No scrambles.
18L variance (axis) vs suprise attack (allies) BM3
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Shantung to Manchuria
Japanese take Manchuria from Chinese
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 fighter moved from Shantung to Hunan
1 tactical_bomber moved from Anhwe to Hunan
2 bombers moved from Anhwe to Kiangsu
1 artillery moved from Shantung to Anhwe
1 armour moved from Shantung to Kiangsu
1 mech_infantry moved from Anhwe to HopeiCombat - Japanese
Japanese creates battle in territory 98 Sea Zone
Battle in Kiangsu
Japanese attack with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 3 infantry
Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Kiangsu, round 2 : 2/5 hits
Chinese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits
2 infantry owned by the Americans lost in Kiangsu
Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Kiangsu, round 3 : 5/5 hits
Chinese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Kiangsu
Japanese win, taking 98 Sea Zone from British, taking Kiangsu from Chinese with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Battle in Hunan
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
2 bombers moved from Kiangsu to Shantung
4 fighters moved from 98 Sea Zone to Egypt
2 battleships, 3 carriers and 2 transports moved from 98 Sea Zone to 97 Sea ZonePlace Units - Japanese
1 armour and 2 infantry placed in Shantung
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,3,2,3,5,5,4,3,2,5,1,6,3,1,5,5,5,2,6,2,1
Japanese collect 14 PUs (9 lost to blockades); end with 14 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to 97 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 76 Sea Zone to Persia
1 bomber moved from India to Persia
1 fighter moved from Yunnan to Shensi
1 bomber moved from Burma to Sikang
1 mech_infantry moved from Yunnan to Shensi
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
2 submarines moved from 51 Sea Zone to 89 Sea Zone
2 submarines moved from 82 Sea Zone to 87 Sea Zone
1 armour moved from Sakha to Yakut S.S.R.
Americans take Buryatia from Japanese
Americans take Yakut S.S.R. from Germans
1 armour moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to 97 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 76 Sea Zone to Persia
1 bomber moved from India to Persia
1 fighter moved from Yunnan to Shensi
1 bomber moved from Burma to Sikang
1 mech_infantry moved from Yunnan to Shensi
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
2 submarines moved from 51 Sea Zone to 89 Sea Zone
2 submarines moved from 82 Sea Zone to 87 Sea Zone
1 armour moved from Sakha to Yakut S.S.R.
Americans take Buryatia from Japanese
Americans take Yakut S.S.R. from Germans
1 armour moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to KiangsuCombat - Americans
Americans creates battle in territory 19 Sea Zone
Japanese scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Southern France
Battle in Normandy Bordeaux
Battle in 97 Sea Zone
Americans attack with 1 bomber and 4 submarines
Italians defend with 2 fighters; Japanese defend with 2 battleships, 3 carriers and 2 transports
Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 fighters in 97 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 battleships, 3 carriers and 2 transports in 97 Sea Zone, round 2 : 3/5 hits
3 submarines owned by the Americans and 1 bomber owned by the Americans lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers and 2 transports in 97 Sea Zone, round 3 : 3/5 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Japanese win, taking 19 Sea Zone from Japanese, taking Southern France from Germans, taking Normandy Bordeaux from Germans with 2 battleships, 3 carriers, 2 fighters and 2 transports remaining. Battle score for attacker is -36
Casualties for Americans: 1 bomber and 4 submarines
Battle in Persia
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 fighter in Persia, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Persia
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Manchuria
Americans attack with 1 armour
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits
1 armour owned by the Americans lost in Manchuria
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Kiangsu
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 1 fighter and 1 tactical_bomber in Kiangsu, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Kiangsu
Americans win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 armour
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Shensi
Americans attack with 1 fighter and 1 mech_infantry
Germans defend with 1 armour
Americans roll dice for 1 fighter and 1 mech_infantry in Shensi, round 2 : 0/2 hits
Germans roll dice for 1 armour in Shensi, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 mech_infantry in Shensi, round 3 : 2/2 hits
Germans roll dice for 1 armour in Shensi, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Shensi
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 mech_infantry
Battle in Sikang
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Sikang
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 bomber moved from Sikang to Burma
1 fighter moved from Shensi to Yunnan
1 fighter moved from Kiangsu to 6 Sea Zone
2 transports moved from 19 Sea Zone to 35 Sea Zone
2 destroyers moved from 19 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Persia to India
1 fighter moved from Persia to 76 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 artillery, 1 bomber, 2 infantry and 1 mech_infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 68 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.385
Median : 3.000
Variance : 0.553
Standard Deviation : 0.743
Total rolls : 39Germans Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.800
Median : 4.000
Variance : 0.421
Standard Deviation : 0.649
Total rolls : 20Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.714
Median : 2.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory SikangNon Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Szechwan to KweichowPlace Units - Chinese
2 artilleries and 3 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Kiangsi
2 artilleries and 2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.385
Median : 3.000
Variance : 0.553
Standard Deviation : 0.743
Total rolls : 39Germans Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.800
Median : 4.000
Variance : 0.421
Standard Deviation : 0.649
Total rolls : 20Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.714
Median : 2.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - British
1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 infantry moved from Eastern Persia to Turkmenistan
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 fighter moved from 76 Sea Zone to Iraq
3 armour moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to 97 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 76 Sea Zone to Persia
1 bomber moved from India to Persia
1 fighter moved from Yunnan to Shensi
1 bomber moved from Burma to Sikang
1 mech_infantry moved from Yunnan to Shensi
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
2 submarines moved from 51 Sea Zone to 89 Sea Zone
2 submarines moved from 82 Sea Zone to 87 Sea Zone
1 armour moved from Sakha to Yakut S.S.R.
Americans take Buryatia from Japanese
Americans take Yakut S.S.R. from Germans
1 armour moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to KiangsuCombat - Americans
Americans creates battle in territory 19 Sea Zone
Japanese scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Southern France
Battle in Normandy Bordeaux
Battle in 97 Sea Zone
Americans attack with 1 bomber and 4 submarines
Italians defend with 2 fighters; Japanese defend with 2 battleships, 3 carriers and 2 transports
Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 fighters in 97 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 battleships, 3 carriers and 2 transports in 97 Sea Zone, round 2 : 3/5 hits
3 submarines owned by the Americans and 1 bomber owned by the Americans lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers and 2 transports in 97 Sea Zone, round 3 : 3/5 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Japanese win, taking 19 Sea Zone from Japanese, taking Southern France from Germans, taking Normandy Bordeaux from Germans with 2 battleships, 3 carriers, 2 fighters and 2 transports remaining. Battle score for attacker is -36
Casualties for Americans: 1 bomber and 4 submarines
Battle in Persia
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 fighter in Persia, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Persia
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Manchuria
Americans attack with 1 armour
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits
1 armour owned by the Americans lost in Manchuria
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Kiangsu
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 1 fighter and 1 tactical_bomber in Kiangsu, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Kiangsu
Americans win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 armour
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Shensi
Americans attack with 1 fighter and 1 mech_infantry
Germans defend with 1 armour
Americans roll dice for 1 fighter and 1 mech_infantry in Shensi, round 2 : 0/2 hits
Germans roll dice for 1 armour in Shensi, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 mech_infantry in Shensi, round 3 : 2/2 hits
Germans roll dice for 1 armour in Shensi, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Shensi
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 mech_infantry
Battle in Sikang
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Sikang
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 bomber moved from Sikang to Burma
1 fighter moved from Shensi to Yunnan
1 fighter moved from Kiangsu to 6 Sea Zone
2 transports moved from 19 Sea Zone to 35 Sea Zone
2 destroyers moved from 19 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Persia to India
1 fighter moved from Persia to 76 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 artillery, 1 bomber, 2 infantry and 1 mech_infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 68 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory SikangNon Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Szechwan to KweichowPlace Units - Chinese
2 artilleries and 3 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Kiangsi
2 artilleries and 2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsPurchase Units - British
British buy 1 armour, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 infantry moved from Eastern Persia to Turkmenistan
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 fighter moved from 76 Sea Zone to Iraq
3 armour moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Japanese scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Holland Belgium
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 2 fighters; Japanese defend with 2 battleships, 3 carriers and 2 transports
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers and 2 transports in 97 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the British lost in 97 Sea Zone
Japanese win, taking Holland Belgium from Germans with 2 battleships, 3 carriers, 2 fighters and 2 transports remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Iraq
British attack with 5 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 6 armour
British roll dice for 5 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/11 hits
Germans roll dice for 6 armour in Iraq, round 2 : 5/6 hits
1 mech_infantry owned by the British, 2 artilleries owned by the British, 2 armour owned by the Germans and 2 infantry owned by the British lost in Iraq
British roll dice for 5 armour and 1 fighter in Iraq, round 3 : 3/6 hits
Germans roll dice for 4 armour in Iraq, round 3 : 1/4 hits
1 armour owned by the British and 3 armour owned by the Germans lost in Iraq
British roll dice for 4 armour and 1 fighter in Iraq, round 4 : 2/5 hits
Germans roll dice for 1 armour in Iraq, round 4 : 0/1 hits
1 armour owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 4 armour and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 6 armour
Casualties for British: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
1 fighter moved from Iraq to Eastern Persia
4 infantry moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery and 3 infantry moved from India to West India
2 infantry moved from 39 Sea Zone to IndiaPlace Units - British
2 transports placed in 110 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Egypt to Trans-Jordan
1 armour moved from Caucasus to Persia
1 fighter moved from Trans-Jordan to Persia
1 fighter moved from Trans-Jordan to PersiaCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Trans-Jordan
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 2 : 1/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Persia
Italians attack with 1 armour and 2 fighters
British defend with 1 infantry
Italians roll dice for 1 armour and 2 fighters in Persia, round 2 : 1/3 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Persia to Northwest Persia
2 fighters moved from Trans-Jordan to Egypt
1 fighter moved from 93 Sea Zone to Southern Italy
3 infantry moved from Rostov to Caucasus
1 artillery and 3 infantry moved from Yugoslavia to Bulgaria
2 aaGuns moved from Yugoslavia to Northern Italy
3 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 artillery and 5 infantry moved from Western Germany to DenmarkPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Volgograd
2 mech_infantrys placed in UkraineTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 78 Sea Zone to 41 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Yunnan to Kansu -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 78 Sea Zone to 41 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Yunnan to KansuCombat - ANZAC
Battle in Persia
ANZAC attack with 2 armour and 2 infantry
Italians defend with 1 armour
ANZAC roll dice for 1 cruiser in Persia, round 2 : 1/1 hits
Italians roll dice for 1 armour in Persia, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Persia
ANZAC win, taking Persia from Italians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for ANZAC: 1 infantry
Battle in Egypt
ANZAC attack with 1 artillery and 1 infantry
Italians defend with 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry; Japanese defend with 4 fighters
ANZAC roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits
Italians roll dice for 2 artilleries, 6 fighters and 7 infantry in Egypt, round 2 : 8/15 hits
1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Egypt
Italians win with 2 artilleries, 6 fighters and 7 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kansu
ANZAC attack with 1 fighter
Germans defend with 1 armour
ANZAC roll dice for 1 fighter in Kansu, round 2 : 1/1 hits
Germans roll dice for 1 armour in Kansu, round 2 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the ANZAC lost in Kansu
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 armour, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea ZonePlace Units - ANZAC
1 armour and 2 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 1.050
Standard Deviation : 1.025
Total rolls : 21Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.938
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 78 Sea Zone to 41 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Yunnan to KansuCombat - ANZAC
Battle in Persia
ANZAC attack with 2 armour and 2 infantry
Italians defend with 1 armour
ANZAC roll dice for 1 cruiser in Persia, round 2 : 1/1 hits
Italians roll dice for 1 armour in Persia, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Persia
ANZAC win, taking Persia from Italians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for ANZAC: 1 infantry
Battle in Egypt
ANZAC attack with 1 artillery and 1 infantry
Italians defend with 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry; Japanese defend with 4 fighters
ANZAC roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits
Italians roll dice for 2 artilleries, 6 fighters and 7 infantry in Egypt, round 2 : 8/15 hits
1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Egypt
Italians win with 2 artilleries, 6 fighters and 7 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kansu
ANZAC attack with 1 fighter
Germans defend with 1 armour
ANZAC roll dice for 1 fighter in Kansu, round 2 : 1/1 hits
Germans roll dice for 1 armour in Kansu, round 2 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the ANZAC lost in Kansu
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 armour, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea ZonePlace Units - ANZAC
1 armour and 2 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 1.050
Standard Deviation : 1.025
Total rolls : 21Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.938
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 7 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Persia
1 armour moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 fighter moved from Kazakhstan to Persia
1 fighter moved from Kazakhstan to Persia
2 fighters moved from Northwest Persia to Iraq
1 tactical_bomber moved from Northwest Persia to Persia
1 tactical_bomber moved from Northwest Persia to Iraq
1 bomber moved from France to Iraq
1 bomber moved from Northwest Persia to Persia
1 mech_infantry moved from Tsinghai to Turkmenistan
1 armour moved from Novosibirsk to Turkmenistan
2 artilleries and 2 infantry moved from France to Holland Belgium
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Southern France
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern FranceCombat - Germans
Battle in Southern France
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
British defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 0/3 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 4 : 2/3 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Persia
Germans attack with 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber
ANZAC defend with 2 armour and 1 infantry
Germans roll dice for 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Persia, round 2 : 3/6 hits
ANZAC roll dice for 2 armour and 1 infantry in Persia, round 2 : 2/3 hits
2 armour owned by the ANZAC, 1 infantry owned by the ANZAC, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Persia
Germans win, taking Persia from ANZAC with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 fighter
Casualties for ANZAC: 2 armour and 1 infantry
Battle in Turkmenistan
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits
1 infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 4 armour
Germans roll dice for 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 0/7 hits
British roll dice for 4 armour in Iraq, round 2 : 1/4 hits
1 mech_infantry owned by the Germans lost in Iraq
Germans roll dice for 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Iraq, round 3 : 3/6 hits
British roll dice for 4 armour in Iraq, round 3 : 2/4 hits
1 fighter owned by the Germans, 1 armour owned by the Germans and 3 armour owned by the British lost in Iraq
Germans roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Iraq, round 4 : 3/4 hits
British roll dice for 1 armour in Iraq, round 4 : 1/1 hits
1 fighter owned by the Germans and 1 armour owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour, 2 fighters and 1 mech_infantry
Casualties for British: 4 armourNon Combat Move - Germans
1 bomber moved from Iraq to Northwest Persia
1 tactical_bomber moved from Iraq to Northwest Persia
1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
1 aaGun moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 armour moved from Rostov to Northwest Persia
3 armour and 8 mech_infantrys moved from Ukraine to Caucasus
2 armour and 1 mech_infantry moved from Bryansk to Caucasus
10 mech_infantrys moved from Romania to Ukraine
4 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
5 mech_infantrys moved from Germany to Denmark
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Karelia to Finland
1 transport moved from 113 Sea Zone to 115 Sea ZonePlace Units - Germans
1 artillery and 7 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Russia
2 mech_infantrys placed in Western Germany
8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,3,4
Germans collect 63 PUs (4 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries and 3 infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Hopei to Suiyuyan
1 artillery moved from Anhwe to Hopei
1 armour moved from Shantung to Chahar
1 infantry moved from Shantung to Kiangsu
1 fighter moved from Japan to Kiangsu
1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
1 bomber moved from Shantung to Suiyuyan
1 bomber moved from Shantung to Shensi
1 fighter and 1 tactical_bomber moved from Shantung to KiangsuCombat - Japanese
Japanese creates battle in territory 97 Sea Zone
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking 97 Sea Zone from British, taking Shensi from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 4/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsu to Japan
1 bomber moved from Suiyuyan to Anhwe
1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 bomber, 1 fighter and 1 tactical_bomber moved from Shensi to AnhwePlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 1 infantry placed in Japan
Japanese undo move 2.
Japanese undo move 1.
2 artilleries and 1 infantry placed in Shantung
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,4,4,5,3,2,1,4,1,5,1,3,3,1,3,4,6,1,3,5,4,5
Japanese collect 16 PUs (8 lost to blockades); end with 16 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 2 destroyers, 1 fighter, 5 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 transport moved from 105 Sea Zone to 91 Sea Zone
2 submarines moved from 87 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
2 submarines moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 76 Sea Zone to 80 Sea Zone
1 fighter moved from 76 Sea Zone to Iraq
1 bomber moved from India to Iraq
1 bomber moved from Burma to Persia
1 fighter moved from Yunnan to Kiangsu
1 armour and 1 infantry moved from Amur to Manchuria
1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
1 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 bomber moved from Western United States to Queensland
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from 6 Sea Zone to Kiangsu
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 2 destroyers, 1 fighter, 5 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 transport moved from 105 Sea Zone to 91 Sea Zone
2 submarines moved from 87 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
2 submarines moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 76 Sea Zone to 80 Sea Zone
1 fighter moved from 76 Sea Zone to Iraq
1 bomber moved from India to Iraq
1 bomber moved from Burma to Persia
1 fighter moved from Yunnan to Kiangsu
1 armour and 1 infantry moved from Amur to Manchuria
1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
1 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 bomber moved from Western United States to Queensland
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from 6 Sea Zone to Kiangsu
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in Persia
Americans attack with 1 bomber
Germans defend with 1 armour
Americans roll dice for 1 bomber in Persia, round 2 : 1/1 hits
Germans roll dice for 1 armour in Persia, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 armour owned by the Germans lost in Persia
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Casualties for Americans: 1 bomber
Battle in Manchuria
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 infantry in Manchuria, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsu
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Kiangsu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 armour
Americans roll dice for 1 bomber and 1 fighter in Iraq, round 2 : 0/2 hits
Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits
1 fighter owned by the Americans lost in Iraq
Americans roll dice for 1 bomber in Iraq, round 3 : 1/1 hits
Germans roll dice for 1 armour in Iraq, round 3 : 1/1 hits
1 bomber owned by the Americans and 1 armour owned by the Germans lost in Iraq
Germans win with no units remaining. Battle score for attacker is -16
Casualties for Germans: 1 armour
Casualties for Americans: 1 bomber and 1 fighter
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/6 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Kiangsu to 6 Sea Zone
1 fighter moved from Kiangsu to Kiangsi
2 infantry moved from 6 Sea Zone to Korea
1 artillery, 3 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to British ColumbiaPlace Units - Americans
1 armour, 1 bomber, 2 infantry and 1 mech_infantry placed in Eastern United States
1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber placed in Western United States
2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.733
Median : 4.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 20Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 2 infantry moved from Szechwan to Shensi -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 2 infantry moved from Szechwan to ShensiCombat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Tsinghai
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Kansu from Germans, taking Tsinghai from Germans, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
1 artillery moved from Szechwan to KweichowPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Hunan
1 artillery and 1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.595
Median : 4.000
Variance : 0.528
Standard Deviation : 0.726
Total rolls : 37Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 20Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Eastern Persia to Iraq
British take Persia from Germans
British take Iraq from Germans
1 artillery, 1 infantry and 2 mech_infantrys moved from Eastern Persia to Turkmenistan
2 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Eastern Persia to Persia
1 artillery and 3 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 artillery and 4 infantry moved from India to West India
4 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Eastern Persia to Turkmenistan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 2 destroyers, 1 fighter, 5 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 transport moved from 105 Sea Zone to 91 Sea Zone
2 submarines moved from 87 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
2 submarines moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 76 Sea Zone to 80 Sea Zone
1 fighter moved from 76 Sea Zone to Iraq
1 bomber moved from India to Iraq
1 bomber moved from Burma to Persia
1 fighter moved from Yunnan to Kiangsu
1 armour and 1 infantry moved from Amur to Manchuria
1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
1 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 bomber moved from Western United States to Queensland
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from 6 Sea Zone to Kiangsu
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in Persia
Americans attack with 1 bomber
Germans defend with 1 armour
Americans roll dice for 1 bomber in Persia, round 2 : 1/1 hits
Germans roll dice for 1 armour in Persia, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 armour owned by the Germans lost in Persia
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Casualties for Americans: 1 bomber
Battle in Manchuria
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 infantry in Manchuria, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsu
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Kiangsu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 armour
Americans roll dice for 1 bomber and 1 fighter in Iraq, round 2 : 0/2 hits
Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits
1 fighter owned by the Americans lost in Iraq
Americans roll dice for 1 bomber in Iraq, round 3 : 1/1 hits
Germans roll dice for 1 armour in Iraq, round 3 : 1/1 hits
1 bomber owned by the Americans and 1 armour owned by the Germans lost in Iraq
Germans win with no units remaining. Battle score for attacker is -16
Casualties for Germans: 1 armour
Casualties for Americans: 1 bomber and 1 fighter
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/6 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Kiangsu to 6 Sea Zone
1 fighter moved from Kiangsu to Kiangsi
2 infantry moved from 6 Sea Zone to Korea
1 artillery, 3 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to British ColumbiaPlace Units - Americans
1 armour, 1 bomber, 2 infantry and 1 mech_infantry placed in Eastern United States
1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber placed in Western United States
2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 2 infantry moved from Szechwan to ShensiCombat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Tsinghai
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Kansu from Germans, taking Tsinghai from Germans, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
1 artillery moved from Szechwan to KweichowPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Hunan
1 artillery and 1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUsPurchase Units - British
British buy 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Eastern Persia to Iraq
British take Persia from Germans
British take Iraq from Germans
1 artillery, 1 infantry and 2 mech_infantrys moved from Eastern Persia to Turkmenistan
2 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Eastern Persia to Persia
1 artillery and 3 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 artillery and 4 infantry moved from India to West India
4 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Eastern Persia to TurkmenistanCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 2 artilleries and 1 infantry
British roll dice for 1 artillery, 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/6 hits
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 2/3 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 3 : 0/4 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 3 : 0/2 hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 4 : 2/4 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 4 : 1/2 hits
1 infantry owned by the British and 2 artilleries owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for British: 3 infantry
Battle in Turkmenistan
British attack with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 1 armour and 1 mech_infantry
AA fire in Turkmenistan : 0/1 hits
British roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Turkmenistan, round 2 : 1/5 hits
Germans roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Turkmenistan, round 2 : 1/2 hits
1 aaGun owned by the Germans and 1 infantry owned by the British lost in Turkmenistan
British roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Turkmenistan, round 3 : 1/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 3 : 0/2 hits
1 mech_infantry owned by the Germans lost in Turkmenistan
British roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Turkmenistan, round 4 : 1/4 hits
Germans roll dice for 1 armour in Turkmenistan, round 4 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Turkmenistan
British win, taking Turkmenistan from Germans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun, 1 armour and 1 mech_infantry
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - British
1 fighter moved from Turkmenistan to 80 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Holland Belgium to United KingdomPlace Units - British
1 artillery placed in Union of South Africa
1 armour and 1 mech_infantry placed in Union of South Africa
2 artilleries and 6 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Some Units in India change ownership: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantryDice Statistics:
Total
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 15 times
4 was rolled 17 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.623
Median : 4.000
Variance : 0.618
Standard Deviation : 0.786
Total rolls : 77Germans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.238
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.778
Median : 4.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 20Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4