I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?8L G40 BM.3 BSD (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from France to Southern France
2 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Southern France
2 fighters moved from France to Southern France
1 tactical_bomber moved from Western Germany to Southern France
2 carriers, 2 fighters and 1 transport moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Eastern Poland
10 infantry moved from Poland to Eastern Poland
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 127 Sea Zone to 126 Sea Zone
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Holland Belgium
Germans attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 3 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Southern France, round 2 : 1/7 hits
Americans roll dice for 4 infantry in Southern France, round 2 : 2/4 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 3 : 3/5 hits
Americans roll dice for 3 infantry in Southern France, round 3 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Southern France
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Casualties for Americans: 3 infantryNon Combat Move - Germans
2 fighters moved from Southern France to 95 Sea Zone
1 fighter moved from Southern France to Southern Italy
1 tactical_bomber moved from Southern France to Southern Italy
1 tactical_bomber moved from Holland Belgium to Southern Italy
1 bomber moved from Western Ukraine to Southern Italy
1 submarine moved from 113 Sea Zone to 115 Sea ZonePlace Units - Germans
3 infantry placed in France
3 infantry placed in Novgorod
1 artillery and 9 infantry placed in Western Germany
4 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Volgograd to Western Ukraine
1 fighter and 1 tactical_bomber moved from Volgograd to Western Ukraine
3 infantry moved from Bryansk to Western UkraineCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in Bessarabia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits
Japanese roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 0/4 hits
Japanese roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 4 : 2/3 hits
Japanese roll dice for 1 artillery in Caucasus, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Caucasus
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Western Ukraine
Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 3 infantry
Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 1/7 hits
Germans roll dice for 3 infantry in Western Ukraine, round 2 : 2/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Western Ukraine, round 3 : 4/5 hits
Germans roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Vologda
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Smolensk
1 armour moved from Russia to Volgograd
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
2 infantry moved from Samara to Volgograd
1 artillery moved from Samara to Volgograd
2 artilleries and 1 infantry moved from Ukraine to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 bomber, 6 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Tsinghai to Novosibirsk
1 artillery moved from Timguska to Novosibirsk
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 artillery moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Anhwe to Shantung
1 infantry moved from Chahar to Anhwe
1 bomber moved from Japan to Shantung
1 bomber moved from French Indo China to Shantung
1 infantry moved from India to Burma
1 artillery moved from India to Burma
2 infantry moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
4 fighters moved from French Indo China to Burma
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 armour moved from Northwest Persia to Eastern Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 7 : 1/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 7 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Novosibirsk
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shantung
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Shantung, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shantung
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 4 fighters and 1 infantry
ANZAC defend with 2 armour
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Burma, round 2 : 4/6 hits
ANZAC roll dice for 2 armour in Burma, round 2 : 0/2 hits
2 armour owned by the ANZAC lost in Burma
Japanese win, taking Burma from ANZAC with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 armour
Battle in Kazakhstan
Japanese attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 artillery
Japanese roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 1/4 hits
Americans roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Shan State
Japanese win, taking Shan State from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
2 fighters moved from Shan State to French Indo China
1 fighter moved from Burma to India
3 fighters moved from Burma to French Indo China
2 bombers moved from Shantung to Kweichow
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in Persia
1 armour, 1 artillery and 1 bomber placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,1,6,6,3,5,2,4,6,3,5,4,5,5,1,4,6,2,6,2,4,3,6,4,4,4,6
Japanese collect 50 PUs (2 lost to blockades); end with 51 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 3 bombers, 1 factory_minor, 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 7 PUs;Combat Move - Americans
5 bombers moved from Gibraltar to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 fighters moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Normandy Bordeaux to Holland Belgium
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter moved from Malaya to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
1 infantry moved from Tunisia to Libya
Americans take Libya from ItaliansCombat - Americans
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Scramble?
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yes and max def
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 3 bombers, 1 factory_minor, 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 7 PUs;Combat Move - Americans
5 bombers moved from Gibraltar to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 fighters moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Normandy Bordeaux to Holland Belgium
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter moved from Malaya to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
1 infantry moved from Tunisia to Libya
Americans take Libya from ItaliansCombat - Americans
Germans scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 5 bombers, 1 carrier, 2 destroyers and 4 fighters
Germans defend with 2 carriers, 4 fighters, 2 tactical_bombers and 1 transport; Italians defend with 1 fighter
Americans roll dice for 5 bombers, 1 carrier, 2 destroyers and 4 fighters in 95 Sea Zone, round 2 : 5/11 hits
Germans roll dice for 2 carriers, 5 fighters, 2 tactical_bombers and 1 transport in 95 Sea Zone, round 2 : 6/9 hits
1 tactical_bomber owned by the Germans, 2 carriers owned by the Germans, 1 carrier owned by the Americans, 2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 95 Sea Zone
Americans roll dice for 5 bombers and 2 fighters in 95 Sea Zone, round 3 : 3/7 hits
Germans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 3 : 3/6 hits
1 tactical_bomber owned by the Germans, 1 bomber owned by the Americans, 1 fighter owned by the Germans, 1 fighter owned by the Italians and 2 fighters owned by the Americans lost in 95 Sea Zone
Americans roll dice for 4 bombers in 95 Sea Zone, round 4 : 3/4 hits
Germans roll dice for 3 fighters and 1 transport in 95 Sea Zone, round 4 : 2/3 hits
2 bombers owned by the Americans and 3 fighters owned by the Germans lost in 95 Sea Zone
1 transport owned by the Germans lost in 95 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 carriers, 4 fighters, 2 tactical_bombers and 1 transport
Casualties for Italians: 1 fighter
Casualties for Americans: 3 bombers, 1 carrier, 2 destroyers and 4 fighters
Battle in Northern Italy
Americans attack with 1 armour, 2 fighters and 2 mech_infantrys
Italians defend with 1 artillery, 1 factory_minor and 1 infantry
Americans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Northern Italy, round 2 : 4/5 hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits
2 mech_infantrys owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 mech_infantrys
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Shan State
Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 5/7 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to Malaya
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from 95 Sea Zone to Normandy Bordeaux
2 fighters moved from Holland Belgium to 110 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 6 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
3 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 5 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 5 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
5 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 123 Sea Zone
5 artilleries, 6 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
4 transports moved from 107 Sea Zone to 101 Sea Zone
2 fighters moved from Northern Italy to Normandy BordeauxPlace Units - Americans
1 factory_minor placed in Norway
3 infantry placed in Southern France
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry placed in Eastern United States
2 bombers placed in Eastern United States
Americans undo move 5.
Americans undo move 4.
3 bombers, 2 fighters and 5 infantry placed in Eastern United States
2 artilleries and 1 mech_infantry placed in Central United States
Americans undo move 4.
3 bombers placed in Malaya
2 fighters and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Americans collect 82 PUs (3 lost to blockades); end with 89 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 129 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 134 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 infantry moved from Norway to 112 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 infantry, 1 submarine and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
4 infantry placed in United Kingdom
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2
British collect 19 PUs (3 lost to blockades); end with 19 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 4 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Egypt to 81 Sea Zone
2 artilleries moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
3 artilleries, 1 battleship, 1 cruiser, 3 infantry and 3 transports moved from 81 Sea Zone to 71 Sea Zone
3 artilleries and 3 infantry moved from 71 Sea Zone to Union of South Africa
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Rhodesia to Union of South Africa
1 armour, 1 bomber, 3 fighters and 2 mech_infantrys moved from Belgian Congo to Union of South Africa
2 infantry moved from Western Germany to Germany
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from British
1 mech_infantry moved from Italian Somaliland to Belgian CongoCombat - Italians
Battle in Northern Italy
Italians attack with 3 artilleries and 4 infantry
Americans defend with 1 armour and 1 factory_minor
Italians roll dice for 3 artilleries and 4 infantry in Northern Italy, round 2 : 3/7 hits
Americans roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Battle in Union of South Africa
Italians attack with 3 armour, 5 artilleries, 1 bomber, 3 fighters, 4 infantry and 4 mech_infantrys
British defend with 3 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 3 mech_infantrys
Italians roll dice for 1 battleship and 1 cruiser in Union of South Africa, round 2 : 1/2 hits
Italians roll dice for 3 armour, 5 artilleries, 1 bomber, 3 fighters, 4 infantry and 4 mech_infantrys in Union of South Africa, round 2 : 10/20 hits
British roll dice for 3 artilleries, 9 infantry and 3 mech_infantrys in Union of South Africa, round 2 : 4/15 hits
2 mech_infantrys owned by the British, 9 infantry owned by the British and 4 infantry owned by the Italians lost in Union of South Africa
Italians roll dice for 3 armour, 5 artilleries, 1 bomber, 3 fighters and 4 mech_infantrys in Union of South Africa, round 3 : 8/16 hits
British roll dice for 3 artilleries and 1 mech_infantry in Union of South Africa, round 3 : 3/4 hits
1 mech_infantry owned by the British, 3 artilleries owned by the British and 3 artilleries owned by the Italians lost in Union of South Africa
Italians win, taking Union of South Africa from British with 3 armour, 2 artilleries, 1 bomber, 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is 27
Casualties for Italians: 3 artilleries and 4 infantry
Casualties for British: 3 artilleries, 9 infantry and 3 mech_infantrysNon Combat Move - Italians
1 bomber and 3 fighters moved from Union of South Africa to Belgian Congo
1 bomber moved from Belgian Congo to EgyptPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs -
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Germans
Germans buy 3 artilleries and 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to 127 Sea Zone
1 artillery moved from Novgorod to 127 Sea Zone
1 cruiser moved from 126 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Finland
1 artillery moved from 127 Sea Zone to Finland
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 artillery and 11 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Southern Italy to Southern France
2 infantry moved from France to Southern France
1 artillery moved from France to Southern France
2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
4 artilleries and 10 infantry moved from Germany to Poland
1 armour moved from Novgorod to Nenetsia
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from RussiansCombat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in 123 Sea Zone
Germans attack with 1 submarine
Americans defend with 6 transports
6 transports owned by the Americans lost in 123 Sea Zone
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 42
Casualties for Americans: 6 transports
Battle in Bessarabia
Germans attack with 1 artillery and 11 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 11 infantry in Bessarabia, round 2 : 1/12 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 artillery and 11 infantry in Bessarabia, round 3 : 3/12 hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 11 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 3 infantry
Americans defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 2 : 1/5 hits
Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Finland
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 cruiser in Finland, round 2 : 1/1 hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Southern France, round 2 : 3/4 hits
Americans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Bessarabia
2 aaGuns moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
1 bomber moved from Southern France to Western GermanyPlace Units - Germans
3 infantry placed in France
3 infantry placed in Novgorod
6 infantry placed in Germany
3 artilleries and 7 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 infantry
EDIT: Adding units owned by Germans to France: 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Japanese
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
2 artilleries and 8 infantry moved from Samara to Vologda
2 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
2 infantry moved from Russia to VologdaCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in Vologda
Russians attack with 2 artilleries and 10 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 10 infantry in Vologda, round 2 : 0/12 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 2 artilleries and 9 infantry in Vologda, round 3 : 0/11 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits
Russians roll dice for 2 artilleries and 9 infantry in Vologda, round 4 : 3/11 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries and 8 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
2 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 armour and 2 mech_infantrys moved from Volgograd to BryanskPlace Units - Russians
1 infantry placed in Volgograd
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Korea to Manchuria
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Kweichow to Hopei
1 infantry moved from Hopei to Chahar
1 infantry moved from French Indo China to Yunnan
2 infantry moved from India to Burma
2 infantry moved from French Indo China to Shan State
4 fighters moved from French Indo China to Shan State
1 fighter moved from French Indo China to Burma
1 fighter moved from India to Burma
1 fighter moved from Shan State to Burma
1 armour moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to India
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Kweichow to Caucasus
1 artillery moved from Chahar to Anhwe
1 infantry moved from Anhwe to Shantung
Japanese take Shantung from Chinese
1 bomber moved from Kweichow to Shan State
1 infantry moved from Soviet Far East to Siberia
1 bomber moved from Japan to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 3 fighters and 2 infantry
ANZAC defend with 1 armour and 1 mech_infantry
Japanese roll dice for 3 fighters and 2 infantry in Burma, round 2 : 2/5 hits
ANZAC roll dice for 1 armour and 1 mech_infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Burma
Japanese win, taking Burma from ANZAC with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 3 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 3 fighters and 2 infantry in Shan State, round 2 : 3/6 hits
Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Shan State
Japanese win, taking Shan State from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Caucasus
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Caucasus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Caucasus to Persia
1 bomber moved from Manchuria to Kweichow
2 fighters moved from Shan State to French Indo China
1 fighter moved from Burma to India
2 fighters moved from Burma to French Indo China
1 artillery moved from Persia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 armour moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
1 aaGun moved from 6 Sea Zone to Korea
1 aaGun moved from Kansu to Tsinghai
1 mech_infantry moved from Sikang to Tsinghai
1 infantry moved from Tsinghai to Sikang
1 bomber moved from Shan State to IndiaPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in Persia
2 fighters placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,5,5,3,5,4,1,5,2,3,3,4,1,6,5,5,6,1,3,5,2,1,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,3,4
Japanese collect 51 PUs (5 lost to blockades); end with 51 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British buy 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 destroyers moved from 110 Sea Zone to 123 Sea Zone
1 submarine moved from 110 Sea Zone to 123 Sea Zone
1 battleship and 2 cruisers moved from 110 Sea Zone to 113 Sea Zone
4 artilleries moved from Normandy Bordeaux to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
4 artilleries and 4 infantry moved from 113 Sea Zone to Germany
1 mech_infantry moved from Nigeria to French Equatorial Africa
British take French Equatorial Africa from ItaliansCombat - British
Battle in 123 Sea Zone
British attack with 2 destroyers and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 destroyers in 123 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 123 Sea Zone
British roll dice for 2 destroyers in 123 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 123 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 submarine
Battle in Germany
British attack with 4 artilleries and 4 infantry
Germans defend with 1 factory_major and 6 infantry; Italians defend with 2 infantry
British roll dice for 1 battleship and 2 cruisers in Germany, round 2 : 1/3 hits
British roll dice for 4 artilleries and 4 infantry in Germany, round 2 : 3/8 hits
Germans roll dice for 8 infantry in Germany, round 2 : 1/8 hits
2 infantry owned by the Germans, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Germany
British roll dice for 4 artilleries and 3 infantry in Germany, round 3 : 2/7 hits
Germans roll dice for 4 infantry in Germany, round 3 : 1/4 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
British roll dice for 4 artilleries and 2 infantry in Germany, round 4 : 3/6 hits
Germans roll dice for 2 infantry in Germany, round 4 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
British captures 75PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 4 artilleries and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 6 infantry
Casualties for British: 3 infantry
Casualties for Italians: 2 infantry
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to GermansNon Combat Move - British
1 destroyer moved from 110 Sea Zone to 113 Sea ZonePlace Units - British
1 transport placed in 110 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 24 PUs; end with 99 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 3 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Egypt to Southern Italy
1 infantry moved from French Central Africa to French West Africa
Italians take French West Africa from British
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
3 fighters moved from Belgian Congo to French Equatorial Africa
4 mech_infantrys moved from Union of South Africa to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
2 artilleries moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French Madagascar
1 artillery, 1 battleship, 1 cruiser, 1 submarine and 2 transports moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to AlexandriaCombat - Italians
Battle in French Madagascar
Battle in French Equatorial Africa
Italians attack with 3 fighters and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 3 fighters and 1 mech_infantry in French Equatorial Africa, round 2 : 2/4 hits
British roll dice for 1 mech_infantry in French Equatorial Africa, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in French Equatorial Africa
Italians win, taking French Madagascar from French, taking French Equatorial Africa from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
3 fighters moved from French Equatorial Africa to Egypt
1 artillery moved from 81 Sea Zone to EgyptPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Union of South Africa
3 infantry placed in Egypt
Italians undo move 2.
1 artillery and 2 infantry placed in Northern Italy
2 infantry placed in Union of South AfricaTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - French
Combat - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
1 armour moved from Nenetsia to Timguska
1 armour moved from Yakut S.S.R. to Sakha
Germans take Buryatia from Russians
Germans take Sakha from Russians
1 infantry moved from Novgorod to 127 Sea Zone
1 artillery moved from Novgorod to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 artillery moved from 127 Sea Zone to Archangel
3 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 bomber moved from Western Germany to 112 Sea Zone
12 artilleries and 20 infantry moved from Novgorod to Archangel
2 infantry moved from Western Germany to Denmark
1 artillery moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
4 artilleries and 20 infantry moved from Western Germany to Germany
1 infantry moved from Holland Belgium to France
1 infantry moved from Southern France to France
2 artilleries moved from Holland Belgium to France
1 artillery moved from Southern France to France
1 infantry moved from France to Holland BelgiumCombat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
1 infantry owned by the Germans retreated to Bessarabia
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Denmark
Germans attack with 1 artillery and 3 infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Denmark, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Archangel
Germans attack with 13 artilleries and 21 infantry
Russians defend with 1 infantry
Germans roll dice for 1 cruiser in Archangel, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 13 artilleries and 21 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Germany
Germans attack with 4 artilleries and 20 infantry
British defend with 4 artilleries, 1 factory_minor and 1 infantry
Germans roll dice for 4 artilleries and 20 infantry in Germany, round 2 : 7/24 hits
British roll dice for 4 artilleries and 1 infantry in Germany, round 2 : 2/5 hits
2 infantry owned by the Germans, 4 artilleries owned by the British and 1 infantry owned by the British lost in Germany
Germans win, taking Germany from British with 4 artilleries and 18 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for British: 4 artilleries and 1 infantryNon Combat Move - Germans
1 aaGun moved from Western Germany to Germany
1 bomber moved from 112 Sea Zone to France
4 artilleries and 10 infantry moved from Poland to Eastern PolandTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
1 infantry moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 artillery and 2 infantry moved from Smolensk to Belarus
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
3 artilleries moved from Bryansk to Ukraine
5 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to BelarusCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in Belarus
Russians attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Belarus, round 2 : 4/8 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
2 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 5 artilleries and 10 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 5 artilleries and 10 infantry in Ukraine, round 2 : 3/15 hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits
2 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 5 artilleries and 9 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to Russia
2 fighters and 2 tactical_bombers moved from Belarus to Russia
1 armour and 2 mech_infantrys moved from Bryansk to Russia
1 armour and 2 mech_infantrys moved from Russia to Samara
3 infantry moved from Russia to Samara
2 artilleries moved from Vologda to Russia
3 infantry moved from Vologda to Samara
4 infantry moved from Vologda to Russia
1 artillery and 3 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs





