scramble orders plz
8L G40 BM.3 BSD (Allies) vs VonAlba (Axis)
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Hey Vonalba, I was going to take this turn today but I had a client call out of the blue and I have to work a lot the next day. I will take the turn when I’m done with work tomorrw. Sorry about that.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 1 carrier, 1 destroyer, 2 fighters, 13 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 9 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Normandy Bordeaux to 112 Sea Zone
1 fighter and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Gibraltar to Holland Belgium
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from 37 Sea Zone to Shan StateCombat - Americans
Battle in Norway
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Norway from Germans, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 20 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Shan State
Americans attack with 1 artillery and 3 fighters
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 battleship in Shan State, round 2 : 1/1 hits
Americans roll dice for 1 artillery and 3 fighters in Shan State, round 2 : 2/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
2 fighters moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to Malaya
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
4 transports moved from 110 Sea Zone to 107 Sea Zone
1 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 armour, 5 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 armour, 2 artilleries and 3 infantry moved from Algeria to Tunisia
5 transports moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
5 bombers moved from Eastern United States to Gibraltar
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from 112 Sea Zone to United Kingdom
2 fighters moved from Holland Belgium to Normandy BordeauxPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
10 infantry placed in Eastern United States
Americans undo move 3.
3 infantry placed in Southern France
1 armour and 2 infantry placed in Normandy Bordeaux
1 artillery, 8 infantry and 1 mech_infantry placed in Eastern United States
5 artilleries placed in Central United States
Americans undo move 6.
Americans undo move 5.
1 artillery and 2 infantry placed in Malaya
3 artilleries, 6 infantry and 1 mech_infantry placed in Eastern United States
2 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 78 PUs; end with 79 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 119 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 124 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 8 infantry; Remaining resources: 0 PUs;Politics - British
Combat Move - British
1 infantry moved from Nigeria to French Equatorial Africa
British take French Equatorial Africa from Italians
2 infantry moved from United Kingdom to 110 Sea ZoneCombat - British
Non Combat Move - British
1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 infantry, 1 submarine and 4 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from French West Africa to Nigeria
2 artilleries and 3 mech_infantrys moved from Rhodesia to Union of South Africa
1 infantry moved from Rhodesia to Union of South AfricaPlace Units - British
3 infantry placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,3
British collect 21 PUs (3 lost to blockades); end with 21 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 4 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters moved from 98 Sea Zone to French Equatorial Africa
1 bomber moved from Southern Italy to French Equatorial Africa
1 fighter moved from Southern Italy to 98 Sea Zone
2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 95 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Egypt to Belgian Congo
2 mech_infantrys moved from Egypt to Belgian Congo
1 mech_infantry moved from Belgian Congo to Italian Somaliland
Italians take Italian Somaliland from British
1 infantry moved from Belgian Congo to French Equatorial Africa
2 armour, 2 artilleries and 2 mech_infantrys moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Tanganyika Territory to RhodesiaCombat - Italians
Battle in French Equatorial Africa
Italians attack with 1 bomber, 3 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 3 fighters and 1 infantry in French Equatorial Africa, round 2 : 1/5 hits
British roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits
1 infantry owned by the British lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber and 3 fighters moved from French Equatorial Africa to Belgian Congo
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 artilleries moved from 81 Sea Zone to Anglo Egyptian SudanPlace Units - Italians
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
2 artilleries and 1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 cruiser
EDIT: Adding units owned by Italians to 81 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 armour moved from Malaya to Burma
3 fighters moved from Malaya to Burma
1 armour moved from Malaya to BurmaCombat - ANZAC
Battle in Burma
ANZAC attack with 2 armour and 3 fighters
Japanese defend with 1 artillery and 2 infantry
ANZAC roll dice for 2 armour and 3 fighters in Burma, round 2 : 4/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
ANZAC win, taking Burma from Japanese with 2 armour and 3 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - ANZAC
3 fighters moved from Burma to Malaya
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 55 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 artillery placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from France to Southern France
2 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Southern France
2 fighters moved from France to Southern France
1 tactical_bomber moved from Western Germany to Southern France
2 carriers, 2 fighters and 1 transport moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Eastern Poland
10 infantry moved from Poland to Eastern Poland
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 127 Sea Zone to 126 Sea Zone
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Holland Belgium
Germans attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 3 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Southern France, round 2 : 1/7 hits
Americans roll dice for 4 infantry in Southern France, round 2 : 2/4 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 3 : 3/5 hits
Americans roll dice for 3 infantry in Southern France, round 3 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Southern France
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Casualties for Americans: 3 infantryNon Combat Move - Germans
2 fighters moved from Southern France to 95 Sea Zone
1 fighter moved from Southern France to Southern Italy
1 tactical_bomber moved from Southern France to Southern Italy
1 tactical_bomber moved from Holland Belgium to Southern Italy
1 bomber moved from Western Ukraine to Southern Italy
1 submarine moved from 113 Sea Zone to 115 Sea ZonePlace Units - Germans
3 infantry placed in France
3 infantry placed in Novgorod
1 artillery and 9 infantry placed in Western Germany
4 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Volgograd to Western Ukraine
1 fighter and 1 tactical_bomber moved from Volgograd to Western Ukraine
3 infantry moved from Bryansk to Western UkraineCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in Bessarabia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits
Japanese roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 0/4 hits
Japanese roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 4 : 2/3 hits
Japanese roll dice for 1 artillery in Caucasus, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Caucasus
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Western Ukraine
Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 3 infantry
Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 1/7 hits
Germans roll dice for 3 infantry in Western Ukraine, round 2 : 2/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Western Ukraine, round 3 : 4/5 hits
Germans roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Vologda
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Smolensk
1 armour moved from Russia to Volgograd
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
2 infantry moved from Samara to Volgograd
1 artillery moved from Samara to Volgograd
2 artilleries and 1 infantry moved from Ukraine to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 bomber, 6 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Tsinghai to Novosibirsk
1 artillery moved from Timguska to Novosibirsk
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 artillery moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Anhwe to Shantung
1 infantry moved from Chahar to Anhwe
1 bomber moved from Japan to Shantung
1 bomber moved from French Indo China to Shantung
1 infantry moved from India to Burma
1 artillery moved from India to Burma
2 infantry moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
4 fighters moved from French Indo China to Burma
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 armour moved from Northwest Persia to Eastern Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 7 : 1/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 7 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Novosibirsk
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shantung
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Shantung, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shantung
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 4 fighters and 1 infantry
ANZAC defend with 2 armour
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Burma, round 2 : 4/6 hits
ANZAC roll dice for 2 armour in Burma, round 2 : 0/2 hits
2 armour owned by the ANZAC lost in Burma
Japanese win, taking Burma from ANZAC with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 armour
Battle in Kazakhstan
Japanese attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 artillery
Japanese roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 1/4 hits
Americans roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Shan State
Japanese win, taking Shan State from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
2 fighters moved from Shan State to French Indo China
1 fighter moved from Burma to India
3 fighters moved from Burma to French Indo China
2 bombers moved from Shantung to Kweichow
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in Persia
1 armour, 1 artillery and 1 bomber placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,1,6,6,3,5,2,4,6,3,5,4,5,5,1,4,6,2,6,2,4,3,6,4,4,4,6
Japanese collect 50 PUs (2 lost to blockades); end with 51 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 3 bombers, 1 factory_minor, 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 7 PUs;Combat Move - Americans
5 bombers moved from Gibraltar to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 fighters moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Normandy Bordeaux to Holland Belgium
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter moved from Malaya to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
1 infantry moved from Tunisia to Libya
Americans take Libya from ItaliansCombat - Americans
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Scramble?
