18L variance (axis) vs suprise attack (allies) BM3


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Hunan
                1 artillery and 2 infantry moved from Yunnan to Hunan

    triplea_41310_Chi7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Hunan
                1 artillery and 2 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 :  1/4 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 infantry moved from Kwangtung to Kiangsi

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Shensi
                1 artillery placed in Kansu
                1 artillery placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 14 times
                3 was rolled 15 times
                4 was rolled 14 times
                5 was rolled 12 times
                6 was rolled 8 times
            Average roll : 3.486
            Median : 3.000
            Variance : 0.870
            Standard Deviation : 0.933
            Total rolls : 70

    Null / Other
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    Germans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 14

    Italians Combat
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.792
            Median : 4.000
            Variance : 1.391
            Standard Deviation : 1.180
            Total rolls : 24

    Chinese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    triplea_41310_Chi7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Combat Move - British
                4 infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kweichow
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Italians
                1 artillery and 2 infantry moved from West India to Eastern Persia
                1 infantry moved from India to West India
                1 mech_infantry moved from India to Eastern Persia
                1 mech_infantry moved from Belgian Congo to Ethiopia
                1 mech_infantry moved from Belgian Congo to Kenya
                1 armour moved from Belgian Congo to French Equatorial Africa
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                2 artilleries and 7 infantry moved from Normandy Bordeaux to France
                1 fighter moved from Normandy Bordeaux to France
                2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone

    triplea_41310_Bri7.tsvg


  • OOL for Paris

  • '17 '16 '15 '14 '12

    inf, art, bombers, fighters


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Albania to Yugoslavia
                      Americans take Yugoslavia from Germans
                1 infantry moved from Albania to Bulgaria
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 93 Sea Zone to 94 Sea Zone
                1 transport moved from 93 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
                1 carrier moved from 93 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                2 mech_infantrys moved from Tobruk to Alexandria
                2 mech_infantrys moved from Alexandria to Egypt
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Western United States to 91 Sea Zone
                1 armour moved from Soviet Far East to Sakha
                      Americans take Siberia from Japanese
                1 infantry moved from Soviet Far East to 4 Sea Zone
                1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 fighter moved from 43 Sea Zone to Kiangsi
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone

    Combat - Americans
                Battle in Amur
                Battle in Sakha
                    Americans attack with 1 armour
                    Japanese defend with 1 armour
                        Americans roll dice for 1 armour in Sakha, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Sakha, round 2 :  1/1 hits
                        1 armour owned by the Americans lost in Sakha
                    Japanese win, taking Amur from Japanese with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 armour
                Battle in Kiangsi
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Kiangsi, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    Americans win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Egypt
                    Americans attack with 2 mech_infantrys
                    Italians defend with 1 factory_minor, 1 harbour and 3 infantry; Japanese defend with 1 fighter
                        Americans roll dice for 2 mech_infantrys in Egypt, round 2 :  0/2 hits
                        Italians roll dice for 1 fighter and 3 infantry in Egypt, round 2 :  2/4 hits
                        2 mech_infantrys owned by the Americans lost in Egypt
                    Italians win with 1 fighter and 3 infantry remaining. Battle score for attacker is -8
                    Casualties for Americans: 2 mech_infantrys
                Battle in Southern France
                    Americans attack with 1 artillery and 3 infantry
                    Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Americans roll dice for 1 artillery and 3 infantry in Southern France, round 2 :  0/4 hits
                        Germans roll dice for 3 artilleries and 1 mech_infantry in Southern France, round 2 :  0/4 hits
                        Americans roll dice for 1 artillery and 3 infantry in Southern France, round 3 :  1/4 hits
                        Germans roll dice for 3 artilleries and 1 mech_infantry in Southern France, round 3 :  1/4 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                        Americans roll dice for 1 artillery and 2 infantry in Southern France, round 4 :  0/3 hits
                        Germans roll dice for 3 artilleries in Southern France, round 4 :  2/3 hits
                        2 infantry owned by the Americans lost in Southern France
                        Americans roll dice for 1 artillery in Southern France, round 5 :  0/1 hits
                        Germans roll dice for 3 artilleries in Southern France, round 5 :  1/3 hits
                        1 artillery owned by the Americans lost in Southern France
                    Germans win with 3 artilleries remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 artillery and 3 infantry

    Non Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
                1 submarine moved from 4 Sea Zone to 6 Sea Zone
                1 destroyer, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Kiangsi to Kwangtung
                1 carrier, 2 cruisers and 1 destroyer moved from 43 Sea Zone to 38 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 bomber moved from Hawaiian Islands to Philippines
                1 bomber moved from Western United States to Queensland
                2 submarines moved from 26 Sea Zone to 25 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                1 armour and 1 infantry placed in Western United States
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,3,3,5
                Americans collect 64 PUs (5 lost to blockades); end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Hunan
                1 artillery and 2 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 :  1/4 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 infantry moved from Kwangtung to Kiangsi

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Shensi
                1 artillery placed in Kansu
                1 artillery placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    Purchase Units - British
                British buy 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                4 infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kweichow
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Italians
                1 artillery and 2 infantry moved from West India to Eastern Persia
                1 infantry moved from India to West India
                1 mech_infantry moved from India to Eastern Persia
                1 mech_infantry moved from Belgian Congo to Ethiopia
                1 mech_infantry moved from Belgian Congo to Kenya
                1 armour moved from Belgian Congo to French Equatorial Africa
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                2 artilleries and 7 infantry moved from Normandy Bordeaux to France
                1 fighter moved from Normandy Bordeaux to France
                2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone

    Combat - British
                Battle in Kweichow
                    British attack with 1 fighter and 4 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 fighter and 4 infantry in Kweichow, round 2 :  0/5 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        British roll dice for 1 fighter and 4 infantry in Kweichow, round 3 :  2/5 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                    British win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in France
                    British attack with 2 artilleries, 1 fighter and 7 infantry
                    Germans defend with 1 airfield, 3 artilleries, 4 bombers, 1 factory_minor, 3 fighters and 7 infantry
                        British roll dice for 2 artilleries, 1 fighter and 7 infantry in France, round 2 :  3/10 hits
                        Germans roll dice for 3 artilleries, 4 bombers, 3 fighters and 7 infantry in France, round 2 :  5/17 hits
                        3 infantry owned by the Germans and 5 infantry owned by the British lost in France
                    2 artilleries owned by the British and 2 infantry owned by the British retreated to Normandy Bordeaux
                    Germans win with 3 artilleries, 4 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 3 infantry
                    Casualties for British: 5 infantry

    Non Combat Move - British
                1 fighter moved from France to United Kingdom
                2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Kweichow to India

    Place Units - British
                3 infantry placed in Normandy Bordeaux
                1 armour and 2 mech_infantrys placed in Union of South Africa
                3 artilleries and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 armour, 1 artillery and 3 infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour, 1 artillery and 3 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 3.538
            Median : 3.000
            Variance : 0.289
            Standard Deviation : 0.538
            Total rolls : 39

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.824
            Median : 5.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    British Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.400
            Median : 3.000
            Variance : 0.211
            Standard Deviation : 0.459
            Total rolls : 20

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_41310_UK_7.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 infantry moved from Northern Italy to Yugoslavia
                1 artillery and 2 infantry moved from Bessarabia to Romania
                      Germans take Romania from Americans
                2 mech_infantrys moved from Ukraine to Caucasus
                1 armour moved from Volgograd to Caucasus
                2 armour moved from Volgograd to Kazakhstan
                1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
                1 artillery moved from Anglo Egyptian Sudan to Kenya
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                2 fighters moved from Southern Italy to Yugoslavia

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Caucasus
                    Italians attack with 1 armour and 2 mech_infantrys
                    ANZAC defend with 1 fighter
                        Italians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 :  0/3 hits
                        Russians roll dice for 1 fighter in Caucasus, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Caucasus
                        Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 :  1/2 hits
                        Russians roll dice for 1 fighter in Caucasus, round 3 :  0/1 hits
                        1 fighter owned by the ANZAC lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 mech_infantry
                    Casualties for ANZAC: 1 fighter
                Battle in Kazakhstan
                    Italians attack with 2 armour
                    ANZAC defend with 1 fighter
                        Italians roll dice for 2 armour in Kazakhstan, round 2 :  1/2 hits
                        Russians roll dice for 1 fighter in Kazakhstan, round 2 :  1/1 hits
                        1 fighter owned by the ANZAC and 1 armour owned by the Italians lost in Kazakhstan
                    Italians win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 armour
                    Casualties for ANZAC: 1 fighter
                Battle in Kenya
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 :  0/2 hits
                        British roll dice for 1 mech_infantry in Kenya, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 :  1/2 hits
                        British roll dice for 1 mech_infantry in Kenya, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Kenya
                    Italians win, taking Kenya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Belgian Congo
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 :  1/2 hits
                        British roll dice for 1 mech_infantry in Belgian Congo, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Belgian Congo
                    Italians win, taking Belgian Congo from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Yugoslavia
                    Italians attack with 2 fighters and 4 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 2 fighters and 4 infantry in Yugoslavia, round 2 :  3/6 hits
                        Americans roll dice for 1 infantry in Yugoslavia, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Yugoslavia
                    Italians win, taking Yugoslavia from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Yugoslavia to Southern Italy
                2 aaGuns moved from Bessarabia to Romania
                3 infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour and 1 infantry moved from 97 Sea Zone to Northern Italy
                1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy

    Place Units - Italians
                3 infantry placed in Egypt
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,4
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
                Italians collect 23 PUs (5 lost to blockades); end with 23 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs

    triplea_41310_Ita7.tsvg

  • '17 '16 '15 '14 '12

    nice move with the sibs.

    Looks like the axis got this one.  We can play it out if you like but I would like to post in results thread


  • Go ahead and post the results


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 armour moved from Borneo to 43 Sea Zone
                1 armour and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 armour moved from 20 Sea Zone to Formosa
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 43 Sea Zone to 38 Sea Zone
                1 destroyer and 1 submarine moved from 38 Sea Zone to 79 Sea Zone
                      ANZAC take 39 Sea Zone from Japanese
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from Queensland to New South Wales
                1 infantry moved from India to West India

    triplea_41310_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 armour moved from Borneo to 43 Sea Zone
                1 armour and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 armour moved from 20 Sea Zone to Formosa
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 43 Sea Zone to 38 Sea Zone
                1 destroyer and 1 submarine moved from 38 Sea Zone to 79 Sea Zone
                      ANZAC take 39 Sea Zone from Japanese
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from Queensland to New South Wales
                1 infantry moved from India to West India

    Combat - ANZAC
                Battle in Celebes
                Battle in Formosa

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 armour and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs

    triplea_41310_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 armour moved from Borneo to 43 Sea Zone
                1 armour and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 armour moved from 20 Sea Zone to Formosa
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 43 Sea Zone to 38 Sea Zone
                1 destroyer and 1 submarine moved from 38 Sea Zone to 79 Sea Zone
                      ANZAC take 39 Sea Zone from Japanese
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from Queensland to New South Wales
                1 infantry moved from India to West India

    Combat - ANZAC
                Battle in Celebes
                Battle in Formosa

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 armour and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Yunnan: 1 fighter
                EDIT: Adding units owned by ANZAC to India: 1 fighter
                EDIT: Turning off Edit Mode
                1 destroyer moved from 72 Sea Zone to 79 Sea Zone
                1 infantry moved from Libya to Tobruk

    Non Combat Move - French

    Turn Complete - French

    triplea_41310_Fre7.tsvg

  • '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 armour moved from Russia to Urals
                      Germans take Vologda from Russians
                      Germans take Urals from Russians
                1 armour moved from Samara to Timguska
                      Germans take Novosibirsk from Russians
                      Germans take Timguska from Russians
                2 armour moved from Volgograd to Tsinghai
                      Germans take Tsinghai from Chinese
                1 armour moved from Samara to Kazakhstan
                1 armour moved from Kazakhstan to Tsinghai
                3 armour moved from Rostov to Northwest Persia
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                2 infantry moved from Novgorod to 115 Sea Zone
                2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                1 armour moved from Belarus to Archangel
                3 infantry moved from Novgorod to Archangel
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from British
                1 cruiser and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                3 fighters moved from France to 110 Sea Zone
                4 bombers moved from France to 91 Sea Zone
                3 infantry moved from Novgorod to Karelia

    triplea_41310_Ger8.tsvg

  • '17 '16 '15 '14 '12

    scramble London?


  • I’m off to Vegas for Meeplecon, so I wont be able to post for about a week, we’ve had tons of snow here. . .no time to post moves. Wish me luck

  • '17 '16 '15 '14 '12

    OK Kris, knock 'em dead down there!


  • No scramble

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 armour moved from Russia to Urals
                      Germans take Vologda from Russians
                      Germans take Urals from Russians
                1 armour moved from Samara to Timguska
                      Germans take Novosibirsk from Russians
                      Germans take Timguska from Russians
                2 armour moved from Volgograd to Tsinghai
                      Germans take Tsinghai from Chinese
                1 armour moved from Samara to Kazakhstan
                1 armour moved from Kazakhstan to Tsinghai
                3 armour moved from Rostov to Northwest Persia
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                2 infantry moved from Novgorod to 115 Sea Zone
                2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                1 armour moved from Belarus to Archangel
                3 infantry moved from Novgorod to Archangel
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from British
                1 cruiser and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                3 fighters moved from France to 110 Sea Zone
                4 bombers moved from France to 91 Sea Zone
                3 infantry moved from Novgorod to Karelia

    Combat - Germans
                Battle in Norway
                Battle in Northwest Persia
                    Germans attack with 3 armour
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour in Northwest Persia, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Northwest Persia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Northwest Persia
                    Germans win, taking Norway from Russians, taking Northwest Persia from Russians with 2 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 armour and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 3 infantry in Archangel, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 4 bombers
                    Americans defend with 1 carrier, 1 destroyer, 1 fighter and 3 transports
                        Germans roll dice for 4 bombers in 91 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 3 transports in 91 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 4 bombers in 91 Sea Zone, round 3 :  3/4 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 3 transports in 91 Sea Zone, round 3 :  1/3 hits
                        1 destroyer owned by the Americans, 1 bomber owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone
                        3 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 3 bombers remaining. Battle score for attacker is 43
                    Casualties for Germans: 1 bomber
                    Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 3 transports
                Battle in 110 Sea Zone
                    Germans attack with 1 cruiser, 4 fighters, 2 submarines and 2 tactical_bombers
                    British defend with 1 battleship, 1 cruiser, 2 destroyers and 3 transports; Americans defend with 1 destroyer
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 1 cruiser, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 :  3/7 hits
                        British roll dice for 1 battleship, 1 cruiser, 3 destroyers and 3 transports in 110 Sea Zone, round 2 :  3/5 hits
                        2 destroyers owned by the British, 1 destroyer owned by the Americans, 2 submarines owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 :  3/6 hits
                        British roll dice for 1 battleship, 1 cruiser and 3 transports in 110 Sea Zone, round 3 :  0/2 hits
                        1 transport owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                        2 transports owned by the British lost in 110 Sea Zone
                    Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 53
                    Casualties for Germans: 1 cruiser and 2 submarines
                    Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 3 transports
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                3 bombers moved from 91 Sea Zone to Southern France
                4 infantry moved from France to Southern France
                3 artilleries moved from France to Southern France
                6 artilleries and 3 infantry moved from Western Germany to France
                1 armour moved from Germany to France
                1 artillery and 1 infantry moved from Greater Southern Germany to Western Germany
                9 infantry moved from Germany to Western Germany
                4 fighters and 2 tactical_bombers moved from 110 Sea Zone to France
                1 aaGun moved from Novgorod to Karelia
                2 armour moved from Tambov to Kazakhstan
                3 infantry moved from Russia to Samara
                1 aaGun moved from Tambov to Samara
                3 armour moved from Western Ukraine to Russia
                1 armour moved from Belarus to Novgorod
                1 armour moved from Belarus to Russia

    Place Units - Germans
                3 infantry placed in Southern France
                3 infantry placed in France
                3 mech_infantrys placed in Russia
                2 armour and 1 mech_infantry placed in Novgorod
                1 armour placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
                Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs

    triplea_41310_Ger8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Finland to Norway

    triplea_41310_Rus8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Finland to Norway

    Combat - Russians
                Battle in Norway
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 armour and 1 mech_infantry in Norway, round 2 :  1/2 hits
                        Germans roll dice for 2 infantry in Norway, round 2 :  1/2 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
                        Russians roll dice for 1 armour in Norway, round 3 :  0/1 hits
                        Germans roll dice for 1 infantry in Norway, round 3 :  0/1 hits
                        Russians roll dice for 1 armour in Norway, round 4 :  0/1 hits
                        Germans roll dice for 1 infantry in Norway, round 4 :  0/1 hits
                        Russians roll dice for 1 armour in Norway, round 5 :  0/1 hits
                        Germans roll dice for 1 infantry in Norway, round 5 :  0/1 hits
                        Russians roll dice for 1 armour in Norway, round 6 :  0/1 hits
                        Germans roll dice for 1 infantry in Norway, round 6 :  0/1 hits
                        Russians roll dice for 1 armour in Norway, round 7 :  1/1 hits
                        Germans roll dice for 1 infantry in Norway, round 7 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Norway
                    Germans win with no units remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry

    Non Combat Move - Russians

    Turn Complete - Russians

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.786
            Median : 4.000
            Variance : 0.462
            Standard Deviation : 0.679
            Total rolls : 14

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 7

    triplea_41310_Rus8.tsvg

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