No scramble in France. Cheers! 🤓
18L variance (axis) vs suprise attack (allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 4 infantry moved from Southern France to Northern Italy
2 fighters moved from Southern France to Northern Italy
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 mech_infantrys moved from Tunisia to Tobruk
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Greece to Romania
Americans take Bulgaria from Germans
Americans take Romania from Germans
2 infantry moved from Greece to Albania
Americans take Albania from Italians
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 carrier, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from 54 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Northern Italy
Americans attack with 1 artillery, 2 fighters and 4 infantry
Italians defend with 1 factory_minor and 5 infantry
Americans roll dice for 1 artillery, 2 fighters and 4 infantry in Northern Italy, round 2 : 1/7 hits
Italians roll dice for 5 infantry in Northern Italy, round 2 : 1/5 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Northern Italy, round 3 : 3/6 hits
Italians roll dice for 4 infantry in Northern Italy, round 3 : 2/4 hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Italy, round 4 : 2/4 hits
Italians roll dice for 1 infantry in Northern Italy, round 4 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 5 infantry
Casualties for Americans: 4 infantry
Battle in Borneo
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 cruisers in Borneo, round 2 : 1/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Borneo
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
2 fighters moved from Northern Italy to Southern France
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 97 Sea Zone to 98 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Southern France
1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
1 destroyer, 3 submarines and 2 transports placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 72 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
3 infantry moved from Hopei to KweichowCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 bombers, 5 fighters and 3 tactical_bombers
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
Japanese roll dice for 1 aaGun, 2 bombers, 5 fighters and 3 tactical_bombers in Anhwe, round 2 : 6/10 hits
1 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Anhwe
Japanese win with 2 bombers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
1 infantry moved from Kwangsi to KiangsiPlace Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Yunnan
1 infantry placed in Hopei
1 infantry placed in Suiyuyan
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsPurchase Units - British
British buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 factory_upgrade; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Southern France to Greater Southern Germany
British take Greater Southern Germany from Germans
1 artillery moved from Southern France to France
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 destroyer moved from 108 Sea Zone to 110 Sea Zone
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from West India to Eastern Persia
3 infantry moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from India to Hunan
1 artillery and 5 infantry moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in Hunan
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Hunan
British roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 3 : 2/2 hits
Japanese roll dice for 1 armour in Hunan, round 3 : 1/1 hits
1 tactical_bomber owned by the British and 1 armour owned by the Japanese lost in Hunan
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 tactical_bomber
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in France
British attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 9 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in France, round 2 : 1/7 hits
Germans roll dice for 1 aaGun, 3 artilleries, 9 infantry and 1 mech_infantry in France, round 2 : 3/13 hits
1 aaGun owned by the Germans and 3 infantry owned by the British lost in France
British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in France, round 3 : 3/4 hits
Germans roll dice for 3 artilleries, 9 infantry and 1 mech_infantry in France, round 3 : 5/13 hits
1 mech_infantry owned by the British, 1 armour owned by the British, 2 artilleries owned by the British and 3 infantry owned by the Germans lost in France
Germans win with 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for British: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantryNon Combat Move - British
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Hunan to YunnanPlace Units - British
1 mech_infantry placed in Union of South Africa
2 artilleries and 4 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Normandy Bordeaux
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
Units in India being upgraded or consumed: 1 factory_minor
1 factory_upgrade, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantryDice Statistics:
Total
1 was rolled 18 times
2 was rolled 17 times
3 was rolled 14 times
4 was rolled 20 times
5 was rolled 17 times
6 was rolled 13 times
Average roll : 3.404
Median : 4.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 99Germans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.423
Median : 3.500
Variance : 0.560
Standard Deviation : 0.748
Total rolls : 26Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 4 times
Average roll : 3.533
Median : 4.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.875
Median : 4.500
Variance : 0.957
Standard Deviation : 0.978
Total rolls : 24Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
Average roll : 3.056
Median : 3.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
3 infantry moved from Egypt to Anglo Egyptian Sudan
3 armour moved from Rostov to VolgogradCombat - Italians
Battle in Volgograd
Italians attack with 3 armour
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 3 armour in Volgograd, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Italians win, taking Volgograd from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries and 3 infantry
British defend with 1 armour and 2 mech_infantrys
Italians roll dice for 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/5 hits
British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/3 hits
2 mech_infantrys owned by the British and 1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 14
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Northern Italy
Italians attack with 4 infantry
Americans defend with 1 artillery and 1 factory_minor
Italians roll dice for 4 infantry in Northern Italy, round 2 : 1/4 hits
Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
2 fighters moved from Egypt to Southern Italy
1 armour, 1 artillery and 2 infantry moved from Egypt to 81 Sea Zone
1 artillery and 2 infantry moved from Ukraine to Bessarabia
2 aaGuns moved from Western Ukraine to BessarabiaPlace Units - Italians
3 infantry placed in Egypt
1 infantry placed in Southern Italy
2 mech_infantrys placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
Italians collect 20 PUs (3 lost to blockades); end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs -
Axis have 7 cities in Europe….
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Philippines to Yunnan
2 fighters moved from West India to Kazakhstan
1 fighter moved from Kazakhstan to Caucasus
1 submarine moved from 43 Sea Zone to 38 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Philippines to Yunnan
2 fighters moved from West India to Kazakhstan
1 fighter moved from Kazakhstan to Caucasus
1 submarine moved from 43 Sea Zone to 38 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 38 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6ANZAC Combat
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - French
1 destroyer moved from 58 Sea Zone to 72 Sea Zone
1 infantry moved from Tunisia to Libya -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Philippines to Yunnan
2 fighters moved from West India to Kazakhstan
1 fighter moved from Kazakhstan to Caucasus
1 submarine moved from 43 Sea Zone to 38 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 38 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
1 destroyer moved from 58 Sea Zone to 72 Sea Zone
1 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6ANZAC Combat
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
I see that, can we keep playing, America, Great Britain, and Russia are having too much fun
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sure, but I will post the win on Italy’s next turn if no VCs are liberated
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 9 artilleries and 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Russia to Vologda
2 armour moved from Russia to Samara
2 armour moved from Russia to Tambov
2 bombers moved from Bryansk to Romania
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
1 artillery and 1 infantry moved from Western Germany to Greater Southern Germany
1 bomber moved from Bryansk to Romania
3 artilleries, 6 infantry and 1 mech_infantry moved from France to Southern France
3 fighters moved from Western Germany to Southern France
1 bomber moved from Bryansk to Romania
2 tactical_bombers moved from Novgorod to Greater Southern GermanyCombat - Germans
Germans creates battle in territory 112 Sea Zone
Battle in Finland
Battle in Vologda
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Vologda, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 armour owned by the Germans lost in Vologda
Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Finland from Russians with 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 2 armour
Battle in Southern France
Germans attack with 3 artilleries, 3 fighters, 6 infantry and 1 mech_infantry
Americans defend with 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Germans roll dice for 3 artilleries, 3 fighters, 6 infantry and 1 mech_infantry in Southern France, round 2 : 2/13 hits
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Southern France, round 2 : 5/7 hits
5 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Germans roll dice for 3 artilleries, 3 fighters, 1 infantry and 1 mech_infantry in Southern France, round 3 : 5/8 hits
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Southern France, round 3 : 1/5 hits
1 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 3 artilleries, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for Germans: 6 infantry
Casualties for Americans: 1 armour, 1 artillery, 2 fighters and 3 infantry
Battle in Samara
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Samara, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Tambov, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 armour
Germans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Greater Southern Germany, round 2 : 1/4 hits
British roll dice for 1 armour in Greater Southern Germany, round 2 : 0/1 hits
1 armour owned by the British lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from British with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Romania
Germans attack with 4 bombers
Americans defend with 1 armour
Germans roll dice for 4 bombers in Romania, round 2 : 2/4 hits
Americans roll dice for 1 armour in Romania, round 2 : 0/1 hits
1 armour owned by the Americans lost in Romania
Germans win with 4 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Germans
4 bombers moved from Romania to France
3 fighters moved from Southern France to France
7 infantry moved from Western Germany to France
2 tactical_bombers moved from Greater Southern Germany to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 aaGun moved from Bryansk to Tambov
1 infantry moved from Archangel to Novgorod
10 armour moved from Russia to Western UkrainePlace Units - Germans
3 artilleries placed in France
6 artilleries and 4 infantry placed in Western Germany
1 armour placed in Germany
9 infantry placed in Germany
3 infantry placed in Novgorod
3 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 2 armour
EDIT: Adding units owned by Germans to Volgograd: 2 armour
EDIT: Removing units owned by Germans from Western Ukraine: 10 armour
EDIT: Adding units owned by Germans to Russia: 1 armour
EDIT: Adding units owned by Germans to Belarus: 3 armour
EDIT: Adding units owned by Germans to Western Ukraine: 3 armour
EDIT: Adding units owned by Germans to Rostov: 3 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,3
Germans collect 42 PUs (3 lost to blockades); end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 52 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - Russians
1 mech_infantry moved from Norway to Finland
1 armour moved from Karelia to Finland
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - Russians
1 mech_infantry moved from Norway to Finland
1 armour moved from Karelia to Finland
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Russians creates battle in territory 112 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Finland
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 fighter, 2 submarines and 2 tactical_bombers
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 1 cruiser, 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_AlliesTurn Complete - Russians
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 3.833
Median : 4.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Germans Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
2 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Shantung to Kweichow
1 armour moved from Shantung to Hopei
1 armour moved from Chahar to Suiyuyan
1 mech_infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
1 bomber and 1 fighter moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to Kweichow
1 bomber moved from Anhwe to Kiangsi
2 fighters and 1 tactical_bomber moved from Egypt to 99 Sea Zone
2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Greece
1 tactical_bomber moved from Egypt to GreeceCombat - Japanese
Battle in Kiangsi
Japanese attack with 2 bombers, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Kiangsi, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Greece
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Greece, round 2 : 3/4 hits
Americans roll dice for 2 infantry in Greece, round 2 : 2/2 hits
2 tactical_bombers owned by the Japanese and 2 infantry owned by the Americans lost in Greece
Japanese win with 2 fighters remaining. Battle score for attacker is -16
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 tactical_bombersNon Combat Move - Japanese
2 fighters moved from Greece to 97 Sea Zone
1 armour, 1 artillery, 2 battleships, 3 carriers, 2 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to Southern Italy
1 fighter moved from Kiangsi to Anhwe
2 bombers moved from Kiangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
2 fighters and 1 tactical_bomber moved from Kweichow to AnhwePlace Units - Japanese
2 infantry placed in Japan
2 armour and 1 mech_infantry placed in Shantung
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,5,6,5,2
Japanese collect 29 PUs (4 lost to blockades); end with 29 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 32 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Albania to Yugoslavia
Americans take Yugoslavia from Germans
1 infantry moved from Albania to Bulgaria
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
1 carrier moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 mech_infantrys moved from Tobruk to Alexandria
2 mech_infantrys moved from Alexandria to Egypt
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 armour moved from Soviet Far East to Sakha
Americans take Siberia from Japanese
1 infantry moved from Soviet Far East to 4 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 fighter moved from 43 Sea Zone to Kiangsi
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Albania to Yugoslavia
Americans take Yugoslavia from Germans
1 infantry moved from Albania to Bulgaria
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
1 carrier moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 mech_infantrys moved from Tobruk to Alexandria
2 mech_infantrys moved from Alexandria to Egypt
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 armour moved from Soviet Far East to Sakha
Americans take Siberia from Japanese
1 infantry moved from Soviet Far East to 4 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 fighter moved from 43 Sea Zone to Kiangsi
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea ZoneCombat - Americans
Battle in Amur
Battle in Sakha
Americans attack with 1 armour
Japanese defend with 1 armour
Americans roll dice for 1 armour in Sakha, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Sakha, round 2 : 1/1 hits
1 armour owned by the Americans lost in Sakha
Japanese win, taking Amur from Japanese with 1 armour remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Kiangsi
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kiangsi
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Americans win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Egypt
Americans attack with 2 mech_infantrys
Italians defend with 1 factory_minor, 1 harbour and 3 infantry; Japanese defend with 1 fighter
Americans roll dice for 2 mech_infantrys in Egypt, round 2 : 0/2 hits
Italians roll dice for 1 fighter and 3 infantry in Egypt, round 2 : 2/4 hits
2 mech_infantrys owned by the Americans lost in Egypt
Italians win with 1 fighter and 3 infantry remaining. Battle score for attacker is -8
Casualties for Americans: 2 mech_infantrys
Battle in Southern France
Americans attack with 1 artillery and 3 infantry
Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 0/4 hits
Germans roll dice for 3 artilleries and 1 mech_infantry in Southern France, round 2 : 0/4 hits
Americans roll dice for 1 artillery and 3 infantry in Southern France, round 3 : 1/4 hits
Germans roll dice for 3 artilleries and 1 mech_infantry in Southern France, round 3 : 1/4 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery and 2 infantry in Southern France, round 4 : 0/3 hits
Germans roll dice for 3 artilleries in Southern France, round 4 : 2/3 hits
2 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery in Southern France, round 5 : 0/1 hits
Germans roll dice for 3 artilleries in Southern France, round 5 : 1/3 hits
1 artillery owned by the Americans lost in Southern France
Germans win with 3 artilleries remaining. Battle score for attacker is -9
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 3 infantryNon Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 destroyer, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Kiangsi to Kwangtung
1 carrier, 2 cruisers and 1 destroyer moved from 43 Sea Zone to 38 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Hawaiian Islands to Philippines
1 bomber moved from Western United States to Queensland
2 submarines moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 armour and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,3,3,5
Americans collect 64 PUs (5 lost to blockades); end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.516
Median : 4.000
Variance : 0.730
Standard Deviation : 0.854
Total rolls : 64Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.273
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14Italians Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.792
Median : 4.000
Variance : 1.391
Standard Deviation : 1.180
Total rolls : 24Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.273
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Yunnan to Hunan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 infantry moved from Kwangtung to KiangsiPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 artillery placed in Kansu
1 artillery placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 14 times
3 was rolled 15 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3.486
Median : 3.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 70Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14Italians Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.792
Median : 4.000
Variance : 1.391
Standard Deviation : 1.180
Total rolls : 24Chinese Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - British
4 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Eastern Persia to Persia
British take Persia from Italians
1 artillery and 2 infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from Belgian Congo to Ethiopia
1 mech_infantry moved from Belgian Congo to Kenya
1 armour moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 artilleries and 7 infantry moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to France
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone -
OOL for Paris
-
inf, art, bombers, fighters