@Booper Yeah definitely, very strong rolls for the Axis thus far other than Tunisia just now lol. Excited to see how this unfolds.
18L variance (axis) vs suprise attack (allies) BM3
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Southern France to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Burma to Kiangsi
2 mech_infantrys moved from Morocco to Tunisia -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Southern France to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Burma to Kiangsi
2 mech_infantrys moved from Morocco to TunisiaCombat - Americans
Battle in 42 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 cruiser
Americans roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 42 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in Kiangsi
Americans attack with 1 fighter
Japanese defend with 1 mech_infantry
Americans roll dice for 1 fighter in Kiangsi, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Americans win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Kiangsi to Hunan
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 93 Sea Zone to Southern France
1 armour moved from 99 Sea Zone to Greece
Americans take Greece from Neutral_Allies
2 fighters moved from 93 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Southern France
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3,5,6
Americans collect 61 PUs (2 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUsDice Statistics:
Total
1 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 1.056
Standard Deviation : 1.027
Total rolls : 19Null / Other
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.286
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.286
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Shensi to Hopei
2 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Burma to Hopei -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Shensi to Hopei
2 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Burma to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to KweichowPlace Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUsDice Statistics:
Total
1 was rolled 5 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 4.171
Median : 4.000
Variance : 2.225
Standard Deviation : 1.492
Total rolls : 41Null / Other
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.750
Median : 5.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.417
Median : 4.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 12Japanese Combat
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.750
Median : 5.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from Burma to India
1 destroyer moved from 116 Sea Zone to 108 Sea Zone
1 armour moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Southern France to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Burma to Kiangsi
2 mech_infantrys moved from Morocco to TunisiaCombat - Americans
Battle in 42 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 cruiser
Americans roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 42 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in Kiangsi
Americans attack with 1 fighter
Japanese defend with 1 mech_infantry
Americans roll dice for 1 fighter in Kiangsi, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Americans win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Kiangsi to Hunan
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 93 Sea Zone to Southern France
1 armour moved from 99 Sea Zone to Greece
Americans take Greece from Neutral_Allies
2 fighters moved from 93 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Southern France
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3,5,6
Americans collect 61 PUs (2 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Shensi to Hopei
2 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Burma to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to KweichowPlace Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUsPurchase Units - British
British buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from Burma to India
1 destroyer moved from 116 Sea Zone to 108 Sea Zone
1 armour moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern FranceCombat - British
Battle in Egypt
British attack with 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys
Germans defend with 1 fighter; Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
British roll dice for 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Egypt, round 2 : 2/10 hits
Italians roll dice for 1 armour, 2 artilleries, 3 fighters and 5 infantry in Egypt, round 2 : 7/11 hits
4 mech_infantrys owned by the British, 1 artillery owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
3 armour owned by the British retreated to Anglo Egyptian Sudan
Italians win with 1 armour, 2 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is -20
Casualties for British: 1 artillery, 2 infantry and 4 mech_infantrys
Casualties for Italians: 2 infantryNon Combat Move - British
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Burma to India
1 infantry moved from Yunnan to Burma
1 infantry moved from Siam to Shan State
2 infantry moved from Malaya to Shan StatePlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
2 artilleries and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,4,6,6,6,5,5,1,6,5,6,1,2
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 artillery and 2 infantryDice Statistics:
Total
1 was rolled 15 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 17 times
6 was rolled 26 times
Average roll : 4.000
Median : 4.000
Variance : 2.427
Standard Deviation : 1.558
Total rolls : 90Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 4.654
Median : 5.000
Variance : 2.480
Standard Deviation : 1.575
Total rolls : 26British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Italians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 2.455
Median : 2.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 11Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.417
Median : 4.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 12Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 4.654
Median : 5.000
Variance : 2.480
Standard Deviation : 1.575
Total rolls : 26 -
Sorry for the slow post, I had to work both jobs M-F and I have no time to get on. It’s that way next week also. . . Blah . . . The money is nice
Kris -
No rush. We all have our priorities.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Bessarabia to Ukraine
3 armour moved from Bryansk to Rostov
1 armour, 2 artilleries, 2 fighters and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Iraq to Persia
Italians take Persia from BritishCombat - Italians
Battle in Rostov
Italians attack with 3 armour
Russians defend with 1 infantry
Italians roll dice for 3 armour in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
British defend with 3 armour; French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/8 hits
British roll dice for 3 armour and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits
1 infantry owned by the French and 2 armour owned by the British lost in Anglo Egyptian Sudan
