Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsFind League Opponents Thread
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Looking for a BM game…pm me
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@Giallo said in Find League Opponents Thread:
Looking for a few bm games tier 2 and up
Still looking for a few more games
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hey all, been gone for a while, missing it a bit so would like to try to fit a&a into my life again, let’s see if I can do so without overdoing it again by taking on 10 games at a time :)
looking for a single M or E opponent, preferably someone who won’t move too fast and is ok with possibly a slower, once per day turn. Oh, and I am so rusty right now!
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@axis-dominion said in Find League Opponents Thread:
hey all, been gone for a while, missing it a bit so would like to try to fit a&a into my life again, let’s see if I can do so without overdoing it again by taking on 10 games at a time :)
looking for a single M or E opponent, preferably someone who won’t move too fast and is ok with possibly a slower, once per day turn. Oh, and I am so rusty right now!
Guess who’s back…
BOOM!
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@axis-dominion I’m pretty fresh meat and have only recently joined the league. Have an E tier atm.
I can try a game with you, but prefer vanilla, no tech, bid for Allies.
Actually, that goes out to all you others as well… ;)
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@Karl7 Atleast they will live. Can’t be that bad then? :laughing:
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@axis-dominion said in Find League Opponents Thread:
hey all, been gone for a while, missing it a bit so would like to try to fit a&a into my life again, let’s see if I can do so without overdoing it again by taking on 10 games at a time :)
looking for a single M or E opponent, preferably someone who won’t move too fast and is ok with possibly a slower, once per day turn. Oh, and I am so rusty right now!
Great to have you back A-D.
Just a suggestion but a number of players didn’t want to accept your forfeits. Why don’t you pick one of them back up? I’m sure they’d be up.
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I am looking for a couple a BM games right now. PM me with a bid for allies.
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@simon33 said in Find League Opponents Thread:
@axis-dominion said in Find League Opponents Thread:
hey all, been gone for a while, missing it a bit so would like to try to fit a&a into my life again, let’s see if I can do so without overdoing it again by taking on 10 games at a time :)
looking for a single M or E opponent, preferably someone who won’t move too fast and is ok with possibly a slower, once per day turn. Oh, and I am so rusty right now!
Great to have you back A-D.
Just a suggestion but a number of players didn’t want to accept your forfeits. Why don’t you pick one of them back up? I’m sure they’d be up.
Correct! AD is free to pick our last game anytime!
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@axis-dominion welcome back A.D…
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@simon33 I’m tier E (mainly due to majikforce getting severely diced in Paris in our first game) and would like to play a game with you. Seems almost everyone goes BM here (it’s like a whole new game), but I’d actually prefer vanilla, no tech, regular dice and a bid for Allies. Sounds intriguing perchance? :)
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@samuel06 I’m good for games for now.
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@simon33 sure I don’t mind picking up from where I dropped off, if a player so decides. I’m also cool with them claiming my forfeit, as that’s only fair. either way.
I did accept a new challenge from oysteillo for now, since he was the first to get to me. and then Karl mentioned the possibility of continuing our dropped game, so he’d be next. if anyone else asks for the resumption of their game with me, I’ll add them to the queue after Karl. I just won’t be taking on multiple games as that’s the requirement I placed on myself for allowing myself to come back and play, as I have a tendency to overdo it. hence my desire to play a slower opponent, to help/force me to pace it better :)
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anyone interested in playing BM, low luck, tier 2 or better
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@trulpen said in Find League Opponents Thread:
@simon33 I’m tier E (mainly due to majikforce getting severely diced in Paris in our first game) and would like to play a game with you. Seems almost everyone goes BM here (it’s like a whole new game), but I’d actually prefer vanilla, no tech, regular dice and a bid for Allies. Sounds intriguing perchance? :)
Hmm. I’d have to ask why? As far as I’m concerned it’s really just the guerilla fighters that agitate me with BM - we could just play without them.
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It’s just that there’re a lot of new aspects with BM, and I guess I feel I need to take it all in before lunging in. Perhaps I just need a few practise games first?
Guerilla fighters, is that the Chinese popping up if no land units are present and the are is Axis (I know, I can look it up, and will…)
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Have to add that I’m rather new with A&A and have really only played G40. Still feel I’m in the process of grasping the basics.
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I’m also searching for an opponent.
BM or vanilla. I don’t care.
Note: I have in total around 12 games played but the last one was already a year ago.
So I’m probably fairly novice leveled :D -
Balance Mod, dice, no tech, no bid, 2 games both sides.
Anyone?





