18L variance (axis) vs suprise attack (allies) BM3

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to Alexandria
                1 fighter moved from Egypt to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Alexandria
                1 infantry moved from Egypt to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 artillery and 5 infantry moved from Egypt to Alexandria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 artillery, 2 fighters and 5 infantry
                    French defend with 3 infantry; Americans defend with 2 armour and 2 mech_infantrys
                        Italians roll dice for 1 artillery, 2 fighters and 5 infantry in Alexandria, round 2 :  3/8 hits
                        British roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Alexandria, round 2 :  2/7 hits
                        3 infantry owned by the French and 2 infantry owned by the Italians lost in Alexandria
                        Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Alexandria, round 3 :  2/6 hits
                        British roll dice for 2 armour and 2 mech_infantrys in Alexandria, round 3 :  3/4 hits
                        3 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Alexandria
                    1 artillery owned by the Italians retreated to Egypt
                    British win with 2 armour remaining. Battle score for attacker is 2
                    Casualties for Italians: 5 infantry
                    Casualties for French: 3 infantry
                    Casualties for Americans: 2 mech_infantrys
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 armour and 1 mech_infantry
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 :  2/3 hits
                        British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                2 fighters moved from Alexandria to Egypt
                3 infantry moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Volgograd to Northwest Persia
                2 mech_infantrys moved from Ukraine to Caucasus
                4 infantry moved from Southern Italy to 97 Sea Zone
                2 aaGuns and 6 infantry moved from Northern Italy to Southern Italy
                2 fighters moved from Northwest Persia to Egypt

    Place Units - Italians
                1 artillery and 1 infantry placed in Egypt
                1 destroyer placed in 98 Sea Zone
                2 fighters placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 28 PUs; end with 28 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    triplea_41310_Ita12.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 transport moved from 41 Sea Zone to 55 Sea Zone
                1 cruiser and 2 destroyers moved from 80 Sea Zone to 79 Sea Zone
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 mech_infantry moved from New South Wales to Queensland
                1 mech_infantry moved from Queensland to Northern Territory

    triplea_41310_ANZ12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 transport moved from 41 Sea Zone to 55 Sea Zone
                1 cruiser and 2 destroyers moved from 80 Sea Zone to 79 Sea Zone
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 mech_infantry moved from New South Wales to Queensland
                1 mech_infantry moved from Queensland to Northern Territory

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 destroyer moved from 80 Sea Zone to 79 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
                1 armour and 1 infantry moved from 39 Sea Zone to India
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 armour, 1 infantry and 1 transport
                EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 armour, 1 infantry and 1 transport
                EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 transport
                EDIT: Removing units owned by ANZAC from Malaya: 1 armour and 1 infantry
                EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 armour, 1 infantry and 1 transport
                EDIT: Turning off Edit Mode
                1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                2 infantry placed in Queensland
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    triplea_41310_ANZ12.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Combat Move - French

    triplea_41310_Fre12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 transport moved from 41 Sea Zone to 55 Sea Zone
                1 cruiser and 2 destroyers moved from 80 Sea Zone to 79 Sea Zone
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 mech_infantry moved from New South Wales to Queensland
                1 mech_infantry moved from Queensland to Northern Territory

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 destroyer moved from 80 Sea Zone to 79 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
                1 armour and 1 infantry moved from 39 Sea Zone to India
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 armour, 1 infantry and 1 transport
                EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 armour, 1 infantry and 1 transport
                EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 transport
                EDIT: Removing units owned by ANZAC from Malaya: 1 armour and 1 infantry
                EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 armour, 1 infantry and 1 transport
                EDIT: Turning off Edit Mode
                1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                2 infantry placed in Queensland
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    triplea_41310_Fre12.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 3 artilleries and 13 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
                3 armour and 3 mech_infantrys moved from Caucasus to Iraq
                2 mech_infantrys moved from Caucasus to Persia
                2 mech_infantrys moved from Kazakhstan to Turkmenistan
                1 mech_infantry moved from Caucasus to Turkmenistan
                1 fighter and 2 tactical_bombers moved from Northwest Persia to Turkmenistan
                2 bombers moved from Northwest Persia to Persia
                1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                2 artilleries moved from France to Normandy Bordeaux
                6 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                2 armour and 3 mech_infantrys moved from Caucasus to Iraq

    Combat - Germans
                Battle in Turkmenistan
                    Germans attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
                    British defend with 1 artillery and 1 mech_infantry
                        Germans roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Turkmenistan, round 2 :  2/6 hits
                        British roll dice for 1 artillery and 1 mech_infantry in Turkmenistan, round 2 :  1/2 hits
                        1 mech_infantry owned by the British, 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Turkmenistan
                    Germans win, taking Turkmenistan from British with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery and 1 mech_infantry
                Battle in Iraq
                    Germans attack with 5 armour and 6 mech_infantrys
                    British defend with 1 armour and 4 infantry
                        Germans roll dice for 5 armour and 6 mech_infantrys in Iraq, round 2 :  4/11 hits
                        British roll dice for 1 armour and 4 infantry in Iraq, round 2 :  2/5 hits
                        2 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Iraq
                        Germans roll dice for 5 armour and 4 mech_infantrys in Iraq, round 3 :  2/9 hits
                        British roll dice for 1 armour in Iraq, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Iraq
                    Germans win, taking Iraq from British with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for British: 1 armour and 4 infantry
                Battle in Persia
                    Germans attack with 2 bombers and 2 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Persia, round 2 :  1/4 hits
                        British roll dice for 1 infantry in Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                    Germans win, taking Persia from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 artillery
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  0/2 hits
                        British roll dice for 1 artillery in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 artillery in Holland Belgium, round 3 :  0/1 hits
                        British roll dice for 1 artillery in Holland Belgium, round 3 :  1/1 hits
                        1 artillery owned by the Germans lost in Holland Belgium
                    British win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 3 artilleries and 9 infantry
                    British defend with 2 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 3 artilleries and 9 infantry in Normandy Bordeaux, round 2 :  2/12 hits
                        Americans roll dice for 1 artillery and 5 infantry in Normandy Bordeaux, round 2 :  2/6 hits
                        2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 3 artilleries and 7 infantry in Normandy Bordeaux, round 3 :  6/10 hits
                        Americans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 :  1/4 hits
                        1 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 3 artilleries and 6 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 3 infantry
                    Casualties for British: 2 infantry
                    Casualties for Americans: 1 artillery and 3 infantry
                Battle in Yakut S.S.R.
                    Germans attack with 2 armour and 1 mech_infantry
                    Americans defend with 1 armour
                        Germans roll dice for 2 armour and 1 mech_infantry in Yakut S.S.R., round 2 :  2/3 hits
                        Americans roll dice for 1 armour in Yakut S.S.R., round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Yakut S.S.R.
                    Germans win, taking Yakut S.S.R. from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
                1 fighter and 2 tactical_bombers moved from Turkmenistan to Northwest Persia
                10 mech_infantrys moved from Ukraine to Caucasus
                1 armour moved from Kazakhstan to Northwest Persia
                1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                4 mech_infantrys moved from Bessarabia to Rostov
                1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
                1 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                1 armour and 2 mech_infantrys moved from Novgorod to Karelia
                4 infantry moved from Western Germany to Denmark
                8 mech_infantrys moved from Germany to Eastern Poland
                2 bombers moved from Persia to Russia

    Place Units - Germans
                3 artilleries placed in France
                1 armour and 2 mech_infantrys placed in Russia
                1 armour and 2 mech_infantrys placed in Novgorod
                1 armour and 9 mech_infantrys placed in Western Germany
                Germans undo move 4.
                Germans undo move 3.
                Germans undo move 2.
                2 armour and 1 mech_infantry placed in Russia
                2 armour and 1 mech_infantry placed in Novgorod
                10 mech_infantrys placed in Western Germany
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,3
                Germans collect 60 PUs (3 lost to blockades); end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs

    triplea_41310_Ger13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Combat Move - Russians

    Turn Complete - Russians

    triplea_41310_Rus13.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 fighter and 3 infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Chahar to Manchuria
                1 infantry moved from Anhwe to Chahar
                1 artillery moved from Shantung to Anhwe
                1 artillery and 1 infantry moved from Shantung to Kiangsu
                1 fighter and 1 tactical_bomber moved from Japan to Manchuria
                1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
                1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
                2 bombers and 1 fighter moved from Anhwe to Kweichow

    Combat - Japanese
                Battle in Kiangsu
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kiangsu, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kiangsu, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 bombers and 1 fighter
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 bombers and 1 fighter in Kweichow, round 2 :  3/3 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  1/2 hits
                        1 fighter owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
                    Japanese win with 2 bombers remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 fighter
                Battle in Manchuria
                    Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 armour and 1 infantry
                        Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Manchuria, round 2 :  1/5 hits
                        Chinese roll dice for 1 armour and 1 infantry in Manchuria, round 2 :  1/2 hits
                        1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
                        Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Manchuria, round 3 :  2/4 hits
                        Chinese roll dice for 1 armour in Manchuria, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 armour owned by the Americans lost in Manchuria
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 armour and 1 infantry
                    Casualties for Japanese: 1 armour and 1 fighter

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Hunan to Jehol
                2 bombers moved from Kweichow to Jehol

    Place Units - Japanese
                3 infantry placed in Shantung
                1 fighter placed in Japan
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 98 Sea Zone: 2 battleships, 3 carriers and 2 transports
                EDIT: Adding units owned by Italians to 98 Sea Zone: 2 fighters and 4 infantry
                EDIT: Removing units owned by Italians from 97 Sea Zone: 2 fighters and 4 infantry
                EDIT: Removing units owned by Japanese from 97 Sea Zone: 2 battleships, 3 carriers and 2 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,2,2,4,1,4,5,4,5,5,6,4,4,4,6,6,5,3,6,3,4,1,1,2,3
                Japanese collect 12 PUs (8 lost to blockades); end with 12 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 15 PUs

    triplea_41310_Jap13.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
                2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                2 infantry moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 armour moved from Alexandria to Tobruk
                1 armour moved from Alexandria to Tobruk
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                1 destroyer moved from 92 Sea Zone to 99 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                2 transports moved from 35 Sea Zone to 54 Sea Zone
                2 destroyers moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter moved from Kiangsi to Kiangsu
                1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Amur to Manchuria
                1 armour and 1 mech_infantry moved from Amur to Buryatia
                2 mech_infantrys moved from Soviet Far East to Sakha
                1 artillery and 3 infantry moved from Soviet Far East to 3 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 3 Sea Zone to 5 Sea Zone
                1 cruiser moved from 3 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                2 transports moved from 1 Sea Zone to 10 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 fighter moved from 19 Sea Zone to Kiangsu
                1 bomber moved from Queensland to India
                1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                4 submarines moved from 91 Sea Zone to 96 Sea Zone
                1 armour, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 110 Sea Zone to 92 Sea Zone

    triplea_41310_Ame13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
                2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                2 infantry moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 armour moved from Alexandria to Tobruk
                1 armour moved from Alexandria to Tobruk
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                1 destroyer moved from 92 Sea Zone to 99 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                2 transports moved from 35 Sea Zone to 54 Sea Zone
                2 destroyers moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter moved from Kiangsi to Kiangsu
                1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Amur to Manchuria
                1 armour and 1 mech_infantry moved from Amur to Buryatia
                2 mech_infantrys moved from Soviet Far East to Sakha
                1 artillery and 3 infantry moved from Soviet Far East to 3 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 3 Sea Zone to 5 Sea Zone
                1 cruiser moved from 3 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                2 transports moved from 1 Sea Zone to 10 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 fighter moved from 19 Sea Zone to Kiangsu
                1 bomber moved from Queensland to India
                1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                4 submarines moved from 91 Sea Zone to 96 Sea Zone
                1 armour, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 110 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in Kiangsu
                    Americans attack with 2 fighters and 2 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery in Kiangsu, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kiangsu
                    Americans win, taking Kiangsu from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                2 fighters moved from Kiangsu to 19 Sea Zone
                1 artillery and 3 infantry moved from 5 Sea Zone to Amur
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                3 submarines moved from 92 Sea Zone to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 armour moved from Western United States to British Columbia
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom

    Place Units - Americans
                1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Eastern United States
                1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry placed in Western United States
                1 destroyer and 1 transport placed in 10 Sea Zone
                2 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_41310_Ame13.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                1 artillery and 1 infantry moved from Shensi to Suiyuyan

    triplea_41310_Chi13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                1 artillery and 1 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 1 infantry placed in Kansu
                1 artillery and 1 infantry placed in Hunan
                1 artillery and 1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Chinese Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_41310_Chi13.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Combat Move - British
                1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
                1 infantry moved from Eastern Persia to Persia
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                1 fighter moved from 80 Sea Zone to Persia
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 87 Sea Zone
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery and 4 infantry moved from West India to Eastern Persia
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                1 artillery and 3 infantry moved from India to West India

    triplea_41310_Bri13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
                2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                2 infantry moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 armour moved from Alexandria to Tobruk
                1 armour moved from Alexandria to Tobruk
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                1 destroyer moved from 92 Sea Zone to 99 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                2 transports moved from 35 Sea Zone to 54 Sea Zone
                2 destroyers moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter moved from Kiangsi to Kiangsu
                1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Amur to Manchuria
                1 armour and 1 mech_infantry moved from Amur to Buryatia
                2 mech_infantrys moved from Soviet Far East to Sakha
                1 artillery and 3 infantry moved from Soviet Far East to 3 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 3 Sea Zone to 5 Sea Zone
                1 cruiser moved from 3 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                2 transports moved from 1 Sea Zone to 10 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 fighter moved from 19 Sea Zone to Kiangsu
                1 bomber moved from Queensland to India
                1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                4 submarines moved from 91 Sea Zone to 96 Sea Zone
                1 armour, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 110 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in Kiangsu
                    Americans attack with 2 fighters and 2 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery in Kiangsu, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kiangsu
                    Americans win, taking Kiangsu from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                2 fighters moved from Kiangsu to 19 Sea Zone
                1 artillery and 3 infantry moved from 5 Sea Zone to Amur
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                3 submarines moved from 92 Sea Zone to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 armour moved from Western United States to British Columbia
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom

    Place Units - Americans
                1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Eastern United States
                1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry placed in Western United States
                1 destroyer and 1 transport placed in 10 Sea Zone
                2 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                1 artillery and 1 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 1 infantry placed in Kansu
                1 artillery and 1 infantry placed in Hunan
                1 artillery and 1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 96 Sea Zone: 1 artillery, 3 infantry and 2 transports
                EDIT: Adding units owned by Americans to Tobruk: 1 artillery and 3 infantry
                EDIT: Adding units owned by Americans to 96 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
                1 infantry moved from Eastern Persia to Persia
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                1 fighter moved from 80 Sea Zone to Persia
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 87 Sea Zone
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery and 4 infantry moved from West India to Eastern Persia
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                1 artillery and 3 infantry moved from India to West India

    Combat - British
                Battle in Persia
                    British attack with 2 artilleries, 1 fighter and 3 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 2 artilleries, 1 fighter and 3 infantry in Persia, round 2 :  3/6 hits
                        Germans roll dice for 1 mech_infantry in Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                    British win, taking Persia from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 artillery
                        British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery
                Battle in Turkmenistan
                    British attack with 1 artillery, 2 infantry and 2 mech_infantrys
                    Germans defend with 2 mech_infantrys
                        British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Turkmenistan, round 2 :  2/5 hits
                        Germans roll dice for 2 mech_infantrys in Turkmenistan, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Germans lost in Turkmenistan
                    British win, taking Turkmenistan from Germans with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - British
                1 fighter moved from Persia to 80 Sea Zone
                2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Gibraltar

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 armour, 2 artilleries and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs

    Place Units - UK_Pacific
                2 artilleries, 6 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
                Some Units in India change ownership: 2 artilleries, 6 infantry and 1 mech_infantry

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.720
            Standard Deviation : 0.849
            Total rolls : 26

    Germans Combat
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.231
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Chinese Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_41310_UK_13.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 infantry moved from 98 Sea Zone to Alexandria
                3 infantry and 3 mech_infantrys moved from Northwest Persia to Persia
                2 mech_infantrys moved from Caucasus to Persia
                2 fighters moved from Egypt to Persia
                1 artillery moved from Egypt to Alexandria
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Egypt to 98 Sea Zone
                1 fighter moved from Egypt to Alexandria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 artillery, 1 fighter and 4 infantry
                    Americans defend with 2 infantry and 1 mech_infantry
                        Italians roll dice for 1 artillery, 1 fighter and 4 infantry in Alexandria, round 2 :  1/6 hits
                        British roll dice for 2 infantry and 1 mech_infantry in Alexandria, round 2 :  1/3 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
                        Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Alexandria, round 3 :  2/5 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Alexandria, round 3 :  0/2 hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Alexandria
                    Italians win, taking Alexandria from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 infantry and 1 mech_infantry
                Battle in 98 Sea Zone
                    Italians attack with 1 destroyer and 3 fighters; Japanese loiter and taunt
                    Americans defend with 3 submarines
                        Italians roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 2 :  0/4 hits
                        Americans roll dice for 3 submarines in 98 Sea Zone, round 2 :  0/3 hits
                        Italians roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 3 :  1/4 hits
                        Americans roll dice for 3 submarines in 98 Sea Zone, round 3 :  1/3 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 98 Sea Zone
                    2 submarines owned by the Americans Submerged
                    Italians win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 armour
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 :  2/3 hits
                        British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 armour owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Persia
                    Italians attack with 2 fighters, 3 infantry and 5 mech_infantrys
                    British defend with 2 artilleries and 2 infantry
                        Italians roll dice for 2 fighters, 3 infantry and 5 mech_infantrys in Persia, round 2 :  2/10 hits
                        British roll dice for 2 artilleries and 2 infantry in Persia, round 2 :  1/4 hits
                        2 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
                        Italians roll dice for 2 fighters, 2 infantry and 5 mech_infantrys in Persia, round 3 :  2/9 hits
                        British roll dice for 2 artilleries in Persia, round 3 :  0/2 hits
                        2 artilleries owned by the British lost in Persia
                    Italians win, taking Persia from British with 2 fighters, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Italians: 1 infantry
                    Casualties for British: 2 artilleries and 2 infantry

    Non Combat Move - Italians
                1 infantry moved from Trans-Jordan to Iraq
                2 fighters moved from Persia to Iraq
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Alexandria to Egypt
                3 fighters moved from 98 Sea Zone to Egypt

    Place Units - Italians
                3 infantry placed in Egypt
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,5,6
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,1,3
                Italians collect 25 PUs (5 lost to blockades); end with 25 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    triplea_41310_Ita13.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 infantry moved from West India to 79 Sea Zone
                2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                1 armour and 1 mech_infantry moved from West India to Persia
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from 80 Sea Zone to Persia
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                2 transports moved from 39 Sea Zone to 55 Sea Zone
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone
                1 cruiser moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
                1 mech_infantry moved from Northern Territory to 55 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone

    triplea_41310_ANZ13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 infantry moved from West India to 79 Sea Zone
                2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                1 armour and 1 mech_infantry moved from West India to Persia
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from 80 Sea Zone to Persia
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                2 transports moved from 39 Sea Zone to 55 Sea Zone
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone
                1 cruiser moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
                1 mech_infantry moved from Northern Territory to 55 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in Persia
                    ANZAC attack with 2 armour, 3 infantry and 1 mech_infantry
                    Italians defend with 2 infantry and 5 mech_infantrys
                        ANZAC roll dice for 1 cruiser in Persia, round 2 :  0/1 hits
                        ANZAC roll dice for 2 armour, 3 infantry and 1 mech_infantry in Persia, round 2 :  2/6 hits
                        Italians roll dice for 2 infantry and 5 mech_infantrys in Persia, round 2 :  3/7 hits
                        3 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Persia
                        ANZAC roll dice for 2 armour and 1 mech_infantry in Persia, round 3 :  3/3 hits
                        Italians roll dice for 5 mech_infantrys in Persia, round 3 :  3/5 hits
                        3 mech_infantrys owned by the Italians, 1 mech_infantry owned by the ANZAC and 2 armour owned by the ANZAC lost in Persia
                    Italians win with 2 mech_infantrys remaining. Battle score for attacker is -7
                    Casualties for Italians: 2 infantry and 3 mech_infantrys
                    Casualties for ANZAC: 2 armour, 3 infantry and 1 mech_infantry

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from 79 Sea Zone to West India
                1 armour and 1 infantry moved from 39 Sea Zone to India

    Place Units - ANZAC
                1 infantry and 1 mech_infantry placed in New South Wales
                1 armour and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 5 times
            Average roll : 2.773
            Median : 3.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 22

    Italians Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                5 was rolled 3 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.091
            Standard Deviation : 1.044
            Total rolls : 12

    ANZAC Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.800
            Median : 3.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    triplea_41310_ANZ13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 infantry moved from West India to 79 Sea Zone
                2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                1 armour and 1 mech_infantry moved from West India to Persia
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from 80 Sea Zone to Persia
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                2 transports moved from 39 Sea Zone to 55 Sea Zone
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone
                1 cruiser moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
                1 mech_infantry moved from Northern Territory to 55 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in Persia
                    ANZAC attack with 2 armour, 3 infantry and 1 mech_infantry
                    Italians defend with 2 infantry and 5 mech_infantrys
                        ANZAC roll dice for 1 cruiser in Persia, round 2 :  0/1 hits
                        ANZAC roll dice for 2 armour, 3 infantry and 1 mech_infantry in Persia, round 2 :  2/6 hits
                        Italians roll dice for 2 infantry and 5 mech_infantrys in Persia, round 2 :  3/7 hits
                        3 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Persia
                        ANZAC roll dice for 2 armour and 1 mech_infantry in Persia, round 3 :  3/3 hits
                        Italians roll dice for 5 mech_infantrys in Persia, round 3 :  3/5 hits
                        3 mech_infantrys owned by the Italians, 1 mech_infantry owned by the ANZAC and 2 armour owned by the ANZAC lost in Persia
                    Italians win with 2 mech_infantrys remaining. Battle score for attacker is -7
                    Casualties for Italians: 2 infantry and 3 mech_infantrys
                    Casualties for ANZAC: 2 armour, 3 infantry and 1 mech_infantry

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from 79 Sea Zone to West India
                1 armour and 1 infantry moved from 39 Sea Zone to India

    Place Units - ANZAC
                1 infantry and 1 mech_infantry placed in New South Wales
                1 armour and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs

    Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 5 times
            Average roll : 2.773
            Median : 3.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 22

    Italians Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                5 was rolled 3 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.091
            Standard Deviation : 1.044
            Total rolls : 12

    ANZAC Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.800
            Median : 3.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    triplea_41310_Fre13.tsvg

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