assumed no scramble
8L G40 BM.3 BSD (Allies) vs VonAlba (Axis)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Caucasus to Rostov
1 artillery moved from Caucasus to Rostov
2 infantry moved from Caucasus to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Northwest Persia
1 marine moved from Caucasus to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
2 artilleries and 4 infantry moved from West India to Eastern Persia
1 artillery moved from India to West India
2 infantry moved from India to West India
1 bomber moved from India to Kazakhstan
1 infantry moved from Jehol to Manchuria
1 infantry moved from Anhwe to Jehol
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 artillery moved from French Indo China to Yunnan
2 artilleries and 2 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
2 artilleries moved from Yunnan to Szechwan
3 fighters moved from Japan to Amur
1 infantry moved from Manchuria to Amur
1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 6 Sea Zone to 26 Sea ZoneCombat - Japanese
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ool for usa fleet
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Max defense.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Caucasus to Rostov
1 artillery moved from Caucasus to Rostov
2 infantry moved from Caucasus to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Northwest Persia
1 marine moved from Caucasus to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
2 artilleries and 4 infantry moved from West India to Eastern Persia
1 artillery moved from India to West India
2 infantry moved from India to West India
1 bomber moved from India to Kazakhstan
1 infantry moved from Jehol to Manchuria
1 infantry moved from Anhwe to Jehol
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 artillery moved from French Indo China to Yunnan
2 artilleries and 2 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
2 artilleries moved from Yunnan to Szechwan
3 fighters moved from Japan to Amur
1 infantry moved from Manchuria to Amur
1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 6 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in Amur
Japanese attack with 3 fighters and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 3 fighters and 1 infantry in Amur, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
Japanese win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Tsinghai, round 2 : 0/4 hits
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 2/3 hits
2 infantry owned by the Japanese lost in Tsinghai
2 artilleries owned by the Japanese retreated to Sikang
Chinese win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in 26 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 2 fighters and 3 submarines
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 2/4 hits
1 carrier owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 3 submarines in 26 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 2 destroyers and 2 fighters in 26 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 26 Sea Zone, round 3 : 3/4 hits
2 submarines owned by the Americans and 3 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 destroyers and 2 fighters in 26 Sea Zone, round 4 : 2/4 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 26 Sea Zone, round 4 : 3/4 hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 fighter in 26 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 2 fighters in 26 Sea Zone, round 5 : 1/2 hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -24
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 2 submarines
Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters and 3 submarines
Battle in Rostov
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Japanese win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 1 armour and 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Kazakhstan, round 2 : 2/4 hits
Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour and 1 infantry
Casualties for Japanese: 2 infantry
1 fighter owned by the Americans forced to land in Hawaiian IslandsNon Combat Move - Japanese
1 bomber moved from Kazakhstan to Szechwan
3 fighters moved from Amur to ManchuriaPlace Units - Japanese
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in India
3 infantry placed in French Indo China
1 bomber and 2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
Japanese collect 60 PUs (8 lost to blockades); end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 3 fighters, 11 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to Celebes
1 battleship and 1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
1 bomber moved from Southern France to Algeria
2 fighters moved from 91 Sea Zone to Algeria
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Southern France to Holland Belgium
1 cruiser moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Celebes
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 0/2 hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Algeria
Americans attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 3 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Algeria, round 2 : 3/7 hits
Italians roll dice for 3 infantry in Algeria, round 2 : 2/3 hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 3 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Algeria to Southern France
1 fighter moved from Holland Belgium to Southern France
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
3 armour moved from Central United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 2 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
3 armour, 3 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
3 armour and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Algeria to Gibraltar
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 carrier, 1 cruiser and 7 destroyers moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from Celebes to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 destroyers moved from 44 Sea Zone to 35 Sea Zone
2 destroyers moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 89 Sea Zone to Central America
1 infantry moved from 89 Sea Zone to Central AmericaPlace Units - Americans
1 armour and 2 infantry placed in Normandy Bordeaux
3 transports placed in 101 Sea Zone
1 artillery, 3 fighters and 6 infantry placed in Eastern United States
1 armour, 2 artilleries and 3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 110 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 33 PUs;
British buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians
1 mech_infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Italians
1 artillery and 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Southern France to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern France to Northern Italy
1 bomber moved from Southern France to Northern ItalyCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 3 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
British roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 3 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 4 : 2/4 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Northern Italy
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 11 artilleries and 26 infantry; Italians defend with 1 factory_minor and 1 infantry
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/5 hits
Italians roll dice for 11 artilleries and 27 infantry in Northern Italy, round 2 : 13/38 hits
1 tactical_bomber owned by the British, 1 bomber owned by the British, 1 fighter owned by the British, 1 infantry owned by the Germans, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win with 11 artilleries and 25 infantry remaining. Battle score for attacker is -33
Casualties for Germans: 1 infantry
Casualties for British: 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Italians: 1 infantryNon Combat Move - British
5 infantry moved from Normandy Bordeaux to Southern France
3 artilleries moved from Normandy Bordeaux to Southern France
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from French Equatorial Africa to Belgian CongoPlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
2 artilleries and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,3
British collect 24 PUs (4 lost to blockades); end with 24 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUsTurn Complete - UK_Pacific
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Lol, so the attack on Northern Italy was a bit of a mishap. I thought that you had 1 Italian infantry there and forgot about the large stack of Germans. If I can I’d like you to edit the attack back for me, but I don’t expect you to have to do that. That was certainly royally dumb of me and I don’t mind taking a lump to learn a lesson there.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
5 artilleries and 8 infantry moved from Egypt to Anglo Egyptian Sudan
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from Southern Italy to Normandy Bordeaux
1 artillery and 5 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in Anglo Egyptian Sudan
Italians attack with 5 artilleries and 8 infantry
British defend with 1 artillery and 3 infantry
Italians roll dice for 5 artilleries and 8 infantry in Anglo Egyptian Sudan, round 2 : 4/13 hits
British roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits
1 artillery owned by the British and 3 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 5 artilleries and 8 infantry remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 3 infantryNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
2 armour and 1 mech_infantry placed in Egypt
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs -
i’ve prefered to continue
by -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 35 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 37 Sea Zone
2 destroyers moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 20 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Novgorod to Holland Belgium
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Slovakia Hungary to Romania
1 fighter moved from Germany to Romania
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
2 fighters moved from Germany to Poland
2 tactical_bombers moved from Germany to Poland
2 artilleries and 5 infantry moved from Western Germany to Northern Italy
2 infantry moved from Greater Southern Germany to Northern Italy
2 artilleries and 5 infantry moved from Germany to Western Germany
2 carriers and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Slovakia Hungary to Romania
17 artilleries and 39 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Southern Italy to Northern ItalyCombat - Germans
Battle in Romania
Germans attack with 1 bomber, 1 fighter and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 4 infantry in Romania, round 2 : 2/6 hits
Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 2/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Poland
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 2 artilleries
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Poland, round 2 : 2/7 hits
Russians roll dice for 2 artilleries in Poland, round 2 : 0/2 hits
2 artilleries owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Archangel
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 cruiser in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Archangel, round 2 : 2/5 hits
Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Eastern Poland
Germans attack with 17 artilleries and 39 infantry
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 17 artilleries and 39 infantry in Eastern Poland, round 2 : 11/56 hits
Russians roll dice for 1 aaGun and 3 infantry in Eastern Poland, round 2 : 0/3 hits
3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 17 artilleries and 39 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 1 aaGun and 3 infantryNon Combat Move - Germans
1 fighter moved from Romania to Germany
1 bomber moved from Romania to Western Germany
2 fighters moved from Poland to Western Germany
2 tactical_bombers moved from Poland to Western Germany
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Romania
3 armour and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Archangel to Germany
1 submarine moved from 114 Sea Zone to 113 Sea ZonePlace Units - Germans
3 infantry placed in France
1 artillery and 9 infantry placed in Germany
2 artilleries and 8 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 fighter, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Novgorod
Russians take Novgorod from Germans
2 infantry moved from Belarus to Archangel
1 artillery and 1 infantry moved from Belarus to Archangel
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Japanese
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Rostov
3 infantry moved from Ukraine to Rostov
4 artilleries moved from Belarus to Archangel
4 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
3 infantry moved from Belarus to Archangel
6 infantry moved from Kansu to Suiyuyan
3 infantry moved from Tsinghai to Shensi
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 armour and 3 mech_infantrys moved from Bryansk to Rostov
2 artilleries and 3 infantry moved from Baltic States to Poland
2 infantry moved from Baltic States to PolandCombat - Russians
Battle in Poland
Russians attack with 2 artilleries and 5 infantry
Germans defend with 1 aaGun and 3 infantry
Russians roll dice for 2 artilleries and 5 infantry in Poland, round 2 : 2/7 hits
Germans roll dice for 1 aaGun and 3 infantry in Poland, round 2 : 1/3 hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Poland
Russians roll dice for 2 artilleries and 4 infantry in Poland, round 3 : 2/6 hits
Germans roll dice for 2 infantry in Poland, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/4 hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Suiyuyan
Russians attack with 6 infantry
Japanese defend with 1 artillery
Russians roll dice for 6 infantry in Suiyuyan, round 2 : 1/6 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Shensi
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 3 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Archangel
Russians attack with 6 artilleries and 10 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 6 artilleries and 10 infantry in Archangel, round 2 : 4/16 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits
2 infantry owned by the Germans, 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 6 artilleries and 8 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Russians attack with 1 armour, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 4/11 hits
Japanese roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Rostov
Russians win, taking Rostov from Japanese with 1 armour, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Russians
3 mech_infantrys moved from Volgograd to Rostov
2 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
10 infantry moved from Russia to Bryansk
2 aaGuns, 3 artilleries and 8 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Ukraine to Rostov
1 infantry moved from Baltic States to Belarus
5 infantry moved from Baltic States to Novgorod
1 infantry moved from Bessarabia to Ukraine
6 infantry moved from Samara to Russia
1 aaGun moved from Kansu to SuiyuyanPlace Units - Russians
3 infantry placed in Ukraine
1 fighter, 8 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 artilleries and 4 infantry moved from Eastern Persia to Turkmenistan
1 artillery moved from West India to Eastern Persia
2 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Szechwan
2 artilleries moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
2 infantry moved from French Indo China to Yunnan
1 artillery moved from Sikang to Shensi
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Sikang to Shensi
1 bomber moved from Szechwan to Shensi
1 bomber moved from Japan to Shensi
3 fighters moved from Manchuria to JapanCombat - Japanese
Battle in Caucasus
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 4 artilleries, 2 bombers and 1 infantry
Russians defend with 3 infantry
Japanese roll dice for 4 artilleries, 2 bombers and 1 infantry in Shensi, round 2 : 4/7 hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 4 artilleries and 2 bombers remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Shensi to Yunnan
1 bomber moved from Shensi to Kweichow
1 aaGun moved from Szechwan to ShensiPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 bomber and 1 fighter placed in Japan
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in India
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,1,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4,5,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,1,5
Japanese collect 44 PUs (10 lost to blockades); end with 44 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 104 PUs;
Americans buy 1 armour, 4 artilleries, 1 fighter, 10 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber and 1 fighter moved from Southern France to Holland Belgium
1 fighter moved from Gibraltar to Holland Belgium
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 19 Sea Zone
Battle in Malaya
Battle in Holland Belgium
Americans attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking Malaya from Japanese, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from Italians to Americans
EDIT: Turning off Edit Mode
1 artillery moved from Algeria to Tunisia
3 armour and 3 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
3 armour, 2 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
3 armour, 2 artilleries, 5 infantry and 5 transports moved from 104 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to Southern France
1 bomber and 1 fighter moved from Holland Belgium to Southern France
3 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
2 armour moved from Central United States to 101 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Central America to 89 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Eastern United States to Gibraltar
2 fighters moved from Gibraltar to United Kingdom
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 44 Sea Zone to 37 Sea Zone
3 destroyers moved from 35 Sea Zone to 54 Sea Zone
2 destroyers moved from 35 Sea Zone to 37 Sea Zone
2 submarines moved from 19 Sea Zone to 20 Sea Zone
2 submarines moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to PhilippinesPlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
6 transports placed in 101 Sea Zone
2 artilleries, 1 fighter and 7 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 74 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 114 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 119 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 9 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 infantry and 3 mech_infantrys moved from Belgian Congo to Rhodesia
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 aaGun, 2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 6 infantry moved from Normandy Bordeaux to Southern France
1 aaGun, 2 artilleries and 5 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
3 infantry placed in Union of South Africa
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,2
British collect 23 PUs (4 lost to blockades); end with 23 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 26 PUsTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
4 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
4 infantry moved from Northern Italy to Western Germany
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Algeria
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 battleship and 1 cruiser moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from British
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
5 artilleries and 6 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 mech_infantry moved from Egypt to Belgian Congo
1 armour moved from Egypt to Belgian CongoCombat - Italians
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scramble?
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no scramble