@peirce G1 to follow today
Buckle up,
Have a blast
1 more hit
Kill the dd.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
3 fighters moved from Japan to 8 Sea Zone
1 bomber moved from Japan to 8 Sea Zone
2 infantry moved from Jehol to Anhwe
1 artillery moved from Anhwe to Kweichow
1 armour moved from Hunan to Kweichow
1 infantry moved from French Indo China to Yunnan
1 armour moved from Yunnan to Hunan
3 artilleries and 6 infantry moved from French Indo China to Kwangsi
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Eastern Persia
3 fighters moved from India to Kweichow
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 2 submarines
Americans defend with 2 carriers, 1 destroyer, 3 fighters and 2 transports
Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 2/2 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 bomber, 1 destroyer and 3 fighters in 8 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 2 carriers, 1 destroyer, 3 fighters and 2 transports in 8 Sea Zone, round 2 : 4/6 hits
1 fighter owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 8 Sea Zone
Japanese roll dice for 1 bomber and 2 fighters in 8 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 2 transports in 8 Sea Zone, round 3 : 4/5 hits
2 fighters owned by the Japanese, 1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 8 Sea Zone
Americans win with 1 carrier, 3 fighters and 2 transports remaining. Battle score for attacker is -38
Casualties for Americans: 1 carrier and 1 destroyer
Casualties for Japanese: 1 bomber, 1 destroyer, 3 fighters and 2 submarines
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery and 3 fighters
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 3 fighters in Kweichow, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Caucasus
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Caucasus, round 2 : 0/3 hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Caucasus, round 3 : 2/3 hits
Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
3 fighters owned by the Americans forced to land in Aleutian Islands
Non Combat Move - Japanese
1 bomber moved from Caucasus to India
3 fighters moved from Kweichow to Hunan
1 aaGun moved from Jehol to Anhwe
Place Units - Japanese
3 fighters placed in Japan
3 mech_infantrys placed in Persia
3 infantry placed in India
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,2,6,1,1,1,5,5,5,2,2,1,6,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,3,6
Japanese collect 50 PUs (4 lost to blockades); end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 3 bombers, 1 destroyer, 1 fighter, 8 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
French take Southern France from Germans
2 infantry moved from France to Northern Italy
2 fighters moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Iceland to 123 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Scotland to Holland Belgium
4 bombers moved from Malaya to Hunan
1 bomber moved from Malaya to Hunan
1 bomber moved from Malaya to Hunan
1 bomber moved from Malaya to Hunan
1 bomber moved from United Kingdom to 126 Sea Zone
2 bombers moved from United Kingdom to Northern Italy
1 artillery moved from France to Northern Italy
Combat - Americans
Battle in 126 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 126 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Hunan
Americans attack with 7 bombers
Japanese defend with 1 armour and 3 fighters
Americans roll dice for 7 bombers in Hunan, round 2 : 2/7 hits
Japanese roll dice for 1 armour and 3 fighters in Hunan, round 2 : 4/4 hits
4 bombers owned by the Americans, 1 armour owned by the Japanese and 1 fighter owned by the Japanese lost in Hunan
Americans roll dice for 3 bombers in Hunan, round 3 : 2/3 hits
Japanese roll dice for 2 fighters in Hunan, round 3 : 2/2 hits
2 bombers owned by the Americans and 2 fighters owned by the Japanese lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is -36
Casualties for Americans: 6 bombers
Casualties for Japanese: 1 armour and 3 fighters
Battle in Northern Italy
Americans attack with 1 artillery, 2 bombers and 2 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 artillery, 2 bombers and 2 infantry in Northern Italy, round 2 : 1/5 hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 artillery, 2 bombers and 2 infantry in Northern Italy, round 3 : 4/5 hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber moved from 126 Sea Zone to Norway
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to France
2 bombers moved from Northern Italy to France
4 artilleries and 2 infantry moved from Normandy Bordeaux to France
2 transports moved from 123 Sea Zone to 101 Sea Zone
4 artilleries, 5 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
4 transports moved from 110 Sea Zone to 118 Sea Zone
4 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 123 Sea Zone to 110 Sea Zone
4 transports moved from 118 Sea Zone to 123 Sea Zone
5 fighters moved from Eastern United States to Iceland
4 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Hunan to Malaya
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
2 artilleries moved from Aleutian Islands to 8 Sea Zone
2 artilleries, 1 carrier and 2 transports moved from 8 Sea Zone to 10 Sea Zone
3 fighters moved from Aleutian Islands to Western United States
2 artilleries moved from 10 Sea Zone to Western United States
Place Units - Americans
1 destroyer placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Norway
3 bombers placed in Malaya
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Finland
1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Americans collect 76 PUs; end with 76 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 116 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 121 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - British
British buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 bombers moved from France to Germany
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 1/4 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 5,5,7 and causes: 17 damage to unit: factory_upgrade
Bombing raid in Germany causes 17 damage total.
Non Combat Move - British
3 bombers moved from Germany to France
3 infantry moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
3 artilleries moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
5 infantry placed in United Kingdom
Turn Complete - British
British collect 15 PUs; end with 15 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 artilleries, 2 bombers and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to Finland
1 bomber moved from Southern Italy to Norway
2 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
4 fighters moved from Western Germany to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Italians take 93 Sea Zone from Americans
1 artillery and 2 infantry moved from Libya to Tunisia
Italians take Tunisia from French
4 armour, 1 artillery, 3 infantry and 6 mech_infantrys moved from Tobruk to Libya
4 armour and 6 mech_infantrys moved from Libya to Tunisia
1 armour moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 artillery moved from Alexandria to Tobruk
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Denmark to Western Germany
Combat - Italians
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits
Bombing raid in Norway rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Strategic bombing raid in Finland
AA fire in Finland : 0/1 hits
Bombing raid in Finland rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Finland causes 6 damage total.
Battle in Northern Italy
Italians attack with 1 artillery, 4 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery, 4 fighters and 2 infantry in Northern Italy, round 2 : 4/7 hits
Americans roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 2/3 hits
2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 artillery
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 3/4 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Italians
4 fighters moved from Northern Italy to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Finland to Western Germany
1 bomber moved from Norway to Western Germany
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Egypt
2 bombers placed in Union of South Africa
Turn Complete - Italians
Italians collect 30 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - French
French buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - French
2 infantry moved from France to Northern Italy
Combat - French
Battle in Northern Italy
French attack with 2 infantry
Italians defend with 1 artillery and 1 factory_minor
French roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Northern Italy
French win, taking Northern Italy from Italians with 1 infantry remaining. Battle score for attacker is 1
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - French
Place Units - French
3 infantry placed in Southern France
Turn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
French collect 16 PUs (1 lost to blockades); end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 13x factory_upgrade; Remaining resources: 60 PUs;
Germans buy 3 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Finland
2 mech_infantrys moved from Novgorod to Finland
1 armour moved from Novgorod to Finland
1 fighter moved from Western Germany to Belarus
1 fighter moved from Western Germany to Finland
1 bomber moved from Western Germany to Smolensk
2 infantry moved from Archangel to Belarus
2 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 armour moved from Olgiy to Yenisey
1 armour moved from Evenkiyskiy to Yakut S.S.R.
1 armour moved from Yenisey to Yakut S.S.R.
1 infantry moved from Archangel to Nenetsia
11 artilleries and 13 infantry moved from Archangel to Vologda
1 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
2 artilleries moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Germany to Poland
4 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
Combat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in Northern Italy
Germans attack with 1 artillery and 2 infantry
French defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits
French roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Northern Italy
Germans roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits
French roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Northern Italy
Germans roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits
French roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits
French roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Northern Italy, round 6 : 1/1 hits
French roll dice for 1 infantry in Northern Italy, round 6 : 0/1 hits
1 infantry owned by the French lost in Northern Italy
Germans win, taking Northern Italy from French with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for French: 1 infantry
Battle in Finland
Germans attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Finland, round 2 : 4/5 hits
Americans roll dice for 1 artillery and 2 infantry in Finland, round 2 : 2/3 hits
1 infantry owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
Germans win, taking Finland from Americans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries and 4 infantry
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 2 : 0/6 hits
Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 2 : 2/4 hits
2 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 3 : 1/4 hits
Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 3 : 0/4 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 4 : 2/4 hits
Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 4 : 1/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 5 : 0/3 hits
Russians roll dice for 1 artillery in Western Ukraine, round 5 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 2 artilleries in Western Ukraine, round 6 : 0/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 6 : 0/1 hits
Germans roll dice for 2 artilleries in Western Ukraine, round 7 : 0/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 7 : 0/1 hits
Germans roll dice for 2 artilleries in Western Ukraine, round 8 : 0/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 8 : 1/1 hits
1 artillery owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery in Western Ukraine, round 9 : 0/1 hits
Russians roll dice for 1 artillery in Western Ukraine, round 9 : 0/1 hits
Germans roll dice for 1 artillery in Western Ukraine, round 10 : 0/1 hits
Russians roll dice for 1 artillery in Western Ukraine, round 10 : 1/1 hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 3/3 hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Vologda
Germans attack with 12 artilleries and 14 infantry
Russians defend with 1 infantry
Germans roll dice for 12 artilleries and 14 infantry in Vologda, round 2 : 5/26 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 12 artilleries and 13 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Finland to Novgorod
1 fighter moved from Belarus to Novgorod
1 bomber moved from Smolensk to Novgorod
1 aaGun moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 aaGun moved from Germany to Poland
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
10 infantry placed in Western Germany
2 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Russians
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Belarus
2 infantry moved from Bryansk to Belarus
1 artillery and 3 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
Combat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 artilleries and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 4 infantry in Smolensk, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Caucasus
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Bryansk to Rostov
4 infantry moved from Bryansk to Russia
4 infantry moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
3 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
5 infantry moved from Bryansk to Russia
Place Units - Russians
6 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;
Combat Move - Japanese
3 mech_infantrys moved from Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from India to Caucasus
1 artillery and 2 infantry moved from Eastern Persia to West India
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 artillery moved from Shensi to Sikang
1 armour moved from Kweichow to Tsinghai
1 artillery moved from Kweichow to Shensi
1 infantry moved from Anhwe to Kweichow
3 artilleries and 6 infantry moved from Kwangsi to Hunan
3 fighters moved from Japan to Anhwe
Combat - Japanese
Battle in Hunan
Japanese attack with 3 artilleries and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 6 infantry in Hunan, round 2 : 6/9 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Burma
Japanese win, taking Burma from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Japanese attack with 1 bomber, 1 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Caucasus
Japanese roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 3 : 0/3 hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits
Japanese roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 4 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 4 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Caucasus
Japanese roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 5 : 1/2 hits
Russians roll dice for 1 artillery in Caucasus, round 5 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Caucasus
Japanese win with 1 bomber remaining. Battle score for attacker is -5
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry and 3 mech_infantrys
Non Combat Move - Japanese
1 bomber moved from Caucasus to Persia
Place Units - Japanese
1 artillery and 2 infantry placed in Persia
3 infantry placed in India
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,3,6
Japanese collect 47 PUs (3 lost to blockades); end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 115 PUs;
Americans buy 1 armour, 5 artilleries, 4 bombers, 9 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 3 infantry moved from Norway to Finland
2 infantry moved from Norway to Finland
1 bomber moved from Norway to Finland
2 infantry moved from France to Northern Italy
2 bombers moved from France to Northern Italy
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from France to Holland Belgium
1 bomber moved from Malaya to Yunnan
3 bombers moved from Malaya to Kweichow
1 tactical_bomber moved from Malaya to Yunnan
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from 37 Sea Zone to Yunnan
Combat - Americans
Battle in Kwangtung
Battle in Northern Italy
Americans attack with 2 bombers and 2 infantry
Germans defend with 1 artillery; Italians defend with 1 factory_minor
Americans roll dice for 2 bombers and 2 infantry in Northern Italy, round 2 : 2/4 hits
Italians roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Northern Italy
Americans win, taking Kwangtung from Japanese, taking Northern Italy from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Kweichow
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Kweichow, round 2 : 3/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
Americans win with 2 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Finland
Americans attack with 1 artillery, 1 bomber and 5 infantry
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 artillery, 1 bomber and 5 infantry in Finland, round 2 : 1/7 hits
Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 2/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Americans lost in Finland
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Finland, round 3 : 2/5 hits
Germans roll dice for 1 armour in Finland, round 3 : 0/1 hits
1 armour owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Holland Belgium, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Yunnan
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from Kweichow to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
4 destroyers moved from 37 Sea Zone to 20 Sea Zone
2 destroyers moved from 37 Sea Zone to 20 Sea Zone
1 battleship moved from 37 Sea Zone to 20 Sea Zone
3 carriers and 1 fighter moved from 37 Sea Zone to 20 Sea Zone
2 cruisers moved from 37 Sea Zone to 20 Sea Zone
2 destroyers moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Northern Italy to France
1 infantry moved from Southern France to France
3 artilleries, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 bomber moved from Holland Belgium to France
1 bomber moved from Finland to France
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
2 armour, 2 artilleries and 4 infantry moved from Algeria to Morocco
1 fighter moved from Eastern United States to Gibraltar
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 123 Sea Zone to 101 Sea Zone
5 fighters moved from Iceland to United Kingdom
2 fighters moved from Western United States to Midway
Place Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 5 artilleries and 4 infantry placed in Eastern United States
2 infantry placed in Central United States
3 infantry placed in Norway
3 bombers placed in Malaya
Americans undo move 2.
1 bomber placed in Eastern United States
1 armour placed in Central United States
5 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 79 PUs; end with 79 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 114 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 119 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 infantry moved from Szechwan to Sikang
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Kweichow
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Sikang, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - British
British buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
5 bombers moved from France to Germany
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 2/5 hits
2 bombers killed by AA
Bombing raid in Germany rolls: 7,4,7 and causes: 16 damage to unit: factory_upgrade
Bombing raid in Germany causes 16 damage total.
Non Combat Move - British
3 bombers moved from Germany to France
4 artilleries and 4 infantry moved from Normandy Bordeaux to France
5 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Morocco
Place Units - British
5 infantry placed in United Kingdom
Turn Complete - British
British collect 15 PUs; end with 15 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Libya to Tunisia
1 armour moved from Tobruk to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 artillery moved from Tobruk to Libya
1 mech_infantry moved from Alexandria to Libya
1 artillery moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
2 bombers moved from Union of South Africa to Egypt
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Northern Italy
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to Holland Belgium
Combat - Italians
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits
Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Battle in Northern Italy
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Northern Italy, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 1 bomber, 3 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Norway to Southern Italy
2 fighters moved from Northern Italy to Southern Italy
2 infantry moved from 97 Sea Zone to Southern Italy
1 bomber and 3 fighters moved from Holland Belgium to Southern Italy
Place Units - Italians
3 fighters placed in Southern Italy
1 artillery and 2 infantry placed in Egypt
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
I’m out of town for Memorial Day weekend. i will take this turn as soon as i get back.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - French
French repair damage of 6x factory_minor; Remaining resources: 10 PUs;
French buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
3 infantry moved from Southern France to France
Place Units - French
1 artillery and 2 infantry placed in France
Turn Complete - French
French collect 13 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 6 PUs;
Combat Move - Germans
1 bomber moved from Novgorod to Belarus
1 infantry moved from Western Germany to Northern Italy
Italians take Northern Italy from Americans
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
6 infantry moved from Eastern Poland to Bessarabia
1 artillery and 4 infantry moved from Poland to Eastern Poland
2 artilleries and 19 infantry moved from Germany to Poland
1 artillery moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
1 infantry moved from Vologda to Samara
1 artillery moved from Vologda to Samara
1 infantry moved from Vologda to Urals
1 artillery moved from Vologda to Urals
10 artilleries and 11 infantry moved from Vologda to Novosibirsk
2 armour moved from Yakut S.S.R. to Yenisey
Combat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in Yenisey
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Yenisey, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
Germans roll dice for 2 armour in Yenisey, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits
Germans roll dice for 2 armour in Yenisey, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Yenisey, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Yenisey
Germans win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 10 artilleries and 11 infantry
Russians defend with 1 infantry
Germans roll dice for 10 artilleries and 11 infantry in Novosibirsk, round 2 : 7/21 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 10 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Urals
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Urals, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Urals
Germans roll dice for 1 artillery in Urals, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Urals, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Battle in Belarus
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Belarus, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Belarus, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans winGermans win with 1 submarine remaining, taking Belarus from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Belarus to Southern Italy
2 fighters moved from Novgorod to Western Germany
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Poland to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
7 armour and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Rostov to Ukraine
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
2 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
2 artilleries and 3 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
9 infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 artillery moved from Rostov to Ukraine
Combat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in Belarus
Russians attack with 1 armour, 2 artilleries and 12 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 2 artilleries and 12 infantry in Belarus, round 2 : 2/15 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 armour, 2 artilleries and 11 infantry in Belarus, round 3 : 2/14 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 2 artilleries and 10 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 aaGun, 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 3/5 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
Battle in Samara
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Samara, round 2 : 3/6 hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 mech_infantrys moved from Russia to Bryansk
7 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 fighters and 2 tactical_bombers moved from Samara to Russia
9 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
5 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
1 mech_infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 bomber moved from Persia to Samara
1 armour moved from Tsinghai to Samara
1 artillery moved from Shensi to Kansu
1 artillery moved from Suiyuyan to Kansu
3 fighters moved from Anhwe to Japan
1 artillery moved from Hopei to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 submarine moved from 72 Sea Zone to 80 Sea Zone
Combat - Japanese
Battle in Burma
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Burma, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits
ANZAC roll dice for 1 infantry in Burma, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 4 : 1/2 hits
ANZAC roll dice for 1 infantry in Burma, round 4 : 0/1 hits
1 infantry owned by the ANZAC lost in Burma
Japanese win, taking Burma from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Samara
Japanese attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Samara, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Samara
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Japanese
1 bomber moved from Samara to Persia
Place Units - Japanese
3 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in Persia
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,1,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,5,1,1,6,3,5,1,3,4,5,2
Japanese collect 41 PUs (5 lost to blockades); end with 41 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 7 fighters, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
8 transports moved from 91 Sea Zone to 92 Sea Zone
4 armour, 4 artilleries and 8 infantry moved from Morocco to 92 Sea Zone
4 armour, 4 artilleries, 8 infantry and 8 transports moved from 92 Sea Zone to 94 Sea Zone
4 armour, 4 artilleries and 8 infantry moved from 94 Sea Zone to Tunisia
3 fighters moved from Gibraltar to Tunisia
4 bombers moved from France to Tunisia
2 infantry moved from France to Northern Italy
2 fighters moved from United Kingdom to Northern Italy
3 bombers moved from French Indo China to Chahar
3 bombers moved from Malaya to Kansu
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
Combat - Americans
Battle in Kiangsu
Battle in Northern Italy
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor
Americans roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Northern Italy
Americans win, taking Kiangsu from Japanese, taking Northern Italy from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Chahar
Americans attack with 3 bombers
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 3 bombers in Chahar, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Chahar
Americans win with 2 bombers remaining. Battle score for attacker is -5
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kansu
Americans attack with 3 bombers
Japanese defend with 2 artilleries and 1 infantry
Americans roll dice for 3 bombers in Kansu, round 2 : 3/3 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kansu, round 2 : 2/3 hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 bombers owned by the Americans lost in Kansu
Americans win with 1 bomber remaining. Battle score for attacker is -13
Casualties for Americans: 2 bombers
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in Tunisia
Americans attack with 4 armour, 4 artilleries, 4 bombers, 3 fighters and 8 infantry
Italians defend with 5 armour, 2 artilleries, 5 infantry and 7 mech_infantrys
Americans roll dice for 4 armour, 4 artilleries, 4 bombers, 3 fighters and 8 infantry in Tunisia, round 2 : 12/23 hits
Italians roll dice for 5 armour, 2 artilleries, 5 infantry and 7 mech_infantrys in Tunisia, round 2 : 7/19 hits
7 mech_infantrys owned by the Italians, 7 infantry owned by the Americans and 5 infantry owned by the Italians lost in Tunisia
Americans roll dice for 4 armour, 4 artilleries, 4 bombers, 3 fighters and 1 infantry in Tunisia, round 3 : 7/16 hits
Italians roll dice for 5 armour and 2 artilleries in Tunisia, round 3 : 4/7 hits
3 artilleries owned by the Americans, 1 infantry owned by the Americans, 5 armour owned by the Italians and 2 artilleries owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 4 armour, 1 artillery, 4 bombers and 3 fighters remaining. Battle score for attacker is 45
Casualties for Italians: 5 armour, 2 artilleries, 5 infantry and 7 mech_infantrys
Casualties for Americans: 3 artilleries and 8 infantry
Non Combat Move - Americans
1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 94 Sea Zone
2 fighters moved from Tunisia to 94 Sea Zone
4 bombers moved from Tunisia to Gibraltar
2 fighters moved from Northern Italy to France
2 transports moved from 91 Sea Zone to 102 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
5 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 5 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Tunisia to Morocco
2 fighters moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to France
1 bomber moved from Eastern United States to Gibraltar
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 22 Sea Zone
2 artilleries moved from 22 Sea Zone to Marianas
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 22 Sea Zone
1 carrier moved from 20 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 22 Sea Zone
2 fighters moved from Midway to 22 Sea Zone
2 carriers moved from 20 Sea Zone to 22 Sea Zone
1 fighter moved from 20 Sea Zone to 22 Sea Zone
1 battleship, 2 cruisers and 7 destroyers moved from 20 Sea Zone to 22 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
3 infantry moved from Norway to Finland
1 bomber moved from Kansu to Timguska
2 bombers moved from Chahar to Kweichow
Place Units - Americans
7 fighters and 3 tactical_bombers placed in Eastern United States
1 armour, 1 artillery and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 76 PUs; end with 76 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 116 PUs