times
                6 was rolled 26 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.427
            Standard Deviation : 1.558
            Total rolls : 90

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 10 times
            Average roll : 4.654
            Median : 5.000
            Variance : 2.480
            Standard Deviation : 1.575
            Total rolls : 26

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Italians Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.455
            Median : 2.000
            Variance : 2.100
            Standard Deviation : 1.449
            Total rolls : 11

    Americans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.417
            Median : 4.000
            Variance : 1.636
            Standard Deviation : 1.279
            Total rolls : 12

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 10 times
            Average roll : 4.654
            Median : 5.000
            Variance : 2.480
            Standard Deviation : 1.575
            Total rolls : 26

    triplea_41310_UK_5.tsvg


  • Sorry for the slow post, I had to work both jobs M-F and I have no time to get on. It’s that way next week also. . . Blah . . . The money is nice
    Kris

  • '17 '16 '15 '14 '12

    No rush.  We all have our priorities.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Bessarabia to Ukraine
                3 armour moved from Bryansk to Rostov
                1 armour, 2 artilleries, 2 fighters and 3 infantry moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Iraq to Persia
                      Italians take Persia from British

    Combat - Italians
                Battle in Rostov
                    Italians attack with 3 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 3 armour in Rostov, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Italians attack with 1 artillery and 3 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
                    British defend with 3 armour; French defend with 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Anglo Egyptian Sudan, round 2 :  3/8 hits
                        British roll dice for 3 armour and 1 infantry in Anglo Egyptian Sudan, round 2 :  0/4 hits
                        1 infantry owned by the French and 2 armour owned by the British lost in Anglo Egyptian Sudan
                    2 artilleries owned by the Italians, 3 infantry owned by the Italians and 1 armour owned by the Italians retreated to Egypt
                    British win with 1 armour remaining. Battle score for attacker is 15
                    Casualties for British: 2 armour
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Southern Italy to Northern Italy
                7 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
                Italians collect 16 PUs (5 lost to blockades); end with 16 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUs

    triplea_41310_Ita5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 43 Sea Zone to 35 Sea Zone
                2 fighters moved from India to Persia
                1 infantry moved from Burma to India
                1 infantry moved from New South Wales to Queensland
                1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to 35 Sea Zone

    triplea_41310_ANZ5.tsvg


  • Any Kami’s in sz 35

  • '17 '16 '15 '14 '12

    2 for each desroyer


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 43 Sea Zone to 35 Sea Zone
                2 fighters moved from India to Persia
                1 infantry moved from Burma to India
                1 infantry moved from New South Wales to Queensland
                1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to 35 Sea Zone

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 6,6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 4,6
                Battle in Persia
                    ANZAC attack with 2 fighters
                    Italians defend with 1 mech_infantry
                        ANZAC roll dice for 2 fighters in Persia, round 2 :  1/2 hits
                        Italians roll dice for 1 mech_infantry in Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Persia
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in 35 Sea Zone
                    ANZAC attack with 2 destroyers, 1 fighter and 1 submarine
                    Japanese defend with 2 submarines
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 destroyers and 1 fighter in 35 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
                        ANZAC roll dice for 2 destroyers and 1 fighter in 35 Sea Zone, round 3 :  1/3 hits
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                    Casualties for Japanese: 2 submarines

    Non Combat Move - ANZAC
                1 fighter moved from 35 Sea Zone to Philippines
                2 fighters moved from Persia to West India

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.882
            Median : 4.000
            Variance : 1.938
            Standard Deviation : 1.392
            Total rolls : 17

    Italians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.857
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    triplea_41310_ANZ5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by British from 110 Sea Zone: 1 mech_infantry and 2 transports
                EDIT: Adding units owned by British to Normandy Bordeaux: 1 mech_infantry
                EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                1 infantry moved from Algeria to Tunisia
                1 destroyer moved from 71 Sea Zone to 58 Sea Zone

    triplea_41310_Fre5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 43 Sea Zone to 35 Sea Zone
                2 fighters moved from India to Persia
                1 infantry moved from Burma to India
                1 infantry moved from New South Wales to Queensland
                1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to 35 Sea Zone

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 6,6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 4,6
                Battle in Persia
                    ANZAC attack with 2 fighters
                    Italians defend with 1 mech_infantry
                        ANZAC roll dice for 2 fighters in Persia, round 2 :  1/2 hits
                        Italians roll dice for 1 mech_infantry in Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Persia
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in 35 Sea Zone
                    ANZAC attack with 2 destroyers, 1 fighter and 1 submarine
                    Japanese defend with 2 submarines
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 destroyers and 1 fighter in 35 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
                        ANZAC roll dice for 2 destroyers and 1 fighter in 35 Sea Zone, round 3 :  1/3 hits
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                    Casualties for Japanese: 2 submarines

    Non Combat Move - ANZAC
                1 fighter moved from 35 Sea Zone to Philippines
                2 fighters moved from Persia to West India

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by British from 110 Sea Zone: 1 mech_infantry and 2 transports
                EDIT: Adding units owned by British to Normandy Bordeaux: 1 mech_infantry
                EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                1 infantry moved from Algeria to Tunisia
                1 destroyer moved from 71 Sea Zone to 58 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.882
            Median : 4.000
            Variance : 1.938
            Standard Deviation : 1.392
            Total rolls : 17

    Italians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.857
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    triplea_41310_Fre5.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Southern Italy to Holland Belgium
                3 bombers moved from Southern Italy to Russia
                1 bomber moved from Western Germany to Russia
                19 armour, 5 artilleries, 11 infantry, 6 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
                2 mech_infantrys moved from Western Ukraine to Russia
                1 fighter moved from Southern Italy to Holland Belgium
                1 fighter moved from Egypt to 99 Sea Zone
                1 infantry moved from Novgorod to 115 Sea Zone
                1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 artillery moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway

    Combat - Germans
                Battle in 99 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 99 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Norway
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 cruiser in Norway, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Norway, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Norway
                        Germans roll dice for 1 artillery in Norway, round 3 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Norway, round 3 :  1/1 hits
                        1 artillery owned by the Germans lost in Norway
                    Russians win with 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Holland Belgium
                    Germans attack with 3 fighters and 1 infantry
                    British defend with 1 infantry
                        Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 :  1/4 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    Germans win with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Russia
                    Germans attack with 19 armour, 5 artilleries, 4 bombers, 11 infantry, 8 mech_infantrys and 3 tactical_bombers
                    Russians defend with 1 aaGun, 1 airfield, 6 armour, 9 artilleries, 1 factory_major, 5 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber
                        AA fire in Russia :  1/3 hits
                        1 tactical_bomber owned by the Germans lost in Russia
                        Germans roll dice for 19 armour, 5 artilleries, 4 bombers, 11 infantry, 8 mech_infantrys and 2 tactical_bombers in Russia, round 2 :  21/49 hits
                        Russians roll dice for 1 aaGun, 6 armour, 9 artilleries, 5 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 :  15/39 hits
                        1 mech_infantry owned by the Russians, 17 infantry owned by the Russians, 2 artilleries owned by the Russians, 11 infantry owned by the Germans, 1 aaGun owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 19 armour, 5 artilleries, 4 bombers, 4 mech_infantrys and 2 tactical_bombers in Russia, round 3 :  14/34 hits
                        Russians roll dice for 6 armour, 7 artilleries, 5 fighters and 1 tactical_bomber in Russia, round 3 :  6/19 hits
                        1 tactical_bomber owned by the Russians, 6 armour owned by the Russians, 7 artilleries owned by the Russians, 5 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
                        Germans roll dice for 19 armour, 4 bombers, 3 mech_infantrys and 2 tactical_bombers in Russia, round 4 :  19/28 hits
                        Russians roll dice for 5 fighters in Russia, round 4 :  4/5 hits
                        5 fighters owned by the Russians, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
                    Germans captures 49PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 18 armour, 4 bombers and 2 tactical_bombers remaining. Battle score for attacker is 91
                    Casualties for Germans: 1 armour, 5 artilleries, 11 infantry, 8 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 1 aaGun, 6 armour, 9 artilleries, 5 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Archangel from Russians to Germans
                EDIT: Turning off Edit Mode
                2 tactical_bombers moved from Russia to Smolensk
                2 tactical_bombers moved from Smolensk to Novgorod
                3 fighters moved from Holland Belgium to Western Germany
                6 infantry moved from Western Germany to France
                1 aaGun moved from Western Germany to France
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 mech_infantry moved from Southern Italy to France
                3 artilleries moved from Western Germany to France
                4 bombers moved from Russia to Bryansk

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 1 infantry
                EDIT: Adding units owned by Germans to Archangel: 1 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in France
                1 artillery and 9 infantry placed in Western Germany
                2 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
                Germans collect 40 PUs (2 lost to blockades); end with 89 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 9 infantry and 1 mech_infantry
        Western Germany : 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
        Germany : 1 factory_major
        Southern Italy : 1 fighter
        Baltic States : 1 flag
        Bryansk : 1 aaGun and 4 bombers
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield, 18 armour and 1 factory_minor
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 6 infantry and 2 tactical_bombers
        Smolensk : 1 flag
        112 Sea Zone : 1 cruiser, 2 submarines and 1 transport
        Bulgaria : 1 flag
        Yugoslavia : 1 flag

    triplea_41310_Ger6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Combat Move - Russians
                1 armour and 2 infantry moved from Karelia to Novgorod
                2 infantry moved from Vyborg to Novgorod
                1 infantry moved from Samara to Vologda
                1 infantry moved from Volgograd to Samara

    triplea_41310_Rus6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Combat Move - Russians
                1 armour and 2 infantry moved from Karelia to Novgorod
                2 infantry moved from Vyborg to Novgorod
                1 infantry moved from Samara to Vologda
                1 infantry moved from Volgograd to Samara

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 armour and 4 infantry
                    Germans defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 6 infantry and 2 tactical_bombers
                        Russians roll dice for 1 armour and 4 infantry in Novgorod, round 2 :  1/5 hits
                        Germans roll dice for 2 aaGuns, 6 infantry and 2 tactical_bombers in Novgorod, round 2 :  4/8 hits
                        1 aaGun owned by the Germans and 4 infantry owned by the Russians lost in Novgorod
                    1 armour owned by the Russians retreated to Karelia
                    Germans win with 1 aaGun, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 aaGun
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                1 submarine moved from 110 Sea Zone to 112 Sea Zone

    Turn Complete - Russians

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.308
            Median : 3.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.375
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    triplea_41310_Rus6.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 2 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Jehol to Manchuria
                      Japanese take Manchuria from Chinese
                1 armour moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Kiangsu to Kiangsi
                1 fighter moved from Japan to Kiangsi
                2 fighters moved from Japan to Kiangsi
                2 bombers moved from Celebes to Kwangsi
                2 bombers moved from Kwangsi to Hunan
                1 armour and 1 mech_infantry moved from Kiangsu to Hunan
                1 tactical_bomber moved from Anhwe to Hunan
                1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
                1 armour and 1 mech_infantry moved from Shantung to Kweichow
                1 mech_infantry moved from Jehol to Chahar
                1 armour moved from Shantung to Chahar
                1 tactical_bomber moved from Anhwe to Chahar
                1 mech_infantry moved from Anhwe to Kweichow
                1 fighter moved from Anhwe to Kweichow
                1 mech_infantry moved from Anhwe to Hunan
                4 fighters and 2 tactical_bombers moved from 80 Sea Zone to Anglo Egyptian Sudan

    Combat - Japanese
                Battle in Anglo Egyptian Sudan
                    Japanese attack with 4 fighters and 2 tactical_bombers
                    British defend with 1 armour
                        Japanese roll dice for 4 fighters and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 :  5/6 hits
                        British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 armour owned by the British lost in Anglo Egyptian Sudan
                    Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Kiangsi
                    Japanese attack with 3 fighters and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 3 fighters and 1 infantry in Kiangsi, round 2 :  0/4 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 2 :  0/2 hits
                        Japanese roll dice for 3 fighters and 1 infantry in Kiangsi, round 3 :  2/4 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
                    Japanese win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 :  1/3 hits
                        Chinese roll dice for 2 infantry in Chahar, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Chahar
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Hunan
                    Japanese attack with 1 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber
                    Americans defend with 1 fighter; Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 :  3/6 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 :  1/3 hits
                        1 mech_infantry owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 fighter
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 artillery, 1 fighter and 2 infantry
                        Japanese roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 :  3/6 hits
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 :  1/4 hits
                        1 mech_infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
                        Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 3 :  5/5 hits
                        Chinese roll dice for 1 fighter in Kweichow, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Chinese: 1 artillery, 1 fighter and 2 infantry
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Japanese
                3 fighters moved from Kiangsi to Anhwe
                2 bombers moved from Hunan to Anhwe
                2 fighters and 1 tactical_bomber moved from Kweichow to Anhwe
                1 tactical_bomber moved from Chahar to Anhwe
                1 tactical_bomber moved from Hunan to Anhwe
                2 battleships, 3 carriers and 2 transports moved from 80 Sea Zone to 81 Sea Zone
                4 fighters moved from Anglo Egyptian Sudan to Egypt
                2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Shantung
                6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
                Japanese collect 33 PUs (2 lost to blockades); end with 33 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs

    triplea_41310_Jap6.tsvg

  • '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 2 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Jehol to Manchuria
                      Japanese take Manchuria from Chinese
                1 armour moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Kiangsu to Kiangsi
                1 fighter moved from Japan to Kiangsi
                2 fighters moved from Japan to Kiangsi
                2 bombers moved from Celebes to Kwangsi
                2 bombers moved from Kwangsi to Hunan
                1 armour and 1 mech_infantry moved from Kiangsu to Hunan
                1 tactical_bomber moved from Anhwe to Hunan
                1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
                1 armour and 1 mech_infantry moved from Shantung to Kweichow
                1 mech_infantry moved from Jehol to Chahar
                1 armour moved from Shantung to Chahar
                1 tactical_bomber moved from Anhwe to Chahar
                1 mech_infantry moved from Anhwe to Kweichow
                1 fighter moved from Anhwe to Kweichow
                1 mech_infantry moved from Anhwe to Hunan
                4 fighters and 2 tactical_bombers moved from 80 Sea Zone to Anglo Egyptian Sudan

    Combat - Japanese
                Battle in Anglo Egyptian Sudan
                    Japanese attack with 4 fighters and 2 tactical_bombers
                    British defend with 1 armour
                        Japanese roll dice for 4 fighters and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 :  5/6 hits
                        British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 armour owned by the British lost in Anglo Egyptian Sudan
                    Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Kiangsi
                    Japanese attack with 3 fighters and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 3 fighters and 1 infantry in Kiangsi, round 2 :  0/4 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 2 :  0/2 hits
                        Japanese roll dice for 3 fighters and 1 infantry in Kiangsi, round 3 :  2/4 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
                    Japanese win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 :  1/3 hits
                        Chinese roll dice for 2 infantry in Chahar, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Chahar
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Hunan
                    Japanese attack with 1 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber
                    Americans defend with 1 fighter; Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 :  3/6 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 :  1/3 hits
                        1 mech_infantry owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 fighter
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 artillery, 1 fighter and 2 infantry
                        Japanese roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 :  3/6 hits
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 :  1/4 hits
                        1 mech_infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
                        Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 3 :  5/5 hits
                        Chinese roll dice for 1 fighter in Kweichow, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Chinese: 1 artillery, 1 fighter and 2 infantry
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Japanese
                3 fighters moved from Kiangsi to Anhwe
                2 bombers moved from Hunan to Anhwe
                2 fighters and 1 tactical_bomber moved from Kweichow to Anhwe
                1 tactical_bomber moved from Chahar to Anhwe
                1 tactical_bomber moved from Hunan to Anhwe
                2 battleships, 3 carriers and 2 transports moved from 80 Sea Zone to 81 Sea Zone
                4 fighters moved from Anglo Egyptian Sudan to Egypt
                2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Shantung
                6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
                Japanese collect 33 PUs (2 lost to blockades); end with 33 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 3 infantry
                EDIT: Adding units owned by Japanese to Kiangsu: 3 infantry
                EDIT: Turning off Edit Mode

    triplea_41310_Jap6.tsvg

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