18L variance (axis) vs suprise attack (allies) BM3

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 2 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Anhwe to 5 Sea Zone
                1 armour moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 armour moved from Buryatia to Amur
                1 bomber moved from Anhwe to Amur
                1 armour moved from Suiyuyan to Kweichow
                1 armour moved from Hopei to Kweichow
                1 infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Shantung to Chahar
                1 mech_infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Kweichow
                2 fighters moved from Anhwe to Kweichow
                1 tactical_bomber moved from Anhwe to Kweichow
                1 fighter moved from Anhwe to Kweichow
                1 battleship moved from 97 Sea Zone to 93 Sea Zone
                1 battleship, 3 carriers and 2 transports moved from 97 Sea Zone to 93 Sea Zone
                2 fighters moved from 97 Sea Zone to 94 Sea Zone
                1 fighter moved from Egypt to 94 Sea Zone
                1 fighter moved from Southern Italy to 94 Sea Zone
                2 armour moved from Shantung to Kiangsi
                1 mech_infantry moved from Anhwe to Kiangsi
                2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsi
                1 armour moved from Kiangsu to Anhwe

    Combat - Japanese
                Battle in 5 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 5 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 94 Sea Zone
                    Japanese attack with 4 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 4 fighters in 94 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 94 Sea Zone
                    Japanese win with 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 93 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers and 2 transports
                    Americans defend with 1 destroyer and 2 transports
                        Japanese roll dice for 2 battleships, 3 carriers and 2 transports in 93 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 93 Sea Zone
                        1 transport owned by the Americans lost in 93 Sea Zone
                    Japanese win, taking 93 Sea Zone from Americans with 2 battleships, 3 carriers and 2 transports remaining. Battle score for attacker is 22
                    Casualties for Americans: 1 destroyer and 2 transports
                Battle in Kiangsi
                    Japanese attack with 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Americans defend with 1 artillery and 1 infantry; Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 :  5/7 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 :  0/3 hits
                        1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Amur
                    Japanese attack with 1 armour and 1 bomber
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 bomber in Amur, round 2 :  2/2 hits
                        Americans roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Amur
                    Japanese win, taking Amur from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    British defend with 3 infantry
                        Japanese roll dice for 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 :  4/7 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  0/3 hits
                        3 infantry owned by the British lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Kiangsi to Anhwe
                1 tactical_bomber moved from Kweichow to Anhwe
                3 fighters moved from Kweichow to Anhwe
                1 bomber moved from 5 Sea Zone to Japan
                1 bomber moved from Amur to Japan
                4 fighters moved from 94 Sea Zone to 93 Sea Zone

    Place Units - Japanese
                1 infantry and 2 mech_infantrys placed in Kiangsu
                1 infantry and 2 mech_infantrys placed in Shantung
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,1,5,4,4,2
                Japanese collect 23 PUs (5 lost to blockades); end with 23 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_41310_Jap8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 armour, 1 bomber, 2 destroyers, 4 infantry, 1 mech_infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Soviet Far East to 4 Sea Zone
                1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 cruiser and 1 destroyer moved from 4 Sea Zone to 5 Sea Zone
                1 armour moved from Soviet Far East to Amur
                1 transport moved from 35 Sea Zone to 54 Sea Zone
                1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter moved from Kwangtung to Kiangsu
                1 bomber moved from Philippines to Kiangsu
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kiangsu
                1 carrier, 1 cruiser and 1 destroyer moved from 38 Sea Zone to 79 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 submarines moved from 25 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 cruiser moved from 38 Sea Zone to 79 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar

    triplea_41310_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 armour, 1 bomber, 2 destroyers, 4 infantry, 1 mech_infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Soviet Far East to 4 Sea Zone
                1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 cruiser and 1 destroyer moved from 4 Sea Zone to 5 Sea Zone
                1 armour moved from Soviet Far East to Amur
                1 transport moved from 35 Sea Zone to 54 Sea Zone
                1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter moved from Kwangtung to Kiangsu
                1 bomber moved from Philippines to Kiangsu
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kiangsu
                1 carrier, 1 cruiser and 1 destroyer moved from 38 Sea Zone to 79 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 submarines moved from 25 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 cruiser moved from 38 Sea Zone to 79 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Amur
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 armour
                        Americans roll dice for 1 cruiser in Amur, round 2 :  1/1 hits
                        Japanese roll dice for 1 armour in Amur, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Amur
                    Americans win, taking Amur from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Kiangsu
                    Americans attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
                        Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 :  2/6 hits
                        Japanese roll dice for 1 infantry and 2 mech_infantrys in Kiangsu, round 2 :  0/3 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsu
                        Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 :  3/6 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsu, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kiangsu
                    Americans win, taking Kiangsu from Japanese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 infantry and 2 mech_infantrys
                Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Americans
                1 bomber moved from Kiangsu to Formosa
                1 fighter moved from Kiangsu to 19 Sea Zone
                1 tactical_bomber moved from Kiangsu to 19 Sea Zone
                1 carrier moved from 35 Sea Zone to 19 Sea Zone
                1 cruiser and 2 destroyers moved from 35 Sea Zone to 19 Sea Zone
                1 destroyer moved from 20 Sea Zone to 19 Sea Zone
                1 fighter moved from Kiangsu to Kwangtung
                1 bomber moved from Queensland to India
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to Queensland
                2 infantry moved from 54 Sea Zone to Queensland
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 armour and 1 infantry placed in Western United States
                1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
                1 armour, 3 infantry and 1 mech_infantry placed in Eastern United States
                1 bomber placed in Eastern United States
                1 submarine placed in 101 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.722
            Median : 4.000
            Variance : 1.059
            Standard Deviation : 1.029
            Total rolls : 18

    Americans Combat
                1 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.538
            Median : 3.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 4.200
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    triplea_41310_Ame8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Kansu to Tsinghai
                1 artillery and 1 infantry moved from Shensi to Tsinghai
                1 artillery and 3 infantry moved from Hunan to Kweichow

    triplea_41310_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Kansu to Tsinghai
                1 artillery and 1 infantry moved from Shensi to Tsinghai
                1 artillery and 3 infantry moved from Hunan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 2 armour and 1 mech_infantry
                        Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 :  1/4 hits
                        Japanese roll dice for 2 armour and 1 mech_infantry in Kweichow, round 2 :  2/3 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 :  2/2 hits
                        Japanese roll dice for 2 armour in Kweichow, round 3 :  1/2 hits
                        2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 7
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 2 armour and 1 mech_infantry
                Battle in Tsinghai
                    Chinese attack with 2 artilleries and 2 infantry
                    Germans defend with 3 armour
                        Chinese roll dice for 2 artilleries and 2 infantry in Tsinghai, round 2 :  4/4 hits
                        Germans roll dice for 3 armour in Tsinghai, round 2 :  2/3 hits
                        2 infantry owned by the Chinese and 3 armour owned by the Germans lost in Tsinghai
                    Chinese win, taking Tsinghai from Germans with 2 artilleries remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 armour
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Kansu
                1 infantry placed in Sikang
                1 infantry placed in Hunan
                Chinese undo move 1.
                1 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.222
            Median : 3.000
            Variance : 0.343
            Standard Deviation : 0.586
            Total rolls : 36

    Germans Combat
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.538
            Median : 3.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Chinese Combat
                1 was rolled 4 times
                2 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.400
            Median : 2.000
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    triplea_41310_Chi8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Combat Move - British
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                1 mech_infantry moved from Ethiopia to Kenya
                1 infantry moved from Persia to Iraq
                      British take Iraq from Italians
                1 mech_infantry moved from Eastern Persia to Iraq
                1 infantry moved from Eastern Persia to Persia
                1 infantry moved from Eastern Persia to Turkmenistan
                1 artillery moved from Eastern Persia to Persia
                1 infantry moved from West India to Eastern Persia
                1 armour moved from India to Eastern Persia
                2 infantry moved from India to West India
                1 infantry moved from Rhodesia to Belgian Congo
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo
                1 armour moved from French Equatorial Africa to Belgian Congo
                3 infantry moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 infantry moved from United Kingdom to Scotland

    triplea_41310_Bri8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 armour, 1 bomber, 2 destroyers, 4 infantry, 1 mech_infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Soviet Far East to 4 Sea Zone
                1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 cruiser and 1 destroyer moved from 4 Sea Zone to 5 Sea Zone
                1 armour moved from Soviet Far East to Amur
                1 transport moved from 35 Sea Zone to 54 Sea Zone
                1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter moved from Kwangtung to Kiangsu
                1 bomber moved from Philippines to Kiangsu
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kiangsu
                1 carrier, 1 cruiser and 1 destroyer moved from 38 Sea Zone to 79 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 submarines moved from 25 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 cruiser moved from 38 Sea Zone to 79 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Amur
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 armour
                        Americans roll dice for 1 cruiser in Amur, round 2 :  1/1 hits
                        Japanese roll dice for 1 armour in Amur, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Amur
                    Americans win, taking Amur from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Kiangsu
                    Americans attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
                        Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 :  2/6 hits
                        Japanese roll dice for 1 infantry and 2 mech_infantrys in Kiangsu, round 2 :  0/3 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsu
                        Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 :  3/6 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsu, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kiangsu
                    Americans win, taking Kiangsu from Japanese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 infantry and 2 mech_infantrys
                Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Americans
                1 bomber moved from Kiangsu to Formosa
                1 fighter moved from Kiangsu to 19 Sea Zone
                1 tactical_bomber moved from Kiangsu to 19 Sea Zone
                1 carrier moved from 35 Sea Zone to 19 Sea Zone
                1 cruiser and 2 destroyers moved from 35 Sea Zone to 19 Sea Zone
                1 destroyer moved from 20 Sea Zone to 19 Sea Zone
                1 fighter moved from Kiangsu to Kwangtung
                1 bomber moved from Queensland to India
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to Queensland
                2 infantry moved from 54 Sea Zone to Queensland
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 armour and 1 infantry placed in Western United States
                1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
                1 armour, 3 infantry and 1 mech_infantry placed in Eastern United States
                1 bomber placed in Eastern United States
                1 submarine placed in 101 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Kansu to Tsinghai
                1 artillery and 1 infantry moved from Shensi to Tsinghai
                1 artillery and 3 infantry moved from Hunan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 2 armour and 1 mech_infantry
                        Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 :  1/4 hits
                        Japanese roll dice for 2 armour and 1 mech_infantry in Kweichow, round 2 :  2/3 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 :  2/2 hits
                        Japanese roll dice for 2 armour in Kweichow, round 3 :  1/2 hits
                        2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 7
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 2 armour and 1 mech_infantry
                Battle in Tsinghai
                    Chinese attack with 2 artilleries and 2 infantry
                    Germans defend with 3 armour
                        Chinese roll dice for 2 artilleries and 2 infantry in Tsinghai, round 2 :  4/4 hits
                        Germans roll dice for 3 armour in Tsinghai, round 2 :  2/3 hits
                        2 infantry owned by the Chinese and 3 armour owned by the Germans lost in Tsinghai
                    Chinese win, taking Tsinghai from Germans with 2 artilleries remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 armour
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Kansu
                1 infantry placed in Sikang
                1 infantry placed in Hunan
                Chinese undo move 1.
                1 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                1 mech_infantry moved from Ethiopia to Kenya
                1 infantry moved from Persia to Iraq
                      British take Iraq from Italians
                1 mech_infantry moved from Eastern Persia to Iraq
                1 infantry moved from Eastern Persia to Persia
                1 infantry moved from Eastern Persia to Turkmenistan
                1 artillery moved from Eastern Persia to Persia
                1 infantry moved from West India to Eastern Persia
                1 armour moved from India to Eastern Persia
                2 infantry moved from India to West India
                1 infantry moved from Rhodesia to Belgian Congo
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo
                1 armour moved from French Equatorial Africa to Belgian Congo
                3 infantry moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 infantry moved from United Kingdom to Scotland

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 fighter and 3 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belgian Congo
                    British attack with 2 armour, 1 infantry and 2 mech_infantrys
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Belgian Congo, round 2 :  1/5 hits
                        Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
                        British roll dice for 2 armour and 2 mech_infantrys in Belgian Congo, round 3 :  2/4 hits
                        Italians roll dice for 1 artillery in Belgian Congo, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Belgian Congo
                    British win, taking Belgian Congo from Italians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Kenya
                    British attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 :  3/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 :  1/2 hits
                        1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                1 fighter moved from India to Italian Somaliland
                1 fighter moved from Holland Belgium to United Kingdom

    Place Units - British
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 destroyer and 1 submarine placed in 106 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 10 times
                3 was rolled 10 times
                4 was rolled 11 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.088
            Standard Deviation : 1.043
            Total rolls : 58

    Germans Combat
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                1 was rolled 7 times
                2 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 16

    Italians Combat
                2 was rolled 2 times
                3 was rolled 3 times
            Average roll : 2.600
            Median : 3.000
            Variance : 3.250
            Standard Deviation : 1.803
            Total rolls : 5

    Americans Combat
                1 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.538
            Median : 3.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Chinese Combat
                1 was rolled 4 times
                2 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.400
            Median : 2.000
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    triplea_41310_UK_8.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British
                1 armour and 1 mech_infantry moved from Caucasus to Iraq
                2 fighters moved from Southern Italy to Iraq
                1 armour moved from Kazakhstan to Sikang
                1 infantry moved from Yugoslavia to Albania
                      Italians take Albania from Americans
                1 artillery and 2 infantry moved from Romania to Bulgaria
                1 infantry moved from Yugoslavia to Bulgaria

    Combat - Italians
                Battle in Sikang
                    Italians attack with 1 armour
                    Chinese defend with 1 infantry
                        Italians roll dice for 1 armour in Sikang, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 armour owned by the Italians lost in Sikang
                    Chinese win with no units remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Bulgaria
                    Italians attack with 1 artillery and 3 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Bulgaria, round 2 :  2/4 hits
                        Americans roll dice for 1 infantry in Bulgaria, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Bulgaria
                    Italians win, taking Bulgaria from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Iraq
                    Italians attack with 1 armour, 2 fighters and 1 mech_infantry
                    British defend with 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Iraq, round 2 :  1/4 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Iraq, round 2 :  2/2 hits
                        1 mech_infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
                    retreated to Iraq
                    British win with 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Iraq to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 aaGuns moved from Romania to Bulgaria
                1 infantry moved from Yugoslavia to Northern Italy
                1 armour moved from Northern Italy to Romania
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,4
                Italians collect 20 PUs (8 lost to blockades); end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_41310_Ita8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 cruiser and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour moved from Formosa to 20 Sea Zone
                1 armour moved from 20 Sea Zone to Kiangsi
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 fighter moved from India to Kiangsi
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 submarine moved from 79 Sea Zone to 76 Sea Zone
                      ANZAC take 80 Sea Zone from Japanese
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone
                1 destroyer moved from 38 Sea Zone to 39 Sea Zone
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 42 Sea Zone to 54 Sea Zone
                1 infantry moved from West India to Eastern Persia

    triplea_41310_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 cruiser and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour moved from Formosa to 20 Sea Zone
                1 armour moved from 20 Sea Zone to Kiangsi
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 fighter moved from India to Kiangsi
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 submarine moved from 79 Sea Zone to 76 Sea Zone
                      ANZAC take 80 Sea Zone from Japanese
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone
                1 destroyer moved from 38 Sea Zone to 39 Sea Zone
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 42 Sea Zone to 54 Sea Zone
                1 infantry moved from West India to Eastern Persia

    Combat - ANZAC
                Battle in Kiangsi
                    ANZAC attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 2 armour and 1 mech_infantry
                        ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 :  2/4 hits
                        Japanese roll dice for 2 armour and 1 mech_infantry in Kiangsi, round 2 :  1/3 hits
                        1 armour owned by the Japanese, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Kiangsi
                        ANZAC roll dice for 1 armour, 1 artillery and 1 fighter in Kiangsi, round 3 :  3/3 hits
                        Japanese roll dice for 1 armour in Kiangsi, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 artillery owned by the ANZAC lost in Kiangsi
                    ANZAC win, taking Kiangsi from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 2 armour and 1 mech_infantry

    Non Combat Move - ANZAC
                1 fighter moved from Kiangsi to Kwangtung
                1 armour and 1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 cruiser and 1 transport placed in 62 Sea Zone
                1 armour placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.091
            Median : 3.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.714
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_41310_ANZ8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Combat Move - French
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from Tobruk to Alexandria

    triplea_41310_Fre8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 cruiser and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour moved from Formosa to 20 Sea Zone
                1 armour moved from 20 Sea Zone to Kiangsi
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 fighter moved from India to Kiangsi
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 submarine moved from 79 Sea Zone to 76 Sea Zone
                      ANZAC take 80 Sea Zone from Japanese
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone
                1 destroyer moved from 38 Sea Zone to 39 Sea Zone
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 42 Sea Zone to 54 Sea Zone
                1 infantry moved from West India to Eastern Persia

    Combat - ANZAC
                Battle in Kiangsi
                    ANZAC attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 2 armour and 1 mech_infantry
                        ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 :  2/4 hits
                        Japanese roll dice for 2 armour and 1 mech_infantry in Kiangsi, round 2 :  1/3 hits
                        1 armour owned by the Japanese, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Kiangsi
                        ANZAC roll dice for 1 armour, 1 artillery and 1 fighter in Kiangsi, round 3 :  3/3 hits
                        Japanese roll dice for 1 armour in Kiangsi, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 artillery owned by the ANZAC lost in Kiangsi
                    ANZAC win, taking Kiangsi from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 2 armour and 1 mech_infantry

    Non Combat Move - ANZAC
                1 fighter moved from Kiangsi to Kwangtung
                1 armour and 1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 cruiser and 1 transport placed in 62 Sea Zone
                1 armour placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Move - French
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from Tobruk to Alexandria

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.091
            Median : 3.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.714
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_41310_Fre8.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Timguska to Yenisey
                      Germans take Yenisey from Russians
                1 armour moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians
                1 armour moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour moved from Evenkiyskiy to Timguska
                1 armour moved from Kazakhstan to Sikang
                      Germans take Sikang from Chinese
                1 armour moved from Sikang to Shensi
                      Germans take Shensi from Chinese
                1 armour moved from Kazakhstan to Sikang
                1 armour moved from Sikang to Szechwan
                      Germans take Szechwan from Chinese
                2 armour moved from Northwest Persia to Iraq
                3 bombers moved from Southern France to 91 Sea Zone
                1 infantry moved from Karelia to Finland
                      Germans take Finland from Russians
                1 artillery moved from Western Germany to Holland Belgium
                10 infantry moved from Western Germany to Holland Belgium
                7 infantry moved from Southern France to Normandy Bordeaux
                6 artilleries moved from Southern France to Normandy Bordeaux
                1 armour moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Nenetsia to Urals
                6 infantry moved from France to Normandy Bordeaux
                1 artillery moved from France to Holland Belgium
                5 artilleries moved from France to Normandy Bordeaux

    Combat - Germans
                Battle in Iraq
                    Germans attack with 2 armour
                    British defend with 1 mech_infantry
                        Germans roll dice for 2 armour in Iraq, round 2 :  0/2 hits
                        British roll dice for 1 mech_infantry in Iraq, round 2 :  0/1 hits
                        Germans roll dice for 2 armour in Iraq, round 3 :  2/2 hits
                        British roll dice for 1 mech_infantry in Iraq, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Iraq
                    Germans win, taking Iraq from British with 2 armour remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 91 Sea Zone
                    Germans attack with 3 bombers
                    Americans defend with 1 carrier, 1 destroyer, 1 submarine and 2 transports
                    1 submarine owned by the Americans Submerged
                        Germans roll dice for 3 bombers in 91 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 carrier, 1 destroyer and 2 transports in 91 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 3 bombers in 91 Sea Zone, round 3 :  2/3 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier, 1 destroyer and 2 transports in 91 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 2 bombers in 91 Sea Zone, round 4 :  2/2 hits
                        Americans roll dice for 1 carrier and 2 transports in 91 Sea Zone, round 4 :  0/1 hits
                        1 carrier owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is 26
                    Casualties for Germans: 1 bomber
                    Casualties for Americans: 1 carrier, 1 destroyer and 2 transports
                Battle in Holland Belgium
                    Germans attack with 2 artilleries and 10 infantry
                    British defend with 3 infantry
                        Germans roll dice for 2 artilleries and 10 infantry in Holland Belgium, round 2 :  2/12 hits
                        British roll dice for 3 infantry in Holland Belgium, round 2 :  1/3 hits
                        1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                        Germans roll dice for 2 artilleries and 9 infantry in Holland Belgium, round 3 :  5/11 hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 2 artilleries and 9 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 11 artilleries and 13 infantry
                    British defend with 5 artilleries, 1 factory_minor, 1 harbour and 8 infantry
                        Germans roll dice for 11 artilleries and 13 infantry in Normandy Bordeaux, round 2 :  8/24 hits
                        British roll dice for 5 artilleries and 8 infantry in Normandy Bordeaux, round 2 :  4/13 hits
                        4 infantry owned by the Germans and 8 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 11 artilleries and 9 infantry in Normandy Bordeaux, round 3 :  4/20 hits
                        British roll dice for 5 artilleries in Normandy Bordeaux, round 3 :  3/5 hits
                        3 infantry owned by the Germans and 4 artilleries owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 11 artilleries and 6 infantry in Normandy Bordeaux, round 4 :  5/17 hits
                        British roll dice for 1 artillery in Normandy Bordeaux, round 4 :  0/1 hits
                        1 artillery owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 11 artilleries and 6 infantry remaining. Battle score for attacker is 23
                    Casualties for Germans: 7 infantry
                    Casualties for British: 5 artilleries and 8 infantry

    Non Combat Move - Germans
                2 bombers moved from 91 Sea Zone to Southern France
                1 armour moved from France to Greater Southern Germany
                1 armour moved from Western Germany to Poland
                1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 aaGun and 3 infantry moved from Karelia to Finland
                1 infantry moved from Vyborg to Finland
                1 aaGun and 3 infantry moved from Samara to Kazakhstan
                4 armour and 3 mech_infantrys moved from Russia to Kazakhstan
                3 armour and 1 mech_infantry moved from Novgorod to Bryansk
                4 fighters and 2 tactical_bombers moved from France to Caucasus

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Russia
                2 armour and 1 mech_infantry placed in Novgorod
                2 armour and 8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
                Germans collect 65 PUs (2 lost to blockades); end with 65 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs

    triplea_41310_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Combat Move - Russians

    Turn Complete - Russians

    triplea_41310_Rus9.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 2 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 mech_infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Shantung to Chahar
                1 infantry moved from Hopei to Kweichow
                1 mech_infantry moved from Shantung to Hopei
                1 armour moved from Anhwe to Hunan
                1 infantry moved from Shantung to Kiangsu
                2 bombers moved from Japan to Amur
                1 fighter moved from Japan to Amur
                1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
                1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
                1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
                2 fighters moved from Anhwe to Kiangsu
                1 mech_infantry moved from Suiyuyan to Anhwe

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 2 bombers and 1 fighter
                    Americans defend with 1 armour and 1 infantry
                        Japanese roll dice for 2 bombers and 1 fighter in Amur, round 2 :  3/3 hits
                        Americans roll dice for 1 armour and 1 infantry in Amur, round 2 :  2/2 hits
                        1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Amur
                    Japanese win with 1 bomber remaining. Battle score for attacker is -13
                    Casualties for Americans: 1 armour and 1 infantry
                    Casualties for Japanese: 1 bomber and 1 fighter
                Battle in Kiangsu
                    Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 :  4/5 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 :  0/2 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Hunan
                    Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Hunan, round 2 :  3/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 :  1/3 hits
                        Chinese roll dice for 1 artillery in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 artillery
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Kiangsu to Anhwe
                3 fighters moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
                1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
                1 bomber moved from Amur to Anhwe

    Place Units - Japanese
                1 bomber placed in Japan
                1 armour and 2 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,4,1,3,5,6,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,1,1,1,4,1,3,3,1,4,1,1
                Japanese collect 11 PUs (15 lost to blockades); end with 11 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 14 PUs

    triplea_41310_Jap9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 armour, 2 destroyers, 4 infantry, 2 mech_infantrys, 5 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                2 cruisers and 1 destroyer moved from 79 Sea Zone to 76 Sea Zone
                1 fighter moved from Queensland to 39 Sea Zone
                1 carrier moved from 79 Sea Zone to 39 Sea Zone
                1 bomber moved from India to Hunan
                1 fighter moved from Kwangtung to Hunan
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
                1 bomber moved from Formosa to Kiangsu
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 cruiser, 1 destroyer and 1 transport moved from 5 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 transport moved from 19 Sea Zone to 35 Sea Zone
                3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 26 Sea Zone to 64 Sea Zone
                1 bomber moved from Eastern United States to Gibraltar
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                2 infantry moved from Morocco to Algeria

    triplea_41310_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 armour, 2 destroyers, 4 infantry, 2 mech_infantrys, 5 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                2 cruisers and 1 destroyer moved from 79 Sea Zone to 76 Sea Zone
                1 fighter moved from Queensland to 39 Sea Zone
                1 carrier moved from 79 Sea Zone to 39 Sea Zone
                1 bomber moved from India to Hunan
                1 fighter moved from Kwangtung to Hunan
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
                1 bomber moved from Formosa to Kiangsu
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 cruiser, 1 destroyer and 1 transport moved from 5 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 transport moved from 19 Sea Zone to 35 Sea Zone
                3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 26 Sea Zone to 64 Sea Zone
                1 bomber moved from Eastern United States to Gibraltar
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                2 infantry moved from Morocco to Algeria

    Combat - Americans
                Battle in Hunan
                    Americans attack with 1 bomber and 1 fighter
                    Japanese defend with 1 armour
                        Americans roll dice for 1 bomber and 1 fighter in Hunan, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour in Hunan, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Hunan
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Kiangsu
                    Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kiangsu, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsu
                    Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Hunan to Kwangtung
                1 bomber moved from Kiangsu to Formosa
                2 destroyers moved from 19 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea
                1 carrier, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
                1 bomber moved from Hunan to India
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                3 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 armour, 1 infantry and 1 mech_infantry placed in Eastern United States
                1 armour, 2 infantry and 1 mech_infantry placed in Western United States
                1 infantry placed in Central United States
                1 transport placed in 10 Sea Zone
                1 submarine placed in 10 Sea Zone
                2 destroyers, 4 submarines and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.571
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_41310_Ame9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                1 artillery moved from Tsinghai to Shensi
                1 infantry moved from Kansu to Shensi
                1 artillery moved from Tsinghai to Shensi

    triplea_41310_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                1 artillery moved from Tsinghai to Shensi
                1 infantry moved from Kansu to Shensi
                1 artillery moved from Tsinghai to Shensi

    Combat - Chinese
                Chinese creates battle in territory Hunan
                Chinese creates battle in territory Sikang
                Battle in Shensi
                    Chinese attack with 2 artilleries and 1 infantry
                    Germans defend with 1 armour
                        Chinese roll dice for 2 artilleries and 1 infantry in Shensi, round 2 :  3/3 hits
                        Germans roll dice for 1 armour in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 armour owned by the Germans lost in Shensi
                    Chinese win, taking Hunan from Japanese, taking Sikang from Germans, taking Shensi from Germans with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Kwangsi to Yunnan

    Place Units - Chinese
                1 infantry placed in Kweichow
                1 infantry placed in Tsinghai
                1 infantry placed in Kansu
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.636
            Median : 3.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Germans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
            Average roll : 1.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_41310_Chi9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Combat Move - British
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Germans
                1 artillery moved from Persia to Iraq
                1 armour moved from Eastern Persia to Iraq
                1 infantry moved from Eastern Persia to Persia
                2 infantry moved from West India to Eastern Persia
                1 armour and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
                1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery and 1 mech_infantry moved from Kenya to Ethiopia
                1 fighter moved from Italian Somaliland to Ethiopia
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone

    triplea_41310_Bri9.tsvg

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