I posted the OOB US turn to the wrong forum. Please ignore this turn with the USA and use Russia 07 just below.
8L G40 BM.3 BSD (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
3 fighters moved from Japan to 8 Sea Zone
1 bomber moved from Japan to 8 Sea Zone
2 infantry moved from Jehol to Anhwe
1 artillery moved from Anhwe to Kweichow
1 armour moved from Hunan to Kweichow
1 infantry moved from French Indo China to Yunnan
1 armour moved from Yunnan to Hunan
3 artilleries and 6 infantry moved from French Indo China to Kwangsi
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Eastern Persia
3 fighters moved from India to KweichowCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 2 submarines
Americans defend with 2 carriers, 1 destroyer, 3 fighters and 2 transports
Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 2/2 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 bomber, 1 destroyer and 3 fighters in 8 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 2 carriers, 1 destroyer, 3 fighters and 2 transports in 8 Sea Zone, round 2 : 4/6 hits
1 fighter owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 8 Sea Zone
Japanese roll dice for 1 bomber and 2 fighters in 8 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 2 transports in 8 Sea Zone, round 3 : 4/5 hits
2 fighters owned by the Japanese, 1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 8 Sea Zone
Americans win with 1 carrier, 3 fighters and 2 transports remaining. Battle score for attacker is -38
Casualties for Americans: 1 carrier and 1 destroyer
Casualties for Japanese: 1 bomber, 1 destroyer, 3 fighters and 2 submarines
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery and 3 fighters
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 3 fighters in Kweichow, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Caucasus
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Caucasus, round 2 : 0/3 hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Caucasus, round 3 : 2/3 hits
Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
3 fighters owned by the Americans forced to land in Aleutian IslandsNon Combat Move - Japanese
1 bomber moved from Caucasus to India
3 fighters moved from Kweichow to Hunan
1 aaGun moved from Jehol to AnhwePlace Units - Japanese
3 fighters placed in Japan
3 mech_infantrys placed in Persia
3 infantry placed in India
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,2,6,1,1,1,5,5,5,2,2,1,6,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,3,6
Japanese collect 50 PUs (4 lost to blockades); end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 3 bombers, 1 destroyer, 1 fighter, 8 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
French take Southern France from Germans
2 infantry moved from France to Northern Italy
2 fighters moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Iceland to 123 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Scotland to Holland Belgium
4 bombers moved from Malaya to Hunan
1 bomber moved from Malaya to Hunan
1 bomber moved from Malaya to Hunan
1 bomber moved from Malaya to Hunan
1 bomber moved from United Kingdom to 126 Sea Zone
2 bombers moved from United Kingdom to Northern Italy
1 artillery moved from France to Northern ItalyCombat - Americans
Battle in 126 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 126 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Hunan
Americans attack with 7 bombers
Japanese defend with 1 armour and 3 fighters
Americans roll dice for 7 bombers in Hunan, round 2 : 2/7 hits
Japanese roll dice for 1 armour and 3 fighters in Hunan, round 2 : 4/4 hits
4 bombers owned by the Americans, 1 armour owned by the Japanese and 1 fighter owned by the Japanese lost in Hunan
Americans roll dice for 3 bombers in Hunan, round 3 : 2/3 hits
Japanese roll dice for 2 fighters in Hunan, round 3 : 2/2 hits
2 bombers owned by the Americans and 2 fighters owned by the Japanese lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is -36
Casualties for Americans: 6 bombers
Casualties for Japanese: 1 armour and 3 fighters
Battle in Northern Italy
Americans attack with 1 artillery, 2 bombers and 2 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 artillery, 2 bombers and 2 infantry in Northern Italy, round 2 : 1/5 hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 artillery, 2 bombers and 2 infantry in Northern Italy, round 3 : 4/5 hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from 126 Sea Zone to Norway
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to France
2 bombers moved from Northern Italy to France
4 artilleries and 2 infantry moved from Normandy Bordeaux to France
2 transports moved from 123 Sea Zone to 101 Sea Zone
4 artilleries, 5 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
4 transports moved from 110 Sea Zone to 118 Sea Zone
4 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 123 Sea Zone to 110 Sea Zone
4 transports moved from 118 Sea Zone to 123 Sea Zone
5 fighters moved from Eastern United States to Iceland
4 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Hunan to Malaya
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
2 artilleries moved from Aleutian Islands to 8 Sea Zone
2 artilleries, 1 carrier and 2 transports moved from 8 Sea Zone to 10 Sea Zone
3 fighters moved from Aleutian Islands to Western United States
2 artilleries moved from 10 Sea Zone to Western United StatesPlace Units - Americans
1 destroyer placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Norway
3 bombers placed in Malaya
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Finland
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Americans collect 76 PUs; end with 76 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 116 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 121 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - British
British buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
4 bombers moved from France to GermanyCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 1/4 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 5,5,7 and causes: 17 damage to unit: factory_upgrade
Bombing raid in Germany causes 17 damage total.Non Combat Move - British
3 bombers moved from Germany to France
3 infantry moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
3 artilleries moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
5 infantry placed in United KingdomTurn Complete - British
British collect 15 PUs; end with 15 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 artilleries, 2 bombers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Western Germany to Finland
1 bomber moved from Southern Italy to Norway
2 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
4 fighters moved from Western Germany to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Italians take 93 Sea Zone from Americans
1 artillery and 2 infantry moved from Libya to Tunisia
Italians take Tunisia from French
4 armour, 1 artillery, 3 infantry and 6 mech_infantrys moved from Tobruk to Libya
4 armour and 6 mech_infantrys moved from Libya to Tunisia
1 armour moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 artillery moved from Alexandria to Tobruk
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Denmark to Western GermanyCombat - Italians
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits
Bombing raid in Norway rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Strategic bombing raid in Finland
AA fire in Finland : 0/1 hits
Bombing raid in Finland rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Finland causes 6 damage total.
Battle in Northern Italy
Italians attack with 1 artillery, 4 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery, 4 fighters and 2 infantry in Northern Italy, round 2 : 4/7 hits
Americans roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 2/3 hits
2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 artillery
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 3/4 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Italians
4 fighters moved from Northern Italy to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Finland to Western Germany
1 bomber moved from Norway to Western GermanyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Egypt
2 bombers placed in Union of South AfricaTurn Complete - Italians
Italians collect 30 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - French
French buy 3 infantry; Remaining resources: 0 PUs;Combat Move - French
2 infantry moved from France to Northern ItalyCombat - French
Battle in Northern Italy
French attack with 2 infantry
Italians defend with 1 artillery and 1 factory_minor
French roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Northern Italy
French win, taking Northern Italy from Italians with 1 infantry remaining. Battle score for attacker is 1
Casualties for French: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - French
Place Units - French
3 infantry placed in Southern FranceTurn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
French collect 16 PUs (1 lost to blockades); end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 13x factory_upgrade; Remaining resources: 60 PUs;
Germans buy 3 artilleries and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Finland
2 mech_infantrys moved from Novgorod to Finland
1 armour moved from Novgorod to Finland
1 fighter moved from Western Germany to Belarus
1 fighter moved from Western Germany to Finland
1 bomber moved from Western Germany to Smolensk
2 infantry moved from Archangel to Belarus
2 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 armour moved from Olgiy to Yenisey
1 armour moved from Evenkiyskiy to Yakut S.S.R.
1 armour moved from Yenisey to Yakut S.S.R.
1 infantry moved from Archangel to Nenetsia
11 artilleries and 13 infantry moved from Archangel to Vologda
1 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
2 artilleries moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Germany to Poland
4 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern ItalyCombat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in Northern Italy
Germans attack with 1 artillery and 2 infantry
French defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits
French roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Northern Italy
Germans roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits
French roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Northern Italy
Germans roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits
French roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits
French roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Northern Italy, round 6 : 1/1 hits
French roll dice for 1 infantry in Northern Italy, round 6 : 0/1 hits
1 infantry owned by the French lost in Northern Italy
Germans win, taking Northern Italy from French with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for French: 1 infantry
Battle in Finland
Germans attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Finland, round 2 : 4/5 hits
Americans roll dice for 1 artillery and 2 infantry in Finland, round 2 : 2/3 hits
1 infantry owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
Germans win, taking Finland from Americans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries and 4 infantry
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 2 : 0/6 hits
Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 2 : 2/4 hits
2 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 3 : 1/4 hits
Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 3 : 0/4 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 4 : 2/4 hits
Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 4 : 1/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 5 : 0/3 hits
Russians roll dice for 1 artillery in Western Ukraine, round 5 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 2 artilleries in Western Ukraine, round 6 : 0/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 6 : 0/1 hits
Germans roll dice for 2 artilleries in Western Ukraine, round 7 : 0/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 7 : 0/1 hits
Germans roll dice for 2 artilleries in Western Ukraine, round 8 : 0/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 8 : 1/1 hits
1 artillery owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery in Western Ukraine, round 9 : 0/1 hits
Russians roll dice for 1 artillery in Western Ukraine, round 9 : 0/1 hits
Germans roll dice for 1 artillery in Western Ukraine, round 10 : 0/1 hits
Russians roll dice for 1 artillery in Western Ukraine, round 10 : 1/1 hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 3/3 hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Vologda
Germans attack with 12 artilleries and 14 infantry
Russians defend with 1 infantry
Germans roll dice for 12 artilleries and 14 infantry in Vologda, round 2 : 5/26 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 12 artilleries and 13 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Finland to Novgorod
1 fighter moved from Belarus to Novgorod
1 bomber moved from Smolensk to Novgorod
1 aaGun moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 aaGun moved from Germany to PolandPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
10 infantry placed in Western Germany
2 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Russians
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Belarus
2 infantry moved from Bryansk to Belarus
1 artillery and 3 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Bryansk to SmolenskCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 artilleries and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 4 infantry in Smolensk, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Caucasus
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Bryansk to Rostov
4 infantry moved from Bryansk to Russia
4 infantry moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
3 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
5 infantry moved from Bryansk to RussiaPlace Units - Russians
6 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
3 mech_infantrys moved from Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from India to Caucasus
1 artillery and 2 infantry moved from Eastern Persia to West India
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 artillery moved from Shensi to Sikang
1 armour moved from Kweichow to Tsinghai
1 artillery moved from Kweichow to Shensi
1 infantry moved from Anhwe to Kweichow
3 artilleries and 6 infantry moved from Kwangsi to Hunan
3 fighters moved from Japan to AnhweCombat - Japanese
Battle in Hunan
Japanese attack with 3 artilleries and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 6 infantry in Hunan, round 2 : 6/9 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Burma
Japanese win, taking Burma from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Japanese attack with 1 bomber, 1 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Caucasus
Japanese roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 3 : 0/3 hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits
Japanese roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 4 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 4 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Caucasus
Japanese roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 5 : 1/2 hits
Russians roll dice for 1 artillery in Caucasus, round 5 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Caucasus
Japanese win with 1 bomber remaining. Battle score for attacker is -5
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry and 3 mech_infantrysNon Combat Move - Japanese
1 bomber moved from Caucasus to PersiaPlace Units - Japanese
1 artillery and 2 infantry placed in Persia
3 infantry placed in India
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,3,6
Japanese collect 47 PUs (3 lost to blockades); end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 115 PUs;
Americans buy 1 armour, 5 artilleries, 4 bombers, 9 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 artillery and 3 infantry moved from Norway to Finland
2 infantry moved from Norway to Finland
1 bomber moved from Norway to Finland
2 infantry moved from France to Northern Italy
2 bombers moved from France to Northern Italy
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from France to Holland Belgium
1 bomber moved from Malaya to Yunnan
3 bombers moved from Malaya to Kweichow
1 tactical_bomber moved from Malaya to Yunnan
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from 37 Sea Zone to YunnanCombat - Americans
Battle in Kwangtung
Battle in Northern Italy
Americans attack with 2 bombers and 2 infantry
Germans defend with 1 artillery; Italians defend with 1 factory_minor
Americans roll dice for 2 bombers and 2 infantry in Northern Italy, round 2 : 2/4 hits
Italians roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Northern Italy
Americans win, taking Kwangtung from Japanese, taking Northern Italy from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Kweichow
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Kweichow, round 2 : 3/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
Americans win with 2 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Finland
Americans attack with 1 artillery, 1 bomber and 5 infantry
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 artillery, 1 bomber and 5 infantry in Finland, round 2 : 1/7 hits
Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 2/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Americans lost in Finland
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Finland, round 3 : 2/5 hits
Germans roll dice for 1 armour in Finland, round 3 : 0/1 hits
1 armour owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Holland Belgium, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Yunnan
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 bombers moved from Kweichow to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
4 destroyers moved from 37 Sea Zone to 20 Sea Zone
2 destroyers moved from 37 Sea Zone to 20 Sea Zone
1 battleship moved from 37 Sea Zone to 20 Sea Zone
3 carriers and 1 fighter moved from 37 Sea Zone to 20 Sea Zone
2 cruisers moved from 37 Sea Zone to 20 Sea Zone
2 destroyers moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Northern Italy to France
1 infantry moved from Southern France to France
3 artilleries, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 bomber moved from Holland Belgium to France
1 bomber moved from Finland to France
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
2 armour, 2 artilleries and 4 infantry moved from Algeria to Morocco
1 fighter moved from Eastern United States to Gibraltar
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 123 Sea Zone to 101 Sea Zone
5 fighters moved from Iceland to United Kingdom
2 fighters moved from Western United States to MidwayPlace Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 5 artilleries and 4 infantry placed in Eastern United States
2 infantry placed in Central United States
3 infantry placed in Norway
3 bombers placed in Malaya
Americans undo move 2.
1 bomber placed in Eastern United States
1 armour placed in Central United States
5 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 79 PUs; end with 79 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 114 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 119 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 infantry moved from Szechwan to SikangCombat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Kweichow
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Sikang, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - British
British buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
5 bombers moved from France to GermanyCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 2/5 hits
2 bombers killed by AA
Bombing raid in Germany rolls: 7,4,7 and causes: 16 damage to unit: factory_upgrade
Bombing raid in Germany causes 16 damage total.Non Combat Move - British
3 bombers moved from Germany to France
4 artilleries and 4 infantry moved from Normandy Bordeaux to France
5 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
5 infantry placed in United KingdomTurn Complete - British
British collect 15 PUs; end with 15 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Libya to Tunisia
1 armour moved from Tobruk to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 artillery moved from Tobruk to Libya
1 mech_infantry moved from Alexandria to Libya
1 artillery moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
2 bombers moved from Union of South Africa to Egypt
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Northern Italy
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to Holland BelgiumCombat - Italians
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits
Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Battle in Northern Italy
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Northern Italy, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 1 bomber, 3 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Norway to Southern Italy
2 fighters moved from Northern Italy to Southern Italy
2 infantry moved from 97 Sea Zone to Southern Italy
1 bomber and 3 fighters moved from Holland Belgium to Southern ItalyPlace Units - Italians
3 fighters placed in Southern Italy
1 artillery and 2 infantry placed in EgyptTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs -
I’m out of town for Memorial Day weekend. i will take this turn as soon as i get back.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - French
French repair damage of 6x factory_minor; Remaining resources: 10 PUs;
French buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - French
Non Combat Move - French
3 infantry moved from Southern France to FrancePlace Units - French
1 artillery and 2 infantry placed in FranceTurn Complete - French
French collect 13 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 6 PUs;Combat Move - Germans
1 bomber moved from Novgorod to Belarus
1 infantry moved from Western Germany to Northern Italy
Italians take Northern Italy from Americans
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
6 infantry moved from Eastern Poland to Bessarabia
1 artillery and 4 infantry moved from Poland to Eastern Poland
2 artilleries and 19 infantry moved from Germany to Poland
1 artillery moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
1 infantry moved from Vologda to Samara
1 artillery moved from Vologda to Samara
1 infantry moved from Vologda to Urals
1 artillery moved from Vologda to Urals
10 artilleries and 11 infantry moved from Vologda to Novosibirsk
2 armour moved from Yakut S.S.R. to YeniseyCombat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in Yenisey
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Yenisey, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
Germans roll dice for 2 armour in Yenisey, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits
Germans roll dice for 2 armour in Yenisey, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Yenisey, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Yenisey
Germans win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 10 artilleries and 11 infantry
Russians defend with 1 infantry
Germans roll dice for 10 artilleries and 11 infantry in Novosibirsk, round 2 : 7/21 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 10 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Urals
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Urals, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Urals
Germans roll dice for 1 artillery in Urals, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Urals, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Battle in Belarus
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Belarus, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Belarus, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans winGermans win with 1 submarine remaining, taking Belarus from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Belarus to Southern Italy
2 fighters moved from Novgorod to Western Germany
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Poland to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
7 armour and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Ukraine
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
2 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
2 artilleries and 3 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
9 infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 artillery moved from Rostov to UkraineCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in Belarus
Russians attack with 1 armour, 2 artilleries and 12 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 2 artilleries and 12 infantry in Belarus, round 2 : 2/15 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 armour, 2 artilleries and 11 infantry in Belarus, round 3 : 2/14 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 2 artilleries and 10 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 aaGun, 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 3/5 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
Battle in Samara
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Samara, round 2 : 3/6 hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 mech_infantrys moved from Russia to Bryansk
7 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 fighters and 2 tactical_bombers moved from Samara to Russia
9 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
5 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to BryanskPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
1 mech_infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 bomber moved from Persia to Samara
1 armour moved from Tsinghai to Samara
1 artillery moved from Shensi to Kansu
1 artillery moved from Suiyuyan to Kansu
3 fighters moved from Anhwe to Japan
1 artillery moved from Hopei to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 submarine moved from 72 Sea Zone to 80 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Burma, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits
ANZAC roll dice for 1 infantry in Burma, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 4 : 1/2 hits
ANZAC roll dice for 1 infantry in Burma, round 4 : 0/1 hits
1 infantry owned by the ANZAC lost in Burma
Japanese win, taking Burma from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Samara
Japanese attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Samara, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Samara
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Japanese
1 bomber moved from Samara to PersiaPlace Units - Japanese
3 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,1,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,5,1,1,6,3,5,1,3,4,5,2
Japanese collect 41 PUs (5 lost to blockades); end with 41 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 7 fighters, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
8 transports moved from 91 Sea Zone to 92 Sea Zone
4 armour, 4 artilleries and 8 infantry moved from Morocco to 92 Sea Zone
4 armour, 4 artilleries, 8 infantry and 8 transports moved from 92 Sea Zone to 94 Sea Zone
4 armour, 4 artilleries and 8 infantry moved from 94 Sea Zone to Tunisia
3 fighters moved from Gibraltar to Tunisia
4 bombers moved from France to Tunisia
2 infantry moved from France to Northern Italy
2 fighters moved from United Kingdom to Northern Italy
3 bombers moved from French Indo China to Chahar
3 bombers moved from Malaya to Kansu
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to KiangsuCombat - Americans
Battle in Kiangsu
Battle in Northern Italy
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor
Americans roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Northern Italy
Americans win, taking Kiangsu from Japanese, taking Northern Italy from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Chahar
Americans attack with 3 bombers
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 3 bombers in Chahar, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Chahar
Americans win with 2 bombers remaining. Battle score for attacker is -5
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kansu
Americans attack with 3 bombers
Japanese defend with 2 artilleries and 1 infantry
Americans roll dice for 3 bombers in Kansu, round 2 : 3/3 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kansu, round 2 : 2/3 hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 bombers owned by the Americans lost in Kansu
Americans win with 1 bomber remaining. Battle score for attacker is -13
Casualties for Americans: 2 bombers
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in Tunisia
Americans attack with 4 armour, 4 artilleries, 4 bombers, 3 fighters and 8 infantry
Italians defend with 5 armour, 2 artilleries, 5 infantry and 7 mech_infantrys
Americans roll dice for 4 armour, 4 artilleries, 4 bombers, 3 fighters and 8 infantry in Tunisia, round 2 : 12/23 hits
Italians roll dice for 5 armour, 2 artilleries, 5 infantry and 7 mech_infantrys in Tunisia, round 2 : 7/19 hits
7 mech_infantrys owned by the Italians, 7 infantry owned by the Americans and 5 infantry owned by the Italians lost in Tunisia
Americans roll dice for 4 armour, 4 artilleries, 4 bombers, 3 fighters and 1 infantry in Tunisia, round 3 : 7/16 hits
Italians roll dice for 5 armour and 2 artilleries in Tunisia, round 3 : 4/7 hits
3 artilleries owned by the Americans, 1 infantry owned by the Americans, 5 armour owned by the Italians and 2 artilleries owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 4 armour, 1 artillery, 4 bombers and 3 fighters remaining. Battle score for attacker is 45
Casualties for Italians: 5 armour, 2 artilleries, 5 infantry and 7 mech_infantrys
Casualties for Americans: 3 artilleries and 8 infantryNon Combat Move - Americans
1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 94 Sea Zone
2 fighters moved from Tunisia to 94 Sea Zone
4 bombers moved from Tunisia to Gibraltar
2 fighters moved from Northern Italy to France
2 transports moved from 91 Sea Zone to 102 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
5 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 5 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Tunisia to Morocco
2 fighters moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to France
1 bomber moved from Eastern United States to Gibraltar
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 22 Sea Zone
2 artilleries moved from 22 Sea Zone to Marianas
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 22 Sea Zone
1 carrier moved from 20 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 22 Sea Zone
2 fighters moved from Midway to 22 Sea Zone
2 carriers moved from 20 Sea Zone to 22 Sea Zone
1 fighter moved from 20 Sea Zone to 22 Sea Zone
1 battleship, 2 cruisers and 7 destroyers moved from 20 Sea Zone to 22 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
3 infantry moved from Norway to Finland
1 bomber moved from Kansu to Timguska
2 bombers moved from Chahar to KweichowPlace Units - Americans
7 fighters and 3 tactical_bombers placed in Eastern United States
1 armour, 1 artillery and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 76 PUs; end with 76 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 116 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in SuiyuyanCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kansu
Chinese creates battle in territory Hopei
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Anhwe
Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Kansu from Japanese, taking Hopei from Japanese, taking Tsinghai from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - British
British buy 1 fighter; Remaining resources: 5 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
4 bombers moved from France to 97 Sea Zone
1 artillery and 2 infantry moved from France to Holland BelgiumCombat - British