Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsFind League Opponents Thread
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@axis-dominion
I am sure I will find BM3 just perfect :-)
Long break - I am very pleased to see so many known faces still around! -
@Ghostglider said in Find League Opponents Thread:
@axis-dominion
I am sure I will find BM3 just perfect :-)
Long break - I am very pleased to see so many known faces still around!yah man it’s really good to have you back! league is thriving stronger than ever before.
I’ll message you from here
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@axis-dominion said in Find League Opponents Thread:
@Ghostglider said in Find League Opponents Thread:
@axis-dominion
I am sure I will find BM3 just perfect :-)
Long break - I am very pleased to see so many known faces still around!yah man it’s really good to have you back! league is thriving stronger than ever before.
I’ll message you from here
YAY!
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@Pejon_88 said in Find League Opponents Thread:
Need to stay away from the masters, but any Tier E, 1 or 2 that wants to do a game?
Did you find a game, @Pejon_88? I’m tier 1.
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looking for a game tier 2 and higher
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@Giallo said in Find League Opponents Thread:
looking for a game tier 2 and higher
I’m up if you are still looking.
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@tanios I’m down for a game if you are still looking
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@DannyDuck716 I’m up for it. I messaged you an opening bid for allies.
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LF 1 BM3 game, side detirmined by bid
(using default League bid placement rules) -
Looking for a bm3 game, tier 1 or elite please. Pm me if interested.
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looking for a game PTV preferred but will play BM3. Current record is 2-1.
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@bretters I’ll play BM3 if youre keen
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Hi there, haven’t played in a long time but would love a game
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Open for a game, prefer BM if anyone keen.
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@Odonis I’ll play
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I’m still looking for a BM3 game or two, with side detirmined by bid
(using default League bid placement rules)A tier 1 or tier E opponent would probably be the best matchup, or else I would have PM’d some of the other game-seekers.
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I would like to try first game with PTV (latest version).
it’s fine even if it goes to the 2021 championship…
opponent level from 1 up…
(triple version 2.2.20.868)
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Ave.
I’ve played lots of live games at TripleA for this year, mainly 2nd edition and recently Oztea’s 1939 setup, but also some BM3. And I just discovered this League! So I wanna check it out and am looking for an opponent experienced with the game and open for one or the other explanation concerning the League if needed. e.g. is it possible to meet online for playing some turns at TripleA?
Innocent edits like ncm during placement phase should be fine.
Skilled players especially from Europe could appoint with me in order to do a test game if they want. So get to know nice chap ;-)
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Looking for a game to be played on weekends. Would like to get in around 2-3 rounds a weekend, so I’d need a fast opponent.
Looking for T1+, I’m fine with any version, any side. -
I am looking for one game. Game may or may not go into 2021. Not PtV





