@nikola1975 Let’s see how the shoe is on the other foot - you can take Axis. GLHF!
8L G40 BM.3 BSD (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Libya to Tunisia
1 armour moved from Tobruk to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 artillery moved from Tobruk to Libya
1 mech_infantry moved from Alexandria to Libya
1 artillery moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
2 bombers moved from Union of South Africa to Egypt
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Northern Italy
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to Holland BelgiumCombat - Italians
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits
Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Battle in Northern Italy
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Northern Italy, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 1 bomber, 3 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Norway to Southern Italy
2 fighters moved from Northern Italy to Southern Italy
2 infantry moved from 97 Sea Zone to Southern Italy
1 bomber and 3 fighters moved from Holland Belgium to Southern ItalyPlace Units - Italians
3 fighters placed in Southern Italy
1 artillery and 2 infantry placed in EgyptTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs -
I’m out of town for Memorial Day weekend. i will take this turn as soon as i get back.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - French
French repair damage of 6x factory_minor; Remaining resources: 10 PUs;
French buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - French
Non Combat Move - French
3 infantry moved from Southern France to FrancePlace Units - French
1 artillery and 2 infantry placed in FranceTurn Complete - French
French collect 13 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 6 PUs;Combat Move - Germans
1 bomber moved from Novgorod to Belarus
1 infantry moved from Western Germany to Northern Italy
Italians take Northern Italy from Americans
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
6 infantry moved from Eastern Poland to Bessarabia
1 artillery and 4 infantry moved from Poland to Eastern Poland
2 artilleries and 19 infantry moved from Germany to Poland
1 artillery moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
1 infantry moved from Vologda to Samara
1 artillery moved from Vologda to Samara
1 infantry moved from Vologda to Urals
1 artillery moved from Vologda to Urals
10 artilleries and 11 infantry moved from Vologda to Novosibirsk
2 armour moved from Yakut S.S.R. to YeniseyCombat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in Yenisey
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Yenisey, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
Germans roll dice for 2 armour in Yenisey, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits
Germans roll dice for 2 armour in Yenisey, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Yenisey, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Yenisey
Germans win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 10 artilleries and 11 infantry
Russians defend with 1 infantry
Germans roll dice for 10 artilleries and 11 infantry in Novosibirsk, round 2 : 7/21 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 10 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Urals
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Urals, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Urals
Germans roll dice for 1 artillery in Urals, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Urals, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Battle in Belarus
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Belarus, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Belarus, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans winGermans win with 1 submarine remaining, taking Belarus from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Belarus to Southern Italy
2 fighters moved from Novgorod to Western Germany
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Poland to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
7 armour and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Ukraine
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
2 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
2 artilleries and 3 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
9 infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 artillery moved from Rostov to UkraineCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in Belarus
Russians attack with 1 armour, 2 artilleries and 12 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 2 artilleries and 12 infantry in Belarus, round 2 : 2/15 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 armour, 2 artilleries and 11 infantry in Belarus, round 3 : 2/14 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 2 artilleries and 10 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 aaGun, 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 3/5 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
Battle in Samara
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Samara, round 2 : 3/6 hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 mech_infantrys moved from Russia to Bryansk
7 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 fighters and 2 tactical_bombers moved from Samara to Russia
9 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
5 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to BryanskPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
1 mech_infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 bomber moved from Persia to Samara
1 armour moved from Tsinghai to Samara
1 artillery moved from Shensi to Kansu
1 artillery moved from Suiyuyan to Kansu
3 fighters moved from Anhwe to Japan
1 artillery moved from Hopei to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 submarine moved from 72 Sea Zone to 80 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Burma, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits
ANZAC roll dice for 1 infantry in Burma, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 4 : 1/2 hits
ANZAC roll dice for 1 infantry in Burma, round 4 : 0/1 hits
1 infantry owned by the ANZAC lost in Burma
Japanese win, taking Burma from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Samara
Japanese attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Samara, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Samara
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Japanese
1 bomber moved from Samara to PersiaPlace Units - Japanese
3 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,1,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,5,1,1,6,3,5,1,3,4,5,2
Japanese collect 41 PUs (5 lost to blockades); end with 41 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 7 fighters, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
8 transports moved from 91 Sea Zone to 92 Sea Zone
4 armour, 4 artilleries and 8 infantry moved from Morocco to 92 Sea Zone
4 armour, 4 artilleries, 8 infantry and 8 transports moved from 92 Sea Zone to 94 Sea Zone
4 armour, 4 artilleries and 8 infantry moved from 94 Sea Zone to Tunisia
3 fighters moved from Gibraltar to Tunisia
4 bombers moved from France to Tunisia
2 infantry moved from France to Northern Italy
2 fighters moved from United Kingdom to Northern Italy
3 bombers moved from French Indo China to Chahar
3 bombers moved from Malaya to Kansu
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to KiangsuCombat - Americans
Battle in Kiangsu
Battle in Northern Italy
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor
Americans roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Northern Italy
Americans win, taking Kiangsu from Japanese, taking Northern Italy from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Chahar
Americans attack with 3 bombers
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 3 bombers in Chahar, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Chahar
Americans win with 2 bombers remaining. Battle score for attacker is -5
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kansu
Americans attack with 3 bombers
Japanese defend with 2 artilleries and 1 infantry
Americans roll dice for 3 bombers in Kansu, round 2 : 3/3 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kansu, round 2 : 2/3 hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 bombers owned by the Americans lost in Kansu
Americans win with 1 bomber remaining. Battle score for attacker is -13
Casualties for Americans: 2 bombers
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in Tunisia
Americans attack with 4 armour, 4 artilleries, 4 bombers, 3 fighters and 8 infantry
Italians defend with 5 armour, 2 artilleries, 5 infantry and 7 mech_infantrys
Americans roll dice for 4 armour, 4 artilleries, 4 bombers, 3 fighters and 8 infantry in Tunisia, round 2 : 12/23 hits
Italians roll dice for 5 armour, 2 artilleries, 5 infantry and 7 mech_infantrys in Tunisia, round 2 : 7/19 hits
7 mech_infantrys owned by the Italians, 7 infantry owned by the Americans and 5 infantry owned by the Italians lost in Tunisia
Americans roll dice for 4 armour, 4 artilleries, 4 bombers, 3 fighters and 1 infantry in Tunisia, round 3 : 7/16 hits
Italians roll dice for 5 armour and 2 artilleries in Tunisia, round 3 : 4/7 hits
3 artilleries owned by the Americans, 1 infantry owned by the Americans, 5 armour owned by the Italians and 2 artilleries owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 4 armour, 1 artillery, 4 bombers and 3 fighters remaining. Battle score for attacker is 45
Casualties for Italians: 5 armour, 2 artilleries, 5 infantry and 7 mech_infantrys
Casualties for Americans: 3 artilleries and 8 infantryNon Combat Move - Americans
1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 94 Sea Zone
2 fighters moved from Tunisia to 94 Sea Zone
4 bombers moved from Tunisia to Gibraltar
2 fighters moved from Northern Italy to France
2 transports moved from 91 Sea Zone to 102 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
5 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 5 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Tunisia to Morocco
2 fighters moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to France
1 bomber moved from Eastern United States to Gibraltar
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 22 Sea Zone
2 artilleries moved from 22 Sea Zone to Marianas
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 22 Sea Zone
1 carrier moved from 20 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 22 Sea Zone
2 fighters moved from Midway to 22 Sea Zone
2 carriers moved from 20 Sea Zone to 22 Sea Zone
1 fighter moved from 20 Sea Zone to 22 Sea Zone
1 battleship, 2 cruisers and 7 destroyers moved from 20 Sea Zone to 22 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
3 infantry moved from Norway to Finland
1 bomber moved from Kansu to Timguska
2 bombers moved from Chahar to KweichowPlace Units - Americans
7 fighters and 3 tactical_bombers placed in Eastern United States
1 armour, 1 artillery and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 76 PUs; end with 76 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 116 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in SuiyuyanCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kansu
Chinese creates battle in territory Hopei
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Anhwe
Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Kansu from Japanese, taking Hopei from Japanese, taking Tsinghai from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - British
British buy 1 fighter; Remaining resources: 5 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
4 bombers moved from France to 97 Sea Zone
1 artillery and 2 infantry moved from France to Holland BelgiumCombat - British
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Scramble sz 97?
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Please be aware that there was a roll that took place when I was trying to close Triplea after I post the scramble question to the forum. Please disregard this roll as it happened automatically when I was trying to close out the game. it was the 2 inf and an art in Holland.
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ok
no scramble, thanks -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - British
British buy 1 fighter; Remaining resources: 5 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
4 bombers moved from France to 97 Sea Zone
1 artillery and 2 infantry moved from France to Holland BelgiumCombat - British
Battle in 97 Sea Zone
British attack with 4 bombers
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
British win with 4 bombers remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Malta
Battle in Holland Belgium
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Holland Belgium
British win, taking Malta from Italians, taking Holland Belgium from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
4 bombers moved from 97 Sea Zone to France
1 aaGun, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 94 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 94 Sea Zone to Tunisia
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 91 Sea Zone to 94 Sea ZonePlace Units - British
1 fighter placed in United KingdomTurn Complete - British
British collect 18 PUs; end with 23 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - British
British buy 1 fighter; Remaining resources: 5 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
4 bombers moved from France to 97 Sea Zone
1 artillery and 2 infantry moved from France to Holland BelgiumCombat - British
Battle in 97 Sea Zone
British attack with 4 bombers
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
British win with 4 bombers remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Malta
Battle in Holland Belgium
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Holland Belgium
British win, taking Malta from Italians, taking Holland Belgium from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
4 bombers moved from 97 Sea Zone to France
1 aaGun, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 94 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 94 Sea Zone to Tunisia
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 91 Sea Zone to 94 Sea ZonePlace Units - British
1 fighter placed in United KingdomTurn Complete - British
British collect 18 PUs; end with 23 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 94 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 94 Sea Zone: 2 fighters
EDIT: Adding units owned by British to 91 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 bombers and 8 fighters moved from Southern Italy to 94 Sea Zone
2 bombers moved from Egypt to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
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Is there a question that you need answered here?
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 bombers and 8 fighters moved from Southern Italy to 94 Sea Zone
2 bombers moved from Egypt to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in 94 Sea Zone
Italians attack with 4 bombers, 8 fighters and 1 submarine
British defend with 1 battleship, 2 cruisers, 2 destroyers and 3 transports; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 8 transports
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 4 bombers and 8 fighters in 94 Sea Zone, round 2 : 6/12 hits -
6 hits, ool?
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Max defense. If equal defense, then kill UK units before USA.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 bombers and 8 fighters moved from Southern Italy to 94 Sea Zone
2 bombers moved from Egypt to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in 94 Sea Zone
Italians attack with 4 bombers, 8 fighters and 1 submarine
British defend with 1 battleship, 2 cruisers, 2 destroyers and 3 transports; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 8 transports
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 4 bombers and 8 fighters in 94 Sea Zone, round 2 : 6/12 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the British
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 4 destroyers, 2 fighters and 11 transports in 94 Sea Zone, round 2 : 4/11 hits
2 destroyers owned by the British, 2 destroyers owned by the Americans, 3 fighters owned by the Italians and 1 submarine owned by the Italians lost in 94 Sea Zone
Italians roll dice for 4 bombers and 5 fighters in 94 Sea Zone, round 3 : 6/9 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 11 transports in 94 Sea Zone, round 3 : 3/7 hits
1 cruiser owned by the Americans, 2 cruisers owned by the British, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 3 fighters owned by the Italians lost in 94 Sea Zone
Italians roll dice for 4 bombers and 2 fighters in 94 Sea Zone, round 4 : 2/6 hits
Americans roll dice for 1 battleship and 11 transports in 94 Sea Zone, round 4 : 0/1 hits
1 transport owned by the Americans and 1 battleship owned by the British lost in 94 Sea Zone
3 transports owned by the British and 7 transports owned by the Americans lost in 94 Sea Zone
Italians win with 4 bombers and 2 fighters remaining. Battle score for attacker is 135
Casualties for Italians: 6 fighters and 1 submarine
Casualties for British: 1 battleship, 2 cruisers, 2 destroyers and 3 transports
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 8 transports
Battle in Northern Italy
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 2 artilleries and 2 infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 0/4 hits
British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits
2 infantry owned by the Italians lost in Holland Belgium
2 artilleries owned by the Italians retreated to Western Germany
British win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantryNon Combat Move - Italians
2 fighters moved from 94 Sea Zone to Southern Italy
4 bombers moved from 94 Sea Zone to Southern Italy
1 artillery moved from Libya to Tobruk
1 mech_infantry moved from Libya to Tobruk
2 mech_infantrys moved from Tobruk to Alexandria
1 artillery and 3 infantry moved from Egypt to Alexandria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian CongoPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 infantry placed in Egypt
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - Italians
Italians collect 29 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs