Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsFind League Opponents Thread
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Looking for my first G40 league game! Here’s the catch: I can play ONLY via AABattlemap. I cannot and will not play on TripleA. That part is non-negotiable.
Otherwise, I’m happy to play full or low luck, G40 BM 2.0, BM 3.0, or standard G40 – whatever floats your boat. Flexible time controls – I could do anywhere from 36 hours per turn to 10 days per turn. I am brand new to the league (no rating), but I’ve played a few games in person, and except for extremely nitpicky stuff (loading transports near subs, etc.) I know the rules well. I know basic strategy (Taranto, Sea Lion, Pearl Harbor, etc. are not going to catch me by surprise), but I’m probably still just a beginner at G40. I have some experience with AA50, 1942.2, Revised, etc., and that should help me with tactics if I make it to the middlegame.
Ideally looking to start in May 2018, but I can be flexible on that if you need to start earlier or later.
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what is AABattlemap?
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Explanation of AABattlemap:
https://www.axisandallies.org/forums/index.php?topic=40351.0
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looking for one tier M opponent, BM3
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LOL
fire one up Karl! no season is complete without one (or a dozen) games against you!
looking for one tier M opponent, BM3
YES! AD is in the house!
Everyone take cover!

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I am looking for a pair of BM3 games, 1 axis and 1 allies. Must post often. TIER 1 ONLY
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No takers for an AABattlemap game? Not even some friendly mockery for suggesting the idea? The map is real pretty these days.

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No takers for an AABattlemap game? Not even some friendly mockery for suggesting the idea? The map is real pretty these days.
do they even have a mac version?
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Anyone up for a game?
I don’t mind if it is a friendly or league game.I used to be good at the game but it has been a few years since I’ve played.
Happy to play;
with or without tech.
With or without tech tokens.
Regular dice or lowluck.
Bid up or reverse bid. -
I’m looking for a game. Tier 2 or higher would be preferred.
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Anyone up for a game?
I don’t mind if it is a friendly or league game.I used to be good at the game but it has been a few years since I’ve played.
Happy to play;
with or without tech.
With or without tech tokens.
Regular dice or lowluck.
Bid up or reverse bid.How about balanced mod?:-)
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Anyone up for a game?
I don’t mind if it is a friendly or league game.I used to be good at the game but it has been a few years since I’ve played.
Happy to play;
with or without tech.
With or without tech tokens.
Regular dice or lowluck.
Bid up or reverse bid.How about balanced mod?:-)
Sure I’ll give it a try.
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looking for a game
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Up for a game? BM?
Pm me.
KILL KILL KILL!
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email me to start a G40 game or tell me how to find players.
Thanks,
max33392@gmail.com -
I have been away a few months but would like to start a few games. I will play either side in normal mode or preferred BM.TY
PM me !!!
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dawggonit, max, karl, i will play and take your whoopings!
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dawggonit, max, karl, i will play and take your whoopings!
Oh man, I just picked up a couple games. Will circle back when things thin out. :|





