@axis-dominion said in Simon33 (Axis+14) vs Axis-Dominion (Allies) PtV:
no scrabble. thanks
I thought you’d scramble for sure, killing some Italian air and all.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Yunnan to Hunan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 infantry moved from Kwangtung to Kiangsi
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 artillery placed in Kansu
1 artillery placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 14 times
3 was rolled 15 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3.486
Median : 3.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 70
Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14
Italians Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.792
Median : 4.000
Variance : 1.391
Standard Deviation : 1.180
Total rolls : 24
Chinese Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - British
4 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Eastern Persia to Persia
British take Persia from Italians
1 artillery and 2 infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from Belgian Congo to Ethiopia
1 mech_infantry moved from Belgian Congo to Kenya
1 armour moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 artilleries and 7 infantry moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to France
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
OOL for Paris
inf, art, bombers, fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Albania to Yugoslavia
Americans take Yugoslavia from Germans
1 infantry moved from Albania to Bulgaria
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
1 carrier moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 mech_infantrys moved from Tobruk to Alexandria
2 mech_infantrys moved from Alexandria to Egypt
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 armour moved from Soviet Far East to Sakha
Americans take Siberia from Japanese
1 infantry moved from Soviet Far East to 4 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 fighter moved from 43 Sea Zone to Kiangsi
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
Combat - Americans
Battle in Amur
Battle in Sakha
Americans attack with 1 armour
Japanese defend with 1 armour
Americans roll dice for 1 armour in Sakha, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Sakha, round 2 : 1/1 hits
1 armour owned by the Americans lost in Sakha
Japanese win, taking Amur from Japanese with 1 armour remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Kiangsi
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kiangsi
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Americans win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Egypt
Americans attack with 2 mech_infantrys
Italians defend with 1 factory_minor, 1 harbour and 3 infantry; Japanese defend with 1 fighter
Americans roll dice for 2 mech_infantrys in Egypt, round 2 : 0/2 hits
Italians roll dice for 1 fighter and 3 infantry in Egypt, round 2 : 2/4 hits
2 mech_infantrys owned by the Americans lost in Egypt
Italians win with 1 fighter and 3 infantry remaining. Battle score for attacker is -8
Casualties for Americans: 2 mech_infantrys
Battle in Southern France
Americans attack with 1 artillery and 3 infantry
Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 0/4 hits
Germans roll dice for 3 artilleries and 1 mech_infantry in Southern France, round 2 : 0/4 hits
Americans roll dice for 1 artillery and 3 infantry in Southern France, round 3 : 1/4 hits
Germans roll dice for 3 artilleries and 1 mech_infantry in Southern France, round 3 : 1/4 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery and 2 infantry in Southern France, round 4 : 0/3 hits
Germans roll dice for 3 artilleries in Southern France, round 4 : 2/3 hits
2 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery in Southern France, round 5 : 0/1 hits
Germans roll dice for 3 artilleries in Southern France, round 5 : 1/3 hits
1 artillery owned by the Americans lost in Southern France
Germans win with 3 artilleries remaining. Battle score for attacker is -9
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 3 infantry
Non Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 destroyer, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Kiangsi to Kwangtung
1 carrier, 2 cruisers and 1 destroyer moved from 43 Sea Zone to 38 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Hawaiian Islands to Philippines
1 bomber moved from Western United States to Queensland
2 submarines moved from 26 Sea Zone to 25 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 armour and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,3,3,5
Americans collect 64 PUs (5 lost to blockades); end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 infantry moved from Kwangtung to Kiangsi
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 artillery placed in Kansu
1 artillery placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Eastern Persia to Persia
British take Persia from Italians
1 artillery and 2 infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from Belgian Congo to Ethiopia
1 mech_infantry moved from Belgian Congo to Kenya
1 armour moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 artilleries and 7 infantry moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to France
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
Combat - British
Battle in Kweichow
British attack with 1 fighter and 4 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 0/5 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
British roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 2/5 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in France
British attack with 2 artilleries, 1 fighter and 7 infantry
Germans defend with 1 airfield, 3 artilleries, 4 bombers, 1 factory_minor, 3 fighters and 7 infantry
British roll dice for 2 artilleries, 1 fighter and 7 infantry in France, round 2 : 3/10 hits
Germans roll dice for 3 artilleries, 4 bombers, 3 fighters and 7 infantry in France, round 2 : 5/17 hits
3 infantry owned by the Germans and 5 infantry owned by the British lost in France
2 artilleries owned by the British and 2 infantry owned by the British retreated to Normandy Bordeaux
Germans win with 3 artilleries, 4 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for British: 5 infantry
Non Combat Move - British
1 fighter moved from France to United Kingdom
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Kweichow to India
Place Units - British
3 infantry placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Union of South Africa
3 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 armour, 1 artillery and 3 infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 artillery and 3 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.538
Median : 3.000
Variance : 0.289
Standard Deviation : 0.538
Total rolls : 39
Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.824
Median : 5.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17
British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.400
Median : 3.000
Variance : 0.211
Standard Deviation : 0.459
Total rolls : 20
Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Bessarabia to Romania
Germans take Romania from Americans
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Volgograd to Caucasus
2 armour moved from Volgograd to Kazakhstan
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 fighters moved from Southern Italy to Yugoslavia
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Caucasus
Italians attack with 1 armour and 2 mech_infantrys
ANZAC defend with 1 fighter
Italians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits
Russians roll dice for 1 fighter in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits
Russians roll dice for 1 fighter in Caucasus, round 3 : 0/1 hits
1 fighter owned by the ANZAC lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 mech_infantry
Casualties for ANZAC: 1 fighter
Battle in Kazakhstan
Italians attack with 2 armour
ANZAC defend with 1 fighter
Italians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 fighter in Kazakhstan, round 2 : 1/1 hits
1 fighter owned by the ANZAC and 1 armour owned by the Italians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour
Casualties for ANZAC: 1 fighter
Battle in Kenya
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits
British roll dice for 1 mech_infantry in Kenya, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits
British roll dice for 1 mech_infantry in Kenya, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Kenya
Italians win, taking Kenya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Belgian Congo
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits
British roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Yugoslavia
Italians attack with 2 fighters and 4 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 4 infantry in Yugoslavia, round 2 : 3/6 hits
Americans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Yugoslavia to Southern Italy
2 aaGuns moved from Bessarabia to Romania
3 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
Place Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 23 PUs (5 lost to blockades); end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
nice move with the sibs.
Looks like the axis got this one. We can play it out if you like but I would like to post in results thread
Go ahead and post the results
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 armour moved from Borneo to 43 Sea Zone
1 armour and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Formosa
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 43 Sea Zone to 38 Sea Zone
1 destroyer and 1 submarine moved from 38 Sea Zone to 79 Sea Zone
ANZAC take 39 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to New South Wales
1 infantry moved from India to West India
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 armour moved from Borneo to 43 Sea Zone
1 armour and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Formosa
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 43 Sea Zone to 38 Sea Zone
1 destroyer and 1 submarine moved from 38 Sea Zone to 79 Sea Zone
ANZAC take 39 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to New South Wales
1 infantry moved from India to West India
Combat - ANZAC
Battle in Celebes
Battle in Formosa
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 armour moved from Borneo to 43 Sea Zone
1 armour and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Formosa
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 43 Sea Zone to 38 Sea Zone
1 destroyer and 1 submarine moved from 38 Sea Zone to 79 Sea Zone
ANZAC take 39 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to New South Wales
1 infantry moved from India to West India
Combat - ANZAC
Battle in Celebes
Battle in Formosa
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Yunnan: 1 fighter
EDIT: Adding units owned by ANZAC to India: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour moved from Samara to Timguska
Germans take Novosibirsk from Russians
Germans take Timguska from Russians
2 armour moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Samara to Kazakhstan
1 armour moved from Kazakhstan to Tsinghai
3 armour moved from Rostov to Northwest Persia
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 armour moved from Belarus to Archangel
3 infantry moved from Novgorod to Archangel
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 cruiser and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
3 fighters moved from France to 110 Sea Zone
4 bombers moved from France to 91 Sea Zone
3 infantry moved from Novgorod to Karelia
scramble London?
I’m off to Vegas for Meeplecon, so I wont be able to post for about a week, we’ve had tons of snow here. . .no time to post moves. Wish me luck
OK Kris, knock 'em dead down there!
No scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour moved from Samara to Timguska
Germans take Novosibirsk from Russians
Germans take Timguska from Russians
2 armour moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Samara to Kazakhstan
1 armour moved from Kazakhstan to Tsinghai
3 armour moved from Rostov to Northwest Persia
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 armour moved from Belarus to Archangel
3 infantry moved from Novgorod to Archangel
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 cruiser and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
3 fighters moved from France to 110 Sea Zone
4 bombers moved from France to 91 Sea Zone
3 infantry moved from Novgorod to Karelia
Combat - Germans
Battle in Norway
Battle in Northwest Persia
Germans attack with 3 armour
Russians defend with 1 infantry
Germans roll dice for 3 armour in Northwest Persia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Northwest Persia
Germans win, taking Norway from Russians, taking Northwest Persia from Russians with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 infantry in Archangel, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 4 bombers
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 3 transports
Germans roll dice for 4 bombers in 91 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 3 transports in 91 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 4 bombers in 91 Sea Zone, round 3 : 3/4 hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 3 transports in 91 Sea Zone, round 3 : 1/3 hits
1 destroyer owned by the Americans, 1 bomber owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 43
Casualties for Germans: 1 bomber
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 3 transports
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 4 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 2 destroyers and 3 transports; Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 cruiser, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits
British roll dice for 1 battleship, 1 cruiser, 3 destroyers and 3 transports in 110 Sea Zone, round 2 : 3/5 hits
2 destroyers owned by the British, 1 destroyer owned by the Americans, 2 submarines owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Germans roll dice for 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/6 hits
British roll dice for 1 battleship, 1 cruiser and 3 transports in 110 Sea Zone, round 3 : 0/2 hits
1 transport owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
2 transports owned by the British lost in 110 Sea Zone
Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 53
Casualties for Germans: 1 cruiser and 2 submarines
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 3 transports
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
3 bombers moved from 91 Sea Zone to Southern France
4 infantry moved from France to Southern France
3 artilleries moved from France to Southern France
6 artilleries and 3 infantry moved from Western Germany to France
1 armour moved from Germany to France
1 artillery and 1 infantry moved from Greater Southern Germany to Western Germany
9 infantry moved from Germany to Western Germany
4 fighters and 2 tactical_bombers moved from 110 Sea Zone to France
1 aaGun moved from Novgorod to Karelia
2 armour moved from Tambov to Kazakhstan
3 infantry moved from Russia to Samara
1 aaGun moved from Tambov to Samara
3 armour moved from Western Ukraine to Russia
1 armour moved from Belarus to Novgorod
1 armour moved from Belarus to Russia
Place Units - Germans
3 infantry placed in Southern France
3 infantry placed in France
3 mech_infantrys placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
1 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 armour and 1 mech_infantry moved from Finland to Norway
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 armour and 1 mech_infantry moved from Finland to Norway
Combat - Russians
Battle in Norway
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Norway, round 2 : 1/2 hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians roll dice for 1 armour in Norway, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits
Russians roll dice for 1 armour in Norway, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits
Russians roll dice for 1 armour in Norway, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Norway, round 5 : 0/1 hits
Russians roll dice for 1 armour in Norway, round 6 : 0/1 hits
Germans roll dice for 1 infantry in Norway, round 6 : 0/1 hits
Russians roll dice for 1 armour in Norway, round 7 : 1/1 hits
Germans roll dice for 1 infantry in Norway, round 7 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Norway
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Non Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.786
Median : 4.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.714
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7