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yes and max def
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 3 bombers, 1 factory_minor, 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 7 PUs;Combat Move - Americans
5 bombers moved from Gibraltar to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 fighters moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Normandy Bordeaux to Holland Belgium
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter moved from Malaya to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
1 infantry moved from Tunisia to Libya
Americans take Libya from ItaliansCombat - Americans
Germans scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 5 bombers, 1 carrier, 2 destroyers and 4 fighters
Germans defend with 2 carriers, 4 fighters, 2 tactical_bombers and 1 transport; Italians defend with 1 fighter
Americans roll dice for 5 bombers, 1 carrier, 2 destroyers and 4 fighters in 95 Sea Zone, round 2 : 5/11 hits
Germans roll dice for 2 carriers, 5 fighters, 2 tactical_bombers and 1 transport in 95 Sea Zone, round 2 : 6/9 hits
1 tactical_bomber owned by the Germans, 2 carriers owned by the Germans, 1 carrier owned by the Americans, 2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 95 Sea Zone
Americans roll dice for 5 bombers and 2 fighters in 95 Sea Zone, round 3 : 3/7 hits
Germans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 3 : 3/6 hits
1 tactical_bomber owned by the Germans, 1 bomber owned by the Americans, 1 fighter owned by the Germans, 1 fighter owned by the Italians and 2 fighters owned by the Americans lost in 95 Sea Zone
Americans roll dice for 4 bombers in 95 Sea Zone, round 4 : 3/4 hits
Germans roll dice for 3 fighters and 1 transport in 95 Sea Zone, round 4 : 2/3 hits
2 bombers owned by the Americans and 3 fighters owned by the Germans lost in 95 Sea Zone
1 transport owned by the Germans lost in 95 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 carriers, 4 fighters, 2 tactical_bombers and 1 transport
Casualties for Italians: 1 fighter
Casualties for Americans: 3 bombers, 1 carrier, 2 destroyers and 4 fighters
Battle in Northern Italy
Americans attack with 1 armour, 2 fighters and 2 mech_infantrys
Italians defend with 1 artillery, 1 factory_minor and 1 infantry
Americans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Northern Italy, round 2 : 4/5 hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits
2 mech_infantrys owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 mech_infantrys
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Shan State
Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 5/7 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to Malaya
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from 95 Sea Zone to Normandy Bordeaux
2 fighters moved from Holland Belgium to 110 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 6 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
3 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 5 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 5 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
5 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 123 Sea Zone
5 artilleries, 6 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
4 transports moved from 107 Sea Zone to 101 Sea Zone
2 fighters moved from Northern Italy to Normandy BordeauxPlace Units - Americans
1 factory_minor placed in Norway
3 infantry placed in Southern France
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry placed in Eastern United States
2 bombers placed in Eastern United States
Americans undo move 5.
Americans undo move 4.
3 bombers, 2 fighters and 5 infantry placed in Eastern United States
2 artilleries and 1 mech_infantry placed in Central United States
Americans undo move 4.
3 bombers placed in Malaya
2 fighters and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Americans collect 82 PUs (3 lost to blockades); end with 89 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 129 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 134 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 infantry moved from Norway to 112 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 infantry, 1 submarine and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
4 infantry placed in United Kingdom
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2
British collect 19 PUs (3 lost to blockades); end with 19 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 4 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Egypt to 81 Sea Zone
2 artilleries moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
3 artilleries, 1 battleship, 1 cruiser, 3 infantry and 3 transports moved from 81 Sea Zone to 71 Sea Zone
3 artilleries and 3 infantry moved from 71 Sea Zone to Union of South Africa
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Rhodesia to Union of South Africa
1 armour, 1 bomber, 3 fighters and 2 mech_infantrys moved from Belgian Congo to Union of South Africa
2 infantry moved from Western Germany to Germany
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from British
1 mech_infantry moved from Italian Somaliland to Belgian CongoCombat - Italians
Battle in Northern Italy
Italians attack with 3 artilleries and 4 infantry
Americans defend with 1 armour and 1 factory_minor
Italians roll dice for 3 artilleries and 4 infantry in Northern Italy, round 2 : 3/7 hits
Americans roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Battle in Union of South Africa
Italians attack with 3 armour, 5 artilleries, 1 bomber, 3 fighters, 4 infantry and 4 mech_infantrys
British defend with 3 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 3 mech_infantrys
Italians roll dice for 1 battleship and 1 cruiser in Union of South Africa, round 2 : 1/2 hits
Italians roll dice for 3 armour, 5 artilleries, 1 bomber, 3 fighters, 4 infantry and 4 mech_infantrys in Union of South Africa, round 2 : 10/20 hits
British roll dice for 3 artilleries, 9 infantry and 3 mech_infantrys in Union of South Africa, round 2 : 4/15 hits
2 mech_infantrys owned by the British, 9 infantry owned by the British and 4 infantry owned by the Italians lost in Union of South Africa
Italians roll dice for 3 armour, 5 artilleries, 1 bomber, 3 fighters and 4 mech_infantrys in Union of South Africa, round 3 : 8/16 hits
British roll dice for 3 artilleries and 1 mech_infantry in Union of South Africa, round 3 : 3/4 hits
1 mech_infantry owned by the British, 3 artilleries owned by the British and 3 artilleries owned by the Italians lost in Union of South Africa
Italians win, taking Union of South Africa from British with 3 armour, 2 artilleries, 1 bomber, 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is 27
Casualties for Italians: 3 artilleries and 4 infantry
Casualties for British: 3 artilleries, 9 infantry and 3 mech_infantrysNon Combat Move - Italians
1 bomber and 3 fighters moved from Union of South Africa to Belgian Congo
1 bomber moved from Belgian Congo to EgyptPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs -
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Germans
Germans buy 3 artilleries and 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to 127 Sea Zone
1 artillery moved from Novgorod to 127 Sea Zone
1 cruiser moved from 126 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Finland
1 artillery moved from 127 Sea Zone to Finland
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 artillery and 11 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Southern Italy to Southern France
2 infantry moved from France to Southern France
1 artillery moved from France to Southern France
2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
4 artilleries and 10 infantry moved from Germany to Poland
1 armour moved from Novgorod to Nenetsia
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from RussiansCombat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in 123 Sea Zone
Germans attack with 1 submarine
Americans defend with 6 transports
6 transports owned by the Americans lost in 123 Sea Zone
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 42
Casualties for Americans: 6 transports
Battle in Bessarabia
Germans attack with 1 artillery and 11 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 11 infantry in Bessarabia, round 2 : 1/12 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 artillery and 11 infantry in Bessarabia, round 3 : 3/12 hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 11 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 3 infantry
Americans defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 2 : 1/5 hits
Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Finland
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 cruiser in Finland, round 2 : 1/1 hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Southern France, round 2 : 3/4 hits
Americans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Bessarabia
2 aaGuns moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
1 bomber moved from Southern France to Western GermanyPlace Units - Germans
3 infantry placed in France
3 infantry placed in Novgorod
6 infantry placed in Germany
3 artilleries and 7 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 infantry
EDIT: Adding units owned by Germans to France: 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Japanese
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
2 artilleries and 8 infantry moved from Samara to Vologda
2 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
2 infantry moved from Russia to VologdaCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in Vologda
Russians attack with 2 artilleries and 10 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 10 infantry in Vologda, round 2 : 0/12 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 2 artilleries and 9 infantry in Vologda, round 3 : 0/11 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits
Russians roll dice for 2 artilleries and 9 infantry in Vologda, round 4 : 3/11 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries and 8 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
2 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 armour and 2 mech_infantrys moved from Volgograd to BryanskPlace Units - Russians
1 infantry placed in Volgograd
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs