@Stucifer scrambles for you
18L variance (axis) vs suprise attack (allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship moved from 54 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 bomber moved from Malaya to India
1 fighter moved from Sumatra to India
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 submarine moved from 91 Sea Zone to 95 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Northern Italy
Americans converts factory_major into different units
Battle in Java
Battle in Southern France
Battle in 45 Sea Zone
Americans attack with 1 battleship
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win, taking Northern Italy from Italians, taking Java from Japanese, taking Southern France from Germans with 1 battleship remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in India
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 bomber and 1 fighter in India, round 2 : 1/2 hits
Japanese roll dice for 1 armour in India, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 armour owned by the Japanese lost in India
Americans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armourNon Combat Move - Americans
1 fighter moved from India to Burma
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 11 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 armour and 1 infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2,2,3
Americans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Kweichow to Hunan
1 fighter moved from Burma to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Burma
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUsPurchase Units - British
British buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Burma to India
UK_Pacific take India from Japanese
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 120 Sea Zone to 116 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour moved from Yunnan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - British
Battle in Iraq
British attack with 1 artillery and 4 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery and 4 infantry in Iraq, round 2 : 0/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the British lost in Iraq
British roll dice for 1 artillery and 2 infantry in Iraq, round 3 : 2/3 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 2/3 hits
2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British roll dice for 1 artillery in Iraq, round 4 : 1/1 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Iraq
Neutral_Axis win with no units remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 4 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Normandy Bordeaux
British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 4/5 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the British and 2 artilleries owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 artilleries and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Normandy Bordeaux to United KingdomPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 armour, 2 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,6,3,6,3,2,6,5,3,3,5,4,3,4
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 16 times
3 was rolled 23 times
4 was rolled 7 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.305
Median : 3.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 82Null / Other
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.522
Median : 3.000
Variance : 1.591
Standard Deviation : 1.261
Total rolls : 23Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16Americans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.522
Median : 3.000
Variance : 1.591
Standard Deviation : 1.261
Total rolls : 23Neutral_Axis Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Bessarabia to Ukraine
2 armour moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Belarus to Bryansk
6 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Ukraine
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine
1 artillery owned by the Italians and 3 infantry owned by the Italians retreated to Bessarabia
Russians win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour and 1 mech_infantry in Bryansk, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Northern Italy
Italians attack with 8 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 8 infantry in Northern Italy, round 2 : 2/8 hits
Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 7 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
2 aaGuns moved from Bessarabia to Western UkrainePlace Units - Italians
3 infantry placed in Southern Italy
Italians undo move 1.
3 infantry placed in Egypt
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Burma
1 destroyer moved from 56 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 fighters moved from Malaya to India -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Burma
1 destroyer moved from 56 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 fighters moved from Malaya to IndiaCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Morocco to Algeria -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Burma
1 destroyer moved from 56 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 fighters moved from Malaya to IndiaCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Morocco to AlgeriaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from France to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
1 fighter moved from Western Germany to 95 Sea Zone
3 tactical_bombers moved from Bessarabia to Smolensk
1 infantry moved from Belarus to Smolensk
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
1 marine moved from 112 Sea Zone to Norway
1 fighter moved from Western Germany to Southern France
2 submarines moved from 113 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in Southern France
Germans attack with 1 artillery, 2 fighters and 1 mech_infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Southern France, round 2 : 1/4 hits
Americans roll dice for 1 armour and 1 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 artillery and 2 fighters in Southern France, round 3 : 0/3 hits
Americans roll dice for 1 armour in Southern France, round 3 : 1/1 hits
1 artillery owned by the Germans lost in Southern France
retreated to Southern France
Americans win with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Smolensk, round 2 : 4/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Norway
Germans attack with 1 marine
Russians defend with 1 armour
Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits
Germans roll dice for 1 marine in Norway, round 2 : 0/1 hits
Russians roll dice for 1 armour in Norway, round 2 : 1/1 hits
1 marine owned by the Germans lost in Norway
Russians win with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 marineNon Combat Move - Germans
5 armour moved from Eastern Poland to Bryansk
1 aaGun, 2 armour, 2 artilleries and 2 infantry moved from Western Ukraine to Bryansk
3 tactical_bombers moved from Smolensk to Bryansk
2 aaGuns moved from Belarus to Novgorod
12 armour moved from Novgorod to Bryansk
6 mech_infantrys moved from Novgorod to Bryansk
3 artilleries moved from Belarus to Bryansk
9 infantry moved from Belarus to Bryansk
2 bombers moved from Egypt to Southern Italy
1 fighter moved from 95 Sea Zone to Egypt
1 bomber moved from Egypt to Southern Italy
2 fighters moved from Southern France to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 mech_infantrys moved from Poland to Western UkrainePlace Units - Germans
3 artilleries, 1 bomber, 1 fighter and 5 infantry placed in Western Germany
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUsTerritory Summary for Germans :
Egypt : 1 fighter
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Germany : 1 factory_major
Southern Italy : 3 bombers, 2 fighters and 1 mech_infantry
Baltic States : 1 flag
Bryansk : 1 aaGun, 19 armour, 5 artilleries, 11 infantry, 6 mech_infantrys and 3 tactical_bombers
Eastern Poland : 1 flag
Western Ukraine : 1 flag, 2 mech_infantrys
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 cruiser and 2 submarines
Bulgaria : 1 flag
115 Sea Zone : 1 transport
Yugoslavia : 1 flag -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
7 infantry moved from Manchuria to Jehol
1 infantry moved from Archangel to Smolensk
4 fighters moved from Russia to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
7 infantry moved from Manchuria to Jehol
1 infantry moved from Archangel to Smolensk
4 fighters moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 4 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 4 fighters and 1 infantry in Smolensk, round 2 : 4/5 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Jehol
Russians attack with 7 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 7 infantry in Jehol, round 2 : 0/7 hits
Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Jehol
Russians roll dice for 6 infantry in Jehol, round 3 : 1/6 hits
Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 6 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 aaGun moved from Manchuria to Jehol
1 aaGun moved from Vologda to Russia
1 artillery moved from Vologda to Russia
1 artillery moved from Samara to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Finland to Norway
1 armour moved from Norway to Karelia
4 fighters moved from Smolensk to RussiaPlace Units - Russians
1 armour, 2 artilleries, 1 fighter and 6 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.095
Median : 3.000
Variance : 0.450
Standard Deviation : 0.671
Total rolls : 21Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.278
Median : 3.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 3 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from Kwangsi to 45 Sea Zone
2 bombers moved from Japan to 45 Sea Zone
1 mech_infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
1 armour and 2 mech_infantrys moved from Shantung to Jehol
1 mech_infantry moved from Anhwe to Jehol
2 fighters and 2 tactical_bombers moved from Kwangsi to Jehol
2 battleships, 3 carriers, 4 fighters, 2 tactical_bombers and 2 transports moved from 39 Sea Zone to 80 Sea ZoneCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 4 fighters, 2 tactical_bombers and 2 transports
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 2 battleships, 3 carriers, 4 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 cruiser
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 3 bombers
Americans defend with 1 battleship
Japanese roll dice for 3 bombers in 45 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 battleship in 45 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 battleship owned by the Americans lost in 45 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 battleship
Casualties for Japanese: 1 bomber
Battle in Jehol
Japanese attack with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun and 6 infantry
AA fire in Jehol : 1/3 hits
1 fighter owned by the Japanese lost in Jehol
Japanese roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Jehol, round 2 : 4/7 hits
Chinese roll dice for 1 aaGun and 6 infantry in Jehol, round 2 : 1/6 hits
3 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Jehol
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Jehol, round 3 : 1/6 hits
Chinese roll dice for 3 infantry in Jehol, round 3 : 0/3 hits
1 infantry owned by the Russians lost in Jehol
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Jehol, round 4 : 2/6 hits
Chinese roll dice for 2 infantry in Jehol, round 4 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun and 6 infantry
Casualties for Japanese: 1 fighter and 2 mech_infantrys
Battle in Kiangsi
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits
Chinese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits
1 armour owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Japanese
2 mech_infantrys moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsi to Anhwe
2 tactical_bombers moved from Jehol to Anhwe
1 fighter moved from Jehol to Anhwe
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
2 bombers moved from 45 Sea Zone to CelebesPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
Japanese undo move 1.
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in Shantung
3 fighters and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1,5
Japanese collect 29 PUs (3 lost to blockades); end with 29 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 32 PUs -
bump
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Southern France to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Burma to Kiangsi
2 mech_infantrys moved from Morocco to Tunisia -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Southern France to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Burma to Kiangsi
2 mech_infantrys moved from Morocco to TunisiaCombat - Americans
Battle in 42 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 cruiser
Americans roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 42 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in Kiangsi
Americans attack with 1 fighter
Japanese defend with 1 mech_infantry
Americans roll dice for 1 fighter in Kiangsi, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Americans win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Kiangsi to Hunan
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 93 Sea Zone to Southern France
1 armour moved from 99 Sea Zone to Greece
Americans take Greece from Neutral_Allies
2 fighters moved from 93 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Southern France
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3,5,6
Americans collect 61 PUs (2 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUsDice Statistics:
Total
1 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 1.056
Standard Deviation : 1.027
Total rolls : 19Null / Other
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.286
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.286
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Shensi to Hopei
2 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Burma to Hopei -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Shensi to Hopei
2 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Burma to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to KweichowPlace Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUsDice Statistics:
Total
1 was rolled 5 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 4.171
Median : 4.000
Variance : 2.225
Standard Deviation : 1.492
Total rolls : 41Null / Other
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.750
Median : 5.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.417
Median : 4.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 12Japanese Combat
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.750
Median : 5.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from Burma to India
1 destroyer moved from 116 Sea Zone to 108 Sea Zone
1 armour moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Southern France to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Burma to Kiangsi
2 mech_infantrys moved from Morocco to TunisiaCombat - Americans
Battle in 42 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 cruiser
Americans roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 42 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in Kiangsi
Americans attack with 1 fighter
Japanese defend with 1 mech_infantry
Americans roll dice for 1 fighter in Kiangsi, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Americans win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Kiangsi to Hunan
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 93 Sea Zone to Southern France
1 armour moved from 99 Sea Zone to Greece
Americans take Greece from Neutral_Allies
2 fighters moved from 93 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Southern France
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3,5,6
Americans collect 61 PUs (2 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Shensi to Hopei
2 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Burma to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to KweichowPlace Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUsPurchase Units - British
British buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from Burma to India
1 destroyer moved from 116 Sea Zone to 108 Sea Zone
1 armour moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern FranceCombat - British
Battle in Egypt
British attack with 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys
Germans defend with 1 fighter; Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
British roll dice for 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Egypt, round 2 : 2/10 hits
Italians roll dice for 1 armour, 2 artilleries, 3 fighters and 5 infantry in Egypt, round 2 : 7/11 hits
4 mech_infantrys owned by the British, 1 artillery owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
3 armour owned by the British retreated to Anglo Egyptian Sudan
Italians win with 1 armour, 2 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is -20
Casualties for British: 1 artillery, 2 infantry and 4 mech_infantrys
Casualties for Italians: 2 infantryNon Combat Move - British
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Burma to India
1 infantry moved from Yunnan to Burma
1 infantry moved from Siam to Shan State
2 infantry moved from Malaya to Shan StatePlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
2 artilleries and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,4,6,6,6,5,5,1,6,5,6,1,2
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 artillery and 2 infantryDice Statistics:
Total
1 was rolled 15 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 17 times
6 was rolled 26 times
Average roll : 4.000
Median : 4.000
Variance : 2.427
Standard Deviation : 1.558
Total rolls : 90Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 4.654
Median : 5.000
Variance : 2.480
Standard Deviation : 1.575
Total rolls : 26British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Italians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 2.455
Median : 2.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 11Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.417
Median : 4.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 12Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 4.654
Median : 5.000
Variance : 2.480
Standard Deviation : 1.575
Total rolls : 26 -
Sorry for the slow post, I had to work both jobs M-F and I have no time to get on. It’s that way next week also. . . Blah . . . The money is nice
Kris -
No rush. We all have our priorities.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Bessarabia to Ukraine
3 armour moved from Bryansk to Rostov
1 armour, 2 artilleries, 2 fighters and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Iraq to Persia
Italians take Persia from BritishCombat - Italians
Battle in Rostov
Italians attack with 3 armour
Russians defend with 1 infantry
Italians roll dice for 3 armour in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
British defend with 3 armour; French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/8 hits
British roll dice for 3 armour and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits
1 infantry owned by the French and 2 armour owned by the British lost in Anglo Egyptian Sudan
2 artilleries owned by the Italians, 3 infantry owned by the Italians and 1 armour owned by the Italians retreated to Egypt
British win with 1 armour remaining. Battle score for attacker is 15
Casualties for British: 2 armour
Casualties for French: 1 infantryNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Southern Italy to Northern Italy
7 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 16 PUs (5 lost to blockades); end with 16 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUs