@Booper No worries at all, you can use the 2 tanks 2 mech and do the forum roll, or you can take it back and lose one mech, your call. Just post the new version when you’re done!
8L G40 BM.3 BSD (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 7x factory_major; Remaining resources: 60 PUs;
Germans buy 3 artilleries and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 carriers and 3 fighters moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 transport moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Belarus to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
17 artilleries and 21 infantry moved from Belarus to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Novgorod
1 bomber moved from Germany to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Germany to Ukraine
1 armour moved from Eastern Poland to Novgorod
1 artillery moved from Poland to Eastern Poland
2 infantry moved from Poland to Eastern Poland
2 fighters moved from Germany to Southern France
2 tactical_bombers moved from France to Southern France
1 fighter moved from France to Southern France
4 infantry moved from France to Southern France
2 artilleries moved from France to Southern France
1 infantry moved from France to Southern France
10 infantry moved from Germany to Poland
1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to CaucasusCombat - Germans
Battle in Ukraine
Germans attack with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 1 aaGun, 1 factory_minor and 3 infantry
AA fire in Ukraine : 1/1 hits
1 bomber owned by the Germans lost in Ukraine
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 1/3 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 3 : 2/3 hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 bomber and 1 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 2 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers
British defend with 2 aaGuns and 1 infantry; French defend with 2 infantry; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
AA fire in Southern France : 0/5 hits
Germans roll dice for 2 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers in Southern France, round 2 : 7/12 hits
Americans roll dice for 2 aaGuns and 6 infantry in Southern France, round 2 : 1/6 hits
2 aaGuns owned by the British, 1 infantry owned by the Germans, 3 infantry owned by the Americans and 2 infantry owned by the French lost in Southern France
2 artilleries owned by the Germans and 4 infantry owned by the Germans retreated to France
Americans win with 1 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 1 infantry
Casualties for British: 2 aaGuns
Casualties for French: 2 infantry
Casualties for Americans: 3 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Southern France to Western Germany
2 fighters moved from Southern France to France
2 infantry moved from Romania to Bessarabia
1 aaGun moved from Romania to Eastern Poland
1 bomber moved from Western Ukraine to Eastern PolandPlace Units - Germans
10 infantry placed in Germany
3 artilleries and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
in south french survive a gb inf, you prefer usa or french one?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
3 fighters and 3 tactical_bombers moved from Russia to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
4 infantry moved from Chahar to JeholCombat - Russians
Battle in Ukraine
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 3 artilleries and 3 infantry in Ukraine, round 2 : 3/6 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits
2 mech_infantrys owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 armour, 3 fighters, 3 infantry, 5 mech_infantrys and 3 tactical_bombers
Germans defend with 1 armour and 1 infantry; Japanese defend with 3 artilleries, 4 infantry and 1 marine
Russians roll dice for 1 armour, 3 fighters, 3 infantry, 5 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 6/15 hits
Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 marine in Caucasus, round 2 : 6/10 hits
4 infantry owned by the Japanese, 3 mech_infantrys owned by the Russians, 1 artillery owned by the Japanese, 1 infantry owned by the Germans and 3 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Caucasus, round 3 : 6/9 hits
Japanese roll dice for 1 armour, 2 artilleries and 1 marine in Caucasus, round 3 : 1/4 hits
1 mech_infantry owned by the Russians, 2 artilleries owned by the Japanese, 1 marine owned by the Japanese and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 3 infantry and 4 mech_infantrys
Casualties for Japanese: 3 artilleries, 4 infantry and 1 marine
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Jehol
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Jehol, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Jehol
Russians roll dice for 3 infantry in Jehol, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Jehol, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits
Russians roll dice for 3 infantry in Jehol, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Chahar to Jehol
3 fighters and 3 tactical_bombers moved from Caucasus to Volgograd
1 infantry moved from Samara to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
3 artilleries and 7 infantry moved from Russia to SamaraPlace Units - Russians
3 infantry placed in Volgograd
1 armour and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 7 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Hopei to Chahar
1 artillery moved from Suiyuyan to Chahar
1 infantry moved from Kweichow to Hopei
1 artillery moved from Szechwan to Kweichow
1 artillery moved from Sikang to Szechwan
1 infantry moved from Kazakhstan to Sikang
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 artillery and 2 infantry moved from West India to India
1 mech_infantry moved from India to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Tsinghai to Kansu
1 artillery moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from India to Shan State
1 infantry moved from French Indo China to Shan State
2 fighters moved from French Indo China to Yunnan
2 fighters moved from French Indo China to Shan State
2 fighters moved from French Indo China to 20 Sea Zone
1 bomber moved from Kweichow to Chahar
2 infantry moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to Tsinghai
1 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from RussiansCombat - Japanese
Battle in Chahar
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Chahar, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/4 hits
Americans roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Shan State
Japanese win, taking Shan State from Americans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Caucasus
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 0/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 3 infantry in Caucasus, round 3 : 0/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 0/2 hits
Japanese roll dice for 1 artillery and 3 infantry in Caucasus, round 4 : 1/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 4 : 1/2 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Caucasus
Japanese roll dice for 1 artillery and 2 infantry in Caucasus, round 5 : 0/3 hits
Russians roll dice for 1 armour in Caucasus, round 5 : 1/1 hits
1 infantry owned by the Japanese lost in Caucasus
Japanese roll dice for 1 artillery and 1 infantry in Caucasus, round 6 : 0/2 hits
Russians roll dice for 1 armour in Caucasus, round 6 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Caucasus, round 7 : 1/2 hits
Russians roll dice for 1 armour in Caucasus, round 7 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 3 infantryNon Combat Move - Japanese
1 aaGun moved from Suiyuyan to Kansu
1 bomber moved from Chahar to French Indo China
2 fighters moved from Yunnan to French Indo China
2 fighters moved from 20 Sea Zone to French Indo China
2 fighters moved from Shan State to French Indo ChinaPlace Units - Japanese
1 bomber placed in Japan
1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Persia
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,4,5,6,2,6,4,2,6,1,4,5,1,4,4,4,5,1,3,4,6,4,1,4,1,5,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
Japanese collect 54 PUs (2 lost to blockades); end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
Hey Vonalba, I was going to take this turn today but I had a client call out of the blue and I have to work a lot the next day. I will take the turn when I’m done with work tomorrw. Sorry about that.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 1 carrier, 1 destroyer, 2 fighters, 13 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 9 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Normandy Bordeaux to 112 Sea Zone
1 fighter and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Gibraltar to Holland Belgium
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from 37 Sea Zone to Shan StateCombat - Americans
Battle in Norway
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Norway from Germans, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 20 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Shan State
Americans attack with 1 artillery and 3 fighters
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 battleship in Shan State, round 2 : 1/1 hits
Americans roll dice for 1 artillery and 3 fighters in Shan State, round 2 : 2/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
2 fighters moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to Malaya
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
4 transports moved from 110 Sea Zone to 107 Sea Zone
1 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 armour, 5 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 armour, 2 artilleries and 3 infantry moved from Algeria to Tunisia
5 transports moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
5 bombers moved from Eastern United States to Gibraltar
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from 112 Sea Zone to United Kingdom
2 fighters moved from Holland Belgium to Normandy BordeauxPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
10 infantry placed in Eastern United States
Americans undo move 3.
3 infantry placed in Southern France
1 armour and 2 infantry placed in Normandy Bordeaux
1 artillery, 8 infantry and 1 mech_infantry placed in Eastern United States
5 artilleries placed in Central United States
Americans undo move 6.
Americans undo move 5.
1 artillery and 2 infantry placed in Malaya
3 artilleries, 6 infantry and 1 mech_infantry placed in Eastern United States
2 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 78 PUs; end with 79 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 119 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 124 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 8 infantry; Remaining resources: 0 PUs;Politics - British
Combat Move - British
1 infantry moved from Nigeria to French Equatorial Africa
British take French Equatorial Africa from Italians
2 infantry moved from United Kingdom to 110 Sea ZoneCombat - British
Non Combat Move - British
1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 infantry, 1 submarine and 4 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from French West Africa to Nigeria
2 artilleries and 3 mech_infantrys moved from Rhodesia to Union of South Africa
1 infantry moved from Rhodesia to Union of South AfricaPlace Units - British
3 infantry placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,3
British collect 21 PUs (3 lost to blockades); end with 21 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 4 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters moved from 98 Sea Zone to French Equatorial Africa
1 bomber moved from Southern Italy to French Equatorial Africa
1 fighter moved from Southern Italy to 98 Sea Zone
2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 95 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Egypt to Belgian Congo
2 mech_infantrys moved from Egypt to Belgian Congo
1 mech_infantry moved from Belgian Congo to Italian Somaliland
Italians take Italian Somaliland from British
1 infantry moved from Belgian Congo to French Equatorial Africa
2 armour, 2 artilleries and 2 mech_infantrys moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Tanganyika Territory to RhodesiaCombat - Italians
Battle in French Equatorial Africa
Italians attack with 1 bomber, 3 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 3 fighters and 1 infantry in French Equatorial Africa, round 2 : 1/5 hits
British roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits
1 infantry owned by the British lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber and 3 fighters moved from French Equatorial Africa to Belgian Congo
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 artilleries moved from 81 Sea Zone to Anglo Egyptian SudanPlace Units - Italians
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
2 artilleries and 1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 cruiser
EDIT: Adding units owned by Italians to 81 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 armour moved from Malaya to Burma
3 fighters moved from Malaya to Burma
1 armour moved from Malaya to BurmaCombat - ANZAC
Battle in Burma
ANZAC attack with 2 armour and 3 fighters
Japanese defend with 1 artillery and 2 infantry
ANZAC roll dice for 2 armour and 3 fighters in Burma, round 2 : 4/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
ANZAC win, taking Burma from Japanese with 2 armour and 3 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - ANZAC
3 fighters moved from Burma to Malaya
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 55 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 artillery placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from France to Southern France
2 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Southern France
2 fighters moved from France to Southern France
1 tactical_bomber moved from Western Germany to Southern France
2 carriers, 2 fighters and 1 transport moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Eastern Poland
10 infantry moved from Poland to Eastern Poland
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 127 Sea Zone to 126 Sea Zone
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Holland Belgium
Germans attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 3 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Southern France, round 2 : 1/7 hits
Americans roll dice for 4 infantry in Southern France, round 2 : 2/4 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 3 : 3/5 hits
Americans roll dice for 3 infantry in Southern France, round 3 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Southern France
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Casualties for Americans: 3 infantryNon Combat Move - Germans
2 fighters moved from Southern France to 95 Sea Zone
1 fighter moved from Southern France to Southern Italy
1 tactical_bomber moved from Southern France to Southern Italy
1 tactical_bomber moved from Holland Belgium to Southern Italy
1 bomber moved from Western Ukraine to Southern Italy
1 submarine moved from 113 Sea Zone to 115 Sea ZonePlace Units - Germans
3 infantry placed in France
3 infantry placed in Novgorod
1 artillery and 9 infantry placed in Western Germany
4 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Volgograd to Western Ukraine
1 fighter and 1 tactical_bomber moved from Volgograd to Western Ukraine
3 infantry moved from Bryansk to Western UkraineCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in Bessarabia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits
Japanese roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 0/4 hits
Japanese roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 4 : 2/3 hits
Japanese roll dice for 1 artillery in Caucasus, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Caucasus
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Western Ukraine
Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 3 infantry
Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 1/7 hits
Germans roll dice for 3 infantry in Western Ukraine, round 2 : 2/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Western Ukraine, round 3 : 4/5 hits
Germans roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Vologda
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Smolensk
1 armour moved from Russia to Volgograd
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
2 infantry moved from Samara to Volgograd
1 artillery moved from Samara to Volgograd
2 artilleries and 1 infantry moved from Ukraine to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 bomber, 6 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Tsinghai to Novosibirsk
1 artillery moved from Timguska to Novosibirsk
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 artillery moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Anhwe to Shantung
1 infantry moved from Chahar to Anhwe
1 bomber moved from Japan to Shantung
1 bomber moved from French Indo China to Shantung
1 infantry moved from India to Burma
1 artillery moved from India to Burma
2 infantry moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
4 fighters moved from French Indo China to Burma
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 armour moved from Northwest Persia to Eastern Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 7 : 1/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 7 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Novosibirsk
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shantung
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Shantung, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shantung
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 4 fighters and 1 infantry
ANZAC defend with 2 armour
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Burma, round 2 : 4/6 hits
ANZAC roll dice for 2 armour in Burma, round 2 : 0/2 hits
2 armour owned by the ANZAC lost in Burma
Japanese win, taking Burma from ANZAC with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 armour
Battle in Kazakhstan
Japanese attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 artillery
Japanese roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 1/4 hits
Americans roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Shan State
Japanese win, taking Shan State from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
2 fighters moved from Shan State to French Indo China
1 fighter moved from Burma to India
3 fighters moved from Burma to French Indo China
2 bombers moved from Shantung to Kweichow
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in Persia
1 armour, 1 artillery and 1 bomber placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,1,6,6,3,5,2,4,6,3,5,4,5,5,1,4,6,2,6,2,4,3,6,4,4,4,6
Japanese collect 50 PUs (2 lost to blockades); end with 51 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 3 bombers, 1 factory_minor, 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 7 PUs;Combat Move - Americans
5 bombers moved from Gibraltar to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 fighters moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Normandy Bordeaux to Holland Belgium
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter moved from Malaya to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
1 infantry moved from Tunisia to Libya
Americans take Libya from ItaliansCombat - Americans
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Scramble?
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yes and max def
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 3 bombers, 1 factory_minor, 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 7 PUs;Combat Move - Americans
5 bombers moved from Gibraltar to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 fighters moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Normandy Bordeaux to Holland Belgium
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter moved from Malaya to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
1 infantry moved from Tunisia to Libya
Americans take Libya from ItaliansCombat - Americans
Germans scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 5 bombers, 1 carrier, 2 destroyers and 4 fighters
Germans defend with 2 carriers, 4 fighters, 2 tactical_bombers and 1 transport; Italians defend with 1 fighter
Americans roll dice for 5 bombers, 1 carrier, 2 destroyers and 4 fighters in 95 Sea Zone, round 2 : 5/11 hits
Germans roll dice for 2 carriers, 5 fighters, 2 tactical_bombers and 1 transport in 95 Sea Zone, round 2 : 6/9 hits
1 tactical_bomber owned by the Germans, 2 carriers owned by the Germans, 1 carrier owned by the Americans, 2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 95 Sea Zone
Americans roll dice for 5 bombers and 2 fighters in 95 Sea Zone, round 3 : 3/7 hits
Germans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 3 : 3/6 hits
1 tactical_bomber owned by the Germans, 1 bomber owned by the Americans, 1 fighter owned by the Germans, 1 fighter owned by the Italians and 2 fighters owned by the Americans lost in 95 Sea Zone
Americans roll dice for 4 bombers in 95 Sea Zone, round 4 : 3/4 hits
Germans roll dice for 3 fighters and 1 transport in 95 Sea Zone, round 4 : 2/3 hits
2 bombers owned by the Americans and 3 fighters owned by the Germans lost in 95 Sea Zone
1 transport owned by the Germans lost in 95 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 carriers, 4 fighters, 2 tactical_bombers and 1 transport
Casualties for Italians: 1 fighter
Casualties for Americans: 3 bombers, 1 carrier, 2 destroyers and 4 fighters
Battle in Northern Italy
Americans attack with 1 armour, 2 fighters and 2 mech_infantrys
Italians defend with 1 artillery, 1 factory_minor and 1 infantry
Americans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Northern Italy, round 2 : 4/5 hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits
2 mech_infantrys owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 mech_infantrys
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Shan State
Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 5/7 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to Malaya
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from 95 Sea Zone to Normandy Bordeaux
2 fighters moved from Holland Belgium to 110 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 6 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
3 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 5 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 5 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
5 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 123 Sea Zone
5 artilleries, 6 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
4 transports moved from 107 Sea Zone to 101 Sea Zone
2 fighters moved from Northern Italy to Normandy BordeauxPlace Units - Americans
1 factory_minor placed in Norway
3 infantry placed in Southern France
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry placed in Eastern United States
2 bombers placed in Eastern United States
Americans undo move 5.
Americans undo move 4.
3 bombers, 2 fighters and 5 infantry placed in Eastern United States
2 artilleries and 1 mech_infantry placed in Central United States
Americans undo move 4.
3 bombers placed in Malaya
2 fighters and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Americans collect 82 PUs (3 lost to blockades); end with 89 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 129 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 134 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 infantry moved from Norway to 112 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 infantry, 1 submarine and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
4 infantry placed in United Kingdom
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2
British collect 19 PUs (3 lost to blockades); end with 19 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 4 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Egypt to 81 Sea Zone
2 artilleries moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
3 artilleries, 1 battleship, 1 cruiser, 3 infantry and 3 transports moved from 81 Sea Zone to 71 Sea Zone
3 artilleries and 3 infantry moved from 71 Sea Zone to Union of South Africa
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Rhodesia to Union of South Africa
1 armour, 1 bomber, 3 fighters and 2 mech_infantrys moved from Belgian Congo to Union of South Africa
2 infantry moved from Western Germany to Germany
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from British
1 mech_infantry moved from Italian Somaliland to Belgian CongoCombat - Italians
Battle in Northern Italy
Italians attack with 3 artilleries and 4 infantry
Americans defend with 1 armour and 1 factory_minor
Italians roll dice for 3 artilleries and 4 infantry in Northern Italy, round 2 : 3/7 hits
Americans roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Battle in Union of South Africa
Italians attack with 3 armour, 5 artilleries, 1 bomber, 3 fighters, 4 infantry and 4 mech_infantrys
British defend with 3 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 3 mech_infantrys
Italians roll dice for 1 battleship and 1 cruiser in Union of South Africa, round 2 : 1/2 hits
Italians roll dice for 3 armour, 5 artilleries, 1 bomber, 3 fighters, 4 infantry and 4 mech_infantrys in Union of South Africa, round 2 : 10/20 hits
British roll dice for 3 artilleries, 9 infantry and 3 mech_infantrys in Union of South Africa, round 2 : 4/15 hits
2 mech_infantrys owned by the British, 9 infantry owned by the British and 4 infantry owned by the Italians lost in Union of South Africa
Italians roll dice for 3 armour, 5 artilleries, 1 bomber, 3 fighters and 4 mech_infantrys in Union of South Africa, round 3 : 8/16 hits
British roll dice for 3 artilleries and 1 mech_infantry in Union of South Africa, round 3 : 3/4 hits
1 mech_infantry owned by the British, 3 artilleries owned by the British and 3 artilleries owned by the Italians lost in Union of South Africa
Italians win, taking Union of South Africa from British with 3 armour, 2 artilleries, 1 bomber, 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is 27
Casualties for Italians: 3 artilleries and 4 infantry
Casualties for British: 3 artilleries, 9 infantry and 3 mech_infantrysNon Combat Move - Italians
1 bomber and 3 fighters moved from Union of South Africa to Belgian Congo
1 bomber moved from Belgian Congo to EgyptPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs