No scrambles.
18L variance (axis) vs suprise attack (allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Alexandria
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Alexandria
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery and 5 infantry moved from Egypt to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 2 fighters and 5 infantry
French defend with 3 infantry; Americans defend with 2 armour and 2 mech_infantrys
Italians roll dice for 1 artillery, 2 fighters and 5 infantry in Alexandria, round 2 : 3/8 hits
British roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Alexandria, round 2 : 2/7 hits
3 infantry owned by the French and 2 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Alexandria, round 3 : 2/6 hits
British roll dice for 2 armour and 2 mech_infantrys in Alexandria, round 3 : 3/4 hits
3 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Alexandria
1 artillery owned by the Italians retreated to Egypt
British win with 2 armour remaining. Battle score for attacker is 2
Casualties for Italians: 5 infantry
Casualties for French: 3 infantry
Casualties for Americans: 2 mech_infantrys
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Alexandria to Egypt
3 infantry moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Ukraine to Caucasus
4 infantry moved from Southern Italy to 97 Sea Zone
2 aaGuns and 6 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Northwest Persia to EgyptPlace Units - Italians
1 artillery and 1 infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
2 fighters placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 41 Sea Zone to 55 Sea Zone
1 cruiser and 2 destroyers moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
1 mech_infantry moved from Queensland to Northern Territory -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 41 Sea Zone to 55 Sea Zone
1 cruiser and 2 destroyers moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
1 mech_infantry moved from Queensland to Northern TerritoryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from 39 Sea Zone to India
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to MalayaPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 armour, 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 armour, 1 infantry and 1 transport
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Malaya: 1 armour and 1 infantry
EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 armour, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
2 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 41 Sea Zone to 55 Sea Zone
1 cruiser and 2 destroyers moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
1 mech_infantry moved from Queensland to Northern TerritoryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from 39 Sea Zone to India
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to MalayaPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 armour, 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 armour, 1 infantry and 1 transport
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Malaya: 1 armour and 1 infantry
EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 armour, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
2 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 13 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
3 armour and 3 mech_infantrys moved from Caucasus to Iraq
2 mech_infantrys moved from Caucasus to Persia
2 mech_infantrys moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Caucasus to Turkmenistan
1 fighter and 2 tactical_bombers moved from Northwest Persia to Turkmenistan
2 bombers moved from Northwest Persia to Persia
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from France to Normandy Bordeaux
6 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 armour and 3 mech_infantrys moved from Caucasus to IraqCombat - Germans
Battle in Turkmenistan
Germans attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 1 mech_infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Turkmenistan, round 2 : 2/6 hits
British roll dice for 1 artillery and 1 mech_infantry in Turkmenistan, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Turkmenistan
Germans win, taking Turkmenistan from British with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Iraq
Germans attack with 5 armour and 6 mech_infantrys
British defend with 1 armour and 4 infantry
Germans roll dice for 5 armour and 6 mech_infantrys in Iraq, round 2 : 4/11 hits
British roll dice for 1 armour and 4 infantry in Iraq, round 2 : 2/5 hits
2 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Iraq
Germans roll dice for 5 armour and 4 mech_infantrys in Iraq, round 3 : 2/9 hits
British roll dice for 1 armour in Iraq, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Iraq
Germans win, taking Iraq from British with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 armour and 4 infantry
Battle in Persia
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Persia, round 2 : 1/4 hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
British roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits
1 artillery owned by the Germans lost in Holland Belgium
British win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries and 9 infantry
British defend with 2 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 artilleries and 9 infantry in Normandy Bordeaux, round 2 : 2/12 hits
Americans roll dice for 1 artillery and 5 infantry in Normandy Bordeaux, round 2 : 2/6 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 3 artilleries and 7 infantry in Normandy Bordeaux, round 3 : 6/10 hits
Americans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 1/4 hits
1 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 artilleries and 6 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 3 infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in Yakut S.S.R.
Germans attack with 2 armour and 1 mech_infantry
Americans defend with 1 armour
Germans roll dice for 2 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 2/3 hits
Americans roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits
1 armour owned by the Americans lost in Yakut S.S.R.
Germans win, taking Yakut S.S.R. from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Germans
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 fighter and 2 tactical_bombers moved from Turkmenistan to Northwest Persia
10 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Kazakhstan to Northwest Persia
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
4 mech_infantrys moved from Bessarabia to Rostov
1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
1 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 armour and 2 mech_infantrys moved from Novgorod to Karelia
4 infantry moved from Western Germany to Denmark
8 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Persia to RussiaPlace Units - Germans
3 artilleries placed in France
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 9 mech_infantrys placed in Western Germany
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
2 armour and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
10 mech_infantrys placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,3
Germans collect 60 PUs (3 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 fighter and 3 infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Chahar to Manchuria
1 infantry moved from Anhwe to Chahar
1 artillery moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
2 bombers and 1 fighter moved from Anhwe to KweichowCombat - Japanese
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers and 1 fighter
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers and 1 fighter in Kweichow, round 2 : 3/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
1 fighter owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter
Battle in Manchuria
Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Manchuria, round 2 : 1/5 hits
Chinese roll dice for 1 armour and 1 infantry in Manchuria, round 2 : 1/2 hits
1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Manchuria, round 3 : 2/4 hits
Chinese roll dice for 1 armour in Manchuria, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the Americans lost in Manchuria
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 armour and 1 fighterNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Hunan to Jehol
2 bombers moved from Kweichow to JeholPlace Units - Japanese
3 infantry placed in Shantung
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 98 Sea Zone: 2 battleships, 3 carriers and 2 transports
EDIT: Adding units owned by Italians to 98 Sea Zone: 2 fighters and 4 infantry
EDIT: Removing units owned by Italians from 97 Sea Zone: 2 fighters and 4 infantry
EDIT: Removing units owned by Japanese from 97 Sea Zone: 2 battleships, 3 carriers and 2 transports
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,2,2,4,1,4,5,4,5,5,6,4,4,4,6,6,5,3,6,3,4,1,1,2,3
Japanese collect 12 PUs (8 lost to blockades); end with 12 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 armour moved from Alexandria to Tobruk
1 armour moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
2 transports moved from 35 Sea Zone to 54 Sea Zone
2 destroyers moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Amur to Manchuria
1 armour and 1 mech_infantry moved from Amur to Buryatia
2 mech_infantrys moved from Soviet Far East to Sakha
1 artillery and 3 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 3 Sea Zone to 5 Sea Zone
1 cruiser moved from 3 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 fighter moved from 19 Sea Zone to Kiangsu
1 bomber moved from Queensland to India
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
4 submarines moved from 91 Sea Zone to 96 Sea Zone
1 armour, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 armour moved from Alexandria to Tobruk
1 armour moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
2 transports moved from 35 Sea Zone to 54 Sea Zone
2 destroyers moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Amur to Manchuria
1 armour and 1 mech_infantry moved from Amur to Buryatia
2 mech_infantrys moved from Soviet Far East to Sakha
1 artillery and 3 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 3 Sea Zone to 5 Sea Zone
1 cruiser moved from 3 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 fighter moved from 19 Sea Zone to Kiangsu
1 bomber moved from Queensland to India
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
4 submarines moved from 91 Sea Zone to 96 Sea Zone
1 armour, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in Kiangsu
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
Americans roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
2 fighters moved from Kiangsu to 19 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Amur
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
3 submarines moved from 92 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from Western United States to British Columbia
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Eastern United States
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 artillery and 1 infantry moved from Shensi to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 artillery and 1 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Kansu
1 artillery and 1 infantry placed in Hunan
1 artillery and 1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Combat Move - British
1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 fighter moved from 80 Sea Zone to Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 87 Sea Zone
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 4 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery and 3 infantry moved from India to West India -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 armour moved from Alexandria to Tobruk
1 armour moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
2 transports moved from 35 Sea Zone to 54 Sea Zone
2 destroyers moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Amur to Manchuria
1 armour and 1 mech_infantry moved from Amur to Buryatia
2 mech_infantrys moved from Soviet Far East to Sakha
1 artillery and 3 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 3 Sea Zone to 5 Sea Zone
1 cruiser moved from 3 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 fighter moved from 19 Sea Zone to Kiangsu
1 bomber moved from Queensland to India
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
4 submarines moved from 91 Sea Zone to 96 Sea Zone
1 armour, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in Kiangsu
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
Americans roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
2 fighters moved from Kiangsu to 19 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Amur
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
3 submarines moved from 92 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from Western United States to British Columbia
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Eastern United States
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 artillery and 1 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Kansu
1 artillery and 1 infantry placed in Hunan
1 artillery and 1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 96 Sea Zone: 1 artillery, 3 infantry and 2 transports
EDIT: Adding units owned by Americans to Tobruk: 1 artillery and 3 infantry
EDIT: Adding units owned by Americans to 96 Sea Zone: 2 transports
EDIT: Turning off Edit ModePurchase Units - British
British buy 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 fighter moved from 80 Sea Zone to Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 87 Sea Zone
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 4 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery and 3 infantry moved from India to West IndiaCombat - British
Battle in Persia
British attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
British roll dice for 2 artilleries, 1 fighter and 3 infantry in Persia, round 2 : 3/6 hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
British win, taking Persia from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Battle in Turkmenistan
British attack with 1 artillery, 2 infantry and 2 mech_infantrys
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Turkmenistan, round 2 : 2/5 hits
Germans roll dice for 2 mech_infantrys in Turkmenistan, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Turkmenistan
British win, taking Turkmenistan from Germans with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - British
1 fighter moved from Persia to 80 Sea Zone
2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to GibraltarPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 armour, 2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
2 artilleries, 6 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Some Units in India change ownership: 2 artilleries, 6 infantry and 1 mech_infantryDice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.500
Median : 3.500
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 26Germans Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.231
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from 98 Sea Zone to Alexandria
3 infantry and 3 mech_infantrys moved from Northwest Persia to Persia
2 mech_infantrys moved from Caucasus to Persia
2 fighters moved from Egypt to Persia
1 artillery moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 1 fighter and 4 infantry
Americans defend with 2 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 4 infantry in Alexandria, round 2 : 1/6 hits
British roll dice for 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/3 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Alexandria, round 3 : 2/5 hits
British roll dice for 1 infantry and 1 mech_infantry in Alexandria, round 3 : 0/2 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 3 fighters; Japanese loiter and taunt
Americans defend with 3 submarines
Italians roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 3 submarines in 98 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 3 : 1/4 hits
Americans roll dice for 3 submarines in 98 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 98 Sea Zone
2 submarines owned by the Americans Submerged
Italians win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Persia
Italians attack with 2 fighters, 3 infantry and 5 mech_infantrys
British defend with 2 artilleries and 2 infantry
Italians roll dice for 2 fighters, 3 infantry and 5 mech_infantrys in Persia, round 2 : 2/10 hits
British roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 1/4 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
Italians roll dice for 2 fighters, 2 infantry and 5 mech_infantrys in Persia, round 3 : 2/9 hits
British roll dice for 2 artilleries in Persia, round 3 : 0/2 hits
2 artilleries owned by the British lost in Persia
Italians win, taking Persia from British with 2 fighters, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry
Casualties for British: 2 artilleries and 2 infantryNon Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Persia to Iraq
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Alexandria to Egypt
3 fighters moved from 98 Sea Zone to EgyptPlace Units - Italians
3 infantry placed in Egypt
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,5,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,1,3
Italians collect 25 PUs (5 lost to blockades); end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 armour and 1 mech_infantry moved from West India to Persia
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 transports moved from 39 Sea Zone to 55 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 cruiser moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Northern Territory to 55 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 armour and 1 mech_infantry moved from West India to Persia
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 transports moved from 39 Sea Zone to 55 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 cruiser moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Northern Territory to 55 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Persia
ANZAC attack with 2 armour, 3 infantry and 1 mech_infantry
Italians defend with 2 infantry and 5 mech_infantrys
ANZAC roll dice for 1 cruiser in Persia, round 2 : 0/1 hits
ANZAC roll dice for 2 armour, 3 infantry and 1 mech_infantry in Persia, round 2 : 2/6 hits
Italians roll dice for 2 infantry and 5 mech_infantrys in Persia, round 2 : 3/7 hits
3 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Persia
ANZAC roll dice for 2 armour and 1 mech_infantry in Persia, round 3 : 3/3 hits
Italians roll dice for 5 mech_infantrys in Persia, round 3 : 3/5 hits
3 mech_infantrys owned by the Italians, 1 mech_infantry owned by the ANZAC and 2 armour owned by the ANZAC lost in Persia
Italians win with 2 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Italians: 2 infantry and 3 mech_infantrys
Casualties for ANZAC: 2 armour, 3 infantry and 1 mech_infantryNon Combat Move - ANZAC
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
1 infantry and 1 mech_infantry placed in New South Wales
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 5 times
Average roll : 2.773
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 22Italians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 3 times
Average roll : 2.750
Median : 2.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.800
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 armour and 1 mech_infantry moved from West India to Persia
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 transports moved from 39 Sea Zone to 55 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 cruiser moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Northern Territory to 55 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Persia
ANZAC attack with 2 armour, 3 infantry and 1 mech_infantry
Italians defend with 2 infantry and 5 mech_infantrys
ANZAC roll dice for 1 cruiser in Persia, round 2 : 0/1 hits
ANZAC roll dice for 2 armour, 3 infantry and 1 mech_infantry in Persia, round 2 : 2/6 hits
Italians roll dice for 2 infantry and 5 mech_infantrys in Persia, round 2 : 3/7 hits
3 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Persia
ANZAC roll dice for 2 armour and 1 mech_infantry in Persia, round 3 : 3/3 hits
Italians roll dice for 5 mech_infantrys in Persia, round 3 : 3/5 hits
3 mech_infantrys owned by the Italians, 1 mech_infantry owned by the ANZAC and 2 armour owned by the ANZAC lost in Persia
Italians win with 2 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Italians: 2 infantry and 3 mech_infantrys
Casualties for ANZAC: 2 armour, 3 infantry and 1 mech_infantryNon Combat Move - ANZAC
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
1 infantry and 1 mech_infantry placed in New South Wales
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 5 times
Average roll : 2.773
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 22Italians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 3 times
Average roll : 2.750
Median : 2.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.800
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10