@Stucifer scrambles for you
18L variance (axis) vs suprise attack (allies) BM3
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Shensi to Hopei
2 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Burma to Hopei -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Shensi to Hopei
2 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Burma to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to KweichowPlace Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUsDice Statistics:
Total
1 was rolled 5 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 4.171
Median : 4.000
Variance : 2.225
Standard Deviation : 1.492
Total rolls : 41Null / Other
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.750
Median : 5.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.417
Median : 4.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 12Japanese Combat
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.750
Median : 5.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from Burma to India
1 destroyer moved from 116 Sea Zone to 108 Sea Zone
1 armour moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Southern France to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Burma to Kiangsi
2 mech_infantrys moved from Morocco to TunisiaCombat - Americans
Battle in 42 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 cruiser
Americans roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 42 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in Kiangsi
Americans attack with 1 fighter
Japanese defend with 1 mech_infantry
Americans roll dice for 1 fighter in Kiangsi, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Americans win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Kiangsi to Hunan
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 93 Sea Zone to Southern France
1 armour moved from 99 Sea Zone to Greece
Americans take Greece from Neutral_Allies
2 fighters moved from 93 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Southern France
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3,5,6
Americans collect 61 PUs (2 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Shensi to Hopei
2 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Burma to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to KweichowPlace Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUsPurchase Units - British
British buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from Burma to India
1 destroyer moved from 116 Sea Zone to 108 Sea Zone
1 armour moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern FranceCombat - British
Battle in Egypt
British attack with 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys
Germans defend with 1 fighter; Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
British roll dice for 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Egypt, round 2 : 2/10 hits
Italians roll dice for 1 armour, 2 artilleries, 3 fighters and 5 infantry in Egypt, round 2 : 7/11 hits
4 mech_infantrys owned by the British, 1 artillery owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
3 armour owned by the British retreated to Anglo Egyptian Sudan
Italians win with 1 armour, 2 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is -20
Casualties for British: 1 artillery, 2 infantry and 4 mech_infantrys
Casualties for Italians: 2 infantryNon Combat Move - British
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Burma to India
1 infantry moved from Yunnan to Burma
1 infantry moved from Siam to Shan State
2 infantry moved from Malaya to Shan StatePlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
2 artilleries and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,4,6,6,6,5,5,1,6,5,6,1,2
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 artillery and 2 infantryDice Statistics:
Total
1 was rolled 15 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 17 times
6 was rolled 26 times
Average roll : 4.000
Median : 4.000
Variance : 2.427
Standard Deviation : 1.558
Total rolls : 90Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 4.654
Median : 5.000
Variance : 2.480
Standard Deviation : 1.575
Total rolls : 26British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Italians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 2.455
Median : 2.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 11Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.417
Median : 4.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 12Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 4.654
Median : 5.000
Variance : 2.480
Standard Deviation : 1.575
Total rolls : 26 -
Sorry for the slow post, I had to work both jobs M-F and I have no time to get on. It’s that way next week also. . . Blah . . . The money is nice
Kris -
No rush. We all have our priorities.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Bessarabia to Ukraine
3 armour moved from Bryansk to Rostov
1 armour, 2 artilleries, 2 fighters and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Iraq to Persia
Italians take Persia from BritishCombat - Italians
Battle in Rostov
Italians attack with 3 armour
Russians defend with 1 infantry
Italians roll dice for 3 armour in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
British defend with 3 armour; French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/8 hits
British roll dice for 3 armour and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits
1 infantry owned by the French and 2 armour owned by the British lost in Anglo Egyptian Sudan
2 artilleries owned by the Italians, 3 infantry owned by the Italians and 1 armour owned by the Italians retreated to Egypt
British win with 1 armour remaining. Battle score for attacker is 15
Casualties for British: 2 armour
Casualties for French: 1 infantryNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Southern Italy to Northern Italy
7 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 16 PUs (5 lost to blockades); end with 16 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from India to Persia
1 infantry moved from Burma to India
1 infantry moved from New South Wales to Queensland
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone -
Any Kami’s in sz 35
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2 for each desroyer
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from India to Persia
1 infantry moved from Burma to India
1 infantry moved from New South Wales to Queensland
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 35 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 6,6
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4,6
Battle in Persia
ANZAC attack with 2 fighters
Italians defend with 1 mech_infantry
ANZAC roll dice for 2 fighters in Persia, round 2 : 1/2 hits
Italians roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Persia
ANZAC win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 35 Sea Zone
ANZAC attack with 2 destroyers, 1 fighter and 1 submarine
Japanese defend with 2 submarines
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 destroyers and 1 fighter in 35 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 2 destroyers and 1 fighter in 35 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 2 submarinesNon Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to Philippines
2 fighters moved from Persia to West IndiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsDice Statistics:
Total
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.882
Median : 4.000
Variance : 1.938
Standard Deviation : 1.392
Total rolls : 17Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.857
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 mech_infantry and 2 transports
EDIT: Adding units owned by British to Normandy Bordeaux: 1 mech_infantry
EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 71 Sea Zone to 58 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from India to Persia
1 infantry moved from Burma to India
1 infantry moved from New South Wales to Queensland
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 35 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 6,6
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4,6
Battle in Persia
ANZAC attack with 2 fighters
Italians defend with 1 mech_infantry
ANZAC roll dice for 2 fighters in Persia, round 2 : 1/2 hits
Italians roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Persia
ANZAC win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 35 Sea Zone
ANZAC attack with 2 destroyers, 1 fighter and 1 submarine
Japanese defend with 2 submarines
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 destroyers and 1 fighter in 35 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 2 destroyers and 1 fighter in 35 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 2 submarinesNon Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to Philippines
2 fighters moved from Persia to West IndiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 mech_infantry and 2 transports
EDIT: Adding units owned by British to Normandy Bordeaux: 1 mech_infantry
EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 71 Sea Zone to 58 Sea ZoneNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.882
Median : 4.000
Variance : 1.938
Standard Deviation : 1.392
Total rolls : 17Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.857
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
3 bombers moved from Southern Italy to Russia
1 bomber moved from Western Germany to Russia
19 armour, 5 artilleries, 11 infantry, 6 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
2 mech_infantrys moved from Western Ukraine to Russia
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to NorwayCombat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Norway
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Norway, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Norway
Germans roll dice for 1 artillery in Norway, round 3 : 0/1 hits
Russians roll dice for 1 mech_infantry in Norway, round 3 : 1/1 hits
1 artillery owned by the Germans lost in Norway
Russians win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 19 armour, 5 artilleries, 4 bombers, 11 infantry, 8 mech_infantrys and 3 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 6 armour, 9 artilleries, 1 factory_major, 5 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Russia : 1/3 hits
1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 19 armour, 5 artilleries, 4 bombers, 11 infantry, 8 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 21/49 hits
Russians roll dice for 1 aaGun, 6 armour, 9 artilleries, 5 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 15/39 hits
1 mech_infantry owned by the Russians, 17 infantry owned by the Russians, 2 artilleries owned by the Russians, 11 infantry owned by the Germans, 1 aaGun owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 19 armour, 5 artilleries, 4 bombers, 4 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 14/34 hits
Russians roll dice for 6 armour, 7 artilleries, 5 fighters and 1 tactical_bomber in Russia, round 3 : 6/19 hits
1 tactical_bomber owned by the Russians, 6 armour owned by the Russians, 7 artilleries owned by the Russians, 5 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
Germans roll dice for 19 armour, 4 bombers, 3 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 19/28 hits
Russians roll dice for 5 fighters in Russia, round 4 : 4/5 hits
5 fighters owned by the Russians, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
Germans captures 49PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 18 armour, 4 bombers and 2 tactical_bombers remaining. Battle score for attacker is 91
Casualties for Germans: 1 armour, 5 artilleries, 11 infantry, 8 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 1 aaGun, 6 armour, 9 artilleries, 5 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Archangel from Russians to Germans
EDIT: Turning off Edit Mode
2 tactical_bombers moved from Russia to Smolensk
2 tactical_bombers moved from Smolensk to Novgorod
3 fighters moved from Holland Belgium to Western Germany
6 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 fighter moved from 99 Sea Zone to Southern Italy
1 mech_infantry moved from Southern Italy to France
3 artilleries moved from Western Germany to France
4 bombers moved from Russia to BryanskPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Adding units owned by Germans to Archangel: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in France
1 artillery and 9 infantry placed in Western Germany
2 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Germans collect 40 PUs (2 lost to blockades); end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUsTerritory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 9 infantry and 1 mech_infantry
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Germany : 1 factory_major
Southern Italy : 1 fighter
Baltic States : 1 flag
Bryansk : 1 aaGun and 4 bombers
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 18 armour and 1 factory_minor
Western Ukraine : 1 flag
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 6 infantry and 2 tactical_bombers
Smolensk : 1 flag
112 Sea Zone : 1 cruiser, 2 submarines and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 armour and 2 infantry moved from Karelia to Novgorod
2 infantry moved from Vyborg to Novgorod
1 infantry moved from Samara to Vologda
1 infantry moved from Volgograd to Samara -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 armour and 2 infantry moved from Karelia to Novgorod
2 infantry moved from Vyborg to Novgorod
1 infantry moved from Samara to Vologda
1 infantry moved from Volgograd to SamaraCombat - Russians
Battle in Novgorod
Russians attack with 1 armour and 4 infantry
Germans defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 6 infantry and 2 tactical_bombers
Russians roll dice for 1 armour and 4 infantry in Novgorod, round 2 : 1/5 hits
Germans roll dice for 2 aaGuns, 6 infantry and 2 tactical_bombers in Novgorod, round 2 : 4/8 hits
1 aaGun owned by the Germans and 4 infantry owned by the Russians lost in Novgorod
1 armour owned by the Russians retreated to Karelia
Germans win with 1 aaGun, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Germans: 1 aaGun
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 submarine moved from 110 Sea Zone to 112 Sea ZoneTurn Complete - Russians
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.308
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Japan to Kiangsi
2 fighters moved from Japan to Kiangsi
2 bombers moved from Celebes to Kwangsi
2 bombers moved from Kwangsi to Hunan
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 tactical_bomber moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Jehol to Chahar
1 armour moved from Shantung to Chahar
1 tactical_bomber moved from Anhwe to Chahar
1 mech_infantry moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Hunan
4 fighters and 2 tactical_bombers moved from 80 Sea Zone to Anglo Egyptian SudanCombat - Japanese
Battle in Anglo Egyptian Sudan
Japanese attack with 4 fighters and 2 tactical_bombers
British defend with 1 armour
Japanese roll dice for 4 fighters and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 5/6 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 armour owned by the British lost in Anglo Egyptian Sudan
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kiangsi
Japanese attack with 3 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters and 1 infantry in Kiangsi, round 2 : 0/4 hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
Japanese roll dice for 3 fighters and 1 infantry in Kiangsi, round 3 : 2/4 hits
Chinese roll dice for 2 infantry in Kiangsi, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Japanese win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hunan
Japanese attack with 1 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 fighter; Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 3/6 hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 fighter
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery, 1 fighter and 2 infantry
Japanese roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 3/6 hits
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 1/4 hits
1 mech_infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 3 : 5/5 hits
Chinese roll dice for 1 fighter in Kweichow, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 1 artillery, 1 fighter and 2 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
3 fighters moved from Kiangsi to Anhwe
2 bombers moved from Hunan to Anhwe
2 fighters and 1 tactical_bomber moved from Kweichow to Anhwe
1 tactical_bomber moved from Chahar to Anhwe
1 tactical_bomber moved from Hunan to Anhwe
2 battleships, 3 carriers and 2 transports moved from 80 Sea Zone to 81 Sea Zone
4 fighters moved from Anglo Egyptian Sudan to Egypt
2 tactical_bombers moved from Anglo Egyptian Sudan to EgyptPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Japanese collect 33 PUs (2 lost to blockades); end with 33 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Japan to Kiangsi
2 fighters moved from Japan to Kiangsi
2 bombers moved from Celebes to Kwangsi
2 bombers moved from Kwangsi to Hunan
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 tactical_bomber moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Jehol to Chahar
1 armour moved from Shantung to Chahar
1 tactical_bomber moved from Anhwe to Chahar
1 mech_infantry moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Hunan
4 fighters and 2 tactical_bombers moved from 80 Sea Zone to Anglo Egyptian SudanCombat - Japanese
Battle in Anglo Egyptian Sudan
Japanese attack with 4 fighters and 2 tactical_bombers
British defend with 1 armour
Japanese roll dice for 4 fighters and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 5/6 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 armour owned by the British lost in Anglo Egyptian Sudan
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kiangsi
Japanese attack with 3 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters and 1 infantry in Kiangsi, round 2 : 0/4 hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
Japanese roll dice for 3 fighters and 1 infantry in Kiangsi, round 3 : 2/4 hits
Chinese roll dice for 2 infantry in Kiangsi, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Japanese win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hunan
Japanese attack with 1 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 fighter; Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 3/6 hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 fighter
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery, 1 fighter and 2 infantry
Japanese roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 3/6 hits
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 1/4 hits
1 mech_infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 3 : 5/5 hits
Chinese roll dice for 1 fighter in Kweichow, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 1 artillery, 1 fighter and 2 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
3 fighters moved from Kiangsi to Anhwe
2 bombers moved from Hunan to Anhwe
2 fighters and 1 tactical_bomber moved from Kweichow to Anhwe
1 tactical_bomber moved from Chahar to Anhwe
1 tactical_bomber moved from Hunan to Anhwe
2 battleships, 3 carriers and 2 transports moved from 80 Sea Zone to 81 Sea Zone
4 fighters moved from Anglo Egyptian Sudan to Egypt
2 tactical_bombers moved from Anglo Egyptian Sudan to EgyptPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Japanese collect 33 PUs (2 lost to blockades); end with 33 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 infantry
EDIT: Adding units owned by Japanese to Kiangsu: 3 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 4 infantry moved from Southern France to Northern Italy
2 fighters moved from Southern France to Northern Italy
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 mech_infantrys moved from Tunisia to Tobruk
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Greece to Romania
Americans take Bulgaria from Germans
Americans take Romania from Germans
2 infantry moved from Greece to Albania
Americans take Albania from Italians
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 carrier, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from 54 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 4 infantry moved from Southern France to Northern Italy
2 fighters moved from Southern France to Northern Italy
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 mech_infantrys moved from Tunisia to Tobruk
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Greece to Romania
Americans take Bulgaria from Germans
Americans take Romania from Germans
2 infantry moved from Greece to Albania
Americans take Albania from Italians
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 carrier, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from 54 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Northern Italy
Americans attack with 1 artillery, 2 fighters and 4 infantry
Italians defend with 1 factory_minor and 5 infantry
Americans roll dice for 1 artillery, 2 fighters and 4 infantry in Northern Italy, round 2 : 1/7 hits
Italians roll dice for 5 infantry in Northern Italy, round 2 : 1/5 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Northern Italy, round 3 : 3/6 hits
Italians roll dice for 4 infantry in Northern Italy, round 3 : 2/4 hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Italy, round 4 : 2/4 hits
Italians roll dice for 1 infantry in Northern Italy, round 4 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 5 infantry
Casualties for Americans: 4 infantry
Battle in Borneo
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 cruisers in Borneo, round 2 : 1/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Borneo
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
2 fighters moved from Northern Italy to Southern France
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 97 Sea Zone to 98 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Southern France
1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
1 destroyer, 3 submarines and 2 transports placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 72 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.514
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 37Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.875
Median : 4.500
Variance : 0.957
Standard Deviation : 0.978
Total rolls : 24Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3