18L variance (axis) vs suprise attack (allies) BM3

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Bessarabia to Ukraine
                2 armour moved from Belarus to Bryansk
                1 armour and 1 mech_infantry moved from Belarus to Bryansk
                6 infantry moved from Southern Italy to Northern Italy
                2 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 1 artillery and 3 infantry
                    Russians defend with 1 factory_minor and 2 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Ukraine, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Ukraine
                    1 artillery owned by the Italians and 3 infantry owned by the Italians retreated to Bessarabia
                    Russians win with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Italians attack with 3 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 3 armour and 1 mech_infantry in Bryansk, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 3 armour remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Northern Italy
                    Italians attack with 8 infantry
                    Americans defend with 1 artillery, 1 factory_minor and 1 infantry
                        Italians roll dice for 8 infantry in Northern Italy, round 2 :  2/8 hits
                        Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 :  1/2 hits
                        1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                    Italians win, taking Northern Italy from Americans with 7 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Trans-Jordan to Egypt
                1 mech_infantry moved from Egypt to Iraq
                      Italians take Iraq from Neutral_Axis
                2 aaGuns moved from Bessarabia to Western Ukraine

    Place Units - Italians
                3 infantry placed in Southern Italy
                Italians undo move 1.
                3 infantry placed in Egypt
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 17 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs

    triplea_41310_Ita4.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Shan State to Burma
                1 destroyer moved from 56 Sea Zone to 43 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                1 submarine moved from 55 Sea Zone to 43 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from New South Wales to Queensland
                1 armour moved from New South Wales to Queensland
                1 fighter moved from New South Wales to Queensland
                2 fighters moved from Malaya to India

    triplea_41310_ANZ4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Shan State to Burma
                1 destroyer moved from 56 Sea Zone to 43 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                1 submarine moved from 55 Sea Zone to 43 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from New South Wales to Queensland
                1 armour moved from New South Wales to Queensland
                1 fighter moved from New South Wales to Queensland
                2 fighters moved from Malaya to India

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    triplea_41310_ANZ4.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Morocco to Algeria

    triplea_41310_Fre4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Shan State to Burma
                1 destroyer moved from 56 Sea Zone to 43 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                1 submarine moved from 55 Sea Zone to 43 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from New South Wales to Queensland
                1 armour moved from New South Wales to Queensland
                1 fighter moved from New South Wales to Queensland
                2 fighters moved from Malaya to India

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    Combat Move - French
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Morocco to Algeria

    Non Combat Move - French

    Turn Complete - French

    triplea_41310_Fre4.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from France to Southern France
                1 mech_infantry moved from Western Germany to Southern France
                1 fighter moved from Western Germany to Southern France
                1 fighter moved from Western Germany to 95 Sea Zone
                3 tactical_bombers moved from Bessarabia to Smolensk
                1 infantry moved from Belarus to Smolensk
                1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                1 marine moved from Western Germany to 112 Sea Zone
                1 marine moved from 112 Sea Zone to Norway
                1 fighter moved from Western Germany to Southern France
                2 submarines moved from 113 Sea Zone to 112 Sea Zone

    Combat - Germans
                Battle in Southern France
                    Germans attack with 1 artillery, 2 fighters and 1 mech_infantry
                    Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Southern France, round 2 :  1/4 hits
                        Americans roll dice for 1 armour and 1 infantry in Southern France, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
                        Germans roll dice for 1 artillery and 2 fighters in Southern France, round 3 :  0/3 hits
                        Americans roll dice for 1 armour in Southern France, round 3 :  1/1 hits
                        1 artillery owned by the Germans lost in Southern France
                    retreated to Southern France
                    Americans win with 1 armour remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 3 tactical_bombers in Smolensk, round 2 :  4/4 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 95 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                        1 transport owned by the Americans lost in 95 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Norway
                    Germans attack with 1 marine
                    Russians defend with 1 armour
                        Germans roll dice for 1 cruiser in Norway, round 2 :  0/1 hits
                        Germans roll dice for 1 marine in Norway, round 2 :  0/1 hits
                        Russians roll dice for 1 armour in Norway, round 2 :  1/1 hits
                        1 marine owned by the Germans lost in Norway
                    Russians win with 1 armour remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 marine

    Non Combat Move - Germans
                5 armour moved from Eastern Poland to Bryansk
                1 aaGun, 2 armour, 2 artilleries and 2 infantry moved from Western Ukraine to Bryansk
                3 tactical_bombers moved from Smolensk to Bryansk
                2 aaGuns moved from Belarus to Novgorod
                12 armour moved from Novgorod to Bryansk
                6 mech_infantrys moved from Novgorod to Bryansk
                3 artilleries moved from Belarus to Bryansk
                9 infantry moved from Belarus to Bryansk
                2 bombers moved from Egypt to Southern Italy
                1 fighter moved from 95 Sea Zone to Egypt
                1 bomber moved from Egypt to Southern Italy
                2 fighters moved from Southern France to Southern Italy
                1 mech_infantry moved from Western Germany to Southern Italy
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                2 mech_infantrys moved from Poland to Western Ukraine

    Place Units - Germans
                3 artilleries, 1 bomber, 1 fighter and 5 infantry placed in Western Germany
                3 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs

    Territory Summary for Germans :

    Egypt : 1 fighter
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
        Germany : 1 factory_major
        Southern Italy : 3 bombers, 2 fighters and 1 mech_infantry
        Baltic States : 1 flag
        Bryansk : 1 aaGun, 19 armour, 5 artilleries, 11 infantry, 6 mech_infantrys and 3 tactical_bombers
        Eastern Poland : 1 flag
        Western Ukraine : 1 flag, 2 mech_infantrys
        Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
        Smolensk : 1 flag, 1 infantry
        112 Sea Zone : 1 cruiser and 2 submarines
        Bulgaria : 1 flag
        115 Sea Zone : 1 transport
        Yugoslavia : 1 flag

    triplea_41310_Ger5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                7 infantry moved from Manchuria to Jehol
                1 infantry moved from Archangel to Smolensk
                4 fighters moved from Russia to Smolensk

    triplea_41310_Rus5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                7 infantry moved from Manchuria to Jehol
                1 infantry moved from Archangel to Smolensk
                4 fighters moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 4 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 4 fighters and 1 infantry in Smolensk, round 2 :  4/5 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                    Russians win with 4 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Jehol
                    Russians attack with 7 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 7 infantry in Jehol, round 2 :  0/7 hits
                        Japanese roll dice for 1 mech_infantry in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Jehol
                        Russians roll dice for 6 infantry in Jehol, round 3 :  1/6 hits
                        Japanese roll dice for 1 mech_infantry in Jehol, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Jehol
                    Russians win, taking Jehol from Japanese with 6 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                1 aaGun moved from Manchuria to Jehol
                1 aaGun moved from Vologda to Russia
                1 artillery moved from Vologda to Russia
                1 artillery moved from Samara to Russia
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Finland to Norway
                1 armour moved from Norway to Karelia
                4 fighters moved from Smolensk to Russia

    Place Units - Russians
                1 armour, 2 artilleries, 1 fighter and 6 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.095
            Median : 3.000
            Variance : 0.450
            Standard Deviation : 0.671
            Total rolls : 21

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.278
            Median : 3.000
            Variance : 0.353
            Standard Deviation : 0.594
            Total rolls : 18

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_41310_Rus5.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 cruiser moved from 39 Sea Zone to 42 Sea Zone
                1 bomber moved from Kwangsi to 45 Sea Zone
                2 bombers moved from Japan to 45 Sea Zone
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
                1 armour and 2 mech_infantrys moved from Shantung to Jehol
                1 mech_infantry moved from Anhwe to Jehol
                2 fighters and 2 tactical_bombers moved from Kwangsi to Jehol
                2 battleships, 3 carriers, 4 fighters, 2 tactical_bombers and 2 transports moved from 39 Sea Zone to 80 Sea Zone

    Combat - Japanese
                Battle in 80 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 4 fighters, 2 tactical_bombers and 2 transports
                    British defend with 1 transport
                        1 transport owned by the British lost in 80 Sea Zone
                    Japanese win, taking 80 Sea Zone from Neutral with 2 battleships, 3 carriers, 4 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 cruiser
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 3 bombers
                    Americans defend with 1 battleship
                        Japanese roll dice for 3 bombers in 45 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 battleship in 45 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Japanese and 1 battleship owned by the Americans lost in 45 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 battleship
                    Casualties for Japanese: 1 bomber
                Battle in Jehol
                    Japanese attack with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 aaGun and 6 infantry
                        AA fire in Jehol :  1/3 hits
                        1 fighter owned by the Japanese lost in Jehol
                        Japanese roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Jehol, round 2 :  4/7 hits
                        Chinese roll dice for 1 aaGun and 6 infantry in Jehol, round 2 :  1/6 hits
                        3 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Jehol
                        Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Jehol, round 3 :  1/6 hits
                        Chinese roll dice for 3 infantry in Jehol, round 3 :  0/3 hits
                        1 infantry owned by the Russians lost in Jehol
                        Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Jehol, round 4 :  2/6 hits
                        Chinese roll dice for 2 infantry in Jehol, round 4 :  1/2 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun and 6 infantry
                    Casualties for Japanese: 1 fighter and 2 mech_infantrys
                Battle in Kiangsi
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 armour
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 :  1/3 hits
                        Chinese roll dice for 1 armour in Kiangsi, round 2 :  0/1 hits
                        1 armour owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Japanese
                2 mech_infantrys moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from Kiangsi to Anhwe
                2 tactical_bombers moved from Jehol to Anhwe
                1 fighter moved from Jehol to Anhwe
                1 destroyer moved from 5 Sea Zone to 6 Sea Zone
                2 bombers moved from 45 Sea Zone to Celebes

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kiangsu
                Japanese undo move 1.
                1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
                2 armour and 1 mech_infantry placed in Shantung
                3 fighters and 4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1,5
                Japanese collect 29 PUs (3 lost to blockades); end with 29 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 32 PUs

    triplea_41310_Jap5.tsvg

  • '17 '16 '15 '14 '12

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  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 armour moved from Southern France to 93 Sea Zone
                1 armour and 1 transport moved from 93 Sea Zone to 99 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 101 Sea Zone to 86 Sea Zone
                2 destroyers moved from 54 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Burma to Kiangsi
                2 mech_infantrys moved from Morocco to Tunisia

    triplea_41310_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 armour moved from Southern France to 93 Sea Zone
                1 armour and 1 transport moved from 93 Sea Zone to 99 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 101 Sea Zone to 86 Sea Zone
                2 destroyers moved from 54 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Burma to Kiangsi
                2 mech_infantrys moved from Morocco to Tunisia

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 2 destroyers
                    Japanese defend with 1 cruiser
                        Americans roll dice for 2 destroyers in 42 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers in 42 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 cruiser in 42 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 cruiser
                Battle in Kiangsi
                    Americans attack with 1 fighter
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 fighter in Kiangsi, round 2 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kiangsi
                    Americans win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Americans
                1 fighter moved from Kiangsi to Hunan
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from 93 Sea Zone to Southern France
                1 armour moved from 99 Sea Zone to Greece
                      Americans take Greece from Neutral_Allies
                2 fighters moved from 93 Sea Zone to Southern France
                1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                1 artillery and 2 infantry placed in Southern France
                1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States
                1 destroyer and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3,5,6
                Americans collect 61 PUs (2 lost to blockades); end with 63 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.056
            Standard Deviation : 1.027
            Total rolls : 19

    Null / Other
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.286
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Americans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.286
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    triplea_41310_Ame5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Chahar
                2 infantry moved from Shensi to Hopei
                2 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                2 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Kweichow to Hopei
                1 fighter moved from Burma to Hopei

    triplea_41310_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Chahar
                2 infantry moved from Shensi to Hopei
                2 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                2 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Kweichow to Hopei
                1 fighter moved from Burma to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Chahar, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Chahar, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Chahar, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Chahar, round 5 :  1/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Kweichow

    Place Units - Chinese
                1 infantry placed in Hunan
                1 infantry placed in Kweichow
                1 infantry placed in Hunan
                1 artillery placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 11 times
                5 was rolled 7 times
                6 was rolled 11 times
            Average roll : 4.171
            Median : 4.000
            Variance : 2.225
            Standard Deviation : 1.492
            Total rolls : 41

    Null / Other
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4.750
            Median : 5.000
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 12

    Americans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.417
            Median : 4.000
            Variance : 1.636
            Standard Deviation : 1.279
            Total rolls : 12

    Japanese Combat
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4.750
            Median : 5.000
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 12

    triplea_41310_Chi5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      British take Holland Belgium from Germans
                1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from India to West India
                1 fighter and 1 tactical_bomber moved from Burma to India
                1 destroyer moved from 116 Sea Zone to 108 Sea Zone
                1 armour moved from Normandy Bordeaux to Southern France
                1 artillery moved from Normandy Bordeaux to Southern France

    triplea_41310_Bri5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 armour moved from Southern France to 93 Sea Zone
                1 armour and 1 transport moved from 93 Sea Zone to 99 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 101 Sea Zone to 86 Sea Zone
                2 destroyers moved from 54 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Burma to Kiangsi
                2 mech_infantrys moved from Morocco to Tunisia

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 2 destroyers
                    Japanese defend with 1 cruiser
                        Americans roll dice for 2 destroyers in 42 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers in 42 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 cruiser in 42 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 cruiser
                Battle in Kiangsi
                    Americans attack with 1 fighter
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 fighter in Kiangsi, round 2 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kiangsi
                    Americans win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Americans
                1 fighter moved from Kiangsi to Hunan
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from 93 Sea Zone to Southern France
                1 armour moved from 99 Sea Zone to Greece
                      Americans take Greece from Neutral_Allies
                2 fighters moved from 93 Sea Zone to Southern France
                1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                1 artillery and 2 infantry placed in Southern France
                1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States
                1 destroyer and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3,5,6
                Americans collect 61 PUs (2 lost to blockades); end with 63 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Chahar
                2 infantry moved from Shensi to Hopei
                2 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                2 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Kweichow to Hopei
                1 fighter moved from Burma to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Chahar, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Chahar, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Chahar, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Chahar, round 5 :  1/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Kweichow

    Place Units - Chinese
                1 infantry placed in Hunan
                1 infantry placed in Kweichow
                1 infantry placed in Hunan
                1 artillery placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      British take Holland Belgium from Germans
                1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from India to West India
                1 fighter and 1 tactical_bomber moved from Burma to India
                1 destroyer moved from 116 Sea Zone to 108 Sea Zone
                1 armour moved from Normandy Bordeaux to Southern France
                1 artillery moved from Normandy Bordeaux to Southern France

    Combat - British
                Battle in Egypt
                    British attack with 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys
                    Germans defend with 1 fighter; Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
                        British roll dice for 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Egypt, round 2 :  2/10 hits
                        Italians roll dice for 1 armour, 2 artilleries, 3 fighters and 5 infantry in Egypt, round 2 :  7/11 hits
                        4 mech_infantrys owned by the British, 1 artillery owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
                    3 armour owned by the British retreated to Anglo Egyptian Sudan
                    Italians win with 1 armour, 2 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is -20
                    Casualties for British: 1 artillery, 2 infantry and 4 mech_infantrys
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo
                1 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun moved from Burma to India
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Siam to Shan State
                2 infantry moved from Malaya to Shan State

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                2 artilleries and 5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,4,6,6,6,5,5,1,6,5,6,1,2
                British collect 31 PUs (2 lost to blockades); end with 31 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
                Some Units in India change ownership: 1 artillery and 2 infantry

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 6 times
                3 was rolled 12 times
                4 was rolled 14 times
                5 was rolled 17 times
                6 was rolled 26 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.427
            Standard Deviation : 1.558
            Total rolls : 90

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 10 times
            Average roll : 4.654
            Median : 5.000
            Variance : 2.480
            Standard Deviation : 1.575
            Total rolls : 26

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Italians Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.455
            Median : 2.000
            Variance : 2.100
            Standard Deviation : 1.449
            Total rolls : 11

    Americans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.417
            Median : 4.000
            Variance : 1.636
            Standard Deviation : 1.279
            Total rolls : 12

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 10 times
            Average roll : 4.654
            Median : 5.000
            Variance : 2.480
            Standard Deviation : 1.575
            Total rolls : 26

    triplea_41310_UK_5.tsvg


  • Sorry for the slow post, I had to work both jobs M-F and I have no time to get on. It’s that way next week also. . . Blah . . . The money is nice
    Kris

  • '17 '16 '15 '14 '12

    No rush.  We all have our priorities.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Bessarabia to Ukraine
                3 armour moved from Bryansk to Rostov
                1 armour, 2 artilleries, 2 fighters and 3 infantry moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Iraq to Persia
                      Italians take Persia from British

    Combat - Italians
                Battle in Rostov
                    Italians attack with 3 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 3 armour in Rostov, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Italians attack with 1 artillery and 3 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
                    British defend with 3 armour; French defend with 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Anglo Egyptian Sudan, round 2 :  3/8 hits
                        British roll dice for 3 armour and 1 infantry in Anglo Egyptian Sudan, round 2 :  0/4 hits
                        1 infantry owned by the French and 2 armour owned by the British lost in Anglo Egyptian Sudan
                    2 artilleries owned by the Italians, 3 infantry owned by the Italians and 1 armour owned by the Italians retreated to Egypt
                    British win with 1 armour remaining. Battle score for attacker is 15
                    Casualties for British: 2 armour
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Southern Italy to Northern Italy
                7 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
                Italians collect 16 PUs (5 lost to blockades); end with 16 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUs

    triplea_41310_Ita5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 43 Sea Zone to 35 Sea Zone
                2 fighters moved from India to Persia
                1 infantry moved from Burma to India
                1 infantry moved from New South Wales to Queensland
                1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to 35 Sea Zone

    triplea_41310_ANZ5.tsvg

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