2 artilleries owned by the Italians, 3 infantry owned by the Italians and 1 armour owned by the Italians retreated to Egypt
British win with 1 armour remaining. Battle score for attacker is 15
Casualties for British: 2 armour
Casualties for French: 1 infantryNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Southern Italy to Northern Italy
7 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 16 PUs (5 lost to blockades); end with 16 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from India to Persia
1 infantry moved from Burma to India
1 infantry moved from New South Wales to Queensland
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone -
Any Kami’s in sz 35
-
2 for each desroyer
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from India to Persia
1 infantry moved from Burma to India
1 infantry moved from New South Wales to Queensland
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 35 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 6,6
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4,6
Battle in Persia
ANZAC attack with 2 fighters
Italians defend with 1 mech_infantry
ANZAC roll dice for 2 fighters in Persia, round 2 : 1/2 hits
Italians roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Persia
ANZAC win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 35 Sea Zone
ANZAC attack with 2 destroyers, 1 fighter and 1 submarine
Japanese defend with 2 submarines
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 destroyers and 1 fighter in 35 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 2 destroyers and 1 fighter in 35 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 2 submarinesNon Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to Philippines
2 fighters moved from Persia to West IndiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsDice Statistics:
Total
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.882
Median : 4.000
Variance : 1.938
Standard Deviation : 1.392
Total rolls : 17Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.857
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 mech_infantry and 2 transports
EDIT: Adding units owned by British to Normandy Bordeaux: 1 mech_infantry
EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 71 Sea Zone to 58 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from India to Persia
1 infantry moved from Burma to India
1 infantry moved from New South Wales to Queensland
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 35 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 6,6
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4,6
Battle in Persia
ANZAC attack with 2 fighters
Italians defend with 1 mech_infantry
ANZAC roll dice for 2 fighters in Persia, round 2 : 1/2 hits
Italians roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Persia
ANZAC win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 35 Sea Zone
ANZAC attack with 2 destroyers, 1 fighter and 1 submarine
Japanese defend with 2 submarines
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 destroyers and 1 fighter in 35 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 2 destroyers and 1 fighter in 35 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 2 submarinesNon Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to Philippines
2 fighters moved from Persia to West IndiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 mech_infantry and 2 transports
EDIT: Adding units owned by British to Normandy Bordeaux: 1 mech_infantry
EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 71 Sea Zone to 58 Sea ZoneNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.882
Median : 4.000
Variance : 1.938
Standard Deviation : 1.392
Total rolls : 17Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.857
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
3 bombers moved from Southern Italy to Russia
1 bomber moved from Western Germany to Russia
19 armour, 5 artilleries, 11 infantry, 6 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
2 mech_infantrys moved from Western Ukraine to Russia
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to NorwayCombat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Norway
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Norway, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Norway
Germans roll dice for 1 artillery in Norway, round 3 : 0/1 hits
Russians roll dice for 1 mech_infantry in Norway, round 3 : 1/1 hits
1 artillery owned by the Germans lost in Norway
Russians win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 19 armour, 5 artilleries, 4 bombers, 11 infantry, 8 mech_infantrys and 3 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 6 armour, 9 artilleries, 1 factory_major, 5 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Russia : 1/3 hits
1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 19 armour, 5 artilleries, 4 bombers, 11 infantry, 8 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 21/49 hits
Russians roll dice for 1 aaGun, 6 armour, 9 artilleries, 5 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 15/39 hits
1 mech_infantry owned by the Russians, 17 infantry owned by the Russians, 2 artilleries owned by the Russians, 11 infantry owned by the Germans, 1 aaGun owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 19 armour, 5 artilleries, 4 bombers, 4 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 14/34 hits
Russians roll dice for 6 armour, 7 artilleries, 5 fighters and 1 tactical_bomber in Russia, round 3 : 6/19 hits
1 tactical_bomber owned by the Russians, 6 armour owned by the Russians, 7 artilleries owned by the Russians, 5 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
Germans roll dice for 19 armour, 4 bombers, 3 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 19/28 hits
Russians roll dice for 5 fighters in Russia, round 4 : 4/5 hits
5 fighters owned by the Russians, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
Germans captures 49PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 18 armour, 4 bombers and 2 tactical_bombers remaining. Battle score for attacker is 91
Casualties for Germans: 1 armour, 5 artilleries, 11 infantry, 8 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 1 aaGun, 6 armour, 9 artilleries, 5 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Archangel from Russians to Germans
EDIT: Turning off Edit Mode
2 tactical_bombers moved from Russia to Smolensk
2 tactical_bombers moved from Smolensk to Novgorod
3 fighters moved from Holland Belgium to Western Germany
6 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 fighter moved from 99 Sea Zone to Southern Italy
1 mech_infantry moved from Southern Italy to France
3 artilleries moved from Western Germany to France
4 bombers moved from Russia to BryanskPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Adding units owned by Germans to Archangel: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in France
1 artillery and 9 infantry placed in Western Germany
2 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Germans collect 40 PUs (2 lost to blockades); end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUsTerritory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 9 infantry and 1 mech_infantry
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Germany : 1 factory_major
Southern Italy : 1 fighter
Baltic States : 1 flag
Bryansk : 1 aaGun and 4 bombers
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 18 armour and 1 factory_minor
Western Ukraine : 1 flag
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 6 infantry and 2 tactical_bombers
Smolensk : 1 flag
112 Sea Zone : 1 cruiser, 2 submarines and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 armour and 2 infantry moved from Karelia to Novgorod
2 infantry moved from Vyborg to Novgorod
1 infantry moved from Samara to Vologda
1 infantry moved from Volgograd to Samara -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 armour and 2 infantry moved from Karelia to Novgorod
2 infantry moved from Vyborg to Novgorod
1 infantry moved from Samara to Vologda
1 infantry moved from Volgograd to SamaraCombat - Russians
Battle in Novgorod
Russians attack with 1 armour and 4 infantry
Germans defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 6 infantry and 2 tactical_bombers
Russians roll dice for 1 armour and 4 infantry in Novgorod, round 2 : 1/5 hits
Germans roll dice for 2 aaGuns, 6 infantry and 2 tactical_bombers in Novgorod, round 2 : 4/8 hits
1 aaGun owned by the Germans and 4 infantry owned by the Russians lost in Novgorod
1 armour owned by the Russians retreated to Karelia
Germans win with 1 aaGun, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Germans: 1 aaGun
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 submarine moved from 110 Sea Zone to 112 Sea ZoneTurn Complete - Russians
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.308
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Japan to Kiangsi
2 fighters moved from Japan to Kiangsi
2 bombers moved from Celebes to Kwangsi
2 bombers moved from Kwangsi to Hunan
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 tactical_bomber moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Jehol to Chahar
1 armour moved from Shantung to Chahar
1 tactical_bomber moved from Anhwe to Chahar
1 mech_infantry moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Hunan
4 fighters and 2 tactical_bombers moved from 80 Sea Zone to Anglo Egyptian SudanCombat - Japanese
Battle in Anglo Egyptian Sudan
Japanese attack with 4 fighters and 2 tactical_bombers
British defend with 1 armour
Japanese roll dice for 4 fighters and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 5/6 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 armour owned by the British lost in Anglo Egyptian Sudan
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kiangsi
Japanese attack with 3 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters and 1 infantry in Kiangsi, round 2 : 0/4 hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
Japanese roll dice for 3 fighters and 1 infantry in Kiangsi, round 3 : 2/4 hits
Chinese roll dice for 2 infantry in Kiangsi, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Japanese win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hunan
Japanese attack with 1 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 fighter; Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 3/6 hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 fighter
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery, 1 fighter and 2 infantry
Japanese roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 3/6 hits
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 1/4 hits
1 mech_infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 3 : 5/5 hits
Chinese roll dice for 1 fighter in Kweichow, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 1 artillery, 1 fighter and 2 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
3 fighters moved from Kiangsi to Anhwe
2 bombers moved from Hunan to Anhwe
2 fighters and 1 tactical_bomber moved from Kweichow to Anhwe
1 tactical_bomber moved from Chahar to Anhwe
1 tactical_bomber moved from Hunan to Anhwe
2 battleships, 3 carriers and 2 transports moved from 80 Sea Zone to 81 Sea Zone
4 fighters moved from Anglo Egyptian Sudan to Egypt
2 tactical_bombers moved from Anglo Egyptian Sudan to EgyptPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Japanese collect 33 PUs (2 lost to blockades); end with 33 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Japan to Kiangsi
2 fighters moved from Japan to Kiangsi
2 bombers moved from Celebes to Kwangsi
2 bombers moved from Kwangsi to Hunan
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 tactical_bomber moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Jehol to Chahar
1 armour moved from Shantung to Chahar
1 tactical_bomber moved from Anhwe to Chahar
1 mech_infantry moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Hunan
4 fighters and 2 tactical_bombers moved from 80 Sea Zone to Anglo Egyptian SudanCombat - Japanese
Battle in Anglo Egyptian Sudan
Japanese attack with 4 fighters and 2 tactical_bombers
British defend with 1 armour
Japanese roll dice for 4 fighters and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 5/6 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 armour owned by the British lost in Anglo Egyptian Sudan
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kiangsi
Japanese attack with 3 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters and 1 infantry in Kiangsi, round 2 : 0/4 hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
Japanese roll dice for 3 fighters and 1 infantry in Kiangsi, round 3 : 2/4 hits
Chinese roll dice for 2 infantry in Kiangsi, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Japanese win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hunan
Japanese attack with 1 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 fighter; Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 3/6 hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 fighter
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery, 1 fighter and 2 infantry
Japanese roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 3/6 hits
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 1/4 hits
1 mech_infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 3 : 5/5 hits
Chinese roll dice for 1 fighter in Kweichow, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 1 artillery, 1 fighter and 2 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
3 fighters moved from Kiangsi to Anhwe
2 bombers moved from Hunan to Anhwe
2 fighters and 1 tactical_bomber moved from Kweichow to Anhwe
1 tactical_bomber moved from Chahar to Anhwe
1 tactical_bomber moved from Hunan to Anhwe
2 battleships, 3 carriers and 2 transports moved from 80 Sea Zone to 81 Sea Zone
4 fighters moved from Anglo Egyptian Sudan to Egypt
2 tactical_bombers moved from Anglo Egyptian Sudan to EgyptPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Japanese collect 33 PUs (2 lost to blockades); end with 33 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 infantry
EDIT: Adding units owned by Japanese to Kiangsu: 3 infantry
EDIT: Turning off Edit Mode





