TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 7 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Hopei to Chahar
1 artillery moved from Suiyuyan to Chahar
1 infantry moved from Kweichow to Hopei
1 artillery moved from Szechwan to Kweichow
1 artillery moved from Sikang to Szechwan
1 infantry moved from Kazakhstan to Sikang
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 artillery and 2 infantry moved from West India to India
1 mech_infantry moved from India to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Tsinghai to Kansu
1 artillery moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from India to Shan State
1 infantry moved from French Indo China to Shan State
2 fighters moved from French Indo China to Yunnan
2 fighters moved from French Indo China to Shan State
2 fighters moved from French Indo China to 20 Sea Zone
1 bomber moved from Kweichow to Chahar
2 infantry moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to Tsinghai
1 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
Combat - Japanese
Battle in Chahar
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Chahar, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/4 hits
Americans roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Shan State
Japanese win, taking Shan State from Americans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Caucasus
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 0/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 3 infantry in Caucasus, round 3 : 0/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 0/2 hits
Japanese roll dice for 1 artillery and 3 infantry in Caucasus, round 4 : 1/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 4 : 1/2 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Caucasus
Japanese roll dice for 1 artillery and 2 infantry in Caucasus, round 5 : 0/3 hits
Russians roll dice for 1 armour in Caucasus, round 5 : 1/1 hits
1 infantry owned by the Japanese lost in Caucasus
Japanese roll dice for 1 artillery and 1 infantry in Caucasus, round 6 : 0/2 hits
Russians roll dice for 1 armour in Caucasus, round 6 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Caucasus, round 7 : 1/2 hits
Russians roll dice for 1 armour in Caucasus, round 7 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Japanese
1 aaGun moved from Suiyuyan to Kansu
1 bomber moved from Chahar to French Indo China
2 fighters moved from Yunnan to French Indo China
2 fighters moved from 20 Sea Zone to French Indo China
2 fighters moved from Shan State to French Indo China
Place Units - Japanese
1 bomber placed in Japan
1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Persia
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,4,5,6,2,6,4,2,6,1,4,5,1,4,4,4,5,1,3,4,6,4,1,4,1,5,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
Japanese collect 54 PUs (2 lost to blockades); end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
triplea_41286_Jap12.tsvg