Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsFind League Opponents Thread
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Looking For Game OOB G40 or YG3G40
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YG3G40 whats this game? do you have a link to the set up?
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@dawgoneit It’s Youngrasshopper’s Tournament Rules. He calls it 3G40. The set up is the same as OOB except Anzac and UKIndia are combined into one nation and the Victory Conditions are Changed and it is 8 rounds long. well you can play as long as you like, but 8 rounds is suggested.
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@dawgoneit you can find the Young Grasshoppers Tournament edition game in “download Maps” -> “Experimental Maps” section on triple a.
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Thanks you guys. I’ll have to check it out.
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does any one want to play a practice game of Young Grasshoppers Tournament edition game?
<moved here from post game results thread by Gamerman01>
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is there a bid with the Young Grasshoppers Tournament edition game?
<moved here from post game results thread by Gamerman01>
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@dawgoneit said in Post League Game Results Here:
does any one want to play a practice game of Young Grasshoppers Tournament edition game?
I’d be up for that, sounds fun and interesting. Is it 1 v 1, or are there more players involved?
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looking for G40 OOB game
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I’m not sure if it has a bid or not. I don’t think so, but I’m down to play for sure.
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@flyingbadger you can play 1v1 or multiple players if you like
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PTV anyone?
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@max334 Be up for a PTV.
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looking for G40 OOB game
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@gunnastunna93 said in Find League Opponents Thread:
I’m not sure if it has a bid or not. I don’t think so, but I’m down to play for sure.
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@mike64 I’ll start one with you
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@desert_admiral hello I sent you emails but no response
may be problem on my end through forum. my email is borysowiczmike@gmail.com -
@mike64 @Gunnastunna93 welcome to the league!
I’m not sure if you have found games yet but it can sometimes take a few days to find a match especially when you are new and unranked. This time of year can make it more of a challenge too. I’d offer to play but I’ve got more than I can take on right now.
If you don’t hear back from someone who can play just post a reminder or two and also message those who are looking for games. Persistence pays off and once you get a game or two under your belt it is usually easier to find more games. And you can always start a game with each other as that will count towards league play too.
Also be sure to read through the league rules as well (its a link on the league page). If you have any questions feel free to post in the league general discussion page. Good luck and have fun!
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@farmboy said in Find League Opponents Thread:
@mike64 @Gunnastunna93 welcome to the league!
I’m not sure if you have found games yet but it can sometimes take a few days to find a match especially when you are new and unranked. This time of year can make it more of a challenge too. I’d offer to play but I’ve got more than I can take on right now.
If you don’t hear back from someone who can play just post a reminder or two and also message those who are looking for games. Persistence pays off and once you get a game or two under your belt it is usually easier to find more games. And you can always start a game with each other as that will count towards league play too.
Also be sure to read through the league rules as well (its a link on the league page). If you have any questions feel free to post in the league general discussion page. Good luck and have fun!
I can play both of you if you dont mind slow play from time to time. It means i will not be held to the 72h post limit
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Thanks Oysteilo and farmboy.
Of course we don’t want anyone to have much trouble finding a game, especially players checking out the league.
Re-post here and say you’re STILL looking for a match if you don’t get one in days. We’ll get you a league opponent. We have many who will play anyone.





