@peirce Ok . Here we go. Scramble to Scotland. GL
8L G40 BM.3 BSD (Allies) vs VonAlba (Axis)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - British
British buy 1 artillery, 1 harbour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
8 bombers moved from United Kingdom to 97 Sea ZoneCombat - British
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Scramble?
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no thanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - British
British buy 1 artillery, 1 harbour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
8 bombers moved from United Kingdom to 97 Sea ZoneCombat - British
Battle in 97 Sea Zone
British attack with 8 bombers
Italians defend with 1 battleship, 1 cruiser, 1 submarine and 2 transports
1 submarine owned by the Italians Submerged
British roll dice for 8 bombers in 97 Sea Zone, round 2 : 5/8 hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 97 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Italians, 1 bomber owned by the British, 2 transports owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
British win with 7 bombers remaining. Battle score for attacker is 34
Casualties for British: 1 bomber
Casualties for Italians: 1 battleship, 1 cruiser and 2 transportsNon Combat Move - British
7 bombers moved from 97 Sea Zone to France
1 battleship, 2 cruisers, 1 destroyer and 4 transports moved from 113 Sea Zone to 110 Sea Zone
3 aaGuns, 4 artilleries and 38 infantry moved from Holland Belgium to France
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 harbour placed in Iceland
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 15 PUs; end with 15 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour, 1 bomber, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Tobruk to Libya
Italians take Libya from Americans
1 artillery and 3 infantry moved from Alexandria to Tobruk
1 artillery moved from Egypt to Alexandria
4 armour and 6 mech_infantrys moved from Egypt to Tobruk
1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan
1 infantry moved from Gold Coast to French West Africa
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 artillery moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 bomber moved from Southern Italy to France
3 artilleries and 7 infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to 112 Sea Zone
4 fighters moved from Southern Italy to DenmarkCombat - Italians
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Denmark
Italians attack with 1 artillery, 4 fighters and 1 infantry
Americans defend with 2 infantry
Italians roll dice for 1 artillery, 4 fighters and 1 infantry in Denmark, round 2 : 3/6 hits
Americans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Denmark
Italians win, taking Denmark from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
4 fighters moved from Denmark to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 bomber moved from France to Western GermanyPlace Units - Italians
1 infantry placed in Northern Italy
1 bomber and 2 infantry placed in Southern Italy
1 armour and 2 mech_infantrys placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Combat Move - French
4 infantry moved from France to Southern FranceCombat - French
Battle in Southern France
French attack with 4 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
French roll dice for 4 infantry in Southern France, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Southern France
French roll dice for 4 infantry in Southern France, round 3 : 0/4 hits
Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
French roll dice for 4 infantry in Southern France, round 4 : 0/4 hits
Germans roll dice for 1 infantry in Southern France, round 4 : 1/1 hits
1 infantry owned by the French lost in Southern France
French roll dice for 3 infantry in Southern France, round 5 : 0/3 hits
Germans roll dice for 1 infantry in Southern France, round 5 : 1/1 hits
1 infantry owned by the French lost in Southern France
2 infantry owned by the French retreated to France
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 2 infantry
Casualties for Germans: 1 infantryNon Combat Move - French
Turn Complete - French
French collect 9 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 factory_upgrade, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Novgorod to 127 Sea Zone
1 infantry moved from Novgorod to 127 Sea Zone
1 infantry moved from Novgorod to Karelia
1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 126 Sea Zone
1 artillery moved from 126 Sea Zone to Norway
1 infantry moved from 126 Sea Zone to Norway
1 bomber moved from Western Germany to Norway
2 fighters moved from Western Germany to Norway
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to Western Ukraine
2 infantry moved from Germany to Western Germany
1 artillery moved from Germany to Western Germany
1 artillery and 9 infantry moved from Poland to Germany
3 artilleries and 9 infantry moved from Poland to Eastern Poland
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
12 artilleries and 20 infantry moved from Belarus to Archangel
1 armour moved from Ulaanbaatar to Olgiy
Germans take Dzavhan from Russians
Germans take Olgiy from Russians
1 armour moved from Timguska to Urals
Germans take Urals from Russians
1 armour moved from Urals to EvenkiyskiyCombat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in Norway
Germans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Americans defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Norway, round 2 : 0/5 hits
Americans roll dice for 3 infantry in Norway, round 2 : 2/3 hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Norway
Americans win with 3 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
1 bomber owned by the Germans and 2 fighters owned by the Germans retreated
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 2/3 hits
Russians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 12 artilleries and 20 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 12 artilleries and 20 infantry in Archangel, round 2 : 15/32 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 12 artilleries and 19 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in 115 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans winRussians win with no units remaining, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Evenkiyskiy
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Evenkiyskiy, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Evenkiyskiy
Germans win, taking Evenkiyskiy from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Poland to Germany
1 bomber and 2 fighters moved from Norway to Western GermanyPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
3 infantry placed in Western Germany
Units in Western Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western Germany
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Vologda to Smolensk
1 artillery moved from Russia to Smolensk
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
Russians take Belarus from GermansCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits
Japanese roll dice for 2 artilleries in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Caucasus, round 3 : 1/3 hits
Japanese roll dice for 2 artilleries in Caucasus, round 3 : 0/2 hits
1 artillery owned by the Japanese lost in Caucasus
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Caucasus, round 4 : 3/3 hits
Japanese roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 artilleries
Battle in Western Ukraine
Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/7 hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits
2 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
7 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Russia to Bryansk
2 fighters and 2 tactical_bombers moved from Bryansk to RussiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
3 fighters moved from Japan to 8 Sea Zone
1 bomber moved from Japan to 8 Sea Zone
2 infantry moved from Jehol to Anhwe
1 artillery moved from Anhwe to Kweichow
1 armour moved from Hunan to Kweichow
1 infantry moved from French Indo China to Yunnan
1 armour moved from Yunnan to Hunan
3 artilleries and 6 infantry moved from French Indo China to Kwangsi
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Eastern Persia
3 fighters moved from India to KweichowCombat - Japanese
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ool for allied fleet
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
3 fighters moved from Japan to 8 Sea Zone
1 bomber moved from Japan to 8 Sea Zone
2 infantry moved from Jehol to Anhwe
1 artillery moved from Anhwe to Kweichow
1 armour moved from Hunan to Kweichow
1 infantry moved from French Indo China to Yunnan
1 armour moved from Yunnan to Hunan
3 artilleries and 6 infantry moved from French Indo China to Kwangsi
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Eastern Persia
3 fighters moved from India to KweichowCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 2 submarines
Americans defend with 2 carriers, 1 destroyer, 3 fighters and 2 transports
Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 2/2 hits -
ool for usa fleet, subs make 2 hits
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Hit the carriers
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
3 fighters moved from Japan to 8 Sea Zone
1 bomber moved from Japan to 8 Sea Zone
2 infantry moved from Jehol to Anhwe
1 artillery moved from Anhwe to Kweichow
1 armour moved from Hunan to Kweichow
1 infantry moved from French Indo China to Yunnan
1 armour moved from Yunnan to Hunan
3 artilleries and 6 infantry moved from French Indo China to Kwangsi
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Eastern Persia
3 fighters moved from India to KweichowCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 2 submarines
Americans defend with 2 carriers, 1 destroyer, 3 fighters and 2 transports
Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 2/2 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 bomber, 1 destroyer and 3 fighters in 8 Sea Zone, round 2 : 1/5 hits -
one more
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Finish a carrier
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
3 fighters moved from Japan to 8 Sea Zone
1 bomber moved from Japan to 8 Sea Zone
2 infantry moved from Jehol to Anhwe
1 artillery moved from Anhwe to Kweichow
1 armour moved from Hunan to Kweichow
1 infantry moved from French Indo China to Yunnan
1 armour moved from Yunnan to Hunan
3 artilleries and 6 infantry moved from French Indo China to Kwangsi
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Eastern Persia
3 fighters moved from India to KweichowCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 2 submarines
Americans defend with 2 carriers, 1 destroyer, 3 fighters and 2 transports
Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 2/2 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 bomber, 1 destroyer and 3 fighters in 8 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 2 carriers, 1 destroyer, 3 fighters and 2 transports in 8 Sea Zone, round 2 : 4/6 hits
1 fighter owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 8 Sea Zone
Japanese roll dice for 1 bomber and 2 fighters in 8 Sea Zone, round 3 : 1/3 hits -
1 more hit
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Kill the dd.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
3 fighters moved from Japan to 8 Sea Zone
1 bomber moved from Japan to 8 Sea Zone
2 infantry moved from Jehol to Anhwe
1 artillery moved from Anhwe to Kweichow
1 armour moved from Hunan to Kweichow
1 infantry moved from French Indo China to Yunnan
1 armour moved from Yunnan to Hunan
3 artilleries and 6 infantry moved from French Indo China to Kwangsi
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Eastern Persia
3 fighters moved from India to KweichowCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 2 submarines
Americans defend with 2 carriers, 1 destroyer, 3 fighters and 2 transports
Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 2/2 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 bomber, 1 destroyer and 3 fighters in 8 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 2 carriers, 1 destroyer, 3 fighters and 2 transports in 8 Sea Zone, round 2 : 4/6 hits
1 fighter owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 8 Sea Zone
Japanese roll dice for 1 bomber and 2 fighters in 8 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 2 transports in 8 Sea Zone, round 3 : 4/5 hits
2 fighters owned by the Japanese, 1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 8 Sea Zone
Americans win with 1 carrier, 3 fighters and 2 transports remaining. Battle score for attacker is -38
Casualties for Americans: 1 carrier and 1 destroyer
Casualties for Japanese: 1 bomber, 1 destroyer, 3 fighters and 2 submarines
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery and 3 fighters
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 3 fighters in Kweichow, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Caucasus
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Caucasus, round 2 : 0/3 hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Caucasus, round 3 : 2/3 hits
Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
3 fighters owned by the Americans forced to land in Aleutian IslandsNon Combat Move - Japanese
1 bomber moved from Caucasus to India
3 fighters moved from Kweichow to Hunan
1 aaGun moved from Jehol to AnhwePlace Units - Japanese
3 fighters placed in Japan
3 mech_infantrys placed in Persia
3 infantry placed in India
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,2,6,1,1,1,5,5,5,2,2,1,6,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,3,6
Japanese collect 50 PUs (4 lost to blockades); end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs