I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?8L G40 BM.3 BSD (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 fighter moved from United Kingdom to FranceCombat - French
Battle in France
French attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 armour and 1 factory_minor; Italians defend with 2 aaGuns
AA fire in France : 0/1 hits
French roll dice for 1 artillery, 1 fighter and 1 infantry in France, round 2 : 1/3 hits
Germans roll dice for 2 aaGuns and 1 armour in France, round 2 : 1/1 hits
1 aaGun owned by the Italians and 1 infantry owned by the French lost in France
French roll dice for 1 artillery and 1 fighter in France, round 3 : 1/2 hits
Germans roll dice for 1 aaGun and 1 armour in France, round 3 : 1/1 hits
1 aaGun owned by the Italians and 1 artillery owned by the French lost in France
French roll dice for 1 fighter in France, round 4 : 0/1 hits
Germans roll dice for 1 armour in France, round 4 : 1/1 hits
1 fighter owned by the French lost in France
Germans win with 1 armour remaining. Battle score for attacker is -7
Casualties for French: 1 artillery, 1 fighter and 1 infantry
Casualties for Italians: 2 aaGunsNon Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 2 carriers, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Yugoslavia to Northern Italy
1 armour moved from Southern France to Northern Italy
1 armour moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 tactical_bomber moved from Western Germany to 93 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
3 artilleries and 24 infantry moved from Germany to Poland
2 artilleries and 5 infantry moved from Yugoslavia to Romania
2 fighters moved from Western Germany to 93 Sea Zone
1 fighter moved from Southern Italy to Greece
1 cruiser moved from 113 Sea Zone to 119 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to ScotlandCombat - Germans
Battle in Scotland
Battle in Greece
Germans attack with 3 armour, 1 fighter and 5 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour, 1 fighter and 5 infantry in Greece, round 2 : 3/9 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits
3 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Greece
Germans roll dice for 3 armour, 1 fighter and 2 infantry in Greece, round 3 : 3/6 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans win, taking Scotland from British, taking Greece from Neutral_Allies with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 4 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber and 2 tactical_bombers
British defend with 1 battleship
Germans roll dice for 1 bomber and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 battleshipNon Combat Move - Germans
1 bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from Greece to 93 Sea Zone
3 aaGuns moved from Holland Belgium to Western Germany
3 aaGuns moved from Germany to PolandPlace Units - Germans
2 carriers and 1 transport placed in 93 Sea Zone
1 submarine placed in 112 Sea Zone
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
2 infantry moved from Eastern Poland to Belarus
1 artillery and 8 infantry moved from Novgorod to Belarus
2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
2 artilleries and 3 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Belarus
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 submarine moved from 124 Sea Zone to 109 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier and 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Chahar to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 artillery and 3 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan
1 artillery moved from Yunnan to Szechwan
1 armour moved from French Indo China to Szechwan
1 artillery and 4 infantry moved from French Indo China to Yunnan
1 fighter moved from 36 Sea Zone to Szechwan
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
4 infantry moved from Manchuria to Korea
1 infantry moved from Jehol to Chahar
1 artillery and 3 infantry moved from Jehol to AnhweCombat - Japanese
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 11 fighters and 8 tactical_bombers
Chinese defend with 1 fighter and 12 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 11 fighters and 8 tactical_bombers in Szechwan, round 2 : 15/23 hits
Chinese roll dice for 1 fighter and 12 infantry in Szechwan, round 2 : 3/13 hits
2 tactical_bombers owned by the Japanese, 1 artillery owned by the Japanese, 12 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 2 bombers, 11 fighters and 6 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Chinese: 1 fighter and 12 infantry
Casualties for Japanese: 1 artillery and 2 tactical_bombersNon Combat Move - Japanese
1 infantry moved from 36 Sea Zone to French Indo China
1 marine moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
4 fighters moved from Szechwan to French Indo China
2 bombers, 7 fighters and 6 tactical_bombers moved from Szechwan to YunnanPlace Units - Japanese
1 factory_minor placed in French Indo China
1 carrier placed in 6 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 destroyers, 1 infantry, 1 marine, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to 54 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 102 Sea Zone
1 carrier moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea ZonePlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 infantry and 1 marine placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
Japanese roll dice for 1 armour in Szechwan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 4 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 bomber moved from Gibraltar to Scotland
4 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandCombat - British
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 5/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries and 4 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries and 4 infantry in Anglo Egyptian Sudan, round 2 : 3/6 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
1 artillery owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Scotland
British attack with 1 bomber and 5 infantry
Germans defend with 1 airfield and 2 infantry
British roll dice for 1 bomber and 5 infantry in Scotland, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun moved from United Kingdom to Scotland
1 bomber moved from Scotland to United Kingdom
1 aaGun moved from United Kingdom to Scotland
1 aaGun, 2 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 76 Sea Zone to 71 Sea Zone
1 battleship moved from 75 Sea Zone to 71 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 transport moved from 80 Sea Zone to 75 Sea Zone
3 infantry moved from Shan State to BurmaPlace Units - British
1 factory_minor placed in Persia
3 infantry placed in Union of South Africa
1 destroyer and 1 submarine placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,2
British collect 29 PUs (2 lost to blockades); end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 unit repaired.
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Bulgaria to Romania
1 armour moved from Slovakia Hungary to Poland
1 armour moved from Holland Belgium to GermanyCombat - Italians
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scramble?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 unit repaired.
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Bulgaria to Romania
1 armour moved from Slovakia Hungary to Poland
1 armour moved from Holland Belgium to GermanyCombat - Italians
Battle in Gibraltar
Italians attack with 1 bomber
British defend with 1 aaGun, 1 airfield, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
AA fire in Gibraltar : 0/1 hits
Italians roll dice for 1 bomber in Gibraltar, round 2 : 1/1 hits
British roll dice for 1 aaGun, 3 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/6 hits
1 aaGun owned by the British and 1 bomber owned by the Italians lost in Gibraltar
British win with 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 bomber
Casualties for British: 1 aaGun
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 : 3/8 hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 cruiser
Italians roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 92 Sea Zone
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
3 fighters moved from 92 Sea Zone to Southern FrancePlace Units - Italians
1 artillery placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Adding units owned by British to Gibraltar: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 artillery moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Combat Move - French
3 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Greece to Romania
3 bombers moved from Western Germany to United Kingdom
1 cruiser moved from 119 Sea Zone to 125 Sea Zone
1 transport moved from 119 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 armour moved from Normandy Bordeaux to Western Germany
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 98 Sea ZoneCombat - Germans
Germans creates battle in territory 106 Sea Zone
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 3,6 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom causes 9 damage total.
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 submarine -
gb sub fight?
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Yes, sub fight. ignore the dice from when I loaded it up to check and see what you’re talking about.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Greece to Romania
3 bombers moved from Western Germany to United Kingdom
1 cruiser moved from 119 Sea Zone to 125 Sea Zone
1 transport moved from 119 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 armour moved from Normandy Bordeaux to Western Germany
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 98 Sea ZoneCombat - Germans
Germans creates battle in territory 106 Sea Zone
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 3,6 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom causes 9 damage total.
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarineNon Combat Move - Germans
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Western Germany to Egypt
2 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
2 artilleries and 8 infantry placed in Germany
1 artillery and 2 infantry placed in France
1 artillery and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Amur to Sakha
6 infantry moved from Yenisey to Timguska
1 artillery and 2 infantry moved from Novgorod to Belarus
3 artilleries and 7 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 artilleries and 3 infantry moved from Russia to BryanskPlace Units - Russians
4 artilleries and 6 infantry placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
4 fighters moved from French Indo China to India
1 artillery, 1 infantry and 1 marine moved from French Indo China to 36 Sea Zone
2 battleships moved from 36 Sea Zone to 39 Sea Zone
2 cruisers and 1 marine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to India
1 artillery moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
2 carriers moved from 36 Sea Zone to 39 Sea Zone
1 artillery moved from Yunnan to Burma
4 infantry moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Burma
2 bombers, 7 fighters and 6 tactical_bombers moved from Yunnan to India
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries moved from 20 Sea Zone to Kwangtung
2 infantry moved from 20 Sea Zone to Kwangtung
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 carrier and 2 destroyers moved from 36 Sea Zone to 20 Sea Zone
8 infantry moved from Korea to Manchuria
2 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kweichow to Szechwan
1 artillery and 3 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Hopei to ShensiCombat - Japanese
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scramble from india?





