assumed no scramble in n.ita
8L G40 BM.3 BSD (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 20 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Novgorod to Holland Belgium
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Slovakia Hungary to Romania
1 fighter moved from Germany to Romania
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
2 fighters moved from Germany to Poland
2 tactical_bombers moved from Germany to Poland
2 artilleries and 5 infantry moved from Western Germany to Northern Italy
2 infantry moved from Greater Southern Germany to Northern Italy
2 artilleries and 5 infantry moved from Germany to Western Germany
2 carriers and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Slovakia Hungary to Romania
17 artilleries and 39 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Southern Italy to Northern ItalyCombat - Germans
Battle in Romania
Germans attack with 1 bomber, 1 fighter and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 4 infantry in Romania, round 2 : 2/6 hits
Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 2/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Poland
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 2 artilleries
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Poland, round 2 : 2/7 hits
Russians roll dice for 2 artilleries in Poland, round 2 : 0/2 hits
2 artilleries owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Archangel
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 cruiser in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Archangel, round 2 : 2/5 hits
Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Eastern Poland
Germans attack with 17 artilleries and 39 infantry
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 17 artilleries and 39 infantry in Eastern Poland, round 2 : 11/56 hits
Russians roll dice for 1 aaGun and 3 infantry in Eastern Poland, round 2 : 0/3 hits
3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 17 artilleries and 39 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 1 aaGun and 3 infantryNon Combat Move - Germans
1 fighter moved from Romania to Germany
1 bomber moved from Romania to Western Germany
2 fighters moved from Poland to Western Germany
2 tactical_bombers moved from Poland to Western Germany
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Romania
3 armour and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Archangel to Germany
1 submarine moved from 114 Sea Zone to 113 Sea ZonePlace Units - Germans
3 infantry placed in France
1 artillery and 9 infantry placed in Germany
2 artilleries and 8 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 fighter, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Novgorod
Russians take Novgorod from Germans
2 infantry moved from Belarus to Archangel
1 artillery and 1 infantry moved from Belarus to Archangel
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Japanese
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Rostov
3 infantry moved from Ukraine to Rostov
4 artilleries moved from Belarus to Archangel
4 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
3 infantry moved from Belarus to Archangel
6 infantry moved from Kansu to Suiyuyan
3 infantry moved from Tsinghai to Shensi
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 armour and 3 mech_infantrys moved from Bryansk to Rostov
2 artilleries and 3 infantry moved from Baltic States to Poland
2 infantry moved from Baltic States to PolandCombat - Russians
Battle in Poland
Russians attack with 2 artilleries and 5 infantry
Germans defend with 1 aaGun and 3 infantry
Russians roll dice for 2 artilleries and 5 infantry in Poland, round 2 : 2/7 hits
Germans roll dice for 1 aaGun and 3 infantry in Poland, round 2 : 1/3 hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Poland
Russians roll dice for 2 artilleries and 4 infantry in Poland, round 3 : 2/6 hits
Germans roll dice for 2 infantry in Poland, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/4 hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Suiyuyan
Russians attack with 6 infantry
Japanese defend with 1 artillery
Russians roll dice for 6 infantry in Suiyuyan, round 2 : 1/6 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Shensi
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 3 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Archangel
Russians attack with 6 artilleries and 10 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 6 artilleries and 10 infantry in Archangel, round 2 : 4/16 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits
2 infantry owned by the Germans, 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 6 artilleries and 8 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Russians attack with 1 armour, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 4/11 hits
Japanese roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Rostov
Russians win, taking Rostov from Japanese with 1 armour, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Russians
3 mech_infantrys moved from Volgograd to Rostov
2 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
10 infantry moved from Russia to Bryansk
2 aaGuns, 3 artilleries and 8 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Ukraine to Rostov
1 infantry moved from Baltic States to Belarus
5 infantry moved from Baltic States to Novgorod
1 infantry moved from Bessarabia to Ukraine
6 infantry moved from Samara to Russia
1 aaGun moved from Kansu to SuiyuyanPlace Units - Russians
3 infantry placed in Ukraine
1 fighter, 8 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 artilleries and 4 infantry moved from Eastern Persia to Turkmenistan
1 artillery moved from West India to Eastern Persia
2 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Szechwan
2 artilleries moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
2 infantry moved from French Indo China to Yunnan
1 artillery moved from Sikang to Shensi
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Sikang to Shensi
1 bomber moved from Szechwan to Shensi
1 bomber moved from Japan to Shensi
3 fighters moved from Manchuria to JapanCombat - Japanese
Battle in Caucasus
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 4 artilleries, 2 bombers and 1 infantry
Russians defend with 3 infantry
Japanese roll dice for 4 artilleries, 2 bombers and 1 infantry in Shensi, round 2 : 4/7 hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 4 artilleries and 2 bombers remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Shensi to Yunnan
1 bomber moved from Shensi to Kweichow
1 aaGun moved from Szechwan to ShensiPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 bomber and 1 fighter placed in Japan
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in India
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,1,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4,5,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,1,5
Japanese collect 44 PUs (10 lost to blockades); end with 44 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 104 PUs;
Americans buy 1 armour, 4 artilleries, 1 fighter, 10 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber and 1 fighter moved from Southern France to Holland Belgium
1 fighter moved from Gibraltar to Holland Belgium
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 19 Sea Zone
Battle in Malaya
Battle in Holland Belgium
Americans attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking Malaya from Japanese, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from Italians to Americans
EDIT: Turning off Edit Mode
1 artillery moved from Algeria to Tunisia
3 armour and 3 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
3 armour, 2 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
3 armour, 2 artilleries, 5 infantry and 5 transports moved from 104 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to Southern France
1 bomber and 1 fighter moved from Holland Belgium to Southern France
3 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
2 armour moved from Central United States to 101 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Central America to 89 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Eastern United States to Gibraltar
2 fighters moved from Gibraltar to United Kingdom
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 44 Sea Zone to 37 Sea Zone
3 destroyers moved from 35 Sea Zone to 54 Sea Zone
2 destroyers moved from 35 Sea Zone to 37 Sea Zone
2 submarines moved from 19 Sea Zone to 20 Sea Zone
2 submarines moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to PhilippinesPlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
6 transports placed in 101 Sea Zone
2 artilleries, 1 fighter and 7 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 74 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 114 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 119 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 9 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 infantry and 3 mech_infantrys moved from Belgian Congo to Rhodesia
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 aaGun, 2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 6 infantry moved from Normandy Bordeaux to Southern France
1 aaGun, 2 artilleries and 5 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
3 infantry placed in Union of South Africa
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,2
British collect 23 PUs (4 lost to blockades); end with 23 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 26 PUsTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
4 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
4 infantry moved from Northern Italy to Western Germany
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Algeria
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 battleship and 1 cruiser moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from British
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
5 artilleries and 6 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 mech_infantry moved from Egypt to Belgian Congo
1 armour moved from Egypt to Belgian CongoCombat - Italians
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scramble?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
4 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
4 infantry moved from Northern Italy to Western Germany
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Algeria
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 battleship and 1 cruiser moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from British
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
5 artilleries and 6 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 mech_infantry moved from Egypt to Belgian Congo
1 armour moved from Egypt to Belgian CongoCombat - Italians
Battle in Gibraltar
Italians attack with 1 bomber
British defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry; Americans defend with 3 artilleries, 3 fighters and 5 infantry
AA fire in Gibraltar : 0/1 hits
Italians roll dice for 1 bomber in Gibraltar, round 2 : 0/1 hits
British roll dice for 1 aaGun, 4 artilleries, 3 fighters and 7 infantry in Gibraltar, round 2 : 6/14 hits
1 bomber owned by the Italians lost in Gibraltar
British win with 1 aaGun, 4 artilleries, 3 fighters and 7 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Italians roll dice for 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 battleship in Algeria, round 2 : 1/1 hits
Americans roll dice for 1 mech_infantry in Algeria, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Italians roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Italians
3 fighters moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
3 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs -
missclik for my bomb, can i edit it?
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
4 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
4 infantry moved from Northern Italy to Western Germany
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Algeria
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 battleship and 1 cruiser moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from British
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
5 artilleries and 6 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 mech_infantry moved from Egypt to Belgian Congo
1 armour moved from Egypt to Belgian CongoCombat - Italians
Battle in Gibraltar
Italians attack with 1 bomber
British defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry; Americans defend with 3 artilleries, 3 fighters and 5 infantry
AA fire in Gibraltar : 0/1 hits
Italians roll dice for 1 bomber in Gibraltar, round 2 : 0/1 hits
British roll dice for 1 aaGun, 4 artilleries, 3 fighters and 7 infantry in Gibraltar, round 2 : 6/14 hits
1 bomber owned by the Italians lost in Gibraltar
British win with 1 aaGun, 4 artilleries, 3 fighters and 7 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Italians roll dice for 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 battleship in Algeria, round 2 : 1/1 hits
Americans roll dice for 1 mech_infantry in Algeria, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Italians roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Italians
3 fighters moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
3 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode -
thanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan StateCombat - ANZAC
Battle in Shan StateNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
3 destroyers moved from 43 Sea Zone to 37 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 21 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 carriers, 3 fighters and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Western Germany to 94 Sea Zone
13 artilleries and 34 infantry moved from Northern Italy to France
4 artilleries and 13 infantry moved from Western Germany to France
1 artillery and 9 infantry moved from Germany to Poland
3 infantry moved from France to Holland Belgium
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Eastern Poland to Baltic States
17 artilleries and 34 infantry moved from Eastern Poland to Belarus
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
2 fighters moved from Germany to Poland
2 tactical_bombers moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Baltic StatesCombat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/6 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Poland
Germans attack with 1 artillery, 2 fighters and 9 infantry
Russians defend with 2 artilleries and 4 infantry
Germans roll dice for 1 artillery, 2 fighters and 9 infantry in Poland, round 2 : 3/12 hits
Russians roll dice for 2 artilleries and 4 infantry in Poland, round 2 : 5/6 hits
3 infantry owned by the Russians and 5 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery, 2 fighters and 4 infantry in Poland, round 3 : 2/7 hits
Russians roll dice for 2 artilleries and 1 infantry in Poland, round 3 : 2/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Poland, round 4 : 3/5 hits
Russians roll dice for 1 artillery in Poland, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 7 infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 17 artilleries and 35 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 17 artilleries and 35 infantry in Belarus, round 2 : 10/53 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 17 artilleries and 35 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Baltic States to Germany
2 fighters moved from Poland to Germany
1 fighter moved from Holland Belgium to France
2 tactical_bombers moved from Holland Belgium to FrancePlace Units - Germans
2 artilleries and 1 infantry placed in France
10 infantry placed in Western Germany
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Suiyuyan to Chahar
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
6 infantry moved from Novgorod to Belarus
6 artilleries and 8 infantry moved from Archangel to Belarus
3 artilleries and 18 infantry moved from Bryansk to Belarus
3 fighters and 3 tactical_bombers moved from Russia to Belarus
1 armour and 7 mech_infantrys moved from Rostov to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 9 artilleries, 3 fighters, 32 infantry, 7 mech_infantrys and 3 tactical_bombers
Germans defend with 1 armour, 17 artilleries and 35 infantry
Russians roll dice for 1 armour, 9 artilleries, 3 fighters, 32 infantry, 7 mech_infantrys and 3 tactical_bombers in Belarus, round 2 : 14/55 hits
Germans roll dice for 1 armour, 17 artilleries and 35 infantry in Belarus, round 2 : 14/53 hits
14 infantry owned by the Germans and 14 infantry owned by the Russians lost in Belarus
7 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 9 artilleries owned by the Russians and 18 infantry owned by the Russians retreated to Bryansk
Germans win with 1 armour, 17 artilleries and 21 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 14 infantry
Casualties for Russians: 14 infantry
Battle in Chahar
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Chahar, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Chahar
Russians roll dice for 4 infantry in Chahar, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Suiyuyan to Chahar
3 fighters and 3 tactical_bombers moved from Belarus to Bryansk
7 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
1 aaGun moved from Bryansk to Ukraine
3 fighters and 3 tactical_bombers moved from Bryansk to Russia
14 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakhstan: 1 infantry
EDIT: Adding units owned by Russians to Samara: 1 infantry
EDIT: Turning off Edit Mode
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 6 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 artilleries moved from Shensi to Suiyuyan
1 artillery moved from Shensi to Kansu
Japanese take Kansu from Chinese
2 infantry moved from Yunnan to Shan State
1 infantry moved from French Indo China to Yunnan
1 bomber moved from Yunnan to Shan State
1 bomber moved from Kweichow to Shan State
2 artilleries and 4 infantry moved from Turkmenistan to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 1 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Northwest Persia to Volgograd
2 artilleries, 4 infantry and 1 marine moved from Northwest Persia to Caucasus
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
2 infantry moved from Eastern Persia to West India
1 artillery moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Eastern Persia to India
1 bomber moved from Japan to Suiyuyan
6 fighters moved from Japan to 20 Sea Zone
1 infantry moved from French Indo China to Shan StateCombat - Japanese
Battle in Suiyuyan
Japanese attack with 2 artilleries and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 bomber in Suiyuyan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 1 bomber in Suiyuyan, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer and 6 fighters in 20 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Volgograd
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 0/3 hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Volgograd
1 artillery owned by the Japanese retreated to Caucasus
Russians win with 3 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Shan State
Japanese attack with 2 bombers and 3 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers and 3 infantry in Shan State, round 2 : 1/5 hits
ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Shan State
Japanese roll dice for 2 bombers and 3 infantry in Shan State, round 3 : 2/5 hits
ANZAC roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Shan State to Yunnan
6 fighters moved from 20 Sea Zone to French Indo China
1 bomber moved from Suiyuyan to Kweichow
1 aaGun moved from Shensi to SuiyuyanPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in India
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,5,2,3,1,6,2,3,5,5,6,1,6,1,6,5,3,5,3,2,1,1,3,5,6,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,4,5
Japanese collect 49 PUs (5 lost to blockades); end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs