No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 armour, 1 artillery, 2 battleships, 3 carriers, 1 cruiser, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
3 fighters moved from 42 Sea Zone to India
1 bomber and 3 tactical_bombers moved from Kwangsi to India
1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India
4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
Japanese take 44 Sea Zone from Americans
1 fighter moved from 42 Sea Zone to 45 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
3 tactical_bombers moved from Kwangsi to 35 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
3 fighters moved from Jehol to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Jehol
1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Jehol to 35 Sea Zone
Combat - Japanese
scramble Indai?
Send him up
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 armour, 1 artillery, 2 battleships, 3 carriers, 1 cruiser, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
3 fighters moved from 42 Sea Zone to India
1 bomber and 3 tactical_bombers moved from Kwangsi to India
1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India
4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
Japanese take 44 Sea Zone from Americans
1 fighter moved from 42 Sea Zone to 45 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
3 tactical_bombers moved from Kwangsi to 35 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
3 fighters moved from Jehol to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Jehol
1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Jehol to 35 Sea Zone
Combat - Japanese
UK_Pacific scrambles 1 units out of India to defend against the attack in 39 Sea Zone
UK_Pacific scrambles to create a battle in territory 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser and 2 transports
British defend with 1 fighter
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser and 2 transports in 39 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 fighter in 39 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in India
Japanese attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 aaGuns, 1 artillery and 7 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/6 hits
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in India, round 2 : 4/11 hits
UK_Pacific roll dice for 2 aaGuns, 1 artillery and 7 infantry in India, round 2 : 3/8 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 aaGuns owned by the British and 2 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 3 tactical_bombers in India, round 3 : 6/8 hits
UK_Pacific roll dice for 1 artillery and 5 infantry in India, round 3 : 2/6 hits
1 tactical_bomber owned by the Japanese, 1 bomber owned by the Japanese, 1 artillery owned by the British and 5 infantry owned by the British lost in India
Japanese captures 21PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 2 aaGuns, 1 artillery and 7 infantry
Casualties for Japanese: 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour and 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits
Chinese roll dice for 1 armour and 3 infantry in Yunnan, round 2 : 3/4 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
Japanese roll dice for 3 fighters and 1 tactical_bomber in Yunnan, round 3 : 0/4 hits
Chinese roll dice for 1 armour and 1 infantry in Yunnan, round 3 : 2/2 hits
2 fighters owned by the Japanese lost in Yunnan
retreated to Yunnan
Chinese win with 1 armour and 1 infantry remaining. Battle score for attacker is -25
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 3 fighters, 4 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 7/7 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 2/3 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 2 submarines owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 : 1/2 hits
Japanese win with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Japanese: 1 fighter, 2 submarines and 1 tactical_bomber
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 bomber moved from 35 Sea Zone to Kwangsi
2 fighters moved from 35 Sea Zone to Kwangsi
2 tactical_bombers moved from 35 Sea Zone to Kwangsi
2 tactical_bombers moved from India to 39 Sea Zone
3 fighters moved from India to 39 Sea Zone
1 fighter moved from 45 Sea Zone to 39 Sea Zone
1 aaGun moved from Jehol to Anhwe
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
2 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 41 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship moved from 54 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 bomber moved from Malaya to India
1 fighter moved from Sumatra to India
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 submarine moved from 91 Sea Zone to 95 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship moved from 54 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 bomber moved from Malaya to India
1 fighter moved from Sumatra to India
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 submarine moved from 91 Sea Zone to 95 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans converts factory_major into different units
Battle in Java
Battle in Southern France
Battle in 45 Sea Zone
Americans attack with 1 battleship
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win, taking Northern Italy from Italians, taking Java from Japanese, taking Southern France from Germans with 1 battleship remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in India
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 bomber and 1 fighter in India, round 2 : 1/2 hits
Japanese roll dice for 1 armour in India, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 armour owned by the Japanese lost in India
Americans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 fighter moved from India to Burma
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 11 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
1 armour and 1 infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2,2,3
Americans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Dice Statistics:
Total
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.100
Median : 3.000
Variance : 3.368
Standard Deviation : 1.835
Total rolls : 20
Null / Other
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7
Americans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Japanese Combat
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Kweichow to Hunan
1 fighter moved from Burma to Hunan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Kweichow to Hunan
1 fighter moved from Burma to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Burma
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 1 times
5 was rolled 6 times
Average roll : 3.000
Median : 3.000
Variance : 2.560
Standard Deviation : 1.600
Total rolls : 26
Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 2.625
Median : 2.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8
Americans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 2.625
Median : 2.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Burma to India
UK_Pacific take India from Japanese
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 120 Sea Zone to 116 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship moved from 54 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 bomber moved from Malaya to India
1 fighter moved from Sumatra to India
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 submarine moved from 91 Sea Zone to 95 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans converts factory_major into different units
Battle in Java
Battle in Southern France
Battle in 45 Sea Zone
Americans attack with 1 battleship
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win, taking Northern Italy from Italians, taking Java from Japanese, taking Southern France from Germans with 1 battleship remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in India
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 bomber and 1 fighter in India, round 2 : 1/2 hits
Japanese roll dice for 1 armour in India, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 armour owned by the Japanese lost in India
Americans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 fighter moved from India to Burma
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 11 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
1 armour and 1 infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2,2,3
Americans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Kweichow to Hunan
1 fighter moved from Burma to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Burma
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Purchase Units - British
British buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Burma to India
UK_Pacific take India from Japanese
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 120 Sea Zone to 116 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
Combat - British
Battle in Iraq
British attack with 1 artillery and 4 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery and 4 infantry in Iraq, round 2 : 0/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the British lost in Iraq
British roll dice for 1 artillery and 2 infantry in Iraq, round 3 : 2/3 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 2/3 hits
2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British roll dice for 1 artillery in Iraq, round 4 : 1/1 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Iraq
Neutral_Axis win with no units remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 4 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Normandy Bordeaux
British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 4/5 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the British and 2 artilleries owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 artilleries and 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 armour, 2 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,6,3,6,3,2,6,5,3,3,5,4,3,4
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 16 times
3 was rolled 23 times
4 was rolled 7 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.305
Median : 3.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 82
Null / Other
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.522
Median : 3.000
Variance : 1.591
Standard Deviation : 1.261
Total rolls : 23
Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
British Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16
Americans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.522
Median : 3.000
Variance : 1.591
Standard Deviation : 1.261
Total rolls : 23
Neutral_Axis Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Bessarabia to Ukraine
2 armour moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Belarus to Bryansk
6 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Ukraine
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine
1 artillery owned by the Italians and 3 infantry owned by the Italians retreated to Bessarabia
Russians win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour and 1 mech_infantry in Bryansk, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Northern Italy
Italians attack with 8 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 8 infantry in Northern Italy, round 2 : 2/8 hits
Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 7 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
2 aaGuns moved from Bessarabia to Western Ukraine
Place Units - Italians
3 infantry placed in Southern Italy
Italians undo move 1.
3 infantry placed in Egypt
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Burma
1 destroyer moved from 56 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 fighters moved from Malaya to India
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Burma
1 destroyer moved from 56 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 fighters moved from Malaya to India
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Morocco to Algeria
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Burma
1 destroyer moved from 56 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 fighters moved from Malaya to India
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Morocco to Algeria
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from France to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
1 fighter moved from Western Germany to 95 Sea Zone
3 tactical_bombers moved from Bessarabia to Smolensk
1 infantry moved from Belarus to Smolensk
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
1 marine moved from 112 Sea Zone to Norway
1 fighter moved from Western Germany to Southern France
2 submarines moved from 113 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in Southern France
Germans attack with 1 artillery, 2 fighters and 1 mech_infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Southern France, round 2 : 1/4 hits
Americans roll dice for 1 armour and 1 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 artillery and 2 fighters in Southern France, round 3 : 0/3 hits
Americans roll dice for 1 armour in Southern France, round 3 : 1/1 hits
1 artillery owned by the Germans lost in Southern France
retreated to Southern France
Americans win with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Smolensk, round 2 : 4/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Norway
Germans attack with 1 marine
Russians defend with 1 armour
Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits
Germans roll dice for 1 marine in Norway, round 2 : 0/1 hits
Russians roll dice for 1 armour in Norway, round 2 : 1/1 hits
1 marine owned by the Germans lost in Norway
Russians win with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 marine
Non Combat Move - Germans
5 armour moved from Eastern Poland to Bryansk
1 aaGun, 2 armour, 2 artilleries and 2 infantry moved from Western Ukraine to Bryansk
3 tactical_bombers moved from Smolensk to Bryansk
2 aaGuns moved from Belarus to Novgorod
12 armour moved from Novgorod to Bryansk
6 mech_infantrys moved from Novgorod to Bryansk
3 artilleries moved from Belarus to Bryansk
9 infantry moved from Belarus to Bryansk
2 bombers moved from Egypt to Southern Italy
1 fighter moved from 95 Sea Zone to Egypt
1 bomber moved from Egypt to Southern Italy
2 fighters moved from Southern France to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 mech_infantrys moved from Poland to Western Ukraine
Place Units - Germans
3 artilleries, 1 bomber, 1 fighter and 5 infantry placed in Western Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Territory Summary for Germans :
Egypt : 1 fighter
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Germany : 1 factory_major
Southern Italy : 3 bombers, 2 fighters and 1 mech_infantry
Baltic States : 1 flag
Bryansk : 1 aaGun, 19 armour, 5 artilleries, 11 infantry, 6 mech_infantrys and 3 tactical_bombers
Eastern Poland : 1 flag
Western Ukraine : 1 flag, 2 mech_infantrys
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 cruiser and 2 submarines
Bulgaria : 1 flag
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
7 infantry moved from Manchuria to Jehol
1 infantry moved from Archangel to Smolensk
4 fighters moved from Russia to Smolensk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
7 infantry moved from Manchuria to Jehol
1 infantry moved from Archangel to Smolensk
4 fighters moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 4 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 4 fighters and 1 infantry in Smolensk, round 2 : 4/5 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Jehol
Russians attack with 7 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 7 infantry in Jehol, round 2 : 0/7 hits
Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Jehol
Russians roll dice for 6 infantry in Jehol, round 3 : 1/6 hits
Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 6 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Manchuria to Jehol
1 aaGun moved from Vologda to Russia
1 artillery moved from Vologda to Russia
1 artillery moved from Samara to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Finland to Norway
1 armour moved from Norway to Karelia
4 fighters moved from Smolensk to Russia
Place Units - Russians
1 armour, 2 artilleries, 1 fighter and 6 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.095
Median : 3.000
Variance : 0.450
Standard Deviation : 0.671
Total rolls : 21
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.278
Median : 3.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18
Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 3 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from Kwangsi to 45 Sea Zone
2 bombers moved from Japan to 45 Sea Zone
1 mech_infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
1 armour and 2 mech_infantrys moved from Shantung to Jehol
1 mech_infantry moved from Anhwe to Jehol
2 fighters and 2 tactical_bombers moved from Kwangsi to Jehol
2 battleships, 3 carriers, 4 fighters, 2 tactical_bombers and 2 transports moved from 39 Sea Zone to 80 Sea Zone
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 4 fighters, 2 tactical_bombers and 2 transports
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 2 battleships, 3 carriers, 4 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 cruiser
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 3 bombers
Americans defend with 1 battleship
Japanese roll dice for 3 bombers in 45 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 battleship in 45 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 battleship owned by the Americans lost in 45 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 battleship
Casualties for Japanese: 1 bomber
Battle in Jehol
Japanese attack with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun and 6 infantry
AA fire in Jehol : 1/3 hits
1 fighter owned by the Japanese lost in Jehol
Japanese roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Jehol, round 2 : 4/7 hits
Chinese roll dice for 1 aaGun and 6 infantry in Jehol, round 2 : 1/6 hits
3 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Jehol
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Jehol, round 3 : 1/6 hits
Chinese roll dice for 3 infantry in Jehol, round 3 : 0/3 hits
1 infantry owned by the Russians lost in Jehol
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Jehol, round 4 : 2/6 hits
Chinese roll dice for 2 infantry in Jehol, round 4 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun and 6 infantry
Casualties for Japanese: 1 fighter and 2 mech_infantrys
Battle in Kiangsi
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits
Chinese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits
1 armour owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Japanese
2 mech_infantrys moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsi to Anhwe
2 tactical_bombers moved from Jehol to Anhwe
1 fighter moved from Jehol to Anhwe
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
2 bombers moved from 45 Sea Zone to Celebes
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
Japanese undo move 1.
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in Shantung
3 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1,5
Japanese collect 29 PUs (3 lost to blockades); end with 29 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 32 PUs
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