18L variance (axis) vs suprise attack (allies) BM3


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 armour, 2 destroyers, 4 infantry, 2 mech_infantrys, 5 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                2 cruisers and 1 destroyer moved from 79 Sea Zone to 76 Sea Zone
                1 fighter moved from Queensland to 39 Sea Zone
                1 carrier moved from 79 Sea Zone to 39 Sea Zone
                1 bomber moved from India to Hunan
                1 fighter moved from Kwangtung to Hunan
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
                1 bomber moved from Formosa to Kiangsu
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 cruiser, 1 destroyer and 1 transport moved from 5 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 transport moved from 19 Sea Zone to 35 Sea Zone
                3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 26 Sea Zone to 64 Sea Zone
                1 bomber moved from Eastern United States to Gibraltar
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                2 infantry moved from Morocco to Algeria

    Combat - Americans
                Battle in Hunan
                    Americans attack with 1 bomber and 1 fighter
                    Japanese defend with 1 armour
                        Americans roll dice for 1 bomber and 1 fighter in Hunan, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour in Hunan, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Hunan
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Kiangsu
                    Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kiangsu, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsu
                    Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Hunan to Kwangtung
                1 bomber moved from Kiangsu to Formosa
                2 destroyers moved from 19 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea
                1 carrier, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
                1 bomber moved from Hunan to India
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                3 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 armour, 1 infantry and 1 mech_infantry placed in Eastern United States
                1 armour, 2 infantry and 1 mech_infantry placed in Western United States
                1 infantry placed in Central United States
                1 transport placed in 10 Sea Zone
                1 submarine placed in 10 Sea Zone
                2 destroyers, 4 submarines and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                1 artillery moved from Tsinghai to Shensi
                1 infantry moved from Kansu to Shensi
                1 artillery moved from Tsinghai to Shensi

    Combat - Chinese
                Chinese creates battle in territory Hunan
                Chinese creates battle in territory Sikang
                Battle in Shensi
                    Chinese attack with 2 artilleries and 1 infantry
                    Germans defend with 1 armour
                        Chinese roll dice for 2 artilleries and 1 infantry in Shensi, round 2 :  3/3 hits
                        Germans roll dice for 1 armour in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 armour owned by the Germans lost in Shensi
                    Chinese win, taking Hunan from Japanese, taking Sikang from Germans, taking Shensi from Germans with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Kwangsi to Yunnan

    Place Units - Chinese
                1 infantry placed in Kweichow
                1 infantry placed in Tsinghai
                1 infantry placed in Kansu
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs

    Purchase Units - British
                British buy 1 armour, 2 destroyers, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Germans
                1 artillery moved from Persia to Iraq
                1 armour moved from Eastern Persia to Iraq
                1 infantry moved from Eastern Persia to Persia
                2 infantry moved from West India to Eastern Persia
                1 armour and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
                1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery and 1 mech_infantry moved from Kenya to Ethiopia
                1 fighter moved from Italian Somaliland to Ethiopia
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Iraq
                    British attack with 1 armour, 2 artilleries and 1 infantry
                    Germans defend with 2 armour
                        British roll dice for 1 armour, 2 artilleries and 1 infantry in Iraq, round 2 :  2/4 hits
                        Germans roll dice for 2 armour in Iraq, round 2 :  1/2 hits
                        2 armour owned by the Germans and 1 infantry owned by the British lost in Iraq
                    British win, taking Iraq from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour
                    Casualties for British: 1 infantry
                Battle in French Equatorial Africa
                    British attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in French Equatorial Africa, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in French Equatorial Africa
                    British win, taking French Equatorial Africa from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Ethiopia
                    British attack with 1 artillery, 1 fighter and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Ethiopia, round 2 :  0/3 hits
                        Italians roll dice for 1 infantry in Ethiopia, round 2 :  1/1 hits
                        1 mech_infantry owned by the British lost in Ethiopia
                        British roll dice for 1 artillery and 1 fighter in Ethiopia, round 3 :  0/2 hits
                        Italians roll dice for 1 infantry in Ethiopia, round 3 :  0/1 hits
                        British roll dice for 1 artillery and 1 fighter in Ethiopia, round 4 :  0/2 hits
                        Italians roll dice for 1 infantry in Ethiopia, round 4 :  0/1 hits
                        British roll dice for 1 artillery and 1 fighter in Ethiopia, round 5 :  2/2 hits
                        Italians roll dice for 1 infantry in Ethiopia, round 5 :  1/1 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Ethiopia
                    British win with 1 fighter remaining. Battle score for attacker is -5
                    Casualties for British: 1 artillery and 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Ethiopia to Italian Somaliland
                2 infantry moved from India to West India
                1 armour and 1 mech_infantry moved from India to Eastern Persia

    Place Units - British
                1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
                2 destroyers placed in 109 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
                Some Units in India change ownership: 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.114
            Standard Deviation : 0.338
            Total rolls : 36

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.412
            Median : 3.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    Italians Combat
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
            Average roll : 1.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_41310_UK_9.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Albania to Greece
                      Italians take Greece from Americans
                1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                2 fighters moved from Trans-Jordan to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery, 2 fighters and 2 infantry
                    British defend with 1 armour and 1 mech_infantry
                        Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 :  2/5 hits
                        British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Romania to Ukraine

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                3 infantry placed in Ukraine
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,1
                Italians collect 26 PUs (3 lost to blockades); end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs

    triplea_41310_Ita9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 9 PUs;

    Combat Move - ANZAC
                1 fighter moved from Kwangtung to Szechwan
                1 armour moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                2 transports moved from 20 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 destroyer moved from 80 Sea Zone to 76 Sea Zone
                2 destroyers moved from 39 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser moved from 62 Sea Zone to 42 Sea Zone

    triplea_41310_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 9 PUs;

    Combat Move - ANZAC
                1 fighter moved from Kwangtung to Szechwan
                1 armour moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                2 transports moved from 20 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 destroyer moved from 80 Sea Zone to 76 Sea Zone
                2 destroyers moved from 39 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in Ethiopia
                Battle in Szechwan
                    ANZAC attack with 1 fighter
                    Germans defend with 1 armour
                        ANZAC roll dice for 1 fighter in Szechwan, round 2 :  1/1 hits
                        Germans roll dice for 1 armour in Szechwan, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Szechwan
                    ANZAC win, taking Ethiopia from Italians with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - ANZAC
                1 fighter moved from Szechwan to Yunnan
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                1 armour and 1 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 armour and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 24 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs

    Dice Statistics:

    Total
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_41310_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 9 PUs;

    Combat Move - ANZAC
                1 fighter moved from Kwangtung to Szechwan
                1 armour moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                2 transports moved from 20 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 destroyer moved from 80 Sea Zone to 76 Sea Zone
                2 destroyers moved from 39 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in Ethiopia
                Battle in Szechwan
                    ANZAC attack with 1 fighter
                    Germans defend with 1 armour
                        ANZAC roll dice for 1 fighter in Szechwan, round 2 :  1/1 hits
                        Germans roll dice for 1 armour in Szechwan, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Szechwan
                    ANZAC win, taking Ethiopia from Italians with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - ANZAC
                1 fighter moved from Szechwan to Yunnan
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                1 armour and 1 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 armour and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 24 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs

    Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_41310_Fre9.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour and 16 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Yakut S.S.R. to Amur
                      Germans take Amur from Americans
                1 armour moved from Timguska to Kansu
                1 armour moved from Urals to Tsinghai
                1 mech_infantry moved from Kazakhstan to Kansu
                1 infantry moved from Kazakhstan to Tsinghai
                1 infantry moved from Kazakhstan to Sikang
                1 armour moved from Kazakhstan to Sikang
                1 infantry moved from Kazakhstan to Turkmenistan
                3 armour and 2 mech_infantrys moved from Kazakhstan to Northwest Persia
                1 tactical_bomber moved from Caucasus to Sikang
                1 tactical_bomber moved from Caucasus to Tsinghai
                1 fighter moved from Caucasus to Kansu
                3 fighters moved from Caucasus to Northwest Persia
                2 bombers moved from Southern France to 91 Sea Zone

    Combat - Germans
                Battle in Sikang
                    Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Sikang, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Germans win, taking Sikang from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Tsinghai, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai
                    Germans win, taking Tsinghai from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Germans attack with 1 armour, 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kansu, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Germans win, taking Kansu from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers
                    Americans defend with 1 destroyer, 3 submarines and 2 transports
                    3 submarines owned by the Americans Submerged
                        Germans roll dice for 2 bombers in 91 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans, 1 bomber owned by the Germans and 1 transport owned by the Americans lost in 91 Sea Zone
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 bomber
                    Casualties for Americans: 1 destroyer and 2 transports
                Battle in Turkmenistan
                    Germans attack with 1 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 infantry in Turkmenistan, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Turkmenistan, round 2 :  0/1 hits
                    1 infantry owned by the Germans retreated to Kazakhstan
                Battle in Northwest Persia
                    Germans attack with 3 armour, 3 fighters and 2 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 3 armour, 3 fighters and 2 mech_infantrys in Northwest Persia, round 2 :  3/8 hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Northwest Persia
                    Germans winRussians win with 1 infantry remaining, taking Northwest Persia from British with 3 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Tsinghai to Kazakhstan
                1 tactical_bomber moved from Sikang to Kazakhstan
                1 fighter moved from Kansu to Novosibirsk
                3 fighters moved from Northwest Persia to Kazakhstan
                3 armour and 1 mech_infantry moved from Bryansk to Caucasus
                2 armour and 1 mech_infantry moved from Russia to Rostov
                2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                1 armour moved from Poland to Western Ukraine
                1 armour moved from Greater Southern Germany to Romania
                2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
                3 infantry moved from Archangel to Novgorod
                1 bomber moved from 91 Sea Zone to Southern France
                11 artilleries moved from Normandy Bordeaux to France
                2 artilleries moved from Holland Belgium to France
                9 infantry moved from Holland Belgium to France
                4 infantry moved from Normandy Bordeaux to France
                2 infantry moved from Normandy Bordeaux to Southern France

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Russia
                2 armour and 1 mech_infantry placed in Novgorod
                10 mech_infantrys placed in Germany
                4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 67 PUs; end with 68 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs

    triplea_41310_Ger10.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Shantung to Kiangsu
                1 armour moved from Shantung to Hunan
                1 bomber moved from Japan to Kiangsu
                3 fighters and 3 tactical_bombers moved from Anhwe to Shensi
                1 mech_infantry moved from Shantung to Kweichow
                1 bomber moved from Anhwe to Kweichow
                1 fighter moved from Anhwe to Shensi
                1 fighter moved from Anhwe to Hunan
                1 mech_infantry moved from Suiyuyan to Shensi

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 4 fighters, 1 mech_infantry and 3 tactical_bombers
                    Chinese defend with 2 artilleries and 2 infantry
                        Japanese roll dice for 4 fighters, 1 mech_infantry and 3 tactical_bombers in Shensi, round 2 :  2/8 hits
                        Chinese roll dice for 2 artilleries and 2 infantry in Shensi, round 2 :  3/4 hits
                        2 fighters owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                        Japanese roll dice for 2 fighters and 3 tactical_bombers in Shensi, round 3 :  2/5 hits
                        Chinese roll dice for 2 artilleries in Shensi, round 3 :  0/2 hits
                        2 artilleries owned by the Chinese lost in Shensi
                    Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -10
                    Casualties for Chinese: 2 artilleries and 2 infantry
                    Casualties for Japanese: 2 fighters and 1 mech_infantry
                Battle in Kiangsu
                    Japanese attack with 1 bomber and 1 mech_infantry
                    ANZAC defend with 1 armour
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Kiangsu, round 2 :  1/2 hits
                        Chinese roll dice for 1 armour in Kiangsu, round 2 :  0/1 hits
                        1 armour owned by the ANZAC lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 armour
                Battle in Hunan
                    Japanese attack with 1 armour and 1 fighter
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 fighter in Hunan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Shensi to Anhwe
                3 tactical_bombers moved from Shensi to Anhwe
                1 bomber moved from Kweichow to Anhwe
                1 fighter moved from Hunan to Anhwe
                1 bomber moved from Kiangsu to Anhwe
                1 fighter moved from Anhwe to Shantung

    Place Units - Japanese
                1 armour, 1 artillery and 1 mech_infantry placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,1,6,5,4,5,3,3,5,3,3,3,2,2,3,5,6,6,6,3
                Japanese collect 19 PUs (8 lost to blockades); end with 19 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 22 PUs

    triplea_41310_Jap10.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Shantung to Kiangsu
                1 armour moved from Shantung to Hunan
                1 bomber moved from Japan to Kiangsu
                3 fighters and 3 tactical_bombers moved from Anhwe to Shensi
                1 mech_infantry moved from Shantung to Kweichow
                1 bomber moved from Anhwe to Kweichow
                1 fighter moved from Anhwe to Shensi
                1 fighter moved from Anhwe to Hunan
                1 mech_infantry moved from Suiyuyan to Shensi

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 4 fighters, 1 mech_infantry and 3 tactical_bombers
                    Chinese defend with 2 artilleries and 2 infantry
                        Japanese roll dice for 4 fighters, 1 mech_infantry and 3 tactical_bombers in Shensi, round 2 :  2/8 hits
                        Chinese roll dice for 2 artilleries and 2 infantry in Shensi, round 2 :  3/4 hits
                        2 fighters owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                        Japanese roll dice for 2 fighters and 3 tactical_bombers in Shensi, round 3 :  2/5 hits
                        Chinese roll dice for 2 artilleries in Shensi, round 3 :  0/2 hits
                        2 artilleries owned by the Chinese lost in Shensi
                    Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -10
                    Casualties for Chinese: 2 artilleries and 2 infantry
                    Casualties for Japanese: 2 fighters and 1 mech_infantry
                Battle in Kiangsu
                    Japanese attack with 1 bomber and 1 mech_infantry
                    ANZAC defend with 1 armour
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Kiangsu, round 2 :  1/2 hits
                        Chinese roll dice for 1 armour in Kiangsu, round 2 :  0/1 hits
                        1 armour owned by the ANZAC lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 armour
                Battle in Hunan
                    Japanese attack with 1 armour and 1 fighter
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 fighter in Hunan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Shensi to Anhwe
                3 tactical_bombers moved from Shensi to Anhwe
                1 bomber moved from Kweichow to Anhwe
                1 fighter moved from Hunan to Anhwe
                1 bomber moved from Kiangsu to Anhwe
                1 fighter moved from Anhwe to Shantung

    Place Units - Japanese
                1 armour, 1 artillery and 1 mech_infantry placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,1,6,5,4,5,3,3,5,3,3,3,2,2,3,5,6,6,6,3
                Japanese collect 19 PUs (8 lost to blockades); end with 19 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 22 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 98 Sea Zone: 2 battleships, 3 carriers, 4 fighters and 2 transports
                EDIT: Removing units owned by Japanese from 93 Sea Zone: 2 battleships, 3 carriers, 4 fighters and 2 transports
                EDIT: Turning off Edit Mode

    triplea_41310_Jap10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 2 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                      Americans take 93 Sea Zone from Japanese
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                2 submarines moved from 91 Sea Zone to 82 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 destroyer moved from 64 Sea Zone to 10 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to British Columbia
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                2 transports moved from 3 Sea Zone to 1 Sea Zone
                1 armour moved from Soviet Far East to Sakha
                      Americans take Sakha from Japanese
                1 infantry moved from Soviet Far East to Siberia
                1 armour moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                1 armour moved from Manchuria to Amur
                1 infantry moved from Korea to Amur
                1 tactical_bomber moved from 6 Sea Zone to Amur
                1 bomber moved from Formosa to Kweichow
                1 fighter moved from Kwangtung to Hunan
                3 infantry moved from Malaya to 37 Sea Zone
                3 infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone
                3 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter moved from 6 Sea Zone to Kiangsu
                1 mech_infantry moved from Malaya to Yunnan
                1 bomber moved from India to Hunan
                1 transport moved from 35 Sea Zone to 54 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                2 infantry moved from Algeria to Tunisia
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                2 infantry moved from Morocco to Algeria
                1 bomber moved from Gibraltar to Southern France
                1 armour, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 submarines moved from 101 Sea Zone to 51 Sea Zone
                1 carrier and 1 fighter moved from 39 Sea Zone to 76 Sea Zone

    triplea_41310_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 2 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                      Americans take 93 Sea Zone from Japanese
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                2 submarines moved from 91 Sea Zone to 82 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 destroyer moved from 64 Sea Zone to 10 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to British Columbia
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                2 transports moved from 3 Sea Zone to 1 Sea Zone
                1 armour moved from Soviet Far East to Sakha
                      Americans take Sakha from Japanese
                1 infantry moved from Soviet Far East to Siberia
                1 armour moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                1 armour moved from Manchuria to Amur
                1 infantry moved from Korea to Amur
                1 tactical_bomber moved from 6 Sea Zone to Amur
                1 bomber moved from Formosa to Kweichow
                1 fighter moved from Kwangtung to Hunan
                3 infantry moved from Malaya to 37 Sea Zone
                3 infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone
                3 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter moved from 6 Sea Zone to Kiangsu
                1 mech_infantry moved from Malaya to Yunnan
                1 bomber moved from India to Hunan
                1 transport moved from 35 Sea Zone to 54 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                2 infantry moved from Algeria to Tunisia
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                2 infantry moved from Morocco to Algeria
                1 bomber moved from Gibraltar to Southern France
                1 armour, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 submarines moved from 101 Sea Zone to 51 Sea Zone
                1 carrier and 1 fighter moved from 39 Sea Zone to 76 Sea Zone

    Combat - Americans
                Strategic bombing raid in Southern France
                        AA fire in Southern France :  0/1 hits
                    Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern France causes 6 damage total.
                Battle in Hunan
                    Americans attack with 1 bomber and 1 fighter
                    Japanese defend with 1 armour
                        Americans roll dice for 1 bomber and 1 fighter in Hunan, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour in Hunan, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Hunan
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Kweichow
                    Americans attack with 1 bomber
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 bomber in Kweichow, round 2 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    Americans win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Amur
                    Americans attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Americans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Amur, round 2 :  2/3 hits
                        Germans roll dice for 1 armour in Amur, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 armour owned by the Germans lost in Amur
                    Americans win, taking Amur from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 infantry
                Battle in Kiangsu
                    Americans attack with 1 fighter and 3 infantry
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 :  2/4 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kiangsu
                    Americans win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Americans
                1 fighter moved from Kiangsu to 6 Sea Zone
                1 tactical_bomber moved from Amur to 6 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 3 Sea Zone to 7 Sea Zone
                1 fighter moved from Hunan to Yunnan
                1 bomber moved from Hunan to India
                1 bomber moved from Kweichow to Burma
                1 destroyer moved from 37 Sea Zone to 19 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
                1 infantry moved from Central United States to Western United States
                1 bomber moved from Southern France to Gibraltar

    Place Units - Americans
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry placed in Western United States
                2 transports placed in 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 62 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.688
            Median : 3.500
            Variance : 1.467
            Standard Deviation : 1.211
            Total rolls : 16

    Null / Other
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

    Japanese Combat
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    triplea_41310_Ame10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan

    triplea_41310_Chi10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan

    Combat - Chinese
                Chinese creates battle in territory Suiyuyan
                Chinese creates battle in territory Kweichow
                Chinese creates battle in territory Hunan
                Chinese creates battle in territory Szechwan

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Kiangsi
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.688
            Median : 3.500
            Variance : 1.467
            Standard Deviation : 1.211
            Total rolls : 16

    Null / Other
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

    Japanese Combat
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    triplea_41310_Chi10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Combat Move - British
                3 destroyers moved from 109 Sea Zone to 110 Sea Zone
                1 submarine moved from 109 Sea Zone to 92 Sea Zone
                1 armour and 1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 armour and 1 infantry moved from Eastern Persia to 80 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 armour and 2 artilleries moved from Iraq to Trans-Jordan
                1 infantry moved from Persia to Iraq
                1 infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from Persia to Iraq
                1 fighter moved from Italian Somaliland to Anglo Egyptian Sudan
                2 infantry moved from West India to Eastern Persia
                1 armour and 2 mech_infantrys moved from India to Eastern Persia

    triplea_41310_Bri10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 2 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                      Americans take 93 Sea Zone from Japanese
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                2 submarines moved from 91 Sea Zone to 82 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 destroyer moved from 64 Sea Zone to 10 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to British Columbia
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                2 transports moved from 3 Sea Zone to 1 Sea Zone
                1 armour moved from Soviet Far East to Sakha
                      Americans take Sakha from Japanese
                1 infantry moved from Soviet Far East to Siberia
                1 armour moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                1 armour moved from Manchuria to Amur
                1 infantry moved from Korea to Amur
                1 tactical_bomber moved from 6 Sea Zone to Amur
                1 bomber moved from Formosa to Kweichow
                1 fighter moved from Kwangtung to Hunan
                3 infantry moved from Malaya to 37 Sea Zone
                3 infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone
                3 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter moved from 6 Sea Zone to Kiangsu
                1 mech_infantry moved from Malaya to Yunnan
                1 bomber moved from India to Hunan
                1 transport moved from 35 Sea Zone to 54 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                2 infantry moved from Algeria to Tunisia
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                2 infantry moved from Morocco to Algeria
                1 bomber moved from Gibraltar to Southern France
                1 armour, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 submarines moved from 101 Sea Zone to 51 Sea Zone
                1 carrier and 1 fighter moved from 39 Sea Zone to 76 Sea Zone

    Combat - Americans
                Strategic bombing raid in Southern France
                        AA fire in Southern France :  0/1 hits
                    Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern France causes 6 damage total.
                Battle in Hunan
                    Americans attack with 1 bomber and 1 fighter
                    Japanese defend with 1 armour
                        Americans roll dice for 1 bomber and 1 fighter in Hunan, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour in Hunan, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Hunan
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Kweichow
                    Americans attack with 1 bomber
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 bomber in Kweichow, round 2 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    Americans win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Amur
                    Americans attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Americans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Amur, round 2 :  2/3 hits
                        Germans roll dice for 1 armour in Amur, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 armour owned by the Germans lost in Amur
                    Americans win, taking Amur from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 infantry
                Battle in Kiangsu
                    Americans attack with 1 fighter and 3 infantry
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 :  2/4 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kiangsu
                    Americans win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Americans
                1 fighter moved from Kiangsu to 6 Sea Zone
                1 tactical_bomber moved from Amur to 6 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 3 Sea Zone to 7 Sea Zone
                1 fighter moved from Hunan to Yunnan
                1 bomber moved from Hunan to India
                1 bomber moved from Kweichow to Burma
                1 destroyer moved from 37 Sea Zone to 19 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
                1 infantry moved from Central United States to Western United States
                1 bomber moved from Southern France to Gibraltar

    Place Units - Americans
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry placed in Western United States
                2 transports placed in 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 62 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan

    Combat - Chinese
                Chinese creates battle in territory Suiyuyan
                Chinese creates battle in territory Kweichow
                Chinese creates battle in territory Hunan
                Chinese creates battle in territory Szechwan

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Kiangsi
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs

    Purchase Units - British
                British buy 1 armour, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                3 destroyers moved from 109 Sea Zone to 110 Sea Zone
                1 submarine moved from 109 Sea Zone to 92 Sea Zone
                1 armour and 1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 armour and 1 infantry moved from Eastern Persia to 80 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 armour and 2 artilleries moved from Iraq to Trans-Jordan
                1 infantry moved from Persia to Iraq
                1 infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from Persia to Iraq
                1 fighter moved from Italian Somaliland to Anglo Egyptian Sudan
                2 infantry moved from West India to Eastern Persia
                1 armour and 2 mech_infantrys moved from India to Eastern Persia

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 2 armour, 1 fighter and 3 mech_infantrys
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 2 armour, 1 fighter and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 :  3/6 hits
                        Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Trans-Jordan
                    British attack with 3 armour, 2 artilleries and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 3 armour, 2 artilleries and 2 infantry in Trans-Jordan, round 2 :  4/7 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 3 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Anglo Egyptian Sudan to 76 Sea Zone
                1 artillery and 4 infantry moved from India to West India

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
                EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 transport placed in 71 Sea Zone
                1 armour and 1 infantry placed in Union of South Africa
                1 transport placed in 110 Sea Zone
                2 infantry and 2 mech_infantrys placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,2,5,2,4,1,3,6,4
                British collect 30 PUs (1 lost to blockades); end with 30 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 10 times
                3 was rolled 7 times
                4 was rolled 10 times
                5 was rolled 7 times
                6 was rolled 11 times
            Average roll : 3.537
            Median : 4.000
            Variance : 0.264
            Standard Deviation : 0.514
            Total rolls : 54

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.769
            Median : 4.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 13

    Germans Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.385
            Median : 3.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 13

    Italians Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.769
            Median : 4.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 13

    triplea_41310_UK_10.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery, 1 fighter and 5 infantry moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery, 2 fighters and 5 infantry
                    British defend with 2 armour and 2 mech_infantrys
                        Italians roll dice for 1 artillery, 2 fighters and 5 infantry in Anglo Egyptian Sudan, round 2 :  3/8 hits
                        British roll dice for 2 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 :  1/4 hits
                        2 mech_infantrys owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan
                    1 artillery owned by the Italians and 4 infantry owned by the Italians retreated to Egypt
                    British win with 1 armour remaining. Battle score for attacker is 11
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 armour and 2 mech_infantrys

    Non Combat Move - Italians
                2 fighters moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Ukraine to Caucasus
                1 infantry moved from Greece to Bulgaria
                3 infantry moved from Ukraine to Rostov
                2 aaGuns moved from Bulgaria to Yugoslavia
                2 infantry moved from Bulgaria to Yugoslavia
                1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
                1 aaGun moved from Southern Italy to Northern Italy
                6 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Northern Italy to Western Germany
                4 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                1 fighter and 2 infantry placed in Egypt
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,4,2,2
                Italians collect 20 PUs (6 lost to blockades); end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    triplea_41310_Ita10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 armour and 1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                2 transports moved from 35 Sea Zone to 54 Sea Zone
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 transport moved from 76 Sea Zone to 78 Sea Zone
                1 destroyer and 1 submarine moved from 76 Sea Zone to 81 Sea Zone
                2 destroyers moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                1 fighter moved from Yunnan to Hopei

    triplea_41310_ANZ10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 armour and 1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                2 transports moved from 35 Sea Zone to 54 Sea Zone
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 transport moved from 76 Sea Zone to 78 Sea Zone
                1 destroyer and 1 submarine moved from 76 Sea Zone to 81 Sea Zone
                2 destroyers moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                1 fighter moved from Yunnan to Hopei

    Combat - ANZAC
                Battle in Hopei
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 mech_infantry
                        ANZAC roll dice for 1 fighter in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 :  0/1 hits
                        ANZAC roll dice for 1 fighter in Hopei, round 3 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 3 :  0/1 hits
                        ANZAC roll dice for 1 fighter in Hopei, round 4 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 4 :  0/1 hits
                        ANZAC roll dice for 1 fighter in Hopei, round 5 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 5 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hopei
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - ANZAC
                1 fighter moved from Hopei to Yunnan
                1 armour and 1 infantry moved from 79 Sea Zone to West India
                1 armour and 1 infantry moved from 39 Sea Zone to India
                1 armour and 1 infantry moved from 54 Sea Zone to Queensland
                1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 transport placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 20 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.250
            Median : 4.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    ANZAC Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.250
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_41310_ANZ10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone

    triplea_41310_Fre10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 armour and 1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                2 transports moved from 35 Sea Zone to 54 Sea Zone
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 transport moved from 76 Sea Zone to 78 Sea Zone
                1 destroyer and 1 submarine moved from 76 Sea Zone to 81 Sea Zone
                2 destroyers moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                1 fighter moved from Yunnan to Hopei

    Combat - ANZAC
                Battle in Hopei
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 mech_infantry
                        ANZAC roll dice for 1 fighter in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 :  0/1 hits
                        ANZAC roll dice for 1 fighter in Hopei, round 3 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 3 :  0/1 hits
                        ANZAC roll dice for 1 fighter in Hopei, round 4 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 4 :  0/1 hits
                        ANZAC roll dice for 1 fighter in Hopei, round 5 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 5 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hopei
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - ANZAC
                1 fighter moved from Hopei to Yunnan
                1 armour and 1 infantry moved from 79 Sea Zone to West India
                1 armour and 1 infantry moved from 39 Sea Zone to India
                1 armour and 1 infantry moved from 54 Sea Zone to Queensland
                1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 transport placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 20 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.250
            Median : 4.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    ANZAC Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.250
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_41310_Fre10.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 1 destroyer and 13 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour and 1 mech_infantry moved from Russia to Novosibirsk
                1 mech_infantry moved from Northwest Persia to Iraq
                1 mech_infantry moved from Northwest Persia to Persia
                1 armour moved from Caucasus to Iraq
                3 armour moved from Northwest Persia to Iraq
                2 armour moved from Caucasus to Iraq
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Persia
                1 infantry moved from Kazakhstan to Turkmenistan
                1 mech_infantry moved from Caucasus to Tsinghai
                1 armour moved from Kansu to Yenisey
                1 fighter moved from Novosibirsk to Turkmenistan
                1 tactical_bomber moved from Kazakhstan to Turkmenistan
                1 armour moved from Tsinghai to Shensi
                2 fighters moved from Kazakhstan to Shensi
                1 mech_infantry moved from Kansu to Shensi
                1 armour moved from Sikang to Kansu
                1 bomber moved from Southern France to Iraq

    Combat - Germans
                Battle in Shensi
                    Germans attack with 1 armour, 2 fighters and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Shensi, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Shensi
                        Germans roll dice for 1 armour and 2 fighters in Shensi, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Germans win, taking Shensi from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in Turkmenistan
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Turkmenistan, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Turkmenistan, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Turkmenistan
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Iraq
                    Germans attack with 6 armour, 1 bomber and 1 mech_infantry
                    British defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 6 armour, 1 bomber and 1 mech_infantry in Iraq, round 2 :  3/8 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Iraq, round 2 :  1/2 hits
                        1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
                    Germans win, taking Iraq from British with 6 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in Persia
                    Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry; ANZAC defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 :  2/3 hits
                        British roll dice for 2 infantry in Persia, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Persia
                    Germans win, taking Persia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Iraq to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Turkmenistan to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
                2 fighters moved from Shensi to Kazakhstan
                1 mech_infantry moved from Rostov to Kazakhstan
                2 armour moved from Rostov to Northwest Persia
                2 armour and 1 mech_infantry moved from Bryansk to Caucasus
                1 armour moved from Western Ukraine to Rostov
                2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                1 aaGun and 5 infantry moved from Finland to Norway
                2 infantry moved from Novgorod to 115 Sea Zone
                2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                1 infantry moved from Novgorod to Karelia
                2 infantry moved from Southern France to France
                2 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
                1 armour moved from Romania to Ukraine
                10 mech_infantrys moved from Germany to Romania
                4 mech_infantrys moved from Western Germany to Slovakia Hungary

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Russia
                1 armour and 2 mech_infantrys placed in Novgorod
                1 armour and 9 mech_infantrys placed in Germany
                1 bomber placed in France
                1 destroyer placed in 110 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                Germans collect 67 PUs (3 lost to blockades); end with 67 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs

    triplea_41310_Ger11.tsvg

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