@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Odonis (Allies +27) vs. StuckTojo (Axis) 2nd ed (No VCs) Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Korea to Amur
2 bombers moved from Japan to Amur
1 fighter and 1 tactical_bomber moved from Japan to Amur
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 18 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 18 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 4 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 5/5 hits
British roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese, 1 transport owned by the British and 1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 transport
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Amur
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 1/6 hits
Russians roll dice for 1 armour in Amur, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Korea to Buryatia
4 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
2 bombers moved from Amur to Japan
1 infantry moved from Korea to Amur
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 13 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 4 bombers, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
2 infantry moved from Siberia to Amur
1 armour moved from Sakha to Amur
4 bombers moved from Jehol to AmurCombat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in Amur
Americans attack with 2 armour, 4 bombers and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 armour, 4 bombers and 3 infantry in Amur, round 2 : 2/9 hits
Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Amur
Americans win, taking 35 Sea Zone from Japanese, taking Amur from Japanese with 2 armour, 4 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 fighters moved from Caroline Islands to Iwo Jima
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Iwo Jima
4 bombers moved from Amur to Iwo Jima
2 fighters moved from Eastern United States to Western United States
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to Tobruk
1 artillery moved from Tobruk to Alexandria
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to French Equatorial Africa
1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters, 4 submarines and 2 tactical_bombers moved from 35 Sea Zone to 17 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 17 Sea ZonePlace Units - Americans
1 airfield placed in Iwo Jima
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport placed in 10 Sea Zone
4 bombers and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 17 Sea Zone: 1 mech_infantry and 1 transport
EDIT: Adding units owned by Americans to Iwo Jima: 1 mech_infantry
EDIT: Adding units owned by Americans to 17 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries moved from Manchuria to Jehol
1 infantry moved from Kwangtung to KwangsiPlace Units - Chinese
2 infantry placed in Jehol
1 infantry placed in Kwangsi
1 artillery and 1 infantry placed in Kansu
2 infantry placed in Tsinghai
1 artillery placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
1 bomber moved from Sakha to Buryatia
7 fighters moved from Russia to Nenetsia
1 mech_infantry moved from Evenkiyskiy to Nenetsia
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Northwest Persia to Caucasus
1 fighter moved from India to CaucasusCombat - British
Battle in Buryatia
British attack with 1 armour, 1 bomber and 1 mech_infantry
Japanese defend with 1 armour and 2 mech_infantrys
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Buryatia, round 2 : 2/3 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Buryatia, round 2 : 1/3 hits
2 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in Buryatia
British roll dice for 1 armour and 1 bomber in Buryatia, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Buryatia, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the British lost in Buryatia
British win with 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Nenetsia
British attack with 7 fighters and 1 mech_infantry
Germans defend with 2 artilleries and 4 infantry
British roll dice for 7 fighters and 1 mech_infantry in Nenetsia, round 2 : 3/8 hits
Germans roll dice for 2 artilleries and 4 infantry in Nenetsia, round 2 : 2/6 hits
1 mech_infantry owned by the British, 3 infantry owned by the Germans and 1 fighter owned by the British lost in Nenetsia
British roll dice for 6 fighters in Nenetsia, round 3 : 4/6 hits
Germans roll dice for 2 artilleries and 1 infantry in Nenetsia, round 3 : 0/3 hits
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Nenetsia
British win with 6 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for British: 1 fighter and 1 mech_infantry
Battle in Caucasus
British attack with 2 artilleries, 4 fighters and 2 infantry
Germans defend with 1 armour and 4 mech_infantrys
British roll dice for 2 artilleries, 4 fighters and 2 infantry in Caucasus, round 2 : 3/8 hits
Germans roll dice for 1 armour and 4 mech_infantrys in Caucasus, round 2 : 1/5 hits
3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 2 artilleries, 4 fighters and 1 infantry in Caucasus, round 3 : 3/7 hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 2 artilleries and 4 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 1 armour and 4 mech_infantrys
Casualties for British: 2 infantryNon Combat Move - British
4 fighters moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Iraq to Northwest Persia
6 fighters moved from Nenetsia to Russia
1 infantry moved from Samara to Kazakhstan
3 mech_infantrys moved from Persia to Northwest Persia
2 armour moved from Eastern Persia to Northwest Persia
5 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Tobruk to Alexandria
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Gibraltar to Tobruk
1 infantry moved from India to 39 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 17 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 bomber moved from Buryatia to JeholPlace Units - British
1 transport placed in 81 Sea Zone
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in IraqTurn Complete - British
British collect 35 PUs; end with 35 PUsPlace Units - UK_Pacific
3 armour and 1 tactical_bomber placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Szechwan: 2 infantry
EDIT: Adding units owned by UK_Pacific to Sikang: 2 infantry
EDIT: Removing units owned by British from Yunnan: 2 aaGuns, 1 artillery and 3 infantry
EDIT: Adding units owned by UK_Pacific to Szechwan: 2 aaGuns, 1 artillery and 3 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in Szechwan change ownership: 2 aaGuns, 1 artillery and 3 infantry
Some Units in Sikang change ownership: 2 infantry
Some Units in India change ownership: 3 armour and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 armour moved from Archangel to Belarus
1 armour moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from France to Northern Italy
2 armour moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Southern Italy
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber moved from Anhwe to Iwo Jima
3 fighters moved from Philippines to Iwo Jima
1 carrier, 2 fighters and 1 submarine moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to LibyaTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to LibyaTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 17 Sea Zone: 1 carrier
EDIT: Adding units owned by ANZAC to 18 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode -
sorry, one edit added
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 2 fighters and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Rostov to Samara
2 mech_infantrys moved from Rostov to Tambov
2 fighters moved from Volgograd to Samara
1 fighter moved from Novgorod to Kazakhstan
1 tactical_bomber moved from Volgograd to Kazakhstan
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Smolensk
2 fighters moved from Novgorod to Bryansk
2 armour moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
10 armour and 8 mech_infantrys moved from Rostov to Caucasus
3 armour and 6 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Novgorod to Smolensk
1 bomber moved from Volgograd to Tambov
1 bomber moved from Volgograd to Tambov
1 bomber moved from Volgograd to TambovCombat - Germans
Battle in Kazakhstan
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 2 fighters and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 1 mech_infantry in Samara, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Samara
retreated to Samara
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 bombers and 2 mech_infantrys in Tambov, round 2 : 3/5 hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 15 armour, 1 artillery, 2 infantry and 15 mech_infantrys
British defend with 2 artilleries
Germans roll dice for 15 armour, 1 artillery, 2 infantry and 15 mech_infantrys in Caucasus, round 2 : 14/33 hits
Russians roll dice for 2 artilleries in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 15 armour, 1 artillery, 1 infantry and 15 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleries
Battle in Bryansk
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 2 fighters and 2 mech_infantrys in Bryansk, round 2 : 1/4 hits
Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Smolensk
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 aaGuns moved from Rostov to Caucasus
1 tactical_bomber moved from Kazakhstan to Ukraine
1 fighter moved from Kazakhstan to Volgograd
3 bombers moved from Tambov to Southern Italy
6 infantry moved from Romania to Bulgaria
6 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
4 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Ukraine to Rostov
1 artillery and 2 mech_infantrys moved from Novgorod to Belarus
3 artilleries moved from Rostov to Volgograd
7 artilleries moved from Rostov to Ukraine
2 fighters moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
2 fighters moved from Samara to Ukraine
1 carrier, 1 destroyer and 3 transports moved from 127 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to Ukraine
1 bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Ukraine
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
1 artillery and 2 fighters placed in Western Germany
2 armour and 2 mech_infantrys placed in Germany
Germans undo move 5.
Germans undo move 2.
2 armour and 1 mech_infantry placed in Volgograd
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Tambov
2 fighters moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Bryansk, round 2 : 2/4 hits
Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 2/2 hits
1 fighter owned by the Russians, 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 fighter and 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 5 infantry moved from Korea to Amur
3 tactical_bombers moved from 6 Sea Zone to Amur
6 fighters moved from 6 Sea Zone to Amur
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
1 bomber moved from Japan to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from 6 Sea Zone to 18 Sea Zone
3 tactical_bombers moved from Japan to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to AlaskaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 35 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Alaska
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 3 tactical_bombers
ANZAC defend with 1 carrier
Japanese roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 18 Sea Zone, round 2 : 5/6 hits
ANZAC roll dice for 1 carrier in 18 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the ANZAC lost in 18 Sea Zone
Japanese win, taking Alaska from Americans with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 carrier
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 bomber
Americans defend with 3 submarines and 1 transport
3 submarines owned by the Americans Submerged
Japanese roll dice for 1 bomber in 26 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 bomber
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
Japanese roll dice for 1 bomber in 36 Sea Zone, round 2 : 1/1 hits
1 transport owned by the British lost in 36 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Amur
Japanese attack with 1 artillery, 6 fighters, 5 infantry and 3 tactical_bombers
Americans defend with 2 armour and 3 infantry
Japanese roll dice for 1 artillery, 6 fighters, 5 infantry and 3 tactical_bombers in Amur, round 2 : 5/15 hits
Russians roll dice for 2 armour and 3 infantry in Amur, round 2 : 1/5 hits
1 infantry owned by the Japanese, 2 armour owned by the Americans and 3 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 6 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Americans: 2 armour and 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 5 Sea Zone to Japan
2 fighters moved from 18 Sea Zone to Japan
3 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
6 fighters and 3 tactical_bombers moved from Amur to 6 Sea Zone
1 aaGun moved from Korea to Amur
1 bomber moved from 36 Sea Zone to 34 Sea Zone
1 bomber moved from 34 Sea Zone to Paulau Island
1 bomber moved from 26 Sea Zone to Marshall IslandsPlace Units - Japanese
2 submarines placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 15 PUs; end with 15 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 5 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers and 3 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 1 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 8 fighters, 5 submarines and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 bomber moved from Iwo Jima to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 bomber moved from Iwo Jima to 34 Sea Zone
1 bomber moved from 34 Sea Zone to Paulau Island
1 bomber moved from Iwo Jima to Marshall Islands
2 bombers moved from Iwo Jima to 6 Sea Zone
1 bomber moved from Iwo Jima to 6 Sea Zone
2 fighters moved from Iwo Jima to 6 Sea ZoneCombat - Americans
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scramble in SZ6?
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No scramble.
3 kamikazes each on 2 of your cruisers.
BANZAI!!! :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 5 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers and 3 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 1 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 8 fighters, 5 submarines and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 bomber moved from Iwo Jima to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 bomber moved from Iwo Jima to 34 Sea Zone
1 bomber moved from 34 Sea Zone to Paulau Island
1 bomber moved from Iwo Jima to Marshall Islands
2 bombers moved from Iwo Jima to 6 Sea Zone
1 bomber moved from Iwo Jima to 6 Sea Zone
2 fighters moved from Iwo Jima to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,4,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 3,1,3
Battle in 1 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Americans win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Paulau Island
Americans attack with 1 bomber
Japanese defend with 1 bomber
Americans roll dice for 1 bomber in Paulau Island, round 2 : 1/1 hits
Japanese roll dice for 1 bomber in Paulau Island, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Paulau Island
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Marshall Islands
Americans attack with 1 bomber
Japanese defend with 1 bomber
Americans roll dice for 1 bomber in Marshall Islands, round 2 : 1/1 hits
Japanese roll dice for 1 bomber in Marshall Islands, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Marshall Islands
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in 6 Sea Zone
Americans attack with 1 battleship, 8 bombers, 5 carriers, 2 cruisers, 4 destroyers, 13 fighters, 7 submarines, 2 tactical_bombers and 1 transport
Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 submarines, 6 tactical_bombers and 3 transports
Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 8 bombers, 5 carriers, 2 cruisers, 4 destroyers, 13 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 16/30 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters, 6 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 17/25 hits
Units damaged: 1 battleship owned by the Americans
6 submarines owned by the Americans, 5 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 5 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 8 bombers, 2 cruisers, 4 destroyers, 13 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 16/30 hits
Japanese roll dice for 6 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 9/12 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers and 3 transports in 6 Sea Zone, round 3 : 3/5 hits
6 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 1 submarine owned by the Americans, 4 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese, 7 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 8 bombers, 2 cruisers, 6 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 12/19 hits
Japanese roll dice for 1 battleship and 3 transports in 6 Sea Zone, round 4 : 0/1 hits
3 transports owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 8 bombers, 2 cruisers, 6 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 119
Casualties for Americans: 5 carriers, 4 destroyers, 7 fighters and 7 submarines
Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 submarines, 6 tactical_bombers and 3 transports
Battle in KoreaNon Combat Move - Americans
4 bombers moved from 6 Sea Zone to Hawaiian Islands
4 bombers moved from 6 Sea Zone to Jehol
2 tactical_bombers moved from 6 Sea Zone to Anhwe
6 fighters moved from 6 Sea Zone to Anhwe
1 fighter moved from Tobruk to Iraq
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 carrier moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from French Equatorial Africa to Egypt
1 artillery moved from Alexandria to Egypt
1 bomber moved from Paulau Island to Philippines
1 bomber moved from Marshall Islands to Wake IslandPlace Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
5 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
5 artilleries and 5 infantry moved from Anhwe to Kweichow
4 artilleries and 4 infantry moved from Kwangsi to Yunnan
9 artilleries and 6 infantry moved from Jehol to Chahar
3 artilleries and 3 infantry moved from Kansu to TsinghaiPlace Units - Chinese
2 artilleries and 3 infantry placed in Sikang
4 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 fighter; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Sikang to Kazakhstan
2 fighters moved from Northwest Persia to Kazakhstan
2 fighters moved from Northwest Persia to Kazakhstan
6 fighters moved from Russia to Belarus
1 submarine moved from 36 Sea Zone to 18 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
UK_Pacific take 19 Sea Zone from Japanese
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 17 Sea Zone to 18 Sea ZoneCombat - British
Battle in 35 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
British win, taking 35 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 18 Sea Zone
British attack with 2 submarines
Japanese defend with 1 destroyer
British roll dice for 2 submarines in 18 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
British win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kazakhstan
British attack with 4 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 4 fighters and 2 infantry in Kazakhstan, round 2 : 1/6 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
British attack with 6 fighters
Germans defend with 1 artillery and 2 mech_infantrys
British roll dice for 6 fighters in Belarus, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Belarus, round 2 : 0/3 hits
1 mech_infantry owned by the Germans lost in Belarus
British roll dice for 6 fighters in Belarus, round 3 : 1/6 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Belarus
British roll dice for 5 fighters in Belarus, round 4 : 2/5 hits
Germans roll dice for 1 artillery in Belarus, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
British win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for British: 1 fighterNon Combat Move - British
5 fighters moved from Belarus to Russia
4 fighters moved from Kazakhstan to Persia
5 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Persia to Iraq
1 tactical_bomber moved from India to Persia
3 armour moved from India to Eastern Persia
1 artillery and 3 infantry moved from Szechwan to Sikang
2 aaGuns moved from Szechwan to Sikang
2 infantry moved from Alexandria to Egypt
1 fighter moved from Tobruk to Iraq
4 armour, 4 infantry and 7 mech_infantrys moved from Northwest Persia to Iraq
2 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to Tobruk
1 bomber moved from Jehol to India
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Kwangsi to French Indo ChinaPlace Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUsPlace Units - UK_Pacific
3 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 3 armour and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
Italians take 99 Sea Zone from French
3 fighters moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer, 3 fighters and 2 submarines
British defend with 2 destroyers; Americans defend with 1 carrier, 2 fighters and 1 transport
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Italians roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 98 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Italians and 2 destroyers owned by the British lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Americans lost in 98 Sea Zone
Italians roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 2 fighters in 98 Sea Zone, round 3 : 0/2 hits
2 fighters owned by the Americans lost in 98 Sea Zone
1 transport owned by the Americans lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits
Italians win, taking 98 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 53
Casualties for Italians: 1 submarine
Casualties for British: 2 destroyers
Casualties for Americans: 1 carrier, 2 fighters and 1 transportNon Combat Move - Italians
3 fighters moved from 98 Sea Zone to Greece
1 infantry moved from Ukraine to Rostov
2 armour moved from Romania to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 aaGun moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to CaucasusPlace Units - Italians
1 fighter placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
Jesus! If I knew I was going to roll that well I would have bought a transport! :lol